I have found that it is possible. What I did was gear for damage and HP, wield a staff, fight mobs that I could slow/soften and hit vulnerabilities against. I rarely used disrupt spells but instead focused on pugil for damage. This way I could always slow and regen HP quickly when needed and wouldn't run out of mana. This isn't an optimal class for soloing but remember that each res
Since the changes the most notable change has been easy places like the sea port not granting explore points until you reach level 11. Beyond that I haven't noticed anything. Maybe someone more observant has found other changes though.
Improved hide does allow for opening / closing doors and using 'tell'. But no eating, lock picking, bag manipulation, etc.
Covert just suppresses the notification for things like doors opening/closing. Using the two combined allows you to sneak into rooms and close the door behind you without anyone seeing anything happen.
The staff defines botting in the help file as:
For our purposes, a BOT is a term for a grouping of interconnected triggers
run on a MUD client that performs a set of actions, e.g. spamming magic spell
casting for the purpose of skill practice while seeing to a characters eating,
drinking and sleeping needs at the same time.
Having the client perform a single action for you while you a
Botting seems to imply having multiple actions strung together in a manner that allows a more robust automation, not a single action that is being performed instead of manual spam while the player is in attendance of the computer.
That used to happen but almost positive that was fixed by Zulg years ago, I haven't see it occur in 5-6 years. Also, a every reboot fixed that without screwing up the quest for the character.
Do you have a log of it functioning in that way, where you walk into that mob before starting the evil quest and are still able to complete it?
I've done both versions dozens, possibly hundreds of times, and the only thing I have concluded that has ever made a difference is how you interact with that mob. I can complete the quest 100% of the time, either good or bad and the only differen
Edge points:
The amount of experience required to earn edge points from exploration and observation got doubled. The cap remained the same so total available from these two methods is 1/2 of what it use to be. Role experience has been broken out from other forms of IMM experience and is capped at 1,500 lifetime max (for edge purposes) so no more role grinding for IMM exp.
There are more options than just the armor spell. Sheen of stone wands for example which, I think, stack with the armor spell. And since you don't need to gear for damage or hit because you will do damage with spells or wands you can gear more strictly for higher AC, items like the +20 AC rings from the seaport etc.
The change was announced as a change impacting people fighting a mob, not just n a group or in a cabal with someone that is fighting the mob.
Clearly it is not working as announced when non-combatant, non-group mates are being pulled into combat.
Exploration and observation exp are cut in half. Role experience still counts but only the first 1,500 points. For many players that did not max obs/exp out previously (31,000 observation, 26,000 exploration) the change means you will need to work a little harder but the edge points are still there. For role experience, if you were a player that farmed this before it will be a hit, hopefully t
Neither Order nor Chaos have a strong influence in the land. In this, the Balance is maintained.
Vanguard only works when the balance is tipped against your opponent, a wood-elf will only tip when the order is strong. They are neutral neutral or neutral chaotic by default.
I've played other muds with more players before and generally do not find them to be better because there are lots of people playing. What I like about CF is the RP and PK which I find is a rare combo.