Over 1/3rd of the classes are magical. It would make sense that there would be enough people in 6 classes to join together and form a society around their common bond of magic. I will admit that double hp + group gate + blind/plague/damage = OP'd, but I always liked the concept of a magic oriented group with a thirst for greater knowledge.
Perhaps if they were brought back they could ha
I ranked an invoker to 42, had 6 shields, aura, and shield (couldn't get to my barrier wand yet) and was very disappointed.
Because of the complete lack of defenses (tried with maces, daggers, exotics, touches and just couldn't parry a thing) and lack of any healing, even though i had pretty significant dam reduction I still couldn't effectively explore anywhere (and no, i wasn&
You are affected by:
Physical effect: 'plague' modifies strength by -95 for 1100 hours.
Commune: 'swiftness' modifies save vs paralysis by -14 for 58 hours.
Spell: 'haste' modifies dexterity by 4 for 15 hours.
Spell: 'lightningshield' for 10 hours.
Spell: 'lightningshield' for 10 hours.
Spell: 'pass door' for 8 hours.
Spell: '
You might could have gotten in and out of there without even breaking a sweat.
I propose a rule that no one with spellbane can call anything overpowered.
I know this is an argument that goes nowhere but i'm getting frustrated that everyone thinks they're entitled to keep all their stuff if they die. Personally, if i kill someone i'll only take a couple things that i need and typically hope that if they kill me they'll return the favor, but i still *expect* to lose most of my things if i die.
Sorry to rant, it just seems lik
Any ideas on what counts towards observation experience? I know this seems like a slap in the face obvious question, but i've noticed that sometimes i'll go into a new area, look at everything (including all the stuff hidden in the room descs) and not get hardly any obs exp, and sometimes i'll get a considerable amount.
Perhaps you get more for looking around higher level areas
It's been several years since I've had the time to play a character into the hero ranks so i started a shifter for an explore char. Chose defense/utility as major/minor thinking it would be a pretty solid combo for exploring, but i just got armadillo as my final defense form (haven't gotten my utility yet) and am thinking about just deleting since it seems the armadillo is absolut
I'm trying to understand the pros and cons of conjurer alignment a little better. Obviously neutral conjies are not as powerful as good or evil conjies in their respective paths, but are they good generalists or do they just suck at both?