Posted by The Arcane on July 07, 1999 at 06:07:33:
In Reply to: Re: Grr. posted by Dioxide on July 06, 1999 at 19:52:36:
> > You may not be interested, but you're contributing
> > to making the game suck for a lot of people.
> Interested to hear why you think that...
Well, thus far, you're not. But your self-proclaimed mission of "leveling the playing field" is a bad, bad thing. Sure, let newbies have knowledge that everyone who's been playing for a while has when it comes to basic things. Lists of class-titles, relatively common gear, and the like are fine by me. I'm glad there are no maps out there anymore, even though I used them from time to time, it's forced me to actually learn areas like Mt. Kiadana or Blingdenstone instead of using maps whenever I need to go there. It just seems like this place has been set up as "a place where you can be naughty and ask/tell things that Glimo won't let you."
> > I (and alot of other people) actually found out
> > where to find barrier rods. Two different locations,
> > which are both gone now. I now have to go friggin'
> > find them again because to many people knew where
> > they were.
> Are we writing where to get rods? No. In fact, we
> specifically say not to. Are we making intricate
> walkthroughs to get limited items? No. Possibly a
> clue, to help you find something, or find out where
> it came from.
So far so good. I just hope it stays this way.
> > The imm's make special note of the rods because of
> > their incredible strength, but the theory is the
> > exact same for everything that takes time to find
> > out in cf.
> Yes, we realized that, that's why info regarding
> where to get the rods has been restricted from the
> forum.
*nod*
> > I spent hours learning every inch of some of the
> > harder areas in cf and I see complete idiots able
> > to walk through them now and take limited items
> > *I* worked to find out about because Joe Schmoe
> > felt inclined to tell all of Dawn (or whatever)
> > all the intricies of the area.
> As I said before, we have no directions to super-
> limited items, nothing of the sort. And why not
> share bits of info to people who don't know the
> game as well as you? So your characters can have
> more rare items? You sound like a selfish bastard,
> which I'm going to be thinking you are, unless you
> post some clarification on what you mean. Go.
Yes, he IS a selfish bastard. So am I. We have the right to be. Aside from the fact that CF is an inherently competitive game, there's the fact that this game is balanced with item obscurity as a factor. There is supposed to be a correlation between difficulty and power. What Blah was referring to is the problem in general... not something that has come up on this forum per se, YET. The Dawn example is a good one. I wish I knew who the fuck showed every Dawnie all the cool things about kuo-toa a few months back.... People who explore and discover the obscure were meant to be rewarded with a knowledge advantage. Explain to me please, why someone who has never been to the kuo-toa lair has any right to know what it's like, what powerful items come from there, and how to go about getting them. "But, it's not fair! I've only been playing for six months... how am I supposed to compete against people who have been playing forever and know all this stuff?" Well, the answer: explore yourself, and discover. I absolutely guarantee that if you do this, you'll find things that not even the "elite" know about in many cases. And when you find some sword that you've never seen before and identify it as avg 31 +6/+6 nodisarm, and you KNOW you're the only non-imm in the game who knows about it... THAT'S the rewarding feeling. Why would you run off and tell everyone: "Look at this [item] that I got from [mob] in [Area]!! Here, let me show you how to get it even though it's limited to two, and even though it means that if I lose it I won't be able to go back alone and get it myself because you'll have already taken it"? And exploring really isn't THAT hard. With my first hero, a warrior, I got together with two IC friends (paladin and transmuter) and we did basically every hero area in the game, one-by-one ("OK, we haven't been to Trothon yet... let's go and check it out." "Hmm... what's left now? Haven't been to Coral Head either, let's explore it!" "What's that? A new area in the Udgaard mountains? Let's go!")
Am I against sharing of knowledge? Of course not... I answer as many questions as the next person. But exploring should MEAN something. Figuring out a quest should MEAN something. Otherwise, what's the incentive in figuring such things out? Why should the imms make areas like Hell and Trothon, designed to reward the careful and the active, rather than those who sit around asking for gear.