tempest, magmus, behemoth are all common picks and totally ruin your day, shroud or not. If your team has a stealth hero like scout or night hound, the other team is going to buy a lot of bound eyes and wards of revelation, so shroud is usually not a good idea then too.
Voodoo is usually a backliner, so many people don't actually get defensive items on him: his main purpose is to get off
If by "skill" you mean has a/b/s knowledge and by "good" you mean 'can spam c neuro over and over again'
then yes, I'd say it takes skill to play a trannie that is good.
Ultimately, I consider it a socialist policy: this doesn't make it a bad thing. Its just that the idea of public, guaranteed healthcare is designed specifically to benefit a minority (poor people who cannot or will not buy private healthcare), although every taxpayer, the majority of which don't really benefit, is handing over the cash for it.
That being said, the current healthcare
Nobody ever needs an excuse to kill evil: conversely, evil needs no excuse to kill you.
But there's a difference between attacking a brutal thug who is quite obviously a threat to you, and attacking that innocent girl whose asking you if you want to buy some flowers. If your neutral characters don't differentiate between the two, then there's a serious problem and its probably c
Heroes like zephyr and tree benefit from every aspect of it, and are generally one of the lowest priority heroes to focus in a team fight, since they're both super survivable and resilient.
Its not a very good item for most heroes, though, especially bean curd like blood hunter. In that situation a satanic would have probably benefited you much more, though it would be more expensive. Mos
if you prefer playing late-game heroes, you'll probably get eaten in SD/RD/(maybe AP) cause thats where all the good players play and they always pick early game int gankers because going 18-2 is fun.
If you play em on the other hand, you'll probably be able to farm fast enough that the int heroes won't be able to feed on you as much. Also, most good players don't play em,
Alternately, blackjack bind a big scary evil mob in the middle of nowhere then plant/steal from it.
I suggest the first, though. Most big scary evil mobs aren't very susceptible to reliable blackjack/bind.
He has a red aura for a reason: thats more than enough justification for gunning him down. The Gods don't give people red auras for helping grandma across the street, you get red auras for running her over with a semi and giggling about it later.
they're all attack types, so its up for debate. Saying Ridged Hand would be like saying Divined Power - the meaning is slightly different from what ridge hand and divine power would be, but it could fit.
Meaning if you walk near enemies while you have mock brilliance and invisibility, they'll know you are there and either all run away or drop wards of revelation and gang you down.
Well, that sort of applies to good teams. If you're fighting a pub team, check every opponent's inventory for wards of revelation or bound eye, and if you see none then you can dance around them all yo