QuoteSam
I wonder if Nep rolled up Jycenna to take the Exploration Point title back from Dwoggurd.
Just funny that out of the top 10 "explorers" in CF history, Nep and Dwoggurd make up 8 of the 10 characters.
Mad impressed with Forvengweth, he has the best quests completed per hr record at the moment (barring lowbies who finish 10 quests in the first 2 hrs and delete of course).
Defender:
-Double Block- blocks 2 attacks in a round for whomever is tanking, other than yourself.
-Poultice- Cures many kinds of poisons, diseases, and other maledies.
-Field Dressing- heals your target
Scout:
-Spell Evasion- Allows scouts to dodge "player cast" area spells
-Discern- Allows a scout to tell what magical affects are on a given person
-Critical Hit- Allows one hi
Dwarves can be adapted to use just about any weapon but most people choose specific ones for the skills of that given weapon. Swords, Spear/Staff, Polearm for defense, Axe, Mace, Whip/Flail for lag or anti-flee, Hands, Dagger for their damage and utility. There aren't really any specs that "just suit" a dwarf but they can do fairly well with any of them if you play them correctly
Lose the duplicate pieces of armor or weapons that may have heavy weights, find light weight containers like an outlander sack, floating chest, etc. Same for water container, a outlander water skin or skin from lower cragston works well. Light weight but filling food, like dried meat or fish. Find a light weight boat or an item that serves the same purpose as a boat, or keep seaweed handy.
If your wrists are bare then it's harder to get your wrist broken or thrown, if your torso is bare then it's harder to land a bash against you, etc. The chances aren't super high that these skills that'll fail but I've had them work multiple times against an enemy in one fight. The short timer is handy because you can use normal armor most the time then remove a piece i
Svirf cavern explorer is a nice build. They are smart, strong, fast, hearty, have inherent stoneskin and are small. Which means you have plenty of practices/trains, can ambush hard, dodge well, you don't have crap for hp, and have damage redux. Your size is also an inherent advantage because both dodge and creep have a size check within them. You should be able to hold your own in most f
I know that the Nightwalkers brought through the Scion power "Forsaken Portal" can do that to you normally. I saw all the disruption spam though. Tough break.
I still find it weird that Blademaster's gloves make your attack type a slash rather than the original attack type.
Also, this is odd:
Your corrosive slice >>> ANNIHILATES <<< the Captain of the Special Guards!
^ without Gloves db
\/ with gloves db
You execute the form The River Undercuts the Bank!
Your slash >>> ANNIHILATES <<< the Captain of th
It could be your time is bad or bad creep skill or home terrain or size, if I'm not mistaken. So, as example, a giant plainsrunner in the swamp with poor skill and time would fail "very often" but a svirf explorer wouldn't have said problems because they're small and home terrain is virtually everywhere. There is a decent little basic ranger faq on DIKU-Wiki too.
QuoteDeyo
hmm, thnx.
does Wis have any part to play?
Your question was answered, I think on gameplay of the main forum, by the imms. The gist of it was that int plays the largest part and wisdom does have an affect but it is less important. From the best of my personal experiences, I wouldn't take it on races with less than 23 int. You'd get much better milage out of many other
Not sure I understand what happened. I thought that it took it's toll once the enemy was dead, not when the enemy was still alive. Looks like you got 4 rounds after the prog before it took you to 0 and died.
I've played Good villagers, even Elf Drillmaster. I never received any warnings for doing things that were contrary to my RP and I was never kicked or lost any cabal powers for doing goodie things. It wasn't difficult what so ever. Remembering that you're a good character and they have general concepts inherent to them before any views they may have picked up throughout their li
If say you believe this dogma of eat the weaker then it is also perfectly fine for the person or mob, when resurrected and back in a position of power, to enact their revenge and take away skills, powers, or outright disown the said Orc for doing such a thing to begin with. This would be no different from squelching a perceived threat because you think they may jump you when you're at your