It's a fair point, i mean, if i knew i had slight chances of getting imm xp, which in many ways is highly required these days for edges it'd be better.
If only 'good' rp would be rewarded with the same vigor as punishments. It was just banter, which is fun at times, in victory and defeat. I just don't get the thinking.
Sad part is there are a few great imms on the
Been fun fellas. But, I can't tolerate the trash that is in immortal land any longer.
I've been a quiet, subtle and very active player for many years now. But today, after being smiten and zapped imm xp for absolutely nothing. (Trash talking a villager about his gear, who probably is an imm char).
Imm claimed it was ooc, but i basically was making fun of him for sucking up to com
Yeah basically. It made me laugh just because of his action. I was surprised I could summon him but i meant it as a complement. It was funny and i loled.
Decided to call it a character. I did enjoy Deldrach for the most part, but i found the character was straying significantly from what I intended because of me the player. I also found it very difficult to maintain given my hours of play. Working nights can make it difficult to stay in the loop of things and only gives you access to the same people in daytimes, which sadly is mostly D-bags.
Go
It's something of a hot key shift control a that enables autosay. It's a pain in the ass.
Little talking head up top on a hotbar enables it too. I fucking hate it.
However, beyond that level, i don't see anything wrong with them. I am all about bringing back the class xp penalty. It had a purpose. Raise default xp rates and implement class xp penalties again.
monk paladins
- general strategy: do they just kill people with surprise burst damage via intensify (or summon traps)? am seeing zero in terms of lag ability, which makes sense given the class.
intensify can do serious burst dmg and coupled with call lightning will land you kills.
- thoughts on non-elf races: doable, or not worth it?
They're so mana dependent I just don't see