Posted by Vingal on May 13, 2000 at 16:52:30:
growl
Grrrrrrrrrr...
Raldigen yells 'Die, Aradan, you sorcerous dog!'
<100%hp 56%m 98%mv> gt Be ready to loot these fellows eh?
You tell your group 'Be ready to loot these fellows eh?'
<100%hp 59%m 97%mv> gt Are you paying attention?!
You tell your group 'Are you paying attention?!'
<100%hp 59%m 96%mv>
A dwarven mercenary tells the group 'Right right...loot the corpses.'
[Exits: north east]
Raldigen the svirfnebli is here.
(Translucent) (White Aura) Hatherion the gnome is here.
(Black Aura) Aradan the duergar is here.
A dwarven mercenary has arrived.
<100%hp 65%m 90%mv>
Merious arrives suddenly.
<100%hp 65%m 90%mv>
Raldigen leaves north.
<100%hp 65%m 90%mv>
Aradan leaves north.
Merious leaves north.
Hatherion leaves north.
<100%hp 65%m 90%mv> gt Here we go.
n
You tell your group 'Here we go.'
[Exits: north east south west]
A dwarven mercenary has arrived.
<100%hp 68%m 90%mv>
Toth has arrived.
<100%hp 68%m 90%mv> where
People near you:
Oralin A stone bridge across the River Erinin
Pumeryk Along the Eastern Road
(PK) Vingal The large crossroads
Arlian Along the Eastern Road
(PK) Toth The large crossroads
<100%hp 68%m 90%mv> trip toth
You trip Toth and he goes down!
You fade into existence.
Your trip scratches Toth.
Toth yells 'Help! Vingal just tripped me!'
Toth has a few scratches.
<100%hp 68%m 90%mv>
Arlian has arrived.
Toth has a few scratches.
<100%hp 68%m 90%mv> trip toth
Your crush MUTILATES Toth!
Your crush misses Toth.
A dwarven mercenary fades into existence.
A dwarven mercenary's stab misses Toth.
A dwarven mercenary's stab injures Toth.
A dwarven mercenary's stab misses Toth.
Your shield blocks Toth's grep.
Toth is covered with bleeding wounds.
<100%hp 68%m 90%mv>
Arlian leaves.
Toth is covered with bleeding wounds.
<100%hp 68%m 90%mv>
Arlian has arrived.
Your crush misses Toth.
A dwarven mercenary's stab misses Toth.
Toth's grep misses you.
Toth is covered with bleeding wounds.
<100%hp 68%m 90%mv>
Arlian leaves.
Toth is covered with bleeding wounds.
<100%hp 68%m 90%mv> Your trip misses Toth.
Toth is covered with bleeding wounds.
<100%hp 68%m 90%mv>
Arlian has arrived.
Toth leaves.
Toth has fled!
<100%hp 68%m 90%mv>
Arlian leaves.
<100%hp 68%m 90%mv> where
People near you:
Oralin Approaching a large crossroads
Pumeryk Along the Eastern Road
(PK) Vingal The large crossroads
Arlian Along the Eastern Road
<100%hp 68%m 90%mv> Oralin has arrived.
<100%hp 68%m 90%mv> ca invis
You lost your concentration.
<100%hp 63%m 90%mv> s
The snow stops falling.
<100%hp 38%m 87%mv> mutter mercenary
You mutter something to a dwarven mercenary.
<100%hp 38%m 87%mv> where
People near you:
Desharenne Along the Eastern Road
(PK) Vingal The large crossroads
Arlian Along the Eastern Road
<100%hp 38%m 87%mv> gt Do ye not know how to trip someone?
You tell your group 'Do ye not know how to trip someone?'
<100%hp 38%m 87%mv> gt You _are_ a mercenary are ye not?
You tell your group 'You _are_ a mercenary are ye not?'
<100%hp 41%m 91%mv>
A dwarven mercenary tells the group 'Hey..you told me to loot the corpses.'
<100%hp 41%m 91%mv>
A dwarven mercenary tells the group 'I was waiting for the corpse.'
<100%hp 41%m 91%mv> emote begins rubbing his temples in frustration.
Vingal begins rubbing his temples in frustration.
<100%hp 41%m 91%mv> e
A dwarven mercenary tells the group 'But YOU let the corpse run away.'
<100%hp 41%m 89%mv> whoi zinter
[ D-Elf ] (PK) [ARBITER] Zinteroll the Magus
<100%hp 41%m 89%mv> where guard
You didn't find any guard.
<100%hp 44%m 95%mv> wear jewelled
You stop using a hammer of red stone.
You wield a jewelled broadsword.
You are skilled with a jewelled broadsword.
<100%hp 44%m 95%mv> where
People near you:
(PK) Zinteroll Along the Eastern Road
(PK) Vingal Along the Eastern Road
Arlian Along the Eastern Road
<100%hp 44%m 95%mv> You trip Zinteroll and he goes down!
You fade into existence.
Your trip scratches Zinteroll.
Zinteroll yells 'Help! Vingal just tripped me!'
Zinteroll has a few scratches.
<100%hp 44%m 95%mv> trip zinteroll
Your shield blocks Zinteroll's drowning.
Your slash misses Zinteroll.
A dwarven mercenary fades into existence.
A dwarven mercenary's stab misses Zinteroll.
A dwarven mercenary's stab misses Zinteroll.
Zinteroll has a few scratches.
<100%hp 44%m 95%mv>
Zinteroll's drowning devastates you!
Your slash misses Zinteroll.
Your slash DISMEMBERS Zinteroll!
Zinteroll has some small but disgusting cuts.
<86%hp 44%m 95%mv> trip zinteroll
You trip Zinteroll and he goes down!
Your trip scratches Zinteroll.
Zinteroll has some small but disgusting cuts.
<86%hp 44%m 95%mv>
Your shield blocks Zinteroll's drowning.
Your slash misses Zinteroll.
Zinteroll has some small but disgusting cuts.
<86%hp 44%m 95%mv> trip zinteroll
You parry Zinteroll's drowning.
Your slash DISMEMBERS Zinteroll!
Zinteroll is covered with bleeding wounds.
<86%hp 44%m 95%mv> Your trip misses Zinteroll.
Zinteroll's drowning decimates you!
Your slash misses Zinteroll.
Zinteroll is covered with bleeding wounds.
<74%hp 44%m 95%mv>
Zinteroll has fled!
<74%hp 44%m 95%mv> e
They aren't here.
<74%hp 44%m 95%mv> They aren't here.
<74%hp 44%m 94%mv> scream
ARRRRRRRRRRGH!!!!!
<74%hp 44%m 94%mv>
A porcupine has arrived.
<74%hp 44%m 94%mv> where
A porcupine leaves west.
People near you:
(PK) Zinteroll Approaching a large crossroads
a porcupine Along the Eastern Road
(PK) Vingal Along the Eastern Road
(PK) Toth The large crossroads
<74%hp 44%m 94%mv> w
w
w
w
w
w
Along the Eastern Road
You are walking along the Eastern Road. The countryside is sparsely
populated, and is silent save for the occasional small bird or mouse. The
road is fairly dusty here, and the intermittent breeze kicks up clouds to
obscure the road. To the far south, you can see a large forest of short,
stubby trees. Here and there you pass travellers heading to Galadon, and
the occasional caravan laden with goods to be shipped from the ports of
New Thalos. The merchants and travellers seem to pass you bw
w
y with barely a
glance. The road continues to the east and west.
[Exits: east west]
A dwarven mercenary has arrived.
<74%hp 44%m 93%mv> w
Along the Eastern Road
w
<77%hp 47%m 87%mv>
Uyosju tells you 'He wants yer blood'
You tell Uyosju 'Eh?'
<82%hp 50%m 90%mv> mutter
You mutter quietly to yourself.
<82%hp 50%m 90%mv> ca invis
You fade out of existence.
<82%hp 40%m 90%mv>
Uyosju tells you 'da elf'
<82%hp 35%m 90%mv> reply What does he want?
You tell someone 'What does he want?'
<82%hp 35%m 90%mv>
Someone tells you 'yer death'
<85%hp 38%m 96%mv> wear hammer
You stop using something.
You wield a hammer of red stone.
You are skilled with a hammer of red stone.
<85%hp 38%m 96%mv> ca invis mercenary
A dwarven mercenary fades out of existence.
<85%hp 28%m 96%mv>
A dwarven mercenary smacks his lips together.
<85%hp 28%m 96%mv> reply And? I want his.
You tell Uyosju 'And? I want his.'
<85%hp 28%m 96%mv> mutter
You mutter quietly to yourself.
<85%hp 28%m 96%mv>
Uyosju tells you 'Just tought ya should know'
A dwarven mercenary tells the group 'It's hotter than the nine hells out here.'
<88%hp 31%m 100%mv> gt A bit of help keeping them on the ground would be appreciated.
You tell your group 'A bit of help keeping them on the ground would be appreciated.'
<88%hp 31%m 100%mv>
Hatherion yells 'Help! I am being attacked by Flontinot!'
<88%hp 31%m 100%mv> gt Like you have ever been to the nine hells.
You tell your group 'Like you have ever been to the nine hells.'
A dwarven mercenary tells the group 'Don't we ever stop into a pub for some ale?'
<91%hp 22%m 96%mv> gt Aye a drink would do my nerves some good
Lewade has arrived.
<91%hp 22%m 96%mv> e
e
e
You tell your group 'Aye a drink would do my nerves some good'
Lewade leaves west.
<91%hp 22%m 92%mv>
A dwarven mercenary tells the group 'So now you want me to trip them up AND loot their corpses?'
<91%hp 22%m 88%mv> gt Aye.
You tell your group 'Aye.'
<91%hp 22%m 88%mv>
The snow begins to fall.
<95%hp 25%m 90%mv>
A dwarven mercenary mutters something quietly to himself.
<95%hp 25%m 90%mv> gt Bah! Let's just go have a drink.
You tell your group 'Bah! Let's just go have a drink.'
<95%hp 25%m 90%mv> gt We can work it out at the inn.
You tell your group 'We can work it out at the inn.'
You tell your group 'More prey'
The snow stops falling.
A dwarven mercenary tells the group 'Where?'
<100%hp 31%m 75%mv> gt He is already gone, probably into town.
You tell your group 'He is already gone, probably into town.'
<100%hp 31%m 75%mv> e
e
e
<100%hp 31%m 73%mv> gt What is your poison dwarf?
You tell your group 'What is your poison dwarf?'
<100%hp 31%m 70%mv> The Inn Guard says 'Rest up. I don't want to clean up your blood.'
<100%hp 31%m 70%mv> mutter guard
You mutter something to the Inn Guard.
A dwarven mercenary wipes dusty sweat off his brow.
A dwarven mercenary tells the group 'If you're buying...something strong.'
Astillian says, 'Traveling over rolling foothills and through a mountain pass, I ended up on the edge of Mirkwood forest. I've heard tales from my parents of the creatures that haunt the forest, but as usual did I listen.'
<100%hp 26%m 76%mv> gt What is your name?
You tell your group 'What is your name?'
<100%hp 29%m 82%mv> gt If we will be travelling together I had best have a name to call you by.
Astillian says, 'Continuing on through the forest pass I saw something out of the corner of my eye.'
<100%hp 29%m 82%mv> You tell your group 'If we will be travelling together I had best have a name to call you by.'
<100%hp 29%m 82%mv>
A dwarven mercenary tells the group 'You can call me Hval'
<100%hp 29%m 82%mv> where
People near you:
Oralin The Bar of the Eternal Star
Zelraeth The Bar of the Eternal Star
Zeruel The Bar of the Eternal Star
(PK) Uyosju The Tale-Telling Fire
(PK) Vingal The guard post
(PK) Obeshalon The Tale-Telling Fire
(PK) Winidinilin The Bar of the Eternal Star
Astillian The Tale-Telling Fire
Smythe The Tale-Telling Fire
Halion The Tale-Telling Fire
<100%hp 29%m 82%mv> nod
Astillian shouting, 'Just then I tripped and fell backwards off the path and into Mirkwood. Now I know some of you would say why didn't you just step back onto the path...you can't, it just seems to vanish. '
<100%hp 29%m 82%mv> You nod.
<100%hp 32%m 88%mv>
A dwarven mercenary rolls his eyes in disgust at the Inn Guard.
<100%hp 32%m 88%mv>
Astillian hollers, 'Spiders everywhere, chasing relentless after a nice tasty morsel like myself. Fleeing from them I became cornered through what seemed an impenetrable brush.'
<100%hp 32%m 88%mv>
Astillian hollers, 'Under the brush I noticed a fox hole and dove for it. Crawling through the hole, I emerge onto the other side of the brush.'
<100%hp 35%m 94%mv> gt Perhaps Hval, while we drink I can show you the Sacraa.
You tell your group 'Perhaps Hval, while we drink I can show you the Sacraa.'
<100%hp 35%m 94%mv> s
Front Porch of the Inn
The trail stops at wooden steps that lead up to the porch of the inn. The
porch is wide and long and stretches out far past the inn's walls, large
enough to hold a small band of merchants and travelers. The wooden
floor is dusty and scratched from seasons of use. A few small round
tables sit about for those customers who prefer to eat outside. The view
from the small hill allows one to see the tips of towers in Galadon to the
west and New Thalos to the east. Finely carved rocking chairs creak in
the breeze. A large door stands in the south wall. Music, laughter and
stomping can be heard echoing behind it. Covering the posts and rails of
the porch is a climbing rose, which is currently in bloom, covered with
dozens of Darkened Roses. And a trail leads north to a main road.
[Exits: north south]
An old yellow dog beats its tail as it lies asleep at the old mans feet.
An old mercenary, having long since given up the way of war, rocks
back and forth in a swinging chair humming to himself.
<100%hp 35%m 93%mv> s
vis
Entrance to the Inn of the Eternal Star
Music, singing, roared laughter and wild shouts rise up like a wave and
push you back. Smells of every kind of meat and mead grab you and
draw you in to a flourish of people dancing and weaving about the inn.
You wait and let your eyes adjust to the dim glow of the inn. Large oak
rafters hold the ceiling as it angles upwards, tall enough for a giant to
stand in. The crowd is varied and mixed; travelers from all over Thera
can be seen sitting about eating and drinking. Colorful decorations line
the walls ranging from long tapestries to skins and skulls of rare beasts.
To the east is a cluster of small round tables. Directly to your south an
area has been cleared where people are dancing and singing. A warm
glow filters over from a comfortable looking corner to the west. And a
door in the north wall leads out. Next to the door is posted a paper
listing the guidelines for behavior in the Inn.
[Exits: north east south west]
Darting through the air, a little mephit puffs out a trail of smoke.
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.
<100%hp 35%m 92%mv> You fade into existence.
<100%hp 35%m 92%mv> o all vis
<100%hp 35%m 92%mv> s
A fluttering smoke-mephit blows a cloud of smoke at a dwarven mercenary!
Covered in soot, a dwarven mercenary fades into view.
<100%hp 35%m 92%mv> The Common Area
Tables and chairs have been pushed away to form a large circle. The floor
is worn and smooth from heavy boots scraping and dancing. A large wooden
chandelier hangs overhead lined with thick red candles. Patrons and barmaids
swirl about as they enter the circle while others clap and sing watching from
outside. A warm orange fiery glow comes from the west. To the south can be
seen the main bar and many swinging mugs raised to toast. Music and laughter
come from the east from a stage raised up against the wall. To the north is
the entrance of the inn.
[Exits: north east south west]
( 5) A rolled up map is here.
A cloud giant bouncer floats through the Inn.
An old gnome, carrying a tray of drinks over his head, dances his way
through the common area.
<100%hp 35%m 91%mv> s
The Bar of the Eternal Star
A large wooden bar fills the entire southern wall. Made of a rare red tree,
it has been finely carved and oiled so that it shines in the dim light. Food
is scarce near here but mugs and cups of every kind crowd the bar and
swing through the air for a toast. Shelves behind the bar hold the rare
ales and beers while large barrels sit stacked with the poorer drinks.
Stools are scattered about for people to sit, but most stand so they can
stomp and dance when the moment takes them. A large tapestry hangs
over the shelves behind the bar. People swarm in and crowd, pressing to
be nearer, calling out drinks and stumbling to hold on to their own. To
the north the crowd swirls, dancing and singing in a common area. Eastwards,
patrons cheer and groan noisily and long tables filled with food lie
west.
[Exits: north east west]
A leather backpack is here.
Winidinilin the elf is here.
Oralin the felar is here.
Zeruel the human is here.
(Translucent) Zelraeth the human is here.
Darting through the air, a little mephit puffs out a trail of smoke.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A huge, fat man roars with laughter as he passes out drinks.
<100%hp 35%m 90%mv>
Zeruel utters the words, 'sagg eaaf'.
Zeruel turns translucent.
<100%hp 35%m 90%mv>
Astillian says, 'A decaying castle laid before my very eyes. Not wanting to get eaten by the spiders. I chose to go forth and see what lies within its haunted halls.'
<100%hp 35%m 90%mv> grin
You grin evilly.
<100%hp 35%m 90%mv>
A dwarven mercenary points at you. How rude!
<100%hp 35%m 90%mv>
A dwarven mercenary says 'He's buying.'
<100%hp 35%m 90%mv>
Zelraeth looks at you.
<100%hp 35%m 90%mv>
Astillian says, 'Creeping passed long ago animated skeletons, I breathed in the musty stale air and continued. Step by step I worked my way to the upper floors of the castle.'
<100%hp 35%m 90%mv> say Aye, let us both have two strong drinks.
You say 'Aye, let us both have two strong drinks.'
<100%hp 35%m 90%mv>
Winidinilin says 'astillian i feel i m'
<100%hp 35%m 90%mv> i
You are carrying:
(Humming) a jewelled broadsword
a metal canteen insulated in a wolf's pelt
a water skin
(Humming) mahn-Tor's Great Axe
a raft
a large sack
<100%hp 35%m 90%mv>
Winidinilin nods.
<100%hp 35%m 90%mv>
You are thirsty.
<100%hp 38%m 96%mv>
Astillian says, 'Door after door was laying crumbled and worn. Until, I looked upon a door which this day has continued to leave a sense of awe. I would begin to describe it, but words would put it to shame.'
<100%hp 38%m 96%mv> skill mace
Your ability in the skill mace is at 77%.
<100%hp 38%m 96%mv> drink skin
It is already empty.
<100%hp 38%m 96%mv> skill sword
Your ability in the skill sword is at 80%.
<100%hp 38%m 96%mv> wear jewelled
You stop using a hammer of red stone.
You wield a jewelled broadsword.
You are skilled with a jewelled broadsword.
<100%hp 38%m 96%mv> i
You are carrying:
a metal canteen insulated in a wolf's pelt
a water skin
(Glowing) a hammer of red stone
(Humming) mahn-Tor's Great Axe
a raft
a large sack
<100%hp 38%m 96%mv> drink canteen
Astillian says, 'As I pushed open the doors....'
<100%hp 38%m 96%mv>
A dwarven mercenary stops using a practice dagger.
A dwarven mercenary wields a practice spear.
<100%hp 38%m 96%mv> You drink water from a metal canteen insulated in a wolf's pelt.
You do not feel thirsty.
<100%hp 38%m 96%mv>
Winidinilin looks at you.
<100%hp 38%m 96%mv>
Astillian hollars, 'An arc of lightning hit me square in the chest.'
<100%hp 38%m 96%mv> l
The Bar of the Eternal Star
A large wooden bar fills the entire southern wall. Made of a rare red tree,
it has been finely carved and oiled so that it shines in the dim light. Food
is scarce near here but mugs and cups of every kind crowd the bar and
swing through the air for a toast. Shelves behind the bar hold the rare
ales and beers while large barrels sit stacked with the poorer drinks.
Stools are scattered about for people to sit, but most stand so they can
stomp and dance when the moment takes them. A large tapestry hangs
over the shelves behind the bar. People swarm in and crowd, pressing to
be nearer, calling out drinks and stumbling to hold on to their own. To
the north the crowd swirls, dancing and singing in a common area. Eastwards,
patrons cheer and groan noisily and long tables filled with food lie
west.
[Exits: north east west]
(Charmed) A dwarven mercenary stands ready here.
Winidinilin the elf is here.
Oralin the felar is here.
(Translucent) Zeruel the human is here.
(Translucent) Zelraeth the human is here.
Darting through the air, a little mephit puffs out a trail of smoke.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A huge, fat man roars with laughter as he passes out drinks.
<100%hp 38%m 96%mv>
Winidinilin drinks water from a water skin.
<100%hp 41%m 100%mv>
Oralin grumbles and growls. You wonder what's wrong....
<100%hp 41%m 100%mv>
Astillian says, 'Luckily, the wards weakened over the centuries and I was left with just my hair standing on end.'
<100%hp 41%m 100%mv>
Oralin leaves north.
Zeruel leaves north.
Zelraeth leaves north.
<100%hp 41%m 100%mv> gt The barkeep seems preocupied.
You tell your group 'The barkeep seems preocupied.'
<100%hp 41%m 100%mv> whoi oralin
[ Felar ] Oralin the Baron of Thunder
<100%hp 41%m 100%mv>
Solkar leaves east.
<100%hp 41%m 100%mv>
Astillian says, 'Rows of magic tomes filled this...I'm hesitant to say laboratory but I think it was more like a study. It had elaborate tapestries hanging from the walls.'
<100%hp 41%m 100%mv>
Oralin drops a charred leather bracer.
<100%hp 41%m 100%mv>
A dwarven mercenary tells the group 'Think this spear will help him out?'
<100%hp 41%m 100%mv>
Oralin says 'Anyone seen my backpack?'
<100%hp 41%m 100%mv>
Solkar leaves west.
<100%hp 41%m 100%mv> gt Pull up a stool and we shall have our drinks.
You tell your group 'Pull up a stool and we shall have our drinks.'
<100%hp 41%m 100%mv> gt *grin* Perhaps.
Oralin says 'It had my favorite collection of meat supplies in it.'
Astillian says, 'The desk was massive. Carved with more runes which I still don't comprehend but on this desk stood a little dragon statuette and a book. Looking around I moved closer to the desk.'
<100%hp 41%m 100%mv> You tell your group '*grin* Perhaps.'
<100%hp 41%m 100%mv>
A dwarven mercenary looks at Oralin.
<100%hp 41%m 100%mv>
Zelraeth utters the words, 'oculoinfra uizug'.
<100%hp 44%m 100%mv>
Oralin looks at a dwarven mercenary.
<100%hp 44%m 100%mv> i
You are carrying:
a metal canteen insulated in a wolf's pelt
a water skin
(Glowing) a hammer of red stone
(Humming) mahn-Tor's Great Axe
a raft
a large sack
<100%hp 44%m 100%mv>
Zeruel says 'I believe you left it on the floor'
<100%hp 44%m 100%mv> l
Oralin snaps his fingers.
<100%hp 44%m 100%mv> The Bar of the Eternal Star
A large wooden bar fills the entire southern wall. Made of a rare red tree,
it has been finely carved and oiled so that it shines in the dim light. Food
is scarce near here but mugs and cups of every kind crowd the bar and
swing through the air for a toast. Shelves behind the bar hold the rare
ales and beers while large barrels sit stacked with the poorer drinks.
Stools are scattered about for people to sit, but most stand so they can
stomp and dance when the moment takes them. A large tapestry hangs
over the shelves behind the bar. People swarm in and crowd, pressing to
be nearer, calling out drinks and stumbling to hold on to their own. To
the north the crowd swirls, dancing and singing in a common area. Eastwards,
patrons cheer and groan noisily and long tables filled with food lie
west.
[Exits: north east west]
A piece of leather lies here, almost scorched to bits.
(Translucent) Zeruel the human is here.
(Translucent) Zelraeth the human is here.
Oralin the felar is here.
(Charmed) A dwarven mercenary stands ready here.
Winidinilin the elf is here.
Darting through the air, a little mephit puffs out a trail of smoke.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A huge, fat man roars with laughter as he passes out drinks.
<100%hp 44%m 100%mv>
Oralin says 'How could I misplace my backpack?'
<100%hp 44%m 100%mv>
A dwarven mercenary munches on a piece of beef.
<100%hp 44%m 100%mv>
Oralin glares at a dwarven mercenary.
<100%hp 44%m 100%mv> say Could Hval and myself get a coupld of strong drinks Barkeep?
You say 'Could Hval and myself get a coupld of strong drinks Barkeep?'
<100%hp 44%m 100%mv>
A dwarven mercenary says 'Sounds like a stupid place to leave a backpack.'
Astillian hastily 'Looking behind me as I ran through the halls of the castle, I swear I could feel a ghostly presence. Not paying attention where I was going, as usual, I stumbled towards a mirror and fell through.'
<100%hp 47%m 100%mv>
A dwarven mercenary gives a leather backpack to Oralin.
<100%hp 47%m 100%mv>
Oralin says 'Well, I've been accused of being stupid before, this is so.'
<100%hp 47%m 100%mv>
Oralin gives a dwarven mercenary some gold.
Zelraeth gets a practice whip from a canvas backpack embroidered with the symbol of Fasces.
<100%hp 47%m 100%mv>
Astillian says, 'I landed on the grassy plains. On better judgement I called my search for Solace over and headed home as quickly as I could.'
<100%hp 47%m 100%mv>
Oralin says 'For your troubles.'
<100%hp 47%m 100%mv>
A dwarven mercenary blinks innocently.
<100%hp 47%m 100%mv>
Zeruel gives a potion of return to Oralin.
<100%hp 47%m 100%mv> l
Zeruel says 'Suppose you'd want this, as well'
<100%hp 47%m 100%mv> The Bar of the Eternal Star
A large wooden bar fills the entire southern wall. Made of a rare red tree,
it has been finely carved and oiled so that it shines in the dim light. Food
is scarce near here but mugs and cups of every kind crowd the bar and
swing through the air for a toast. Shelves behind the bar hold the rare
ales and beers while large barrels sit stacked with the poorer drinks.
Stools are scattered about for people to sit, but most stand so they can
stomp and dance when the moment takes them. A large tapestry hangs
over the shelves behind the bar. People swarm in and crowd, pressing to
be nearer, calling out drinks and stumbling to hold on to their own. To
the north the crowd swirls, dancing and singing in a common area. Eastwards,
patrons cheer and groan noisily and long tables filled with food lie
west.
[Exits: north east west]
A piece of leather lies here, almost scorched to bits.
(Translucent) Zeruel the human is here.
(Translucent) Zelraeth the human is here.
Oralin the felar is here.
(Charmed) A dwarven mercenary stands ready here.
Winidinilin the elf is here.
Darting through the air, a little mephit puffs out a trail of smoke.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
A huge, fat man roars with laughter as he passes out drinks.
<100%hp 47%m 100%mv>
Zelraeth gives a canvas backpack embroidered with the symbol of Fasces to Oralin.
<100%hp 47%m 100%mv>
A dwarven mercenary weighs the sack of gold.
<100%hp 47%m 100%mv> gt How many times must you ask for a drink?
You tell your group 'How many times must you ask for a drink?'
<100%hp 47%m 100%mv>
Astillian exclaims, 'I hold in my hand pages from Istendil's diary. And this is his tale...'
<100%hp 47%m 100%mv>
Zelraeth utters the words, 'uoculoihuyl'.
<100%hp 50%m 100%mv>
A dwarven mercenary tells the group 'Let me try.'
<100%hp 50%m 100%mv>
Zelraeth utters the words, 'ghaiz gtui'.
<100%hp 50%m 100%mv> gt Aye.
You tell your group 'Aye.'
<100%hp 50%m 100%mv>
Zelraeth puts a practice whip in a large sack.
<100%hp 50%m 100%mv>
A dwarven mercenary says 'Alright! Who's the barkeep here?!?!?'
<100%hp 50%m 100%mv> gt I do not do well with people.
Astillian says, 'While Istendil was checking out the cows as he touched them one by one they began to drop dead. Until he came to the dumbest looking blue and pink cow.'
<100%hp 50%m 100%mv> You tell your group 'I do not do well with people.'
<100%hp 50%m 100%mv>
Oralin's hunger grazes him.
You no longer see invisible objects.
<100%hp 53%m 100%mv>
Oralin gets some beef jerky from a leather backpack.
<100%hp 53%m 100%mv>
Oralin gets some beef jerky from a leather backpack.
<100%hp 53%m 100%mv>
Oralin eats some beef jerky.
<100%hp 53%m 100%mv>
Oralin eats some beef jerky.
<100%hp 53%m 100%mv>
A dwarven mercenary says 'I'm a thirsty dwarf and I have gold.'
<100%hp 53%m 100%mv> ca 'detect invis
Your eyes tingle.
<100%hp 40%m 100%mv>
Oralin gets some beef jerky from a leather backpack.
<100%hp 40%m 100%mv>
Oralin eats some beef jerky.
<100%hp 40%m 100%mv>
Zelraeth utters the words, 'ghaiz gtui'.
Zelraeth's skin turns to stone.
<100%hp 40%m 100%mv>
A dwarven mercenary says 'Don't make me rough any of ye up!'
<100%hp 40%m 100%mv>
Zelraeth utters the words, 'yrl'.
Zelraeth's feet rise off the ground.
<100%hp 40%m 100%mv> say I would recomend giving my companion here a drink.
You say 'I would recomend giving my companion here a drink.'
<100%hp 40%m 100%mv>
Oralin says 'Hey. I'm no barkeep.'
<100%hp 40%m 100%mv> say and one for myself as well.
You say 'and one for myself as well.'
<100%hp 40%m 100%mv>
Oralin says 'And don't spend all that in once place, unless you are really thirsty.'
<100%hp 40%m 100%mv>
Zeruel says 'I believe the barkeep is over telling a story, there'
<100%hp 40%m 100%mv>
Oralin winks at a dwarven mercenary.
<100%hp 40%m 100%mv>
Zeruel points over towards the fire.
<100%hp 43%m 100%mv> where
Oralin gets a water skin from a leather backpack.
<100%hp 43%m 100%mv> People near you:
Oralin The Bar of the Eternal Star
Zelraeth The Bar of the Eternal Star
Zeruel The Bar of the Eternal Star
(PK) Uyosju The Tale-Telling Fire
(PK) Vingal The Bar of the Eternal Star
(PK) Drijian The Bar of the Eternal Star
(PK) Obeshalon The Tale-Telling Fire
Solkar The Tale-Telling Fire
(PK) Winidinilin The Bar of the Eternal Star
Astillian The Tale-Telling Fire
Smythe The Tale-Telling Fire
Halion The Tale-Telling Fire
Kalystr The Tale-Telling Fire
<100%hp 43%m 100%mv>
Oralin drinks water from a water skin.
<100%hp 43%m 100%mv> w
A dwarven mercenary yells 'Barkeep!! I'm a dwarf and I'm thirsty!'
<100%hp 43%m 100%mv> The Feasting Tables
Rows of long wooden tables fill this corner of the inn. The bright orange
glow from the fire illuminates the many platters filled with food that rest
on the tables. The smell of meats and fruits fills the air. Scraps of bones
and other foods litter the floor. Patrons cheer and yell, waving their
drumsticks around and throwing them at one another. Songs and howls of
laughter echo through meat clogged throats. Barmaids rush in and out of an
open doorway to the south, carrying large trays of food and mugs of ale. A
large fire crackles to the north and stuffed travelers wander off east to the
bar.
[Exits: north east south]
A very large storm giant stands eyeing the crowd for troubles.
Squat and fat, with a tray stacked with food, a server rushes about with a
turkey leg stuck in his mouth.
<100%hp 43%m 99%mv>
Drijian leaves north.
<100%hp 43%m 99%mv> n
The Tale-Telling Fire
A huge gray stone fireplace lies in the west wall. Small statues sit atop a
thick oaken mantle; their shadows dance against the wall in the fire's
light. The fire seems to move with a beat of its own, slow and rhythmic,
moving back and forth. Despite its large size the fire barely whispers a
crackle and its heat only surrounds you in a warm glow. Plush couches and
chairs surround the fire and a large rug covers the floor. As if respecting
the tales to be told, the noise from the rest of the inn also seems to quiet
and dim to a dull mutter. A painting hangs above the mantle, swirling
with colors. People sing and dance to the east in a cleared area. To the
north more soft chairs and tables sit about while to the south lie long
tables stacked with food.
[Exits: north east south]
Drijian the arial is here.
Kalystr the gnome is resting here.
Solkar the storm giant is resting here.
Uyosju the duergar is resting here.
Obeshalon the gnome is here.
Halion the dwarf is here.
Smythe the svirfnebli is sitting here.
Astillian the elf is here.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
Resting in a deep chair by the fire an ancient dwarf opens his eyes and
motions for you to sit and listen to a tale.
<100%hp 43%m 98%mv>
Obeshalon raises an eyebrow.
<100%hp 43%m 98%mv>
Obeshalon joins Uyosju's group.
Drijian nods.
<100%hp 43%m 98%mv>
Astillian says, 'Just then the cow flickered and blurred into shape of Ilecytra! That's what happened as Istendil began to fall he looked up to see her.'
<100%hp 43%m 98%mv> l mercenary
This dwarven mercenary follows every command of his master.
A neck tag says 'I belong to Vingal'.
A dwarven mercenary is in perfect health.
a dwarven mercenary is using:
<wielded> a practice spear
<100%hp 43%m 98%mv>
Drijian joins Uyosju's group.
<100%hp 43%m 98%mv>
Uyosju stands up.
<100%hp 43%m 98%mv> gt Here we go.
You tell your group 'Here we go.'
<100%hp 43%m 98%mv>
Drijian says 'Eh, what's goin on?'
<100%hp 43%m 98%mv>
Uyosju beckons for everyone to follow.
<100%hp 43%m 98%mv>
Astillian checks the pages to makes sure he's reading them correctly.
<100%hp 43%m 98%mv>
Astillian nods quietly to himself. What a wacko.
<100%hp 43%m 98%mv> say Hval and myself need drinks.
You say 'Hval and myself need drinks.'
<100%hp 43%m 98%mv>
Kalystr rises to his feet with more grit and dirt on his disheveled clothes.
<100%hp 43%m 98%mv>
Astillian says 'She began to swing her sword with full force hacking at the Paladins to protect Istendil from certain doom.'
<100%hp 46%m 100%mv>
Smythe stands up.
<100%hp 46%m 100%mv>
Kalystr says 'that interesting story'
<100%hp 46%m 100%mv>
Astillian says 'As the last paladin fell, she looked down on Istendil. He looked up at her and she saw a flicker of hope with in his hollow eyes.'
<100%hp 46%m 100%mv>
Drijian shrugs helplessly.
<100%hp 46%m 100%mv>
Kalystr joins Smythe's group.
<100%hp 46%m 100%mv>
Drijian joins Uyosju's group.
<100%hp 46%m 100%mv>
Astillian says 'She picked him up and they lived happily ever after in his dark musty castle far, far, away.'
<100%hp 46%m 100%mv>
Astillian says 'Oh yeah they also had to go back to the market to buy his mom another cow because she was really angry at him for not bringing one back.'
<100%hp 46%m 100%mv>
Uyosju leaves east.
Drijian leaves east.
Obeshalon leaves east.
<100%hp 49%m 100%mv> say Astillian...
You say 'Astillian...'
<100%hp 49%m 100%mv> l
The Tale-Telling Fire
A huge gray stone fireplace lies in the west wall. Small statues sit atop a
thick oaken mantle; their shadows dance against the wall in the fire's
light. The fire seems to move with a beat of its own, slow and rhythmic,
moving back and forth. Despite its large size the fire barely whispers a
crackle and its heat only surrounds you in a warm glow. Plush couches and
chairs surround the fire and a large rug covers the floor. As if respecting
the tales to be told, the noise from the rest of the inn also seems to quiet
and dim to a dull mutter. A painting hangs above the mantle, swirling
with colors. People sing and dance to the east in a cleared area. To the
north more soft chairs and tables sit about while to the south lie long
tables stacked with food.
[Exits: north east south]
(Charmed) A dwarven mercenary stands ready here.
Kalystr the gnome is here.
Solkar the storm giant is resting here.
Halion the dwarf is here.
Smythe the svirfnebli is here.
Astillian the elf is here.
A stout dwarf bouncer hefts his cudgel and looks for trouble.
Resting in a deep chair by the fire an ancient dwarf opens his eyes and
motions for you to sit and listen to a tale.
Astillian exclaims, 'And that's the tale of me, Istendil and his pet cow.'
<100%hp 49%m 100%mv>
Astillian bows deeply.
<100%hp 49%m 100%mv>
Halion says 'did he have to pay fer the dead cows?'
<100%hp 49%m 100%mv>
Kalystr snickers softly.
<100%hp 49%m 100%mv> say Hval is about to get upset.
Halion chuckles politely.
<100%hp 49%m 100%mv> You say 'Hval is about to get upset.'
<100%hp 49%m 100%mv> say If we do not recieve drinks.
You say 'If we do not recieve drinks.'
<100%hp 49%m 100%mv>
Astillian says 'Bah'
<100%hp 49%m 100%mv>
Solkar gets a shepherd pie from a large saddle bag.
<100%hp 49%m 100%mv>
Astillian says 'Yeah Drinks Drink'
<100%hp 52%m 100%mv> point mercenary
Kalystr curls up into a ball and pulls his toy mongoose up to his chest as he nods off.
<100%hp 52%m 100%mv> You point at a dwarven mercenary.
A dwarven mercenary says 'I'm going to turn you all into dead cows if I don't get a mug of ale.'
<100%hp 52%m 100%mv>
Kalystr rises to his feet with more grit and dirt on his disheveled clothes.
<100%hp 52%m 100%mv>
Kalystr draws upon the speed of a tortoise.
<100%hp 52%m 100%mv>
Kalystr utters the words, 'ghix'.
Kalystr is moving more slowly.
<100%hp 52%m 100%mv>
Astillian says 'I'm telling a Tale'
<100%hp 52%m 100%mv>
A dwarven mercenary pulls on his beard.
Kalystr curls up into a ball and pulls his toy mongoose up to his chest as he nods off.
<100%hp 52%m 100%mv>
Astillian says 'Ok Ok'
<100%hp 52%m 100%mv>
Solkar looks at a dwarven mercenary.
<100%hp 52%m 100%mv>
Astillian gives you a mug of rich dark red Dwarven Ale.
<100%hp 52%m 100%mv>
A dwarven mercenary looks at Solkar.
<100%hp 52%m 100%mv> l mug
A mug of rich dark red Dwarven Ale has been left here.
<100%hp 52%m 100%mv>
Smythe looks at Solkar.
<100%hp 55%m 100%mv>
Solkar shakes his head in dismay at a dwarven mercenary's actions.
<100%hp 55%m 100%mv>
Astillian gives a mug of rich dark red Dwarven Ale to a dwarven mercenary.
<100%hp 55%m 100%mv> nod
You nod.
<100%hp 55%m 100%mv> e
The Common Area
Tables and chairs have been pushed away to form a large circle. The floor
is worn and smooth from heavy boots scraping and dancing. A large wooden
chandelier hangs overhead lined with thick red candles. Patrons and barmaids
swirl about as they enter the circle while others clap and sing watching from
outside. A warm orange fiery glow comes from the west. To the south can be
seen the main bar and many swinging mugs raised to toast. Music and laughter
come from the east from a stage raised up against the wall. To the north is
the entrance of the inn.
[Exits: north east south west]
( 5) A rolled up map is here.
(Invis) Obeshalon the gnome is here.
(Invis) Drijian the arial is here.
(Invis) Uyosju the duergar is here.
A cloud giant bouncer floats through the Inn.
An old gnome, carrying a tray of drinks over his head, dances his way
through the common area.
<100%hp 55%m 99%mv>
Obeshalon leaves north.
Uyosju steps out of the shadows.
Drijian leaves north.
<100%hp 55%m 99%mv> n
e
Entrance to the Inn of the Eternal Star
Music, singing, roared laughter and wild shouts rise up like a wave and
push you back. Smells of every kind of meat and mead grab you and
draw you in to a flourish of people dancing and weaving about the inn.
You wait and let your eyes adjust to the dim glow of the inn. Large oak
rafters hold the ceiling as it angles upwards, tall enough for a giant to
stand in. The crowd is varied and mixed; travelers from all over Thera
can be seen sitting about eating and drinking. Colorful decorations line
the walls ranging from long tapestries to skins and skulls of rare beasts.
To the east is a cluster of small round tables. Directly to your south an
area has been cleared where people are dancing and singing. A warm
glow filters over from a comfortable looking corner to the west. And a
door in the north wall leads out. Next to the door is posted a paper
listing the guidelines for behavior in the Inn.
[Exits: north east south west]
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.
<100%hp 55%m 98%mv> A Cluster of Tables
Small round tables are scattered in clusters everywhere here. Barmaids wind
their way through the maze with graceful ease. The noise of constant chatter
in every tongue echoes about as merchants squabble over deals and travelers
seek out companions to journey with. An ancient suit of armor rests on top
of the rafter in the northern wall, peering down at the multitude of people.
A cat walks past your feet now and then to pick up what little scraps they
can find on the floor. A dark alcove lies east and the entrance is to the
west. To the south can be heard music and laughter as some fools tumble about
near a stage. A large picture on the wall draws your attention.
[Exits: east south west]
A cloud giant bouncer floats through the Inn.
Weaving her way through the tables, the barmaid dances to you.
<100%hp 55%m 97%mv> e
A Shadowed Alcove
The glow of the fire and torches does not reach this alcove. Tucked away
with the windows shuttered only a single table sits here. The rest of the
patrons who linger here prefer their own chair and that chair away from any
others. Barmaids scurry in to deliver drinks and hurry out just as quickly,
never lingering long. Faces are covered in shadow and hard to make out.
Whispers echo about, but only rarely, as most here would not like their
business known or talked about. The smell of old meat and rank ale lingers
strongly here as the sounds of the inn seem to drift in here from the west
like a dream of some faraway place.
[Exits: west]
A very large storm giant stands eyeing the crowd for troubles.
A figure, cloaked in shadow, sits in the darkest corner.
<100%hp 55%m 96%mv> l
A Shadowed Alcove
The glow of the fire and torches does not reach this alcove. Tucked away
with the windows shuttered only a single table sits here. The rest of the
patrons who linger here prefer their own chair and that chair away from any
others. Barmaids scurry in to deliver drinks and hurry out just as quickly,
never lingering long. Faces are covered in shadow and hard to make out.
Whispers echo about, but only rarely, as most here would not like their
business known or talked about. The smell of old meat and rank ale lingers
strongly here as the sounds of the inn seem to drift in here from the west
like a dream of some faraway place.
[Exits: west]
(Charmed) A dwarven mercenary stands ready here.
A very large storm giant stands eyeing the crowd for troubles.
A figure, cloaked in shadow, sits in the darkest corner.
<100%hp 55%m 96%mv>
A dwarven mercenary sits down at the table.
<100%hp 55%m 96%mv>
A dwarven mercenary says 'It's like pullen teeth. They obviously need more dwarfs running this place.'
<100%hp 58%m 100%mv> re sits down at the table propping his feet up on an empty chair.
Vingal sits down at the table propping his feet up on an empty chair.
<100%hp 58%m 100%mv> smirk
You smirk.
<100%hp 58%m 100%mv> say I'd say less elves...
You say 'I'd say less elves...'
<100%hp 58%m 100%mv> mutter
You mutter quietly to yourself.
<100%hp 58%m 100%mv>
A dwarven mercenary chuckles politely.
<100%hp 64%m 100%mv>
A dwarven mercenary says 'Ain't that the truth.'
<100%hp 64%m 100%mv> say I'll toast to that.
You say 'I'll toast to that.'
<100%hp 64%m 100%mv> emote raises his mug.
Vingal raises his mug.
<100%hp 64%m 100%mv>
A dwarven mercenary takes a long sip of ale, getting froth on his beard.
<100%hp 64%m 100%mv> where
People near you:
(PK) Vingal A Shadowed Alcove
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Smythe The Tale-Telling Fire
Halion The Tale-Telling Fire
Kalystr The Tale-Telling Fire
<100%hp 70%m 100%mv> say So tell me Hval.
You say 'So tell me Hval.'
<100%hp 70%m 100%mv> say How did you get on the path of becoming a mercenary for hire?
You say 'How did you get on the path of becoming a mercenary for hire?'
<100%hp 76%m 100%mv> l
It is pitch black ...
<100%hp 76%m 100%mv>
Someone says 'I'm good with the blade, have no morals, and I need money to drink with.'
<100%hp 76%m 100%mv> wear hammer
You stop using something.
You wield a hammer of red stone.
You are skilled with a hammer of red stone.
<100%hp 76%m 100%mv> smirk
You smirk.
<100%hp 82%m 100%mv> say Morals...bah.
You say 'Morals...bah.'
<100%hp 82%m 100%mv> where
People near you:
(PK) Vingal A Shadowed Alcove
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Smythe The Tale-Telling Fire
Halion The Tale-Telling Fire
Kalystr The Tale-Telling Fire
<100%hp 82%m 100%mv> say A shield that the self riteous hide behind so that they may feel better about themselves.
You say 'A shield that the self riteous hide behind so that they may feel better about themselves.'
<100%hp 88%m 100%mv> where
People near you:
Nevelis The Bar of the Eternal Star
(PK) Vingal A Shadowed Alcove
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Smythe The Tale-Telling Fire
Halion The Tale-Telling Fire
Kalystr The Tale-Telling Fire
<100%hp 88%m 100%mv>
Nevelis leaves west.
A dwarven mercenary says 'Whatever'
<100%hp 88%m 100%mv> smirk
You smirk.
<100%hp 88%m 100%mv>
A dwarven mercenary takes another sip of beer.
<100%hp 88%m 100%mv> whoi nev
[ Svirf ] Nevelis the Gladiator
<100%hp 88%m 100%mv> where
People near you:
Nevelis The Tale-Telling Fire
(PK) Vingal A Shadowed Alcove
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Halion The Bar of the Eternal Star
<100%hp 88%m 100%mv> say Are you always this difficult to hunt with?
You say 'Are you always this difficult to hunt with?'
<100%hp 94%m 100%mv>
You no longer see invisible objects.
<100%hp 100%m 100%mv> say You argue more than a female drow.
A dwarven mercenary stands up suddenly.
<100%hp 100%m 100%mv> You say 'You argue more than a female drow.'
<100%hp 100%m 100%mv> st
You stand up.
<100%hp 100%m 100%mv> ca 'detect invis
Your eyes tingle.
<100%hp 87%m 100%mv> where
A dwarven mercenary says 'Hey...you pay me to follow you around and pick up after you.'
<100%hp 87%m 100%mv> People near you:
Nevelis The Tale-Telling Fire
(PK) Vingal A Shadowed Alcove
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Halion The Tale-Telling Fire
<100%hp 87%m 100%mv> grin
You grin evilly.
<100%hp 87%m 100%mv>
A dwarven mercenary bangs his hand against the table.
<100%hp 87%m 100%mv> say And fight along side me, taking the forefront if need be.
You say 'And fight along side me, taking the forefront if need be.'
<100%hp 87%m 100%mv>
A dwarven mercenary says 'Don't go insulting me, Mr. "Oh, I was trying to blind them."'
<100%hp 87%m 100%mv> say I cannot cast and trip at the same time Hval.
You say 'I cannot cast and trip at the same time Hval.'
<100%hp 90%m 100%mv> say The loot I do not care about, you could keep that for all I care.
You say 'The loot I do not care about, you could keep that for all I care.'
<100%hp 93%m 100%mv>
A dwarven mercenary says 'ewee...I can't cast and trip at he same time, Hval....geeze. Can you walk and talk at the same time?'
<100%hp 93%m 100%mv> say If it is greed that drives you so be it.
You say 'If it is greed that drives you so be it.'
<100%hp 93%m 100%mv>
You feel less protected.
<100%hp 96%m 100%mv> growl mercenary
Grrrrrrrrrr....take that, a dwarven mercenary!!!
<100%hp 96%m 100%mv> ca prot
You lost your concentration.
You learn from your mistakes, and your protection skill improves.
<100%hp 92%m 100%mv> ca prot
You feel protected.
<100%hp 84%m 100%mv> say Do you seek an early grave _dwarf_?
You say 'Do you seek an early grave _dwarf_?'
<100%hp 84%m 100%mv> where
People near you:
Nevelis The Tale-Telling Fire
(PK) Vingal A Shadowed Alcove
Glamsher The Tale-Telling Fire
Solkar The Tale-Telling Fire
Astillian The Tale-Telling Fire
Halion The Tale-Telling Fire
<100%hp 87%m 100%mv> say You test my patience.
You say 'You test my patience.'
<100%hp 87%m 100%mv>
A dwarven mercenary leans over the table.
<100%hp 87%m 100%mv>
A dwarven mercenary says 'Do you? You're the one insulting my fighting skills.'
<100%hp 87%m 100%mv> say Nay, your incompetence.
You say 'Nay, your incompetence.'
<100%hp 87%m 100%mv>
You are hungry.
<100%hp 90%m 100%mv> say Not ability.
You say 'Not ability.'
<100%hp 90%m 100%mv> get chicken sack
get chicken sack
You get a whole chicken from a large sack.
<100%hp 90%m 100%mv> You get a whole chicken from a large sack.
<100%hp 90%m 100%mv> eat chicken
eat chicken
You eat a whole chicken.
<100%hp 90%m 100%mv> You eat a whole chicken.
You are full.
<100%hp 90%m 100%mv>
A dwarven mercenary swears : #@*"*&^*#%@*&! !!!!!
<100%hp 90%m 100%mv> eyebrow
You raise an eyebrow at the notion.
<100%hp 90%m 100%mv> where
People near you:
Nevelis The Tale-Telling Fire
(PK) Vingal A Shadowed Alcove
Glamsher The Tale-Telling Fire
Solkar The Tale-Telling Fire
Halion The Tale-Telling Fire
<100%hp 90%m 100%mv>
A dwarven mercenary finishes up the mug of ale and slams it into the table.
<100%hp 90%m 100%mv> drop mug
You drop a mug of rich dark red Dwarven Ale.
A dwarven mercenary says 'Come on...let's go.'
<100%hp 90%m 100%mv> emote unsheathes his blade.
Vingal unsheathes his blade.
<100%hp 90%m 100%mv> say So be it.
You say 'So be it.'
<100%hp 90%m 100%mv> eq
You are using:
<worn on finger> an amethyst ring
<worn on finger> an opal ring
<worn around neck> cloak of Nightwing
<worn around neck> a fine cloak
<worn on body> a red dragon torso
<worn on head> a red dragonhelm
<worn on legs> red dragonscale leggings
<worn on feet> a pair of a red dragon's rear claws
<worn on hands> a pair of red dragon claws
<worn on arms> red dragon arm guards
<worn as shield> the red dragon shield
<worn about body> the troll skin
<worn about waist> a wide bronze belt
<worn around wrist> a charred leather bracer
<worn around wrist> an engraved bracer
<wielded> (Glowing) a hammer of red stone
<100%hp 93%m 100%mv> ca blind dwarf
They aren't here.
A dwarven mercenary says 'Not you fool.'
<100%hp 93%m 100%mv>
A dwarven mercenary mutters something quietly to himself.
<100%hp 93%m 100%mv>
A dwarven mercenary says 'Let's go finished what we started.'
<100%hp 93%m 100%mv> nod
You nod.
A dwarven mercenary hefts the spear over his shoulder.
<100%hp 77%m 86%mv> gt So many bloody elves about...
You tell your group 'So many bloody elves about...'
<100%hp 77%m 86%mv> growl
e
Grrrrrrrrrr...
<100%hp 61%m 0%mv> grin
You grin evilly.
<100%hp 61%m 0%mv> s
s
You are too exhausted.
<100%hp 61%m 0%mv> You are too exhausted.
<100%hp 61%m 0%mv> gt found
You tell your group 'found'
<100%hp 61%m 0%mv> sleep
You go to sleep.
<100%hp 61%m 0%mv> gt I am exausted
You tell your group 'I am exausted'
<100%hp 73%m 11%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 73% mana 11% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 73%m 11%mv> gt Give me a moment.
You tell your group 'Give me a moment.'
<100%hp 73%m 11%mv>
A dwarven mercenary tells the group 'You're a panzy.'
<100%hp 73%m 11%mv> gt When we are through with the elf perhaps I could show you how much of a "panzy" I am eh?
You tell your group 'When we are through with the elf perhaps I could show you how much of a "panzy" I am eh?'
<100%hp 73%m 11%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 73% mana 11% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 73%m 11%mv> re
where
You wake up and start resting.
<100%hp 73%m 11%mv> People near you:
(PK) Vingal A secluded path
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hHunter
<100%hp 85%%mv> gt If they start to run I want the endurance to give chase.
You tell your group 'If they start to run I want the endurance to give chase.'
<100%hp 85%m 23%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 85% mana 23% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 85%m 23%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 97% mana 34% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 97%m 34%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 97% mana 34% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 97%m 34%mv> st
You wake and stand up.
<100%hp 97%m 34%mv> where
People near you:
(PK) Vingal A secluded path
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 97%m 34%mv> w
Entrance to the Forest of NoWhere
The lush woodlands here seem to be well taken care of. Wonder where the
caretakers are?
There is a plaque here, waiting to be read.
[Exits: east west]
( 2) A small piece of bone carved into a circle lies here.
A greenish-brown pile of cloth blends with the ground here.
A brightly colored cloak made from fine cloth lies here.
A dwarven mercenary has arrived.
<100%hp 97%m 31%mv> scan w
You scan west.
***** Range 1 *****
Athey know something you don't.
[Exits: north south]
A dwarven mercenary has arrived.
<100%hp 100%m 20%mv> n
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north south]
A dwarven mercenary has arrived.
<100%hp 100%m 17%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 17%mv> n
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east south west]
The forest burner is here, destroying the forest.
The forest burner is here, destroying the forest.
Tulpebb, captain of the forest burner faction stands here, admiring the
progress of his men.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 15%mv>
The snow stops falling.
<100%hp 100%m 15%mv> scan e
You scan east.
***** Range 1 *****
The forest burner is here, destroying the forest.
A dark Stalker looks you over.
There is a very mean looking gnoll here.
<100%hp 100%m 15%mv> scan w
You scan west.
<100%hp 100%m 15%mv> e
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east west]
A steak of the corpse of the forest burner is lying here.
The forest burner is here, destroying the forest.
A dark Stalker looks you over.
There is a very mean looking gnoll here.
A dwarven mercenary has arrived.
<100%hp 100%m 13%mv> scan e
You scan east.
***** Range 1 *****
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary scans east.
<100%hp 100%m 19%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 19%mv> e
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east south west]
A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 17%mv> scan s
scan n
You scan south.
***** Range 1 *****
The evil taglo's gaze sends a shiver down your spine.
A dark Stalker looks you over.
<100%hp 100%m 17%mv> You scan north.
***** Range 1 *****
The evil taglo's gaze sends a shiver down your spine.
The tiny forest guardian smiles at you shyly.
<100%hp 100%m 17%mv> n
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east south]
The evil taglo's gaze sends a shiver down your spine.
The tiny forest guardian smiles at you shyly.
A dwarven mercenary has arrived.
<100%hp 100%m 15%mv> scan e
You scan east.
***** Range 1 *****
The evil taglo's gaze sends a shiver down your spine.
<100%hp 100%m 15%mv> s
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east south west]
A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 13%mv> e
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north west]
( 3) A steak of the corpse of the Dark Stalker is lying here.
A dwarven mercenary has arrived.
<100%hp 100%m 11%mv> w
s
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east south west]
A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 9%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north south]
The evil taglo's gaze sends a shiver down your spine.
A dark Stalker looks you over.
A dwarven mercenary has arrived.
<100%hp 100%m 7%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 7%mv> n
e
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east south west]
A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 5%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north west]
( 3) A steak of the corpse of the Dark Stalker is lying here.
A dwarven mercenary has arrived.
<100%hp 100%m 3%mv> n
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north south west]
( 3) A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
A dwarven mercenary has arrived.
<100%hp 100%m 1%mv> scan
Usage: Scan
<100%hp 100%m 1%mv> scan n
You scan north.
<100%hp 100%m 1%mv> scan w
You scan west.
***** Range 1 *****
The evil taglo's gaze sends a shiver down your spine.
The tiny forest guardian smiles at you shyly.
<100%hp 100%m 1%mv> mutter
You mutter quietly to yourself.
<100%hp 100%m 1%mv> sleep
The sun slowly disappears in the west.
<100%hp 100%m 1%mv> You go to sleep.
<100%hp 100%m 1%mv> gt These forest are damned tiring...
You tell your group 'These forest are damned tiring...'
<100%hp 100%m 12%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 100%m 12%mv>
A dwarven mercenary tells the group '*cough* panzy *cough*'
<100%hp 100%m 12%mv> gt ...*mutter*...
You tell your group '...*mutter*...'
<100%hp 100%m 12%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 100%m 12%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 100% mana 23% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 100%m 23%mv> st
You wake and stand up.
where
<100%hp 100%m 23%mv> People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 23%mv> s
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north west]
( 3) A steak of the corpse of the Dark Stalker is lying here.
A dwarven mercenary has arrived.
<100%hp 100%m 21%mv> w
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east south west]
A steak of the corpse of the evil taglo is lying here.
The evil taglo's gaze sends a shiver down your spine.
The forest burner is here, destroying the forest.
A dwarven mercenary has arrived.
<100%hp 100%m 19%mv> s
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north south]
The evil taglo's gaze sends a shiver down your spine.
A dark Stalker looks you over.
A dwarven mercenary has arrived.
<100%hp 100%m 17%mv> s
s
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north south]
The tiny forest guardian smiles at you shyly.
A dwarven mercenary has arrived.
<100%hp 100%m 15%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east west down]
A small beast is here, blood dripping from his fangs.
A small beast is here, blood dripping from his fangs.
A Large Man stands here, emanating menace.
A dwarven mercenary has arrived.
<100%hp 100%m 13%mv> scan w
You scan west.
<100%hp 100%m 13%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
You are thirsty.
<100%hp 100%m 19%mv> drink canteen
You drink water from a metal canteen insulated in a wolf's pelt.
You do not feel thirsty.
<100%hp 100%m 19%mv> w
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east west down]
A spherical red object lies on the ground here.
A dwarven mercenary has arrived.
<100%hp 100%m 17%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 17%mv> w
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east west down]
A large bloody slug is here.
A dwarven mercenary has arrived.
<100%hp 100%m 15%mv> where
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Forest of NoWhere
(PK) Rifen Forest of NoWhere
<100%hp 100%m 15%mv>
A dwarven mercenary scans north.
<100%hp 100%m 15%mv> scan n
You scan north.
***** Range 1 *****
The forest burner is here, destroying the forest.
The forest burner is here, destroying the forest.
<100%hp 100%m 15%mv>
Toth has arrived.
Rifen has arrived.
<100%hp 100%m 15%mv>
A dwarven mercenary scans west.
<100%hp 100%m 15%mv>
Toth leaves.
Rifen leaves.
<100%hp 100%m 15%mv> where
scan e
People near you:
(PK) Vingal Forest of NoWhere
(PK) Toth Entrance to the Forest of NoWhere
(PK) Rifen Entrance to the Forest of NoWhere
<100%hp 100%m 15%mv> You scan east.
<100%hp 100%m 15%mv> grin
You grin evilly.
<100%hp 100%m 15%mv> where
People near you:
(PK) Vingal Forest of NoWhere
<100%hp 100%m 15%mv> e
e
e
e
Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east west down]
A spherical red object lies on the ground here.
A dwarven mercenary has arrived.
<100%hp 100%m 13%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: north east west down]
A small beast is here, blood dripping from his fangs.
A small beast is here, blood dripping from his fangs.
A Large Man stands here, emanating menace.
A dwarven mercenary has arrived.
<100%hp 100%m 11%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east west down]
A spherical red object lies on the ground here.
The tiny forest guardian smiles at you shyly.
The tiny forest guardian smiles at you shyly.
A dwarven mercenary has arrived.
<100%hp 100%m 9%mv>
A dwarven mercenary sighs.
<100%hp 100%m 9%mv> Forest of NoWhere
A small peaceful trail leads through the wilderness here. The trees
seem hushed, as though they know something you don't.
[Exits: east west down]
A dwarven mercenary has arrived.
<100%hp 100%m 7%mv> gt They should be resting outside.
e
e
You tell your group 'They should be resting outside.'
<100%hp 100%m 7%mv> Entrance to the Forest of NoWhere
The lush woodlands here seem to be well taken care of. Wonder where the
caretakers are?
There is a plaque here, waiting to be read.
[Exits: east west]
( 2) A small piece of bone carved into a circle lies here.
A greenish-brown pile of cloth blends with the ground here.
A brightly colored cloak made from fine cloth lies here.
A dwarven mercenary has arrived.
<100%hp 100%m 5%mv> A secluded path
A feeling of nostalgia sweeps over you as you tread along this path. Your
footfalls hardly make a sound as the grass and trees swallow up any excess
noise.
[Exits: south west]
A dwarven mercenary has arrived.
<100%hp 100%m 3%mv> e
Alas, you cannot go that way.
<100%hp 100%m 3%mv> scan s
You scan south.
<100%hp 100%m 3%mv> s
s
A secluded path
The grass and trees here smell wonderfully clean and refreshing, nature at
it's finest. You breathe in the fresh air and a feeling of peace
settles over you.
[Exits: north south]
A bottle of bastard brew is lying here.
A dwarven mercenary has arrived.
<100%hp 100%m 1%mv> You are too exhausted.
<100%hp 100%m 1%mv> re
You rest.
<100%hp 100%m 1%mv> whoi toth
[ W-Elf ] (PK) Toth the Hunter
<100%hp 100%m 1%mv> whoi r
[ Duerg ] Rapsis the Soldier
[ Elf ] Runanda the Scholar of Magic
[ D-Elf ] Regreath the Spell Student
[ Felar ] (PK) Rifen the Master Scout
[ Felar ] Rurik the 2nd Brown
<100%hp 100%m 1%mv>
A dwarven mercenary scans south.
<100%hp 100%m 1%mv> sleep
You go to sleep.
<100%hp 100%m 1%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 100%m 12%mv> st
s
You wake and stand up.
<100%hp 100%m 12%mv> A bend in the dark path
A young sapling tree flourishes here, its branches are weak as the wind
blows through them. The path leads south, further into the darkness of the
forest. To the east the path continues.
[Exits: north east south]
A dwarven mercenary has arrived.
<100%hp 100%m 10%mv> where
People near you:
Moxeleur Entangled undergrowth
Mesarutun Western Woodlands
Xerroth Entangled undergrowth
(PK) Vingal A bend in the dark path
<100%hp 100%m 10%mv> e
A deep, dark path through the forest
The path is getting smaller and smaller. To the east you can see a dim
light that leads out of the forest. To the west the path seems to
bend, but you are not sure because of the darkness.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 8%mv> e
e
Beginning of a dark path
To the east you spot a clearing. The path continues to get darker to the
west. To the south you see some sort of a clearing.
[Exits: east south west]
A dwarven mercenary has arrived.
<100%hp 100%m 6%mv> Edge of the Forest
You are surrounded by a forest of darkness. The path leading west is
ragged and uncut. To the east you see the comfort of the city.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 4%mv> e
e
Outside the West Gate of Midgaard
To the west you can see a deep, dark forest of the Haon Dor. The western
gate of Midgaard is to the east that leads into the city.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 3%mv> Inside the West Gate of Midgaard
The gate leads of out the City of Midgaard. To the east leads back into
the city. The outside gate lies to the west.
[Exits: east west]
Beastly Fido is here.
A dwarven mercenary has arrived.
<100%hp 100%m 2%mv> whoi toth
[ W-Elf ] (PK) Toth the Hunter
<100%hp 100%m 2%mv> e
e
Main Street
You are on Main Street passing though this booming town. The city
gate lies to the west. The main street continues east.
[Exits: east west]
Beastly Fido is here.
A dwarven mercenary has arrived.
<100%hp 100%m 1%mv> The Main Street
You are on Main Street crossing through this booming town. The main
street continues west. To the east you see and hear a small market place.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 1%mv> where
People near you:
Moxeleur Entangled undergrowth
Mesarutun Western Woodlands
Xerroth Entangled undergrowth
(PK) Vingal The Main Street
<100%hp 100%m 1%mv> e
Market Square
You are standing on the market square, the Square of Midgaard. It seems
that a large, peculiar looking statue is being built here in the middle of
the square. Roads lead to the north, east, and west: north to the temple
square, east and west along the main street.
[Exits: north east west]
A dwarven mercenary has arrived.
<100%hp 100%m 0%mv> where
People near you:
(PK) Vingal Market Square
(PK) Toth The Void
(PK) Rifen The Void
<100%hp 100%m 0%mv> e
e
e
e
You are too exhausted.
<100%hp 100%m 0%mv> You are too exhausted.
<100%hp 100%m 0%mv> You are too exhausted.
<100%hp 100%m 0%mv> You are too exhausted.
<100%hp 100%m 0%mv> scream
ARRRRRRRRRRGH!!!!!
A dwarven mercenary tells the group 'Right outside, eh?'
<100%hp 100%m 0%mv> sleep
You go to sleep.
<100%hp 100%m 0%mv> gt I told you I need full rest.
You tell your group 'I told you I need full rest.'
<100%hp 100%m 11%mv> gt but ye would not hold yer toungue...I should not have been goaded into going sooner
You tell your group 'but ye would not hold yer toungue...I should not have been goaded into going sooner'
<100%hp 100%m 11%mv> gt Probably be better off just to leave you in the past.
You tell your group 'Probably be better off just to leave you in the past.'
<100%hp 100%m 11%mv> gt From here on out we are doing this my way.
You tell your group 'From here on out we are doing this my way.'
<100%hp 100%m 22%mv>
A dwarven mercenary tells the group 'Fine by me. I've got enough gold to drink for several moons.'
<100%hp 100%m 22%mv> gt Is that understood?
You tell your group 'Is that understood?'
<100%hp 100%m 22%mv> gr
You no longer see invisible objects.
<100%hp 100%m 33%mv> Vingal's group:
[12 A-P] Vingal 100% hp 100% mana 33% mv 57070 xp
[12 Mob] Someone 100% hp 100% mana 100% mv 0 xp
<100%hp 100%m 33%mv> st
You wake and stand up.
<100%hp 100%m 33%mv> ca 'detect invis
Your eyes tingle.
<100%hp 87%m 33%mv> sleep
A dwarven mercenary tells the group 'yap yap yap. Haven't we been doing it your way all along?'
<100%hp 87%m 33%mv> af
You go to sleep.
<100%hp 87%m 33%mv> You are affected by:
Spell: 'detect invis'.
Spell: 'invis'.
Spell: 'protection'.
<100%hp 87%m 33%mv> gt Nay, I keep moving about just to get you to shut that infectious hole in your head.
You tell your group 'Nay, I keep moving about just to get you to shut that infectious hole in your head.'
<100%hp 87%m 33%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 99% mana 44% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 99%m 44%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 99% mana 44% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 99%m 44%mv> whoi toth
[ W-Elf ] (PK) Toth the Hunter
<100%hp 99%m 44%mv> whoi riv
No one of that name is in Thera.
<100%hp 99%m 44%mv> whoi r
[ Duerg ] Rapsis the Soldier
[ Elf ] Runanda the Scholar of Magic
[ D-Elf ] Regreath the Spell Student
[ Felar ] (PK) Rifen the Master Scout
[Exits: north east south west]
A dwarven mercenary has arrived.
<100%hp 97%m 5%mv> n
where
The Lane
Tall trees line this shady lane that slopes upwards to the north to
become the Osenrein Road and down southward to join with the Eastern
Road. A flowering hedge runs along behind the trees, sending a
sharp, sweet smell drifting on the breeze. A stone marker sits
to one side of the road.
[Exits: north south]
A dwarven mercenary has arrived.
<100%hp 97%m 5%mv> People near you:
Azengard The Osendrelle Fields
(PK) Vingal The Lane
<100%hp 97%m 5%mv> s
s
The large crossroads
You are standing at what appears to have once been a grand intersection
of two major roads. Here, the Great Eastern Road intersects with an
older road, which does not seem to have seen nearly as much use, that
leads to the old Dwarven Kingdom to the north. To the south, a road
leads off into a forest of short, stubby trees. Long ago, it led to
the Grand City of Thalos. After the fall of Thalos to the invading
army of giants, the road fell into disuse. The countryside is very
sparse here, and there are few signs of habitation. A few burned-out
farmhouses still stand here, but they seem to have been deserted since
the time of Thalos. The Eastern Road leads east and west through the
countryside, while Osenrein road stretches north through the plains.
South of here is the dwarf forest.
[Exits: north east south west]
A dwarven mercenary has arrived.
<100%hp 97%m 5%mv> where
The dwarf forest
You see many stunted trees here. You don't see any leaves on these barren
trees. No grass grows on the ground.
[Exits: north south]
A dwarven mercenary has arrived.
<100%hp 97%m 3%mv> People near you:
Drakkarim A junction in the dwarf forest
(PK) Vingal The dwarf forest
You tell your group 'Keep watch.'
<100%hp 97%m 1%mv> gr
Vingal's group:
[12 A-P] Vingal 100% hp 97% mana 1% mv 57070 xp
[12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
<100%hp 97%m 1%mv>
A dwarven mercenary tells the group 'fine'
<100%hp 100%m 12%mv> gt Your endurance is admittedly impressive.
You tell your group 'Your endurance is admittedly impressive.'
<100%hp 100%m 36%mv> gt Perhaps we could catch some off guard near Balator.
You tell your group 'Perhaps we could catch some off guard near Balator.'
<100%hp 100%m 25%mv> The centurion blocks your path and tells you to pay the toll to pass.
<100%hp 100%m 25%mv> People near you:
Larseval The large crossroads
(PK) Vingal Approaching a bridge over the River Khalid
<100%hp 100%m 25%mv> People near you:
Larseval The large crossroads
(PK) Vingal Approaching a bridge over the River Khalid
<100%hp 100%m 25%mv> mutter
You mutter quietly to yourself.
<100%hp 100%m 25%mv> pary
Huh?
<100%hp 100%m 25%mv> pay
You must pay with 888 coins or a single item worth 888 coins.
<100%hp 100%m 25%mv> pay 888
The centurions motion to you that you can leave.
<100%hp 100%m 25%mv> e
A dwarven mercenary looks at an Imperial Centurion.
<100%hp 100%m 25%mv> The centurion steps aside for you.
The centurion steps aside for you.
On a bridge over the River Khalid
You are standing in the middle of a large wooden bridge across the
River Khalid. All about you, merchants and caravans make their way to
or from the city of New Thalos. A few cast questioning glances at
you, but most just seem intent on their own business. You see many
different kinds of goods going in and out of the city. Unlike some of
the other cities, New Thalos relies more heavily on its position as
a trading center, as its proximity to the desert makes farmland almost
impossible to find. Below you, the River Khalid continues slowly
along its course. The Eastern Road lies to the west, or you can
approach the city gates to the east.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 24%mv> e
Approaching the Gates of New Thalos
You are standing on the eastern bank of the River Khalid. A large
wooden bridge has been erected here to allow the myriad trade caravans
that are the lifeblood of the city access to the Eastern Road. The
bridge is not quite as impressive as some, such as some of those
across the Erinin, but it is certainly functional enough, as you see
several well-laden wagons crossing over now. A few of the merchants
in passing caravans cast an occasional glance at you, but the majority
seem to be intent on whatever business it is that takes them to or from
the city. To the southwest, the Sands of Sorrow stretch out as far as
you can see. The bridge leads west to the Eastern Road and beyond,
while to the east lie the proud gates of New Thalos.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 24%mv> e
e
e
e
Outside the West Gate of New Thalos
You stand outside the city walls, the iron gate to the east. The bustling
city lies beyond the gate to the east. The eastern road leads off to the
west.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 100%m 23%mv> Inside the West Gate of New Thalos
Two large stone towers embedded in the wall loom over you. The massive
iron gate, emblazoned with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city
spared no expense to protect their home. Main street heads eastward to the
noise and crowds of the market and the Eastern Road passes through the Sands
of Sorrow to the west.
[Exits: east west]
A strong dockworker walks by moving crates.
A dwarven mercenary has arrived.
<100%hp 100%m 23%mv> West Main Street
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
[Exits: north east south west]
A small man walks around scribbling in a notebook.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 22%mv> West Main Street
A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
[Exits: north east south west]
A construction worker steadily works here.
A dwarven mercenary has arrived.
<100%hp 100%m 21%mv> e
West Main Street
You are strolling on the street between the bank and general store.
To the west you hear a roadcrew at work and to the East, the sounds of
commerce taking place. The air is filled with the smell of gold and riches.
On the wall of the store is a poster.
[Exits: east west]
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 20%mv> where
People near you:
(PK) Vignale The Common Square
(PK) Vingal West Main Street
<100%hp 100%m 20%mv> w
West Main Street
A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
[Exits: north east south west]
A construction worker steadily works here.
A dwarven mercenary has arrived.
<100%hp 100%m 19%mv> w
West Main Street
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
[Exits: north east south west]
A small man walks around scribbling in a notebook.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 25%mv> w
Inside the West Gate of New Thalos
Two large stone towers embedded in the wall loom over you. The massive
iron gate, emblazoned with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city
spared no expense to protect their home. Main street heads eastward to the
noise and crowds of the market and the Eastern Road passes through the Sands
of Sorrow to the west.
[Exits: east west]
A strong dockworker walks by moving crates.
A dwarven mercenary has arrived.
<10e
0%hp 100%m 24%mv> n
n
West Main Street
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
[Exits: north east south west]
A small man walks around scribbling in a notebook.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 23%mv> n
The Temple Square
You are standing on the meeting grounds of those with holy intentions.
Monks, bards, paladins and clerics mill around either preaching or
listening to their fellows preach. Huge marble steps lead up to the
gates of the temple and Main Street lies to the south.
[Exits: north east south up]
A large fountain is here gurgling out an endless stream of water.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 22%mv> The Temple Gates
You stand before the entrance way to the Temple of New Thalos. Two large
wrought iron gates lie open before you. Although they might not ever be
used, the priests in the temple are ready to defend themselves, should
their city ever come under siege again.
[Exits: north east south down]
A quiet servant fades into the background.
A small grey-haired man walks around spouting gospel.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 100%m 21%mv> Inside the Temple
Huge marble pillars rise on either side of you and grab hold of the ceiling.
Between each of these, fine softstone frescoes have been carved depicting
scenes from the religous history of New Thalos. Rows of pews face forward
giving their full attention to the pulpit rising high above the ground. The
deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
that New Thalonians take religion seriously.
** You can go down to get to the Academy. (below level 5)
[Exits: north east south west]
A pit for sacrifices is in front of the altar.
(White Aura) A healer is here selling his spells.
A dwarven mercenary has arrived.
<100%hp 100%m 21%mv> heal refresh
The healer utters the words 'candusima'.
You feel less tired.
<100%hp 100%m 45%mv> heal refresh
The healer utters the words 'candusima'.
You feel less tired.
<100%hp 100%m 69%mv> heal refresh
The healer utters the words 'candusima'.
You feel less tired.
<100%hp 100%m 92%mv> heal refresh
wo
The healer utters the words 'candusima'.
You feel fully refreshed!
<100%hp 100%m 100%mv>
You no longer see invisible objects.
<100%hp 100%m 100%mv> You have 3298 gold, and 57070 experience (3190 exp to level).
<100%hp 100%m 100%mv> ca 'detect invis
You lost your concentration.
<100%hp 93%m 100%mv> where
People near you:
(PK) Vignale The Common Square
(PK) Vingal Inside the Temple
<100%hp 93%m 100%mv> ca 'detect invis
Your eyes tingle.
You have become better at detect invis!
<100%hp 81%m 100%mv> whoi vignale
[ Human ] (PK) Vignale the Cavalier
<100%hp 81%m 100%mv> s
The Temple Gates
s
You stand before the entrance way to the Temple of New Thalos. Two large
wrought iron gates lie open before you. Although they might not ever be
used, the priests in the temple are ready to defend themselves, should
their city ever come under siege again.
[Exits: north east south down]
A quiet servant fades into the background.
A small grey-haired man walks around spouting gospel.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 81%m 99%mv> s
The Temple Square
You are standing on the meeting grounds of those with holy intentions.
Monks, bards, paladins and clerics mill around either preaching or
listening to their fellows preach. Huge marble steps lead up to the
gates of the temple and Main Street lies to the south.
[Exits: north east south up]
A large fountain is here gurgling out an endless stream of water.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 81%m 98%mv> e
e
West Main Street
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
[Exits: north east south west]
A small man walks around scribbling in a notebook.
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 81%m 98%mv> e
West Main Street
A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
[Exits: north east south west]
A construction worker steadily works here.
A dwarven mercenary has arrived.
<100%hp 81%m 97%mv> West Main Street
You are strolling on the street between the bank and general store.
To the west you hear a roadcrew at work and to the East, the sounds of
commerce taking place. The air is filled with the smell of gold and riches.
On the wall of the store is a poster.
[Exits: east west]
A small grey-haired man walks around spouting gospel.
A dwarven mercenary has arrived.
<100%hp 81%m 96%mv> The Western Market Square
This area of the Square seems a bit more subdued than the rest. You
notice that most of the outland adventurers mill around the southern
end of the market, while the townfolk seem to keep their business in
the northern end. West Main Street begins here and heads for the
gate. The Market's expanse fills the other directions.
[Exits: north east south west]
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A nomad merchant looks you over.
A dwarven mercenary has arrived.
<100%hp 81%m 95%mv> e
The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
A bodyguard stands here.
A dwarven mercenary has arrived.
<100%hp 81%m 95%mv> s
s
The Southern Market Square
Pushing your way through the bartering farmers and the mercenary-
flanked merchants you struggle to keep from being overwhelmed by the
stench and flood of voices of those around you. The stones of the
street beneath you grow slick with spilt beer and animal dung and it's
an effort just to stay standing. To the north a grand fountain bursts
up and away from the clutches of the milling crowds. To the south the
masses spill out into a wide street leaing away from the Square.
[Exits: north east south west]
A sailor wanders through the crowds.
A small grey-haired man walks around spouting gospel.
Mahmoud the Sorcerer stands here brooding and mumbling.
A bodyguard stands here.
A dwarven mercenary has arrived.
<100%hp 81%m 94%mv> The Medina
You are walking along a wide open expanse of road connecting the market
square to the common square. Panhandlers, beggars, and other such riff-
raff wander about hoping to catch those few who with open hearts.
The medina continues to the south and the market spreads out to the north.
[Exits: north south]
A strong dockworker walks by moving crates.
A grubby beggar sits here in the filth.
A panhandler rests here.
A dwarven mercenary has arrived.
<100%hp 81%m 94%mv> s
Vignale has arrived.
<100%hp 81%m 94%mv>
Vignale leaves north.
The Medina
You stand on the Medina, one of the larger open areas in New Thalos. People
walk to and fro carrying on their day to day business. The Common Square
of the people opens up to the south and the Medina continues north.
[Exits: north south]
A panhandler rests here.
A dwarven mercenary has arrived.
<100%hp 81%m 93%mv> n
The Medina
You are walking along a wide open expanse of road connecting the market
square to the common square. Panhandlers, beggars, and other such riff-
raff wander about hoping to catch those few who with open hearts.
The medina continues to the south and the market spreads out to the north.
[Exits: north south]
A strong dockworker walks by moving crates.
A grubby beggar sits here in the filth.
A panhandler rests here.
A dwarven mercenary has arrived.
<100%hp 81%m 92%mv> n
The Southern Market Square
Pushing your way through the bartering farmers and the mercenary-
flanked merchants you struggle to keep from being overwhelmed by the
stench and flood of voices of those around you. The stones of the
street beneath you grow slick with spilt beer and animal dung and it's
an effort just to stay standing. To the north a grand fountain bursts
up and away from the clutches of the milling crowds. To the south the
masses spill out into a wide street leaing away from the Square.
[Exits: north east south west]
A sailor wanders through the crowds.
A small grey-haired man walks around spouting gospel.
Mahmoud the Sorcerer stands here brooding and mumbling.
A bodyguard stands here.
A dwarven mercenary has arrived.
<100%hp 81%m 91%mv> l vignale
You do not see that here.
<100%hp 81%m 91%mv> where
People near you:
(PK) Vignale Inside the Eastern Gate of New Thalos
(PK) Vingal The Southern Market Square
<100%hp 81%m 91%mv> e
e
e
e
e
e
The Southeastern Market Square
Mercenaries and heavily armed sailors linger in this region of the
Square, amid the merchants, traders, priests and porters. Above the
Armory and Weaponsmith shops at the south and eastern edges of the
Square the cracked and leaning walls of apartments overhang the noisy
crowds. Laundry hangs out of reach far overhead and seagulls stain
the walls and overhangs, squawking at the chaos below them.
[Exits: north east south west]
A bodyguard stands here.
A bodyguard stands here.
A citizen of New Thalos stands here wrapped in colorful clothes.
A dwarven mercenary has arrived.
<100%hp 81%m 90%mv> Abdul's Armory
Across the walls and from hooks suspended from the rafters hang the
finest suits of armor that the city has to offer. Apprentices hammer
and lace new creations along the southern wall of the shop, hunched over
workbenches cluttered with studs, straps, and quilted padding. A veteran
of the Sultan's army, Abdul displays his trophies of war behind the shop's
counter; it's a meager display, but displayed proudly. At the end of the
counter hangs a note.
<100%hp 81%m 90%mv> w
n
The Southeastern Market Square
Mercenaries and heavily armed sailors linger in this region of the
Square, amid the merchants, traders, priests and porters. Above the
Armory and Weaponsmith shops at the south and eastern edges of the
Square the cracked and leaning walls of apartments overhang the noisy
crowds. Laundry hangs out of reach far overhead and seagulls stain
the walls and overhangs, squawking at the chaos below them.
[Exits: north east south west]
A bodyguard stands here.
A bodyguard stands here.
A citizen of New Thalos stands here wrapped in colorful clothes.
A dwarven mercenary has arrived.
<100%hp 81%m 90%mv> The Eastern Market Square
Here you stand within the pandemonium of the Market of New Thalos,
the gem of the desert, the great Eastern Port. Merchants and traders from
near and far spill out of this tumultuous crowd into the surrounding
streets and alleys, dealing in livestock, textiles, jewels, and rare and
wonderful treasures. The din from the Market strikes you like a brick
but curiosity and wonder draws you into the crowd despite the deafening
noise. To the west a grand fountain adorns the Square. To the east
a se
treet leads away from the chaos.
[Exits: north east south west]
A meek serving woman carries on her master's business.
A dwarven mercenary has arrived.
<100%hp 81%m 89%mv> e
e
East Main Street
The eastern extent of Main Street is paved with interlocking hexagonal
e
stones in a pattern of dull red and orange. Flat-roofed homes of clay and
wood line the street here, with laundry hanging from ropes strung above
the bustling crowds. From the grated windows in the shop to the north come
the screams of animals being butchered for market. Smoke from the armory
fires to the south drift above the crowd in a hazy cloud, the shuttered
windows high in the shop walls doing little to keep it contained to the
e
chimney. The street continues eastward through the shops and homes and
leads west to the main square.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 81%m 88%mv> e
e
East Main Street
You are on East Main Street. To the North is the beginning of
Guildsman's Row. To the South is a dark alley. The road also
continues to the East. There is a small sign on a wire hanging
across the junction.
[Exits: north east south west]
A quiet servant fades into the background.
A dwarven mercenary has arrived.
<100%hp 81%m 87%mv> e
East Main Street
Merchants and travellers alike frequent the Mercenary's Guild to
the south, hiring strongarms to guard precious cargo or to stave off the
dangers of the road. Out of work mercenaries gather along the wall at the
front of the shop, bored or bitter. Above the guild you hear the hammering
of the coffinmaker, always in demand in these rugged lands. To the north
an apothacary shop is flanked by oblong urns planted with tall, flowering
cacti. The eastern half of Main Street continues east and west from here.
[Exits: north east south west]
A dwarven mercenary has arrived.
<100%hp 81%m 86%mv> where
East Main Street
The Main street through eastern New Thalos begins here and heads westward
towards the marketplace. One of the main gates can be seen to the east, and
Braheem's Magic Shop awaits your business to the north.
[Exits: north east west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A dwarven mercenary has arrived.
<100%hp 81%m 86%mv> Inside the Eastern Gate of New Thalos
Two large stone towers imbedded in the wall loom over you. The massive
iron gate, emblazened with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city spared no
expense in protecting their home. Main street heads towards the market
westward and the wilderness beckons from the east. To the north lies the
entrance to the mages' guild.
[Exits: north east west]
A bodyguard stands here.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A dwarven mercenary has arrived.
<100%hp 84%m 65%mv>
A dwarven mercenary tells the group 'Hey genius...'
<100%hp 84%m 65%mv> gt Eh?
The sky is getting cloudy.
<100%hp 84%m 65%mv> You tell your group 'Eh?'
<100%hp 84%m 65%mv> where
People near you:
(PK) Vignale Training Grounds
(PK) Vingal The Wharf
A dwarven mercenary tells the group 'Look where you are...notice a lack of anything?'
You tell your group 'That's right, unprepared again eh?'
A dwarven mercenary tells the group 'You paid me to fight...not to be a bloody fisherman.'
n
n
n
You tell your group 'We have one'
<100%hp 93%m 80%mv> growl
Grrrrrrrrrr...
<100%hp 96%m 86%mv> gt Hiding wench
You tell your group 'Hiding wench'
<100%hp 87%m 78%mv> where
People near you:
Moxeleur Along the Eastern Road
Kraraun Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Oacos Approaching a bridge over the River Khalid
Elim Approaching a bridge over the River Khalid
Simka Approaching a bridge over the River Khalid
Simka yawns.
<100%hp 87%m 78%mv>
Kalstyr has arrived.
<100%hp 87%m 78%mv> wo
You have 298 gold, and 57072 experience (3188 exp to level).
<100%hp 87%m 78%mv>
Elim turns away from the roadblock and heads back the way he came.
Elim leaves east.
Oacos turns away from the roadblock and heads back the way he came.
Oacos leaves east.
<100%hp 87%m 78%mv>
Someone coughs violently.
<100%hp 87%m 78%mv> where
Simka looks at Kalstyr.
<100%hp 87%m 78%mv> People near you:
Kalstyr Approaching a bridge over the River Khalid
Moxeleur Along the Eastern Road
Kraraun Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Oacos Approaching the Gates of New Thalos
Elim Approaching the Gates of New Thalos
Simka Approaching a bridge over the River Khalid
<100%hp 87%m 78%mv> af
You are affected by:
Spell: 'detect invis'.
Spell: 'invis'.
<100%hp 87%m 78%mv>
The sun rises in the east.
<100%hp 87%m 78%mv> ca prot
You lost your concentration.
<100%hp 83%m 78%mv> ca prot
Kalstyr shrugs helplessly.
<100%hp 83%m 78%mv> You lost your concentration.
<100%hp 79%m 78%mv> ca prot
You feel protected.
<100%hp 74%m 84%mv> where
People near you:
Kalstyr Approaching a bridge over the River Khalid
Moxeleur Along the Eastern Road
Rapsis On a bridge over the River Khalid
Kraraun Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Simka Approaching a bridge over the River Khalid
<100%hp 74%m 84%mv> Rapsis has arrived.
<100%hp 74%m 84%mv>
Kalstyr turns away from the roadblock and heads back the way he came.
Kalstyr leaves east.
<100%hp 74%m 84%mv> where
l
Kraraun utters the words, 'yazfuz yao'.
Kraraun conjures a cloud of purple smoke.
Rapsis is revealed!
Rapsis is covered with glowing purple dust.
A dwarven mercenary is revealed!
A dwarven mercenary is covered with glowing purple dust.
You are revealed!
You are covered with glowing purple dust.
Amarandra is revealed!
Amarandra is covered with glowing purple dust.
Simka is revealed!
Simka is covered with glowing purple dust.
An Imperial Centurion is revealed!
An Imperial Centurion is covered with glowing purple dust.
An Imperial Centurion is revealed!
An Imperial Centurion is covered with glowing purple dust.
<100%hp 74%m 84%mv> People near you:
Moxeleur Along the Eastern Road
Rapsis Approaching a bridge over the River Khalid
Kraraun Approaching a bridge over the River Khalid
(PK) Amarandra Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Simka Approaching a bridge over the River Khalid
<100%hp 74%m 84%mv> Approaching a bridge over the River Khalid
The Eastern Road ends here at the banks of the River Khalid. A large
wooden bridge has been erected to allow the myriad trade caravans that
are the lifeblood of the city access to the road. The bridge is not
quite as impressive as some, such as some of those across the Erinin,
but it is certainly functional enough, as you see several well-laden
wagons crossing over now. A few of the merchants in passing caravans
cast an occasional glance at you, but the majority seem to be intent
on whatever business it is that takes them to or from the city. To
the southwest, the Sands of Sorrow stretch out as far as you can see.
The Eastern Road leads off west along the edge of the desert, and the
bridge towards the city lies east.
[Exits: north east west]
The corpse of Kraraun is lying here.
(Purple Aura) Rapsis the duergar is here.
(Charmed) (Purple Aura) A dwarven mercenary stands ready here.
(Purple Aura) Amarandra the arial is here.
Kraraun the human is here.
(Purple Aura) Simka the fire giant is here.
(Purple Aura) A Centurion stands here collecting the tithe for the Empire.
(Purple Aura) A Centurion stands here collecting the tithe for the Empire.
<100%hp 74%m 84%mv>
Amarandra turns away from the roadblock and heads back the way she came.
<100%hp 74%m 84%mv> growl
Grrrrrrrrrr...
<100%hp 74%m 84%mv> where
Kraraun utters the words, 'yazfuz yao'.
Kraraun conjures a cloud of purple smoke.
A dwarven mercenary is revealed!
You are revealed!
Simka is revealed!
An Imperial Centurion is revealed!
An Imperial Centurion is revealed!
People near you:
Rapsis Approaching a bridge over the River Khalid
Kraraun Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Simka Approaching a bridge over the River Khalid
<100%hp 74%m 84%mv>
A dwarven mercenary tells the group 'there she is!'
<100%hp 74%m 84%mv> trip amarandra
They aren't here.
<100%hp 74%m 84%mv> where
People near you:
Rapsis Approaching a bridge over the River Khalid
Kraraun Approaching a bridge over the River Khalid
(PK) Vingal Approaching a bridge over the River Khalid
Simka Approaching a bridge over the River Khalid
<100%hp 74%m 84%mv> e
e
Rapsis looks at Simka.
You turn away from the roadblock and head back the way you came.
On a bridge over the River Khalid
You are standing in the middle of a large wooden bridge across the
River Khalid. All about you, merchants and caravans make their way to
or from the city of New Thalos. A few cast questioning glances at
you, but most just seem intent on their own business. You see many
different kinds of goods going in and out of the city. Unlike some of
the other cities, New Thalos relies more heavily on its position as
a trading center, as its proximity to the desert makes farmland almost
impossible to find. Below you, the River Khalid continues slowly
along its course. The Eastern Road lies to the west, or you can
approach the city gates to the east.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 74%m 84%mv> Approaching the Gates of New Thalos
You are standing on the eastern bank of the River Khalid. A large
wooden bridge has been erected here to allow the myriad trade caravans
that are the lifeblood of the city access to the Eastern Road. The
bridge is not quite as impressive as some, such as some of those
across the Erinin, but it is certainly functional enough, as you see
several well-laden wagons crossing over now. A few of the merchants
in passing caravans cast an occasional glance at you, but the majority
seem to be intent on whatever business it is that takes them to or from
the city. To the southwest, the Sands of Sorrow stretch out as far as
you can see. The bridge leads west to the Eastern Road and beyond,
while to the east lie the proud gates of New Thalos.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 74%m 84%mv> whoi am
e
e
e
[ Arial ] (PK) Amarandra the Tateken
[ Human ] Ambros the Invoker Hero
<100%hp 74%m 84%mv> e
Outside the West Gate of New Thalos
e
You stand outside the city walls, the iron gate to the east. The bustling
city lies beyond the gate to the east. The eastern road leads off to the
west.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 74%m 83%mv> e
e
e
Inside the West Gate of New Thalos
Two large stone towers embedded in the wall loom over you. The massive
iron gate, emblazoned with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city
spared no expense to protect their home. Main street heads eastward to the
noise and crowds of the market and the Eastern Road passes through the Sands
of Sorrow to the west.
[Exits: east west]
A small grey-haired man walks around spouting gospel.
A strong dockworker walks by moving crates.
A dwarven mercenary has arrived.
<100%hp 74%m 82%mv> West Main Street
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
[Exits: north east south west]
The splattered brains of the wandering prophet are lying here.
A dwarven mercenary has arrived.
<100%hp 74%m 82%mv> where
West Main Street
A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
[Exits: north east south west]
A construction worker steadily works here.
A dwarven mercenary has arrived.
<100%hp 74%m 81%mv> West Main Street
You are strolling on the street between the bank and general store.
To the west you hear a roadcrew at work and to the East, the sounds of
commerce taking place. The air is filled with the smell of gold and riches.
On the wall of the store is a poster.
[Exits: east west]
A dwarven mercenary has arrived.
<100%hp 74%m 80%mv> The Western Market Square
This area of the Square seems a bit more subdued than the rest. You
notice that most of the outland adventurers mill around the southern
end of the market, while the townfolk seem to keep their business in
the northern end. West Main Street begins here and heads for the
gate. The Market's expanse fills the other directions.
[Exits: north east south west]
( 2) The sliced-off leg of a nomad merchant is lying here.
( 2) The severed head of a nomad merchant is lying here.
A steaming pile of a nomad merchant's entrails is lying here.
A sledge hammer lies here.
The severed ear of a nomad merchant lies here.
Mecherath the Sage of New Thalos wanders here, lost in thought.
A dwarven mercenary has arrived.
<100%hp 74%m 79%mv> The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
(Purple Aura) Amarandra the arial is here.
Oacos the human is here.
(Invis) Elim the human is here.
A dwarven mercenary has arrived.
<100%hp 74%m 79%mv> The Eastern Market Square
Here you stand within the pandemonium of the Market of New Thalos,
the gem of the desert, the great Eastern Port. Merchants and traders from
near and far spill out of this tumultuous crowd into the surrounding
streets and alleys, dealing in livestock, textiles, jewels, and rare and
wonderful treasures. The din from the Market strikes you like a brick
but curiosity and wonder draws you into the crowd despite the deafening
noise. To the west a grand fountain adorns the Square. To the east
a street leads away from the chaos.
[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A meek serving woman carries on her master's business.
A dwarven mercenary has arrived.
<100%hp 74%m 78%mv> People near you:
(PK) Amarandra The Center of Market Square
(PK) Vingal The Eastern Market Square
Oacos The Center of Market Square
Elim The Center of Market Square
<100%hp 74%m 78%mv> trip amarandra
w
They aren't here.
<100%hp 77%m 84%mv> The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
(Purple Aura) Amarandra the arial is here.
Oacos the human is here.
(Invis) Elim the human is here.
A dwarven mercenary has arrived.
<100%hp 77%m 84%mv> trip amarandra
Her feet aren't on the ground.
<100%hp 77%m 84%mv>
Elim drinks water from a fountain.
<100%hp 77%m 84%mv> ca blind amarandra
Amarandra yells 'Die, Vingal, you sorcerous dog!'
You lost your concentration.
Amarandra injures you.
Elim fills a metal canteen insulated in a wolf's pelt with water.
Amarandra is in perfect health.
<93%hp 74%m 84%mv> ca blind amarandra
You parry Amarandra's slash.
Amarandra parries your crush.
A dwarven mercenary's pierce misses Amarandra.
Amarandra is in perfect health.
<93%hp 74%m 84%mv>
Amarandra leaves east.
Amarandra has fled!
<93%hp 74%m 84%mv> They aren't here.
<93%hp 74%m 84%mv> ca blind amarandra
They aren't here.
<93%hp 74%m 84%mv> e
e
Amarandra has arrived.
<93%hp 74%m 84%mv> The Eastern Market Square
Here you stand within the pandemonium of the Market of New Thalos,
the gem of the desert, the great Eastern Port. Merchants and traders from
near and far spill out of this tumultuous crowd into the surrounding
streets and alleys, dealing in livestock, textiles, jewels, and rare and
wonderful treasures. The din from the Market strikes you like a brick
but curiosity and wonder draws you into the crowd despite the deafening
noise. To the west a grand fountain adorns the Square. To the east
a street leads away from the chaos.
[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A meek serving woman carries on her master's business.
A dwarven mercenary has arrived.
<93%hp 74%m 84%mv> East Main Street
The eastern extent of Main Street is paved with interlocking hexagonal
stones in a pattern of dull red and orange. Flat-roofed homes of clay and
wood line the street here, with laundry hanging from ropes strung above
the bustling crowds. From the grated windows in the shop to the north come
the screams of animals being butchered for market. Smoke from the armory
w
fires to the south drift above the crowd in a hazy cloud, the shuttered
windows high in the shop walls doing little to keep it contained to thw
e
chimney. The street continues eastward through the shops and homes and
leads west to the main square.
[Exits: east west]
A dwarven mercenary has arrived.
<93%hp 74%m 83%mv> The Eastern Market Square
Here you stand within the pandemonium of the Market of New Thalos,
the gem of the desert, the great Eastern Port. Merchants and traders from
near and far spill out of this tumultuous crowd into the surrounding
streets and alleys, dealing in livestock, textiles, jewels, and rare and
wonderful treasures. The din from the Market strikes you like a brick
but curiosity and wonder draws you into the crowd despite the deafening
noise. To the west a grand fountain adorns the Square. To the east
a street leads away from the chaos.
[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A meek serving woman carries on her master's business.
A dwarven mercenary has arrived.
<93%hp 74%m 82%mv> The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
Oacos the human is here.
(Invis) Elim the human is here.
A dwarven mercenary has arrived.
Elim fades into existence.
<93%hp 74%m 82%mv> ca blind amarandra
Amarandra has arrived.
Amarandra yells 'Die, Vingal, you sorcerous dog!'
You failed to blind Amarandra.
You parry Amarandra's slash.
Amarandra is in perfect health.
<93%hp 69%m 82%mv>
Amarandra leaves east.
Amarandra has fled!
<93%hp 69%m 82%mv> e
The Eastern Market Square
Here you stand within the pandemonium of the Market of New Thalos,
the gem of the desert, the great Eastern Port. Merchants and traders from
near and far spill out of this tumultuous crowd into the surrounding
streets and alleys, dealing in livestock, textiles, jewels, and rare and
wonderful treasures. The din from the Market strikes you like a brick
but curiosity and wonder draws you into the crowd despite the deafening
noise. To the west a grand fountain adorns the Square. To the east
a street leads away from the chaos.
[Exits: north east south west]
(Purple Aura) Amarandra the arial is here.
A citizen of New Thalos stands here wrapped in colorful clothes.
A meek serving woman carries on her master's business.
A dwarven mercenary has arrived.
<93%hp 69%m 81%mv> ca blind amarandra
Amarandra yells 'Die, Vingal, you sorcerous dog!'
You lost your concentration.
You parry Amarandra's slash.
You parry Amarandra's slash.
Amarandra parries your crush.
Your crush MUTILATES Amarandra!
A dwarven mercenary's pierce misses Amarandra.
A dwarven mercenary's pierce misses Amarandra.
A dwarven mercenary's pierce misses Amarandra.
Amarandra has some small but disgusting cuts.
<93%hp 67%m 81%mv>
Amarandra leaves west.
Amarandra has fled!
<93%hp 67%m 81%mv> w
The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
Oacos the human is here.
Elim the human is here.
A dwarven mercenary has arrived.
<93%hp 67%m 81%mv> trip amarandra
They aren't here.
<93%hp 67%m 81%mv> ca blind amarandra
Oacos scratches a group of bumps on his right arm leaving them oozing.
Elim coughs violently.
<93%hp 67%m 81%mv> They aren't here.
<93%hp 67%m 81%mv> where
People near you:
(PK) Amarandra The Western Market Square
(PK) Vingal The Center of Market Square
Oacos The Center of Market Square
Elim The Center of Market Square
<93%hp 67%m 81%mv> w
The Western Market Square
This area of the Square seems a bit more subdued than the rest. You
notice that most of the outland adventurers mill around the southern
end of the market, while the townfolk seem to keep their business in
the northern end. West Main Street begins here and heads for the
gate. The Market's expanse fills the other directions.
[Exits: north east south west]
( 2) The sliced-off leg of a nomad merchant is lying here.
The severed head of a nomad merchant is lying here.
A steaming pile of a nomad merchant's entrails is lying here.
A sledge hammer lies here.
The severed ear of a nomad merchant lies here.
(Purple Aura) Amarandra the arial is here.
Mecherath the Sage of New Thalos wanders here, lost in thought.
A dwarven mercenary has arrived.
<93%hp 67%m 80%mv> ca blind amarandra
Amarandra yells 'Die, Vingal, you sorcerous dog!'
You failed to blind Amarandra.
You parry Amarandra's slash.
Amarandra has some small but disgusting cuts.
<93%hp 62%m 80%mv>
Amarandra leaves east.
Amarandra has fled!
<93%hp 62%m 80%mv> e
ca blind amarandra
The Center of Market Square
Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave. A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind. Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.
(Purple Aura) Amarandra the arial is here.
Oacos the human is here.
Elim the human is here.
A dwarven mercenary has arrived.
<93%hp 62%m 80%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
You failed to blind Amarandra.
Amarandra injures you.
Amarandra has some small but disgusting cuts.
<87%hp 57%m 80%mv>
Amarandra leaves north.
Amarandra has fled!
<87%hp 57%m 80%mv> n
The glowing purple dust rubs off.
Oacos's hunger scratches him.
<90%hp 60%m 86%mv>
Elim leaves north.
Oacos leaves north.
<90%hp 60%m 86%mv> ca blind amarandra
The Northern Market Square
The crowds here swarm about in an endless stream of conversation, barker's
cries, curses, laughter, and shouting. Gossiping women gather around the
fountain to the south, refusing to give way to the surge of merchants,
sailors, and mercenaries that bring a wealth of gold and treasures to the
Sultan's city. To the north a wide road leads up towards the Palace of
New Thalos. Elsewhere the busy market thrives around you.
[Exits: north east south west]
Oacos the human is here.
Elim the human is here.
Amarandra the arial is here.
A dwarven mercenary has arrived.
<90%hp 60%m 86%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
You failed to blind Amarandra.
Amarandra injures you.
Elim utters the words, 'uizug'.
Amarandra fades out of existence.
Amarandra has some small but disgusting cuts.
<83%hp 55%m 86%mv>
Amarandra fades into existence.
Amarandra's slash hits you.
You parry Amarandra's slash.
Your crush MUTILATES Amarandra!
Your crush maims Amarandra!
A dwarven mercenary's pierce misses Amarandra.
A dwarven mercenary's pierce misses Amarandra.
Amarandra is gushing blood.
<78%hp 55%m 86%mv>
Amarandra leaves west.
Amarandra has fled!
<78%hp 55%m 86%mv> w
ca blind amarandra
The Northwestern Market Square
This corner of the market is crowed with some of the more well-to-do
folk of the city: merchants and craftsmen, travellers and sailing captains
that are securing their treasures in the bank vaults that lie to the west
within a building of tremendous carved stone blocks. Barkers and gypsies
swarm towards these folk but are repelled by the Sultan's guards, who would
much rather see that gold end up safely within the city's clutches. To the
north lies the humble store of Ahkeem, his weavings known throughout the
city.
[Exits: north east south west]
Amarandra the arial is here.
A small grey-haired man walks around spouting gospel.
A young man dressed in peasant clothes lounges here.
A grubby beggar sits here in the filth.
A dwarven mercenary has arrived.
<78%hp 55%m 85%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
Amarandra appears to be blinded.
You parry Amarandra's slash.
Your shield blocks Amarandra's slash.
Amarandra's slash misses you.
Your crush EVISCERATES Amarandra!
Amarandra leaves north.
Amarandra has fled!
<78%hp 50%m 85%mv> n
ca blind amarandra
Yilake steps out of the shadows.
<78%hp 50%m 85%mv> Ahkeem's Apparel Shop
This delapidated old shop looks much larger and sturdier once you're
indoors. Ahkeem fills his shelves and racks with new and used clothing,
much of which he has made himself. A bronze idol in the shape of a three-
headed elephant greets customers at the front door, holding a bowl for
donations to the poor. Worn tapestries hang from the rafters obscuring the
windows across the upper half of the vaulted ceiling. You get the feeling
old Ahkeem might be over-rated as a craftsman, but his clothes are fashionable
nonetheless. A note hangs askew from a bent nail in the doorframe.
[Exits: south]
Amarandra the arial is here.
Zindani practices his forms here.
Ahkeem the Tailor welcomes you to his store.
A dwarven mercenary has arrived.
<78%hp 50%m 84%mv> Amarandra yells 'Help someone is attacking me!'
Amarandra is already blind.
Your shield blocks Amarandra's slash.
Amarandra is writhing in agony.
<78%hp 45%m 84%mv>
Amarandra leaves south.
Amarandra has fled!
<78%hp 45%m 84%mv> s
The Northwestern Market Square
This corner of the market is crowed with some of the more well-to-do
folk of the city: merchants and craftsmen, travellers and sailing captains
that are securing their treasures in the bank vaults that lie to the west
within a building of tremendous carved stone blocks. Barkers and gypsies
swarm towards these folk but are repelled by the Sultan's guards, who would
much rather see that gold end up safely within the city's clutches. To the
north lies the humble store of Ahkeem, his weavings known throughout the
city.
[Exits: north east south west]
Amarandra the arial is here.
Oacos the human is here.
Elim the human is here.
A small grey-haired man walks around spouting gospel.
A young man dressed in peasant clothes lounges here.
A grubby beggar sits here in the filth.
A dwarven mercenary has arrived.
<78%hp 45%m 84%mv>
Elim leaves south.
Oacos leaves south.
<78%hp 45%m 84%mv> ca chill amarandra
Amarandra yells 'Help someone is attacking me!'
Amarandra turns blue and shivers.
Your chilling touch DISMEMBERS Amarandra!
Amarandra is DEAD!!
Amarandra's ear is sliced from her dead body.
<78%hp 37%m 84%mv> o all get all corpse
Ok.
<78%hp 37%m 84%mv> get all corpse
You get a ringmail shirt from the corpse of Amarandra.
You get a practice dagger from the corpse of Amarandra.
You get a practice sword from the corpse of Amarandra.
You get a royal steel sword from the corpse of Amarandra.
You get a small wooden ring from the corpse of Amarandra.
You get 4426 gold coins from the corpse of Amarandra.
Just keep it all.
<78%hp 37%m 84%mv> l in corpse
The corpse of Amarandra contains:
Nothing.
<
A dwarven mercenary tells the group 'See...I can fight.'
< dwarven mercenary looks at you.
< dwarven mercenary can't carry that much weight.
<90%hp 26%m 44%mv>
A dwarven mercenary mutters something quietly to himself.
<90%hp 26%m 44%mv> give sword mercenary
A dwarven mercenary can't carry that much weight.
<90%hp 26%m 44%mv>
A dwarven mercenary wears a pair of dwarven gloves on his hands.
<90%hp 26%m 44%mv>
A dwarven mercenary drops a large sack.
<90%hp 26%m 44%mv>
A dwarven mercenary drops a large sack.
<90%hp 26%m 44%mv> say Take these things, I told you that I had no concern for them.
A dwarven mercenary drops a metal canteen insulated in a wolf's pelt.
<90%hp 26%m 44%mv> You say 'Take these things, I told you that I had no concern for them.'
<90%hp 26%m 44%mv> i
You are carrying:
a small wooden ring
a royal steel sword
a practice sword
a practice dagger
a ringmail shirt
a water skin
(Humming) a jewelled broadsword
a metal canteen insulated in a wolf's pelt
(Humming) mahn-Tor's Great Axe
a raft
a large sack
<90%hp 26%m 44%mv> give ring mercenary
A dwarven mercenary wears a pale white skull ring on his left finger.
A dwarven mercenary wears a black silk robe about his body.
A dwarven mercenary wears an opal ring on his right finger.
A dwarven mercenary wears leggings of mithril chain mesh on his legs.
A dwarven mercenary wears a pair of chain mail sleeves on his arms.
A dwarven mercenary wears some leather travelling boots on his feet.
A dwarven mercenary wears the platinum girth about his waist.
A dwarven mercenary wears an adamantite helm on his head.
A dwarven mercenary wears an adamantite breastplate on his body.
<90%hp 26%m 44%mv> You give a small wooden ring to a dwarven mercenary.
<90%hp 26%m 44%mv> give sword mercenary
You give a royal steel sword to a dwarven mercenary.
<90%hp 26%m 44%mv> give sword mercenary
A dwarven mercenary drops a mug of rich dark red Dwarven Ale.
<90%hp 26%m 44%mv> You give a practice sword to a dwarven mercenary.
<90%hp 26%m 44%mv> give dagger mercenary
i
A dwarven mercenary drops a splinted shield.
<90%hp 26%m 44%mv> You give a practice dagger to a dwarven mercenary.
<90%hp 26%m 44%mv> You are carrying:
a ringmail shirt
a water skin
(Humming) a jewelled broadsword
a metal canteen insulated in a wolf's pelt
(Humming) mahn-Tor's Great Axe
a raft
a large sack
Elim tells you 'Care to third when you finish with the assassin whore?'
<90%hp 26%m 44%mv>
A dwarven mercenary drops a practice dagger.
<93%hp 29%m 50%mv> whoi elim
[ Human ] Elim the Theurgist
<93%hp 29%m 50%mv> reply She is nothing but a corpse.
You tell Elim 'She is nothing but a corpse.'
<93%hp 29%m 50%mv>
A dwarven mercenary says 'Hey, you know what they say about a well-paid mercenary?'
<93%hp 29%m 50%mv>
Elim tells you 'Excellent.'
<93%hp 29%m 50%mv> say What is that?
You say 'What is that?'
<93%hp 29%m 50%mv>
A dwarven mercenary stops using a practice spear.
<93%hp 29%m 50%mv> give shirt mercenary
A dwarven mercenary drops a practice spear.
<93%hp 29%m 50%mv> A dwarven mercenary can't carry that much weight.
<93%hp 29%m 50%mv> i
A dwarven mercenary wields a practice sword.
<93%hp 29%m 50%mv> You are carrying:
a ringmail shirt
a water skin
(Humming) a jewelled broadsword
a metal canteen insulated in a wolf's pelt
(Humming) mahn-Tor's Great Axe
a raft
a large sack
<93%hp 29%m 50%mv> drop shit
You do not have that item.
<93%hp 29%m 50%mv> drop shirt
You drop a ringmail shirt.
<93%hp 29%m 50%mv>
A dwarven mercenary stops using a practice sword.
<93%hp 29%m 50%mv>
A dwarven mercenary drops a practice sword.
<93%hp 29%m 50%mv>
A dwarven mercenary drops a practice dagger.
<96%hp 32%m 55%mv>
A dwarven mercenary wields a scimitar.
<96%hp 32%m 55%mv>
A dwarven mercenary looks at a pipe for a moment.
<96%hp 32%m 55%mv>
A dwarven mercenary drops a wooden pipe.
<96%hp 32%m 55%mv> say I must take my leave now Hval, I would enjoy running about laying elves low but it cannot be helped.
You say 'I must take my leave now Hval, I would enjoy running about laying elves low but it cannot be helped.'
<96%hp 32%m 55%mv>
Delshimna tells you 'grouping?'
<96%hp 32%m 55%mv> reply nay, not at the moment.
You tell Delshimna 'nay, not at the moment.'
<96%hp 32%m 55%mv>
A dwarven mercenary gallantly tips his hat.
<96%hp 32%m 55%mv>
Delshimna tells you 'want to?'
<96%hp 32%m 55%mv> say Will you stay here then?
You say 'Will you stay here then?'
<96%hp 32%m 55%mv>
A dwarven mercenary says 'Release me.'
<100%hp 35%m 61%mv> nod
You nod.
<100%hp 35%m 61%mv> release mercenary
You send a dwarven mercenary back home.
A dwarven mercenary stops following you.
<
--------------------------------------------------------------------------------