As far as champions, a storm with a polearm beats an elf with a staff or polearm in my experience. Perhaps not in communing ability, but in damage and tanking ability I found elves to be considerably less tanky. In many pk fights my storm giant wouldn't get hit once, while my elf would get chunked down. During ranking my stormie could go indefinitely while the elf would have to rest. Admitte
Having played a ton of druids pre nerf, I would likely use almost anything else before fireseeds. Unless, you got stuck with offensive herbs and it was a full moon, OR you are indoors. In my experience you rarely get the big 4 hit fireseeds, but when you do it is very nice. Druids have to be very aware of their environment and use things accordingly. You have a lot of tools, and they work differe
Seeds are very unreliable outside of a full moon, and even then they can be pretty bad. They are also the main damage supp you can use in any environment. When you can, thorns is imo the best damage spell for various reasons. It's really limited to outdoors only tho. If I recall you can't even use it in a city.
I agreed they really need to look as loosening up the EQ limits. All the things I used to be able to get are now out 100% of the time. It makes me sad. :(
Having played a ton of ap's over a decade ago, I would say back then the average number was even lower. There were just a lot more people worth 0-1 charges. I'd guess it was closer to .5-.6 per kill. To get your first control it would often take 50ish kills. However, that was back when you could get your controls outside of hero range and most ap's sat in the 36-40 range for a long
This is close to my set for mages. For anything with parry and dodge I don't bother with AC. You can replace the circlet with sailors hat from the docks if you want. I tend to get the leather tunic and leggings from the poacher. Replace the neck with the newbie +hit/dam. The vest from aturi can be gotten off the guard before lvl 10. It is better IMO. I tend to use the aturi belt and sometime
Admittedly, I don't play a ton but when I do I almost always solo rank into the 30s. Tanking and non tanking classes. It's really not that bad. For mages take hp and AC for everything you can. This will serve you well until you hit about 10. Save up certain quests for right as you are about to hit 11. Then use the rest after to get you to 13-14. From there you should be in a decent plac
Having followed Qaledus, I wouldn't put their styles anywhere near the same. Also, he knew absolutely nothing about coding. I specifically remember him saying as much to me when I kept finding bugs with his area. Not saying he doesn't now, but I would be very surprised.
You can stack herbs to take advantage of certain moon stages as well. All natural herbs during a certain moon stage makes COW really sick.
As for getting the herbs, there are always two per area in my experience. Utility and one of the others. Basically, if you fail your check you get utility.
Overall, it's a really fun class to play. I've had lots of druid heroes over the years a
It's been like a week without any new ones. I've been browsing back to page 200 something to read something so old it's like reading it again for the first time.
I was previously a moderator here for a number of years as both Jafel and White Goodman (think I was 58). I'm not into the game as much as I used to be, but I still have some knowledge locked back there in the vault... somewhere.