Posted by Hehe on May 13, 2000 at 18:10:19:
In Reply to: I thought this was one of the more intersting things that has happened to me lately*long* posted by Vingal on May 13, 2000 at 16:52:30:
>
>
>
>
>
> growl
> Grrrrrrrrrr...
>
> Raldigen yells 'Die, Aradan, you sorcerous dog!'
>
> <100%hp 56%m 98%mv> gt Be ready to loot these fellows eh?
> You tell your group 'Be ready to loot these fellows eh?'
>
>
> <100%hp 59%m 97%mv> gt Are you paying attention?!
> You tell your group 'Are you paying attention?!'
>
>
> <100%hp 59%m 96%mv>
> A dwarven mercenary tells the group 'Right right...loot the corpses.'
>
>
> [Exits: north east]
> Raldigen the svirfnebli is here.
> (Translucent) (White Aura) Hatherion the gnome is here.
> (Black Aura) Aradan the duergar is here.
> A dwarven mercenary has arrived.
>
> <100%hp 65%m 90%mv>
> Merious arrives suddenly.
>
> <100%hp 65%m 90%mv>
> Raldigen leaves north.
>
> <100%hp 65%m 90%mv>
> Aradan leaves north.
> Merious leaves north.
> Hatherion leaves north.
>
> <100%hp 65%m 90%mv> gt Here we go.
> n
> You tell your group 'Here we go.'
>
>
> [Exits: north east south west]
> A dwarven mercenary has arrived.
>
> <100%hp 68%m 90%mv>
> Toth has arrived.
>
> <100%hp 68%m 90%mv> where
> People near you:
> Oralin A stone bridge across the River Erinin
> Pumeryk Along the Eastern Road
> (PK) Vingal The large crossroads
> Arlian Along the Eastern Road
> (PK) Toth The large crossroads
>
> <100%hp 68%m 90%mv> trip toth
> You trip Toth and he goes down!
> You fade into existence.
> Your trip scratches Toth.
> Toth yells 'Help! Vingal just tripped me!'
> Toth has a few scratches.
>
> <100%hp 68%m 90%mv>
> Arlian has arrived.
> Toth has a few scratches.
>
> <100%hp 68%m 90%mv> trip toth
>
> Your crush MUTILATES Toth!
> Your crush misses Toth.
> A dwarven mercenary fades into existence.
> A dwarven mercenary's stab misses Toth.
> A dwarven mercenary's stab injures Toth.
> A dwarven mercenary's stab misses Toth.
> Your shield blocks Toth's grep.
> Toth is covered with bleeding wounds.
>
> <100%hp 68%m 90%mv>
> Arlian leaves.
> Toth is covered with bleeding wounds.
>
> <100%hp 68%m 90%mv>
> Arlian has arrived.
> Your crush misses Toth.
> A dwarven mercenary's stab misses Toth.
> Toth's grep misses you.
> Toth is covered with bleeding wounds.
>
> <100%hp 68%m 90%mv>
> Arlian leaves.
> Toth is covered with bleeding wounds.
>
> <100%hp 68%m 90%mv> Your trip misses Toth.
> Toth is covered with bleeding wounds.
>
> <100%hp 68%m 90%mv>
> Arlian has arrived.
> Toth leaves.
> Toth has fled!
>
> <100%hp 68%m 90%mv>
> Arlian leaves.
>
> <100%hp 68%m 90%mv> where
> People near you:
> Oralin Approaching a large crossroads
> Pumeryk Along the Eastern Road
> (PK) Vingal The large crossroads
> Arlian Along the Eastern Road
>
> <100%hp 68%m 90%mv> Oralin has arrived.
>
> <100%hp 68%m 90%mv> ca invis
> You lost your concentration.
>
> <100%hp 63%m 90%mv> s
>
> The snow stops falling.
>
>
> <100%hp 38%m 87%mv> mutter mercenary
> You mutter something to a dwarven mercenary.
>
> <100%hp 38%m 87%mv> where
> People near you:
> Desharenne Along the Eastern Road
> (PK) Vingal The large crossroads
> Arlian Along the Eastern Road
>
> <100%hp 38%m 87%mv> gt Do ye not know how to trip someone?
> You tell your group 'Do ye not know how to trip someone?'
>
> <100%hp 38%m 87%mv> gt You _are_ a mercenary are ye not?
> You tell your group 'You _are_ a mercenary are ye not?'
>
>
> <100%hp 41%m 91%mv>
> A dwarven mercenary tells the group 'Hey..you told me to loot the corpses.'
>
> <100%hp 41%m 91%mv>
> A dwarven mercenary tells the group 'I was waiting for the corpse.'
>
> <100%hp 41%m 91%mv> emote begins rubbing his temples in frustration.
> Vingal begins rubbing his temples in frustration.
>
> <100%hp 41%m 91%mv> e
>
> A dwarven mercenary tells the group 'But YOU let the corpse run away.'
>
>
> <100%hp 41%m 89%mv> whoi zinter
> [ D-Elf ] (PK) [ARBITER] Zinteroll the Magus
>
> <100%hp 41%m 89%mv> where guard
> You didn't find any guard.
>
> <100%hp 44%m 95%mv> wear jewelled
> You stop using a hammer of red stone.
> You wield a jewelled broadsword.
> You are skilled with a jewelled broadsword.
>
> <100%hp 44%m 95%mv> where
> People near you:
> (PK) Zinteroll Along the Eastern Road
> (PK) Vingal Along the Eastern Road
> Arlian Along the Eastern Road
>
>
> <100%hp 44%m 95%mv> You trip Zinteroll and he goes down!
> You fade into existence.
> Your trip scratches Zinteroll.
> Zinteroll yells 'Help! Vingal just tripped me!'
> Zinteroll has a few scratches.
>
> <100%hp 44%m 95%mv> trip zinteroll
>
> Your shield blocks Zinteroll's drowning.
> Your slash misses Zinteroll.
> A dwarven mercenary fades into existence.
> A dwarven mercenary's stab misses Zinteroll.
> A dwarven mercenary's stab misses Zinteroll.
> Zinteroll has a few scratches.
>
> <100%hp 44%m 95%mv>
> Zinteroll's drowning devastates you!
> Your slash misses Zinteroll.
> Your slash DISMEMBERS Zinteroll!
> Zinteroll has some small but disgusting cuts.
>
> <86%hp 44%m 95%mv> trip zinteroll
> You trip Zinteroll and he goes down!
> Your trip scratches Zinteroll.
> Zinteroll has some small but disgusting cuts.
>
> <86%hp 44%m 95%mv>
> Your shield blocks Zinteroll's drowning.
> Your slash misses Zinteroll.
> Zinteroll has some small but disgusting cuts.
>
> <86%hp 44%m 95%mv> trip zinteroll
>
> You parry Zinteroll's drowning.
> Your slash DISMEMBERS Zinteroll!
> Zinteroll is covered with bleeding wounds.
>
> <86%hp 44%m 95%mv> Your trip misses Zinteroll.
> Zinteroll's drowning decimates you!
> Your slash misses Zinteroll.
> Zinteroll is covered with bleeding wounds.
>
> <74%hp 44%m 95%mv>
> Zinteroll has fled!
>
> <74%hp 44%m 95%mv> e
> They aren't here.
>
> <74%hp 44%m 95%mv> They aren't here.
>
>
> <74%hp 44%m 94%mv> scream
> ARRRRRRRRRRGH!!!!!
>
> <74%hp 44%m 94%mv>
> A porcupine has arrived.
>
> <74%hp 44%m 94%mv> where
>
> A porcupine leaves west.
> People near you:
> (PK) Zinteroll Approaching a large crossroads
> a porcupine Along the Eastern Road
> (PK) Vingal Along the Eastern Road
> (PK) Toth The large crossroads
>
> <74%hp 44%m 94%mv> w
> w
> w
> w
> w
> w
> Along the Eastern Road
> You are walking along the Eastern Road. The countryside is sparsely
> populated, and is silent save for the occasional small bird or mouse. The
> road is fairly dusty here, and the intermittent breeze kicks up clouds to
> obscure the road. To the far south, you can see a large forest of short,
> stubby trees. Here and there you pass travellers heading to Galadon, and
> the occasional caravan laden with goods to be shipped from the ports of
> New Thalos. The merchants and travellers seem to pass you bw
> w
> y with barely a
> glance. The road continues to the east and west.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <74%hp 44%m 93%mv> w
> Along the Eastern Road
> w
>
> <77%hp 47%m 87%mv>
> Uyosju tells you 'He wants yer blood'
> You tell Uyosju 'Eh?'
>
> <82%hp 50%m 90%mv> mutter
> You mutter quietly to yourself.
>
> <82%hp 50%m 90%mv> ca invis
> You fade out of existence.
>
> <82%hp 40%m 90%mv>
> Uyosju tells you 'da elf'
>
>
> <82%hp 35%m 90%mv> reply What does he want?
> You tell someone 'What does he want?'
>
>
> <82%hp 35%m 90%mv>
> Someone tells you 'yer death'
>
> <85%hp 38%m 96%mv> wear hammer
> You stop using something.
> You wield a hammer of red stone.
> You are skilled with a hammer of red stone.
>
> <85%hp 38%m 96%mv> ca invis mercenary
> A dwarven mercenary fades out of existence.
>
>
> <85%hp 28%m 96%mv>
> A dwarven mercenary smacks his lips together.
>
> <85%hp 28%m 96%mv> reply And? I want his.
> You tell Uyosju 'And? I want his.'
>
> <85%hp 28%m 96%mv> mutter
> You mutter quietly to yourself.
>
> <85%hp 28%m 96%mv>
> Uyosju tells you 'Just tought ya should know'
> A dwarven mercenary tells the group 'It's hotter than the nine hells out here.'
>
> <88%hp 31%m 100%mv> gt A bit of help keeping them on the ground would be appreciated.
> You tell your group 'A bit of help keeping them on the ground would be appreciated.'
>
> <88%hp 31%m 100%mv>
> Hatherion yells 'Help! I am being attacked by Flontinot!'
>
> <88%hp 31%m 100%mv> gt Like you have ever been to the nine hells.
> You tell your group 'Like you have ever been to the nine hells.'
> A dwarven mercenary tells the group 'Don't we ever stop into a pub for some ale?'
>
>
> <91%hp 22%m 96%mv> gt Aye a drink would do my nerves some good
>
> Lewade has arrived.
>
> <91%hp 22%m 96%mv> e
> e
> e
> You tell your group 'Aye a drink would do my nerves some good'
> Lewade leaves west.
>
>
> <91%hp 22%m 92%mv>
> A dwarven mercenary tells the group 'So now you want me to trip them up AND loot their corpses?'
>
>
> <91%hp 22%m 88%mv> gt Aye.
> You tell your group 'Aye.'
>
> <91%hp 22%m 88%mv>
> The snow begins to fall.
>
>
> <95%hp 25%m 90%mv>
> A dwarven mercenary mutters something quietly to himself.
>
> <95%hp 25%m 90%mv> gt Bah! Let's just go have a drink.
> You tell your group 'Bah! Let's just go have a drink.'
>
> <95%hp 25%m 90%mv> gt We can work it out at the inn.
> You tell your group 'We can work it out at the inn.'
>
> You tell your group 'More prey'
> The snow stops falling.
>
>
> A dwarven mercenary tells the group 'Where?'
>
>
> <100%hp 31%m 75%mv> gt He is already gone, probably into town.
> You tell your group 'He is already gone, probably into town.'
>
> <100%hp 31%m 75%mv> e
> e
> e
>
> <100%hp 31%m 73%mv> gt What is your poison dwarf?
> You tell your group 'What is your poison dwarf?'
>
>
>
> <100%hp 31%m 70%mv> The Inn Guard says 'Rest up. I don't want to clean up your blood.'
>
> <100%hp 31%m 70%mv> mutter guard
> You mutter something to the Inn Guard.
>
>
> A dwarven mercenary wipes dusty sweat off his brow.
>
>
> A dwarven mercenary tells the group 'If you're buying...something strong.'
>
> Astillian says, 'Traveling over rolling foothills and through a mountain pass, I ended up on the edge of Mirkwood forest. I've heard tales from my parents of the creatures that haunt the forest, but as usual did I listen.'
>
> <100%hp 26%m 76%mv> gt What is your name?
> You tell your group 'What is your name?'
>
> <100%hp 29%m 82%mv> gt If we will be travelling together I had best have a name to call you by.
>
> Astillian says, 'Continuing on through the forest pass I saw something out of the corner of my eye.'
>
> <100%hp 29%m 82%mv> You tell your group 'If we will be travelling together I had best have a name to call you by.'
>
> <100%hp 29%m 82%mv>
> A dwarven mercenary tells the group 'You can call me Hval'
>
> <100%hp 29%m 82%mv> where
> People near you:
> Oralin The Bar of the Eternal Star
> Zelraeth The Bar of the Eternal Star
> Zeruel The Bar of the Eternal Star
> (PK) Uyosju The Tale-Telling Fire
> (PK) Vingal The guard post
> (PK) Obeshalon The Tale-Telling Fire
> (PK) Winidinilin The Bar of the Eternal Star
> Astillian The Tale-Telling Fire
> Smythe The Tale-Telling Fire
> Halion The Tale-Telling Fire
>
> <100%hp 29%m 82%mv> nod
>
> Astillian shouting, 'Just then I tripped and fell backwards off the path and into Mirkwood. Now I know some of you would say why didn't you just step back onto the path...you can't, it just seems to vanish. '
>
> <100%hp 29%m 82%mv> You nod.
>
> <100%hp 32%m 88%mv>
> A dwarven mercenary rolls his eyes in disgust at the Inn Guard.
>
> <100%hp 32%m 88%mv>
> Astillian hollers, 'Spiders everywhere, chasing relentless after a nice tasty morsel like myself. Fleeing from them I became cornered through what seemed an impenetrable brush.'
>
> <100%hp 32%m 88%mv>
> Astillian hollers, 'Under the brush I noticed a fox hole and dove for it. Crawling through the hole, I emerge onto the other side of the brush.'
>
> <100%hp 35%m 94%mv> gt Perhaps Hval, while we drink I can show you the Sacraa.
> You tell your group 'Perhaps Hval, while we drink I can show you the Sacraa.'
>
> <100%hp 35%m 94%mv> s
> Front Porch of the Inn
> The trail stops at wooden steps that lead up to the porch of the inn. The
> porch is wide and long and stretches out far past the inn's walls, large
> enough to hold a small band of merchants and travelers. The wooden
> floor is dusty and scratched from seasons of use. A few small round
> tables sit about for those customers who prefer to eat outside. The view
> from the small hill allows one to see the tips of towers in Galadon to the
> west and New Thalos to the east. Finely carved rocking chairs creak in
> the breeze. A large door stands in the south wall. Music, laughter and
> stomping can be heard echoing behind it. Covering the posts and rails of
> the porch is a climbing rose, which is currently in bloom, covered with
> dozens of Darkened Roses. And a trail leads north to a main road.
>
> [Exits: north south]
> An old yellow dog beats its tail as it lies asleep at the old mans feet.
> An old mercenary, having long since given up the way of war, rocks
> back and forth in a swinging chair humming to himself.
>
> <100%hp 35%m 93%mv> s
> vis
> Entrance to the Inn of the Eternal Star
> Music, singing, roared laughter and wild shouts rise up like a wave and
> push you back. Smells of every kind of meat and mead grab you and
> draw you in to a flourish of people dancing and weaving about the inn.
> You wait and let your eyes adjust to the dim glow of the inn. Large oak
> rafters hold the ceiling as it angles upwards, tall enough for a giant to
> stand in. The crowd is varied and mixed; travelers from all over Thera
> can be seen sitting about eating and drinking. Colorful decorations line
> the walls ranging from long tapestries to skins and skulls of rare beasts.
> To the east is a cluster of small round tables. Directly to your south an
> area has been cleared where people are dancing and singing. A warm
> glow filters over from a comfortable looking corner to the west. And a
> door in the north wall leads out. Next to the door is posted a paper
> listing the guidelines for behavior in the Inn.
>
> [Exits: north east south west]
> Darting through the air, a little mephit puffs out a trail of smoke.
> A very large storm giant stands eyeing the crowd for troubles.
> A tall, merry man greets you to the inn and offers to take your cloak.
>
> <100%hp 35%m 92%mv> You fade into existence.
>
> <100%hp 35%m 92%mv> o all vis
>
> <100%hp 35%m 92%mv> s
>
> A fluttering smoke-mephit blows a cloud of smoke at a dwarven mercenary!
> Covered in soot, a dwarven mercenary fades into view.
>
> <100%hp 35%m 92%mv> The Common Area
> Tables and chairs have been pushed away to form a large circle. The floor
> is worn and smooth from heavy boots scraping and dancing. A large wooden
> chandelier hangs overhead lined with thick red candles. Patrons and barmaids
> swirl about as they enter the circle while others clap and sing watching from
> outside. A warm orange fiery glow comes from the west. To the south can be
> seen the main bar and many swinging mugs raised to toast. Music and laughter
> come from the east from a stage raised up against the wall. To the north is
> the entrance of the inn.
>
> [Exits: north east south west]
> ( 5) A rolled up map is here.
> A cloud giant bouncer floats through the Inn.
> An old gnome, carrying a tray of drinks over his head, dances his way
> through the common area.
>
> <100%hp 35%m 91%mv> s
> The Bar of the Eternal Star
> A large wooden bar fills the entire southern wall. Made of a rare red tree,
> it has been finely carved and oiled so that it shines in the dim light. Food
> is scarce near here but mugs and cups of every kind crowd the bar and
> swing through the air for a toast. Shelves behind the bar hold the rare
> ales and beers while large barrels sit stacked with the poorer drinks.
> Stools are scattered about for people to sit, but most stand so they can
> stomp and dance when the moment takes them. A large tapestry hangs
> over the shelves behind the bar. People swarm in and crowd, pressing to
> be nearer, calling out drinks and stumbling to hold on to their own. To
> the north the crowd swirls, dancing and singing in a common area. Eastwards,
> patrons cheer and groan noisily and long tables filled with food lie
> west.
>
> [Exits: north east west]
> A leather backpack is here.
> Winidinilin the elf is here.
> Oralin the felar is here.
> Zeruel the human is here.
> (Translucent) Zelraeth the human is here.
> Darting through the air, a little mephit puffs out a trail of smoke.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> A huge, fat man roars with laughter as he passes out drinks.
>
> <100%hp 35%m 90%mv>
> Zeruel utters the words, 'sagg eaaf'.
> Zeruel turns translucent.
>
> <100%hp 35%m 90%mv>
> Astillian says, 'A decaying castle laid before my very eyes. Not wanting to get eaten by the spiders. I chose to go forth and see what lies within its haunted halls.'
>
> <100%hp 35%m 90%mv> grin
> You grin evilly.
>
> <100%hp 35%m 90%mv>
> A dwarven mercenary points at you. How rude!
>
> <100%hp 35%m 90%mv>
> A dwarven mercenary says 'He's buying.'
>
> <100%hp 35%m 90%mv>
> Zelraeth looks at you.
>
> <100%hp 35%m 90%mv>
> Astillian says, 'Creeping passed long ago animated skeletons, I breathed in the musty stale air and continued. Step by step I worked my way to the upper floors of the castle.'
>
> <100%hp 35%m 90%mv> say Aye, let us both have two strong drinks.
> You say 'Aye, let us both have two strong drinks.'
>
> <100%hp 35%m 90%mv>
> Winidinilin says 'astillian i feel i m'
>
> <100%hp 35%m 90%mv> i
> You are carrying:
> (Humming) a jewelled broadsword
> a metal canteen insulated in a wolf's pelt
> a water skin
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
>
> <100%hp 35%m 90%mv>
> Winidinilin nods.
>
> <100%hp 35%m 90%mv>
> You are thirsty.
>
> <100%hp 38%m 96%mv>
> Astillian says, 'Door after door was laying crumbled and worn. Until, I looked upon a door which this day has continued to leave a sense of awe. I would begin to describe it, but words would put it to shame.'
>
> <100%hp 38%m 96%mv> skill mace
> Your ability in the skill mace is at 77%.
>
> <100%hp 38%m 96%mv> drink skin
> It is already empty.
>
> <100%hp 38%m 96%mv> skill sword
> Your ability in the skill sword is at 80%.
>
> <100%hp 38%m 96%mv> wear jewelled
> You stop using a hammer of red stone.
> You wield a jewelled broadsword.
> You are skilled with a jewelled broadsword.
>
> <100%hp 38%m 96%mv> i
> You are carrying:
> a metal canteen insulated in a wolf's pelt
> a water skin
> (Glowing) a hammer of red stone
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
>
> <100%hp 38%m 96%mv> drink canteen
>
> Astillian says, 'As I pushed open the doors....'
>
> <100%hp 38%m 96%mv>
> A dwarven mercenary stops using a practice dagger.
> A dwarven mercenary wields a practice spear.
>
> <100%hp 38%m 96%mv> You drink water from a metal canteen insulated in a wolf's pelt.
> You do not feel thirsty.
>
> <100%hp 38%m 96%mv>
> Winidinilin looks at you.
>
> <100%hp 38%m 96%mv>
> Astillian hollars, 'An arc of lightning hit me square in the chest.'
>
> <100%hp 38%m 96%mv> l
> The Bar of the Eternal Star
> A large wooden bar fills the entire southern wall. Made of a rare red tree,
> it has been finely carved and oiled so that it shines in the dim light. Food
> is scarce near here but mugs and cups of every kind crowd the bar and
> swing through the air for a toast. Shelves behind the bar hold the rare
> ales and beers while large barrels sit stacked with the poorer drinks.
> Stools are scattered about for people to sit, but most stand so they can
> stomp and dance when the moment takes them. A large tapestry hangs
> over the shelves behind the bar. People swarm in and crowd, pressing to
> be nearer, calling out drinks and stumbling to hold on to their own. To
> the north the crowd swirls, dancing and singing in a common area. Eastwards,
> patrons cheer and groan noisily and long tables filled with food lie
> west.
>
> [Exits: north east west]
> (Charmed) A dwarven mercenary stands ready here.
> Winidinilin the elf is here.
> Oralin the felar is here.
> (Translucent) Zeruel the human is here.
> (Translucent) Zelraeth the human is here.
> Darting through the air, a little mephit puffs out a trail of smoke.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> A huge, fat man roars with laughter as he passes out drinks.
>
> <100%hp 38%m 96%mv>
> Winidinilin drinks water from a water skin.
>
> <100%hp 41%m 100%mv>
> Oralin grumbles and growls. You wonder what's wrong....
>
> <100%hp 41%m 100%mv>
> Astillian says, 'Luckily, the wards weakened over the centuries and I was left with just my hair standing on end.'
>
> <100%hp 41%m 100%mv>
> Oralin leaves north.
> Zeruel leaves north.
> Zelraeth leaves north.
>
> <100%hp 41%m 100%mv> gt The barkeep seems preocupied.
> You tell your group 'The barkeep seems preocupied.'
>
> <100%hp 41%m 100%mv> whoi oralin
> [ Felar ] Oralin the Baron of Thunder
>
> <100%hp 41%m 100%mv>
> Solkar leaves east.
>
> <100%hp 41%m 100%mv>
> Astillian says, 'Rows of magic tomes filled this...I'm hesitant to say laboratory but I think it was more like a study. It had elaborate tapestries hanging from the walls.'
>
> <100%hp 41%m 100%mv>
> Oralin drops a charred leather bracer.
>
> <100%hp 41%m 100%mv>
> A dwarven mercenary tells the group 'Think this spear will help him out?'
>
> <100%hp 41%m 100%mv>
> Oralin says 'Anyone seen my backpack?'
>
> <100%hp 41%m 100%mv>
> Solkar leaves west.
>
> <100%hp 41%m 100%mv> gt Pull up a stool and we shall have our drinks.
> You tell your group 'Pull up a stool and we shall have our drinks.'
>
> <100%hp 41%m 100%mv> gt *grin* Perhaps.
>
> Oralin says 'It had my favorite collection of meat supplies in it.'
> Astillian says, 'The desk was massive. Carved with more runes which I still don't comprehend but on this desk stood a little dragon statuette and a book. Looking around I moved closer to the desk.'
>
> <100%hp 41%m 100%mv> You tell your group '*grin* Perhaps.'
>
> <100%hp 41%m 100%mv>
> A dwarven mercenary looks at Oralin.
>
> <100%hp 41%m 100%mv>
> Zelraeth utters the words, 'oculoinfra uizug'.
>
> <100%hp 44%m 100%mv>
> Oralin looks at a dwarven mercenary.
>
> <100%hp 44%m 100%mv> i
> You are carrying:
> a metal canteen insulated in a wolf's pelt
> a water skin
> (Glowing) a hammer of red stone
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
>
> <100%hp 44%m 100%mv>
> Zeruel says 'I believe you left it on the floor'
>
> <100%hp 44%m 100%mv> l
>
> Oralin snaps his fingers.
>
> <100%hp 44%m 100%mv> The Bar of the Eternal Star
> A large wooden bar fills the entire southern wall. Made of a rare red tree,
> it has been finely carved and oiled so that it shines in the dim light. Food
> is scarce near here but mugs and cups of every kind crowd the bar and
> swing through the air for a toast. Shelves behind the bar hold the rare
> ales and beers while large barrels sit stacked with the poorer drinks.
> Stools are scattered about for people to sit, but most stand so they can
> stomp and dance when the moment takes them. A large tapestry hangs
> over the shelves behind the bar. People swarm in and crowd, pressing to
> be nearer, calling out drinks and stumbling to hold on to their own. To
> the north the crowd swirls, dancing and singing in a common area. Eastwards,
> patrons cheer and groan noisily and long tables filled with food lie
> west.
>
> [Exits: north east west]
> A piece of leather lies here, almost scorched to bits.
> (Translucent) Zeruel the human is here.
> (Translucent) Zelraeth the human is here.
> Oralin the felar is here.
> (Charmed) A dwarven mercenary stands ready here.
> Winidinilin the elf is here.
> Darting through the air, a little mephit puffs out a trail of smoke.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> A huge, fat man roars with laughter as he passes out drinks.
>
> <100%hp 44%m 100%mv>
> Oralin says 'How could I misplace my backpack?'
>
> <100%hp 44%m 100%mv>
> A dwarven mercenary munches on a piece of beef.
>
> <100%hp 44%m 100%mv>
> Oralin glares at a dwarven mercenary.
>
> <100%hp 44%m 100%mv> say Could Hval and myself get a coupld of strong drinks Barkeep?
> You say 'Could Hval and myself get a coupld of strong drinks Barkeep?'
>
> <100%hp 44%m 100%mv>
> A dwarven mercenary says 'Sounds like a stupid place to leave a backpack.'
>
> Astillian hastily 'Looking behind me as I ran through the halls of the castle, I swear I could feel a ghostly presence. Not paying attention where I was going, as usual, I stumbled towards a mirror and fell through.'
>
> <100%hp 47%m 100%mv>
> A dwarven mercenary gives a leather backpack to Oralin.
>
> <100%hp 47%m 100%mv>
> Oralin says 'Well, I've been accused of being stupid before, this is so.'
>
> <100%hp 47%m 100%mv>
> Oralin gives a dwarven mercenary some gold.
> Zelraeth gets a practice whip from a canvas backpack embroidered with the symbol of Fasces.
>
> <100%hp 47%m 100%mv>
> Astillian says, 'I landed on the grassy plains. On better judgement I called my search for Solace over and headed home as quickly as I could.'
>
> <100%hp 47%m 100%mv>
> Oralin says 'For your troubles.'
>
> <100%hp 47%m 100%mv>
> A dwarven mercenary blinks innocently.
>
> <100%hp 47%m 100%mv>
> Zeruel gives a potion of return to Oralin.
>
> <100%hp 47%m 100%mv> l
>
> Zeruel says 'Suppose you'd want this, as well'
>
> <100%hp 47%m 100%mv> The Bar of the Eternal Star
> A large wooden bar fills the entire southern wall. Made of a rare red tree,
> it has been finely carved and oiled so that it shines in the dim light. Food
> is scarce near here but mugs and cups of every kind crowd the bar and
> swing through the air for a toast. Shelves behind the bar hold the rare
> ales and beers while large barrels sit stacked with the poorer drinks.
> Stools are scattered about for people to sit, but most stand so they can
> stomp and dance when the moment takes them. A large tapestry hangs
> over the shelves behind the bar. People swarm in and crowd, pressing to
> be nearer, calling out drinks and stumbling to hold on to their own. To
> the north the crowd swirls, dancing and singing in a common area. Eastwards,
> patrons cheer and groan noisily and long tables filled with food lie
> west.
>
> [Exits: north east west]
> A piece of leather lies here, almost scorched to bits.
> (Translucent) Zeruel the human is here.
> (Translucent) Zelraeth the human is here.
> Oralin the felar is here.
> (Charmed) A dwarven mercenary stands ready here.
> Winidinilin the elf is here.
> Darting through the air, a little mephit puffs out a trail of smoke.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> A huge, fat man roars with laughter as he passes out drinks.
>
> <100%hp 47%m 100%mv>
> Zelraeth gives a canvas backpack embroidered with the symbol of Fasces to Oralin.
>
> <100%hp 47%m 100%mv>
> A dwarven mercenary weighs the sack of gold.
>
> <100%hp 47%m 100%mv> gt How many times must you ask for a drink?
> You tell your group 'How many times must you ask for a drink?'
>
> <100%hp 47%m 100%mv>
> Astillian exclaims, 'I hold in my hand pages from Istendil's diary. And this is his tale...'
>
> <100%hp 47%m 100%mv>
> Zelraeth utters the words, 'uoculoihuyl'.
>
> <100%hp 50%m 100%mv>
> A dwarven mercenary tells the group 'Let me try.'
>
> <100%hp 50%m 100%mv>
> Zelraeth utters the words, 'ghaiz gtui'.
>
> <100%hp 50%m 100%mv> gt Aye.
> You tell your group 'Aye.'
>
> <100%hp 50%m 100%mv>
> Zelraeth puts a practice whip in a large sack.
>
> <100%hp 50%m 100%mv>
> A dwarven mercenary says 'Alright! Who's the barkeep here?!?!?'
>
> <100%hp 50%m 100%mv> gt I do not do well with people.
>
> Astillian says, 'While Istendil was checking out the cows as he touched them one by one they began to drop dead. Until he came to the dumbest looking blue and pink cow.'
>
> <100%hp 50%m 100%mv> You tell your group 'I do not do well with people.'
>
> <100%hp 50%m 100%mv>
> Oralin's hunger grazes him.
> You no longer see invisible objects.
>
> <100%hp 53%m 100%mv>
> Oralin gets some beef jerky from a leather backpack.
>
> <100%hp 53%m 100%mv>
> Oralin gets some beef jerky from a leather backpack.
>
> <100%hp 53%m 100%mv>
> Oralin eats some beef jerky.
>
> <100%hp 53%m 100%mv>
> Oralin eats some beef jerky.
>
> <100%hp 53%m 100%mv>
> A dwarven mercenary says 'I'm a thirsty dwarf and I have gold.'
>
> <100%hp 53%m 100%mv> ca 'detect invis
> Your eyes tingle.
>
> <100%hp 40%m 100%mv>
> Oralin gets some beef jerky from a leather backpack.
>
> <100%hp 40%m 100%mv>
> Oralin eats some beef jerky.
>
> <100%hp 40%m 100%mv>
> Zelraeth utters the words, 'ghaiz gtui'.
> Zelraeth's skin turns to stone.
>
> <100%hp 40%m 100%mv>
> A dwarven mercenary says 'Don't make me rough any of ye up!'
>
> <100%hp 40%m 100%mv>
> Zelraeth utters the words, 'yrl'.
> Zelraeth's feet rise off the ground.
>
> <100%hp 40%m 100%mv> say I would recomend giving my companion here a drink.
> You say 'I would recomend giving my companion here a drink.'
>
> <100%hp 40%m 100%mv>
> Oralin says 'Hey. I'm no barkeep.'
>
> <100%hp 40%m 100%mv> say and one for myself as well.
> You say 'and one for myself as well.'
>
> <100%hp 40%m 100%mv>
> Oralin says 'And don't spend all that in once place, unless you are really thirsty.'
>
> <100%hp 40%m 100%mv>
> Zeruel says 'I believe the barkeep is over telling a story, there'
>
> <100%hp 40%m 100%mv>
> Oralin winks at a dwarven mercenary.
>
> <100%hp 40%m 100%mv>
> Zeruel points over towards the fire.
>
> <100%hp 43%m 100%mv> where
>
> Oralin gets a water skin from a leather backpack.
>
> <100%hp 43%m 100%mv> People near you:
> Oralin The Bar of the Eternal Star
> Zelraeth The Bar of the Eternal Star
> Zeruel The Bar of the Eternal Star
> (PK) Uyosju The Tale-Telling Fire
> (PK) Vingal The Bar of the Eternal Star
> (PK) Drijian The Bar of the Eternal Star
> (PK) Obeshalon The Tale-Telling Fire
> Solkar The Tale-Telling Fire
> (PK) Winidinilin The Bar of the Eternal Star
> Astillian The Tale-Telling Fire
> Smythe The Tale-Telling Fire
> Halion The Tale-Telling Fire
> Kalystr The Tale-Telling Fire
>
> <100%hp 43%m 100%mv>
> Oralin drinks water from a water skin.
>
> <100%hp 43%m 100%mv> w
>
> A dwarven mercenary yells 'Barkeep!! I'm a dwarf and I'm thirsty!'
>
> <100%hp 43%m 100%mv> The Feasting Tables
> Rows of long wooden tables fill this corner of the inn. The bright orange
> glow from the fire illuminates the many platters filled with food that rest
> on the tables. The smell of meats and fruits fills the air. Scraps of bones
> and other foods litter the floor. Patrons cheer and yell, waving their
> drumsticks around and throwing them at one another. Songs and howls of
> laughter echo through meat clogged throats. Barmaids rush in and out of an
> open doorway to the south, carrying large trays of food and mugs of ale. A
> large fire crackles to the north and stuffed travelers wander off east to the
> bar.
>
> [Exits: north east south]
> A very large storm giant stands eyeing the crowd for troubles.
> Squat and fat, with a tray stacked with food, a server rushes about with a
> turkey leg stuck in his mouth.
>
> <100%hp 43%m 99%mv>
> Drijian leaves north.
>
> <100%hp 43%m 99%mv> n
> The Tale-Telling Fire
> A huge gray stone fireplace lies in the west wall. Small statues sit atop a
> thick oaken mantle; their shadows dance against the wall in the fire's
> light. The fire seems to move with a beat of its own, slow and rhythmic,
> moving back and forth. Despite its large size the fire barely whispers a
> crackle and its heat only surrounds you in a warm glow. Plush couches and
> chairs surround the fire and a large rug covers the floor. As if respecting
> the tales to be told, the noise from the rest of the inn also seems to quiet
> and dim to a dull mutter. A painting hangs above the mantle, swirling
> with colors. People sing and dance to the east in a cleared area. To the
> north more soft chairs and tables sit about while to the south lie long
> tables stacked with food.
>
> [Exits: north east south]
> Drijian the arial is here.
> Kalystr the gnome is resting here.
> Solkar the storm giant is resting here.
> Uyosju the duergar is resting here.
> Obeshalon the gnome is here.
> Halion the dwarf is here.
> Smythe the svirfnebli is sitting here.
> Astillian the elf is here.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> Resting in a deep chair by the fire an ancient dwarf opens his eyes and
> motions for you to sit and listen to a tale.
>
> <100%hp 43%m 98%mv>
> Obeshalon raises an eyebrow.
>
> <100%hp 43%m 98%mv>
> Obeshalon joins Uyosju's group.
> Drijian nods.
>
> <100%hp 43%m 98%mv>
> Astillian says, 'Just then the cow flickered and blurred into shape of Ilecytra! That's what happened as Istendil began to fall he looked up to see her.'
>
> <100%hp 43%m 98%mv> l mercenary
> This dwarven mercenary follows every command of his master.
> A neck tag says 'I belong to Vingal'.
> A dwarven mercenary is in perfect health.
>
> a dwarven mercenary is using:
>
>
> <100%hp 43%m 98%mv>
> Drijian joins Uyosju's group.
>
> <100%hp 43%m 98%mv>
> Uyosju stands up.
>
> <100%hp 43%m 98%mv> gt Here we go.
> You tell your group 'Here we go.'
>
> <100%hp 43%m 98%mv>
> Drijian says 'Eh, what's goin on?'
>
> <100%hp 43%m 98%mv>
> Uyosju beckons for everyone to follow.
>
> <100%hp 43%m 98%mv>
> Astillian checks the pages to makes sure he's reading them correctly.
>
> <100%hp 43%m 98%mv>
> Astillian nods quietly to himself. What a wacko.
>
> <100%hp 43%m 98%mv> say Hval and myself need drinks.
> You say 'Hval and myself need drinks.'
>
> <100%hp 43%m 98%mv>
> Kalystr rises to his feet with more grit and dirt on his disheveled clothes.
>
> <100%hp 43%m 98%mv>
> Astillian says 'She began to swing her sword with full force hacking at the Paladins to protect Istendil from certain doom.'
>
> <100%hp 46%m 100%mv>
> Smythe stands up.
>
> <100%hp 46%m 100%mv>
> Kalystr says 'that interesting story'
>
> <100%hp 46%m 100%mv>
> Astillian says 'As the last paladin fell, she looked down on Istendil. He looked up at her and she saw a flicker of hope with in his hollow eyes.'
>
> <100%hp 46%m 100%mv>
> Drijian shrugs helplessly.
>
> <100%hp 46%m 100%mv>
> Kalystr joins Smythe's group.
>
> <100%hp 46%m 100%mv>
> Drijian joins Uyosju's group.
>
> <100%hp 46%m 100%mv>
> Astillian says 'She picked him up and they lived happily ever after in his dark musty castle far, far, away.'
>
> <100%hp 46%m 100%mv>
> Astillian says 'Oh yeah they also had to go back to the market to buy his mom another cow because she was really angry at him for not bringing one back.'
>
> <100%hp 46%m 100%mv>
> Uyosju leaves east.
> Drijian leaves east.
> Obeshalon leaves east.
>
> <100%hp 49%m 100%mv> say Astillian...
> You say 'Astillian...'
>
> <100%hp 49%m 100%mv> l
> The Tale-Telling Fire
> A huge gray stone fireplace lies in the west wall. Small statues sit atop a
> thick oaken mantle; their shadows dance against the wall in the fire's
> light. The fire seems to move with a beat of its own, slow and rhythmic,
> moving back and forth. Despite its large size the fire barely whispers a
> crackle and its heat only surrounds you in a warm glow. Plush couches and
> chairs surround the fire and a large rug covers the floor. As if respecting
> the tales to be told, the noise from the rest of the inn also seems to quiet
> and dim to a dull mutter. A painting hangs above the mantle, swirling
> with colors. People sing and dance to the east in a cleared area. To the
> north more soft chairs and tables sit about while to the south lie long
> tables stacked with food.
>
> [Exits: north east south]
> (Charmed) A dwarven mercenary stands ready here.
> Kalystr the gnome is here.
> Solkar the storm giant is resting here.
> Halion the dwarf is here.
> Smythe the svirfnebli is here.
> Astillian the elf is here.
> A stout dwarf bouncer hefts his cudgel and looks for trouble.
> Resting in a deep chair by the fire an ancient dwarf opens his eyes and
> motions for you to sit and listen to a tale.
> Astillian exclaims, 'And that's the tale of me, Istendil and his pet cow.'
>
> <100%hp 49%m 100%mv>
> Astillian bows deeply.
>
> <100%hp 49%m 100%mv>
> Halion says 'did he have to pay fer the dead cows?'
>
> <100%hp 49%m 100%mv>
> Kalystr snickers softly.
>
> <100%hp 49%m 100%mv> say Hval is about to get upset.
>
> Halion chuckles politely.
>
> <100%hp 49%m 100%mv> You say 'Hval is about to get upset.'
>
> <100%hp 49%m 100%mv> say If we do not recieve drinks.
> You say 'If we do not recieve drinks.'
>
> <100%hp 49%m 100%mv>
> Astillian says 'Bah'
>
> <100%hp 49%m 100%mv>
> Solkar gets a shepherd pie from a large saddle bag.
>
> <100%hp 49%m 100%mv>
> Astillian says 'Yeah Drinks Drink'
>
> <100%hp 52%m 100%mv> point mercenary
>
> Kalystr curls up into a ball and pulls his toy mongoose up to his chest as he nods off.
>
> <100%hp 52%m 100%mv> You point at a dwarven mercenary.
> A dwarven mercenary says 'I'm going to turn you all into dead cows if I don't get a mug of ale.'
>
> <100%hp 52%m 100%mv>
> Kalystr rises to his feet with more grit and dirt on his disheveled clothes.
>
> <100%hp 52%m 100%mv>
> Kalystr draws upon the speed of a tortoise.
>
> <100%hp 52%m 100%mv>
> Kalystr utters the words, 'ghix'.
> Kalystr is moving more slowly.
>
> <100%hp 52%m 100%mv>
> Astillian says 'I'm telling a Tale'
>
> <100%hp 52%m 100%mv>
> A dwarven mercenary pulls on his beard.
> Kalystr curls up into a ball and pulls his toy mongoose up to his chest as he nods off.
>
> <100%hp 52%m 100%mv>
> Astillian says 'Ok Ok'
>
> <100%hp 52%m 100%mv>
> Solkar looks at a dwarven mercenary.
>
> <100%hp 52%m 100%mv>
> Astillian gives you a mug of rich dark red Dwarven Ale.
>
> <100%hp 52%m 100%mv>
> A dwarven mercenary looks at Solkar.
>
> <100%hp 52%m 100%mv> l mug
> A mug of rich dark red Dwarven Ale has been left here.
>
> <100%hp 52%m 100%mv>
> Smythe looks at Solkar.
>
> <100%hp 55%m 100%mv>
> Solkar shakes his head in dismay at a dwarven mercenary's actions.
>
> <100%hp 55%m 100%mv>
> Astillian gives a mug of rich dark red Dwarven Ale to a dwarven mercenary.
>
> <100%hp 55%m 100%mv> nod
> You nod.
>
> <100%hp 55%m 100%mv> e
> The Common Area
> Tables and chairs have been pushed away to form a large circle. The floor
> is worn and smooth from heavy boots scraping and dancing. A large wooden
> chandelier hangs overhead lined with thick red candles. Patrons and barmaids
> swirl about as they enter the circle while others clap and sing watching from
> outside. A warm orange fiery glow comes from the west. To the south can be
> seen the main bar and many swinging mugs raised to toast. Music and laughter
> come from the east from a stage raised up against the wall. To the north is
> the entrance of the inn.
>
> [Exits: north east south west]
> ( 5) A rolled up map is here.
> (Invis) Obeshalon the gnome is here.
> (Invis) Drijian the arial is here.
> (Invis) Uyosju the duergar is here.
> A cloud giant bouncer floats through the Inn.
> An old gnome, carrying a tray of drinks over his head, dances his way
> through the common area.
>
> <100%hp 55%m 99%mv>
> Obeshalon leaves north.
> Uyosju steps out of the shadows.
> Drijian leaves north.
>
> <100%hp 55%m 99%mv> n
> e
> Entrance to the Inn of the Eternal Star
> Music, singing, roared laughter and wild shouts rise up like a wave and
> push you back. Smells of every kind of meat and mead grab you and
> draw you in to a flourish of people dancing and weaving about the inn.
> You wait and let your eyes adjust to the dim glow of the inn. Large oak
> rafters hold the ceiling as it angles upwards, tall enough for a giant to
> stand in. The crowd is varied and mixed; travelers from all over Thera
> can be seen sitting about eating and drinking. Colorful decorations line
> the walls ranging from long tapestries to skins and skulls of rare beasts.
> To the east is a cluster of small round tables. Directly to your south an
> area has been cleared where people are dancing and singing. A warm
> glow filters over from a comfortable looking corner to the west. And a
> door in the north wall leads out. Next to the door is posted a paper
> listing the guidelines for behavior in the Inn.
>
> [Exits: north east south west]
> A very large storm giant stands eyeing the crowd for troubles.
> A tall, merry man greets you to the inn and offers to take your cloak.
>
> <100%hp 55%m 98%mv> A Cluster of Tables
> Small round tables are scattered in clusters everywhere here. Barmaids wind
> their way through the maze with graceful ease. The noise of constant chatter
> in every tongue echoes about as merchants squabble over deals and travelers
> seek out companions to journey with. An ancient suit of armor rests on top
> of the rafter in the northern wall, peering down at the multitude of people.
> A cat walks past your feet now and then to pick up what little scraps they
> can find on the floor. A dark alcove lies east and the entrance is to the
> west. To the south can be heard music and laughter as some fools tumble about
> near a stage. A large picture on the wall draws your attention.
>
> [Exits: east south west]
> A cloud giant bouncer floats through the Inn.
> Weaving her way through the tables, the barmaid dances to you.
>
> <100%hp 55%m 97%mv> e
> A Shadowed Alcove
> The glow of the fire and torches does not reach this alcove. Tucked away
> with the windows shuttered only a single table sits here. The rest of the
> patrons who linger here prefer their own chair and that chair away from any
> others. Barmaids scurry in to deliver drinks and hurry out just as quickly,
> never lingering long. Faces are covered in shadow and hard to make out.
> Whispers echo about, but only rarely, as most here would not like their
> business known or talked about. The smell of old meat and rank ale lingers
> strongly here as the sounds of the inn seem to drift in here from the west
> like a dream of some faraway place.
>
> [Exits: west]
> A very large storm giant stands eyeing the crowd for troubles.
> A figure, cloaked in shadow, sits in the darkest corner.
>
> <100%hp 55%m 96%mv> l
> A Shadowed Alcove
> The glow of the fire and torches does not reach this alcove. Tucked away
> with the windows shuttered only a single table sits here. The rest of the
> patrons who linger here prefer their own chair and that chair away from any
> others. Barmaids scurry in to deliver drinks and hurry out just as quickly,
> never lingering long. Faces are covered in shadow and hard to make out.
> Whispers echo about, but only rarely, as most here would not like their
> business known or talked about. The smell of old meat and rank ale lingers
> strongly here as the sounds of the inn seem to drift in here from the west
> like a dream of some faraway place.
>
> [Exits: west]
> (Charmed) A dwarven mercenary stands ready here.
> A very large storm giant stands eyeing the crowd for troubles.
> A figure, cloaked in shadow, sits in the darkest corner.
>
> <100%hp 55%m 96%mv>
> A dwarven mercenary sits down at the table.
>
> <100%hp 55%m 96%mv>
> A dwarven mercenary says 'It's like pullen teeth. They obviously need more dwarfs running this place.'
>
> <100%hp 58%m 100%mv> re sits down at the table propping his feet up on an empty chair.
> Vingal sits down at the table propping his feet up on an empty chair.
>
> <100%hp 58%m 100%mv> smirk
> You smirk.
>
> <100%hp 58%m 100%mv> say I'd say less elves...
> You say 'I'd say less elves...'
>
> <100%hp 58%m 100%mv> mutter
> You mutter quietly to yourself.
>
> <100%hp 58%m 100%mv>
> A dwarven mercenary chuckles politely.
>
> <100%hp 64%m 100%mv>
> A dwarven mercenary says 'Ain't that the truth.'
>
> <100%hp 64%m 100%mv> say I'll toast to that.
> You say 'I'll toast to that.'
>
> <100%hp 64%m 100%mv> emote raises his mug.
> Vingal raises his mug.
>
> <100%hp 64%m 100%mv>
> A dwarven mercenary takes a long sip of ale, getting froth on his beard.
>
> <100%hp 64%m 100%mv> where
> People near you:
> (PK) Vingal A Shadowed Alcove
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Smythe The Tale-Telling Fire
> Halion The Tale-Telling Fire
> Kalystr The Tale-Telling Fire
>
> <100%hp 70%m 100%mv> say So tell me Hval.
> You say 'So tell me Hval.'
>
> <100%hp 70%m 100%mv> say How did you get on the path of becoming a mercenary for hire?
> You say 'How did you get on the path of becoming a mercenary for hire?'
>
> <100%hp 76%m 100%mv> l
> It is pitch black ...
>
> <100%hp 76%m 100%mv>
> Someone says 'I'm good with the blade, have no morals, and I need money to drink with.'
>
> <100%hp 76%m 100%mv> wear hammer
> You stop using something.
> You wield a hammer of red stone.
> You are skilled with a hammer of red stone.
>
> <100%hp 76%m 100%mv> smirk
> You smirk.
>
> <100%hp 82%m 100%mv> say Morals...bah.
> You say 'Morals...bah.'
>
> <100%hp 82%m 100%mv> where
> People near you:
> (PK) Vingal A Shadowed Alcove
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Smythe The Tale-Telling Fire
> Halion The Tale-Telling Fire
> Kalystr The Tale-Telling Fire
>
> <100%hp 82%m 100%mv> say A shield that the self riteous hide behind so that they may feel better about themselves.
> You say 'A shield that the self riteous hide behind so that they may feel better about themselves.'
>
> <100%hp 88%m 100%mv> where
> People near you:
> Nevelis The Bar of the Eternal Star
> (PK) Vingal A Shadowed Alcove
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Smythe The Tale-Telling Fire
> Halion The Tale-Telling Fire
> Kalystr The Tale-Telling Fire
>
> <100%hp 88%m 100%mv>
> Nevelis leaves west.
> A dwarven mercenary says 'Whatever'
>
> <100%hp 88%m 100%mv> smirk
> You smirk.
>
> <100%hp 88%m 100%mv>
> A dwarven mercenary takes another sip of beer.
>
> <100%hp 88%m 100%mv> whoi nev
> [ Svirf ] Nevelis the Gladiator
>
> <100%hp 88%m 100%mv> where
> People near you:
> Nevelis The Tale-Telling Fire
> (PK) Vingal A Shadowed Alcove
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Halion The Bar of the Eternal Star
>
> <100%hp 88%m 100%mv> say Are you always this difficult to hunt with?
> You say 'Are you always this difficult to hunt with?'
>
> <100%hp 94%m 100%mv>
> You no longer see invisible objects.
>
> <100%hp 100%m 100%mv> say You argue more than a female drow.
>
> A dwarven mercenary stands up suddenly.
>
> <100%hp 100%m 100%mv> You say 'You argue more than a female drow.'
>
> <100%hp 100%m 100%mv> st
> You stand up.
>
> <100%hp 100%m 100%mv> ca 'detect invis
> Your eyes tingle.
>
> <100%hp 87%m 100%mv> where
>
> A dwarven mercenary says 'Hey...you pay me to follow you around and pick up after you.'
>
> <100%hp 87%m 100%mv> People near you:
> Nevelis The Tale-Telling Fire
> (PK) Vingal A Shadowed Alcove
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Halion The Tale-Telling Fire
>
> <100%hp 87%m 100%mv> grin
> You grin evilly.
>
> <100%hp 87%m 100%mv>
> A dwarven mercenary bangs his hand against the table.
>
> <100%hp 87%m 100%mv> say And fight along side me, taking the forefront if need be.
> You say 'And fight along side me, taking the forefront if need be.'
>
> <100%hp 87%m 100%mv>
> A dwarven mercenary says 'Don't go insulting me, Mr. "Oh, I was trying to blind them."'
>
> <100%hp 87%m 100%mv> say I cannot cast and trip at the same time Hval.
> You say 'I cannot cast and trip at the same time Hval.'
>
> <100%hp 90%m 100%mv> say The loot I do not care about, you could keep that for all I care.
> You say 'The loot I do not care about, you could keep that for all I care.'
>
> <100%hp 93%m 100%mv>
> A dwarven mercenary says 'ewee...I can't cast and trip at he same time, Hval....geeze. Can you walk and talk at the same time?'
>
> <100%hp 93%m 100%mv> say If it is greed that drives you so be it.
> You say 'If it is greed that drives you so be it.'
>
> <100%hp 93%m 100%mv>
> You feel less protected.
>
> <100%hp 96%m 100%mv> growl mercenary
> Grrrrrrrrrr....take that, a dwarven mercenary!!!
>
> <100%hp 96%m 100%mv> ca prot
> You lost your concentration.
> You learn from your mistakes, and your protection skill improves.
>
> <100%hp 92%m 100%mv> ca prot
> You feel protected.
>
> <100%hp 84%m 100%mv> say Do you seek an early grave _dwarf_?
> You say 'Do you seek an early grave _dwarf_?'
>
> <100%hp 84%m 100%mv> where
> People near you:
> Nevelis The Tale-Telling Fire
> (PK) Vingal A Shadowed Alcove
> Glamsher The Tale-Telling Fire
> Solkar The Tale-Telling Fire
> Astillian The Tale-Telling Fire
> Halion The Tale-Telling Fire
>
> <100%hp 87%m 100%mv> say You test my patience.
> You say 'You test my patience.'
>
> <100%hp 87%m 100%mv>
> A dwarven mercenary leans over the table.
>
> <100%hp 87%m 100%mv>
> A dwarven mercenary says 'Do you? You're the one insulting my fighting skills.'
>
> <100%hp 87%m 100%mv> say Nay, your incompetence.
> You say 'Nay, your incompetence.'
>
> <100%hp 87%m 100%mv>
> You are hungry.
>
> <100%hp 90%m 100%mv> say Not ability.
> You say 'Not ability.'
>
> <100%hp 90%m 100%mv> get chicken sack
> get chicken sack
> You get a whole chicken from a large sack.
>
> <100%hp 90%m 100%mv> You get a whole chicken from a large sack.
>
> <100%hp 90%m 100%mv> eat chicken
> eat chicken
> You eat a whole chicken.
>
> <100%hp 90%m 100%mv> You eat a whole chicken.
> You are full.
>
> <100%hp 90%m 100%mv>
> A dwarven mercenary swears : #@*"*&^*#%@*&! !!!!!
>
> <100%hp 90%m 100%mv> eyebrow
> You raise an eyebrow at the notion.
>
> <100%hp 90%m 100%mv> where
> People near you:
> Nevelis The Tale-Telling Fire
> (PK) Vingal A Shadowed Alcove
> Glamsher The Tale-Telling Fire
> Solkar The Tale-Telling Fire
> Halion The Tale-Telling Fire
>
> <100%hp 90%m 100%mv>
> A dwarven mercenary finishes up the mug of ale and slams it into the table.
>
> <100%hp 90%m 100%mv> drop mug
> You drop a mug of rich dark red Dwarven Ale.
> A dwarven mercenary says 'Come on...let's go.'
>
> <100%hp 90%m 100%mv> emote unsheathes his blade.
> Vingal unsheathes his blade.
>
> <100%hp 90%m 100%mv> say So be it.
> You say 'So be it.'
>
> <100%hp 90%m 100%mv> eq
> You are using:
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> <100%hp 93%m 100%mv> ca blind dwarf
> They aren't here.
> A dwarven mercenary says 'Not you fool.'
>
> <100%hp 93%m 100%mv>
> A dwarven mercenary mutters something quietly to himself.
>
> <100%hp 93%m 100%mv>
> A dwarven mercenary says 'Let's go finished what we started.'
>
> <100%hp 93%m 100%mv> nod
> You nod.
> A dwarven mercenary hefts the spear over his shoulder.
>
>
>
>
> <100%hp 77%m 86%mv> gt So many bloody elves about...
> You tell your group 'So many bloody elves about...'
>
> <100%hp 77%m 86%mv> growl
> e
> Grrrrrrrrrr...
>
>
> <100%hp 61%m 0%mv> grin
> You grin evilly.
>
> <100%hp 61%m 0%mv> s
> s
> You are too exhausted.
>
> <100%hp 61%m 0%mv> You are too exhausted.
>
> <100%hp 61%m 0%mv> gt found
> You tell your group 'found'
>
> <100%hp 61%m 0%mv> sleep
> You go to sleep.
>
> <100%hp 61%m 0%mv> gt I am exausted
> You tell your group 'I am exausted'
>
> <100%hp 73%m 11%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 73% mana 11% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 73%m 11%mv> gt Give me a moment.
> You tell your group 'Give me a moment.'
>
> <100%hp 73%m 11%mv>
> A dwarven mercenary tells the group 'You're a panzy.'
>
> <100%hp 73%m 11%mv> gt When we are through with the elf perhaps I could show you how much of a "panzy" I am eh?
> You tell your group 'When we are through with the elf perhaps I could show you how much of a "panzy" I am eh?'
>
> <100%hp 73%m 11%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 73% mana 11% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 73%m 11%mv> re
> where
> You wake up and start resting.
>
> <100%hp 73%m 11%mv> People near you:
> (PK) Vingal A secluded path
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hHunter
>
> <100%hp 85%%mv> gt If they start to run I want the endurance to give chase.
> You tell your group 'If they start to run I want the endurance to give chase.'
>
> <100%hp 85%m 23%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 85% mana 23% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 85%m 23%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 97% mana 34% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 97%m 34%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 97% mana 34% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 97%m 34%mv> st
> You wake and stand up.
>
> <100%hp 97%m 34%mv> where
> People near you:
> (PK) Vingal A secluded path
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 97%m 34%mv> w
> Entrance to the Forest of NoWhere
> The lush woodlands here seem to be well taken care of. Wonder where the
> caretakers are?
>
> There is a plaque here, waiting to be read.
>
> [Exits: east west]
> ( 2) A small piece of bone carved into a circle lies here.
> A greenish-brown pile of cloth blends with the ground here.
> A brightly colored cloak made from fine cloth lies here.
> A dwarven mercenary has arrived.
>
> <100%hp 97%m 31%mv> scan w
> You scan west.
> ***** Range 1 *****
> Athey know something you don't.
>
> [Exits: north south]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 20%mv> n
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north south]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 17%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 17%mv> n
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east south west]
> The forest burner is here, destroying the forest.
> The forest burner is here, destroying the forest.
> Tulpebb, captain of the forest burner faction stands here, admiring the
> progress of his men.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 15%mv>
> The snow stops falling.
>
> <100%hp 100%m 15%mv> scan e
> You scan east.
> ***** Range 1 *****
> The forest burner is here, destroying the forest.
> A dark Stalker looks you over.
> There is a very mean looking gnoll here.
>
>
> <100%hp 100%m 15%mv> scan w
> You scan west.
>
> <100%hp 100%m 15%mv> e
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east west]
> A steak of the corpse of the forest burner is lying here.
> The forest burner is here, destroying the forest.
> A dark Stalker looks you over.
> There is a very mean looking gnoll here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 13%mv> scan e
> You scan east.
> ***** Range 1 *****
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
>
> A dwarven mercenary scans east.
>
> <100%hp 100%m 19%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 19%mv> e
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east south west]
> A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 17%mv> scan s
> scan n
> You scan south.
> ***** Range 1 *****
> The evil taglo's gaze sends a shiver down your spine.
> A dark Stalker looks you over.
>
>
> <100%hp 100%m 17%mv> You scan north.
> ***** Range 1 *****
> The evil taglo's gaze sends a shiver down your spine.
> The tiny forest guardian smiles at you shyly.
>
>
> <100%hp 100%m 17%mv> n
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east south]
> The evil taglo's gaze sends a shiver down your spine.
> The tiny forest guardian smiles at you shyly.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 15%mv> scan e
> You scan east.
> ***** Range 1 *****
> The evil taglo's gaze sends a shiver down your spine.
>
>
> <100%hp 100%m 15%mv> s
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east south west]
> A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 13%mv> e
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north west]
> ( 3) A steak of the corpse of the Dark Stalker is lying here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 11%mv> w
> s
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east south west]
> A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 9%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north south]
> The evil taglo's gaze sends a shiver down your spine.
> A dark Stalker looks you over.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 7%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 7%mv> n
> e
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east south west]
> A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 5%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north west]
> ( 3) A steak of the corpse of the Dark Stalker is lying here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 3%mv> n
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north south west]
> ( 3) A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 1%mv> scan
> Usage: Scan
>
> <100%hp 100%m 1%mv> scan n
> You scan north.
>
> <100%hp 100%m 1%mv> scan w
> You scan west.
> ***** Range 1 *****
> The evil taglo's gaze sends a shiver down your spine.
> The tiny forest guardian smiles at you shyly.
>
>
> <100%hp 100%m 1%mv> mutter
> You mutter quietly to yourself.
>
> <100%hp 100%m 1%mv> sleep
>
> The sun slowly disappears in the west.
>
> <100%hp 100%m 1%mv> You go to sleep.
>
> <100%hp 100%m 1%mv> gt These forest are damned tiring...
> You tell your group 'These forest are damned tiring...'
>
> <100%hp 100%m 12%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 100%m 12%mv>
> A dwarven mercenary tells the group '*cough* panzy *cough*'
>
> <100%hp 100%m 12%mv> gt ...*mutter*...
> You tell your group '...*mutter*...'
>
> <100%hp 100%m 12%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 100%m 12%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 100% mana 23% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 100%m 23%mv> st
> You wake and stand up.
> where
>
> <100%hp 100%m 23%mv> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 23%mv> s
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north west]
> ( 3) A steak of the corpse of the Dark Stalker is lying here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 21%mv> w
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east south west]
> A steak of the corpse of the evil taglo is lying here.
> The evil taglo's gaze sends a shiver down your spine.
> The forest burner is here, destroying the forest.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 19%mv> s
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north south]
> The evil taglo's gaze sends a shiver down your spine.
> A dark Stalker looks you over.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 17%mv> s
> s
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north south]
> The tiny forest guardian smiles at you shyly.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 15%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east west down]
> A small beast is here, blood dripping from his fangs.
> A small beast is here, blood dripping from his fangs.
> A Large Man stands here, emanating menace.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 13%mv> scan w
> You scan west.
>
> <100%hp 100%m 13%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
> You are thirsty.
>
> <100%hp 100%m 19%mv> drink canteen
> You drink water from a metal canteen insulated in a wolf's pelt.
> You do not feel thirsty.
>
> <100%hp 100%m 19%mv> w
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east west down]
> A spherical red object lies on the ground here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 17%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 17%mv> w
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east west down]
> A large bloody slug is here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 15%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Forest of NoWhere
> (PK) Rifen Forest of NoWhere
>
> <100%hp 100%m 15%mv>
> A dwarven mercenary scans north.
>
> <100%hp 100%m 15%mv> scan n
> You scan north.
> ***** Range 1 *****
> The forest burner is here, destroying the forest.
> The forest burner is here, destroying the forest.
>
>
> <100%hp 100%m 15%mv>
> Toth has arrived.
> Rifen has arrived.
>
> <100%hp 100%m 15%mv>
> A dwarven mercenary scans west.
>
> <100%hp 100%m 15%mv>
> Toth leaves.
> Rifen leaves.
>
> <100%hp 100%m 15%mv> where
> scan e
> People near you:
> (PK) Vingal Forest of NoWhere
> (PK) Toth Entrance to the Forest of NoWhere
> (PK) Rifen Entrance to the Forest of NoWhere
>
> <100%hp 100%m 15%mv> You scan east.
>
> <100%hp 100%m 15%mv> grin
> You grin evilly.
>
> <100%hp 100%m 15%mv> where
> People near you:
> (PK) Vingal Forest of NoWhere
>
> <100%hp 100%m 15%mv> e
> e
> e
> e
> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east west down]
> A spherical red object lies on the ground here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 13%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: north east west down]
> A small beast is here, blood dripping from his fangs.
> A small beast is here, blood dripping from his fangs.
> A Large Man stands here, emanating menace.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 11%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east west down]
> A spherical red object lies on the ground here.
> The tiny forest guardian smiles at you shyly.
> The tiny forest guardian smiles at you shyly.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 9%mv>
> A dwarven mercenary sighs.
>
> <100%hp 100%m 9%mv> Forest of NoWhere
> A small peaceful trail leads through the wilderness here. The trees
> seem hushed, as though they know something you don't.
>
> [Exits: east west down]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 7%mv> gt They should be resting outside.
> e
> e
> You tell your group 'They should be resting outside.'
>
> <100%hp 100%m 7%mv> Entrance to the Forest of NoWhere
> The lush woodlands here seem to be well taken care of. Wonder where the
> caretakers are?
>
> There is a plaque here, waiting to be read.
>
> [Exits: east west]
> ( 2) A small piece of bone carved into a circle lies here.
> A greenish-brown pile of cloth blends with the ground here.
> A brightly colored cloak made from fine cloth lies here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 5%mv> A secluded path
> A feeling of nostalgia sweeps over you as you tread along this path. Your
> footfalls hardly make a sound as the grass and trees swallow up any excess
> noise.
>
> [Exits: south west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 3%mv> e
> Alas, you cannot go that way.
>
> <100%hp 100%m 3%mv> scan s
> You scan south.
>
> <100%hp 100%m 3%mv> s
> s
> A secluded path
> The grass and trees here smell wonderfully clean and refreshing, nature at
> it's finest. You breathe in the fresh air and a feeling of peace
> settles over you.
>
> [Exits: north south]
> A bottle of bastard brew is lying here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 1%mv> You are too exhausted.
>
> <100%hp 100%m 1%mv> re
> You rest.
>
> <100%hp 100%m 1%mv> whoi toth
> [ W-Elf ] (PK) Toth the Hunter
>
> <100%hp 100%m 1%mv> whoi r
> [ Duerg ] Rapsis the Soldier
> [ Elf ] Runanda the Scholar of Magic
> [ D-Elf ] Regreath the Spell Student
> [ Felar ] (PK) Rifen the Master Scout
> [ Felar ] Rurik the 2nd Brown
>
> <100%hp 100%m 1%mv>
> A dwarven mercenary scans south.
>
> <100%hp 100%m 1%mv> sleep
> You go to sleep.
>
> <100%hp 100%m 1%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 100% mana 12% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 100%m 12%mv> st
> s
> You wake and stand up.
>
> <100%hp 100%m 12%mv> A bend in the dark path
> A young sapling tree flourishes here, its branches are weak as the wind
> blows through them. The path leads south, further into the darkness of the
> forest. To the east the path continues.
>
> [Exits: north east south]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 10%mv> where
> People near you:
> Moxeleur Entangled undergrowth
> Mesarutun Western Woodlands
> Xerroth Entangled undergrowth
> (PK) Vingal A bend in the dark path
>
> <100%hp 100%m 10%mv> e
> A deep, dark path through the forest
> The path is getting smaller and smaller. To the east you can see a dim
> light that leads out of the forest. To the west the path seems to
> bend, but you are not sure because of the darkness.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 8%mv> e
> e
> Beginning of a dark path
> To the east you spot a clearing. The path continues to get darker to the
> west. To the south you see some sort of a clearing.
>
> [Exits: east south west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 6%mv> Edge of the Forest
> You are surrounded by a forest of darkness. The path leading west is
> ragged and uncut. To the east you see the comfort of the city.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 4%mv> e
> e
> Outside the West Gate of Midgaard
> To the west you can see a deep, dark forest of the Haon Dor. The western
> gate of Midgaard is to the east that leads into the city.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 3%mv> Inside the West Gate of Midgaard
> The gate leads of out the City of Midgaard. To the east leads back into
> the city. The outside gate lies to the west.
>
> [Exits: east west]
> Beastly Fido is here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 2%mv> whoi toth
> [ W-Elf ] (PK) Toth the Hunter
>
> <100%hp 100%m 2%mv> e
> e
> Main Street
> You are on Main Street passing though this booming town. The city
> gate lies to the west. The main street continues east.
>
> [Exits: east west]
> Beastly Fido is here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 1%mv> The Main Street
> You are on Main Street crossing through this booming town. The main
> street continues west. To the east you see and hear a small market place.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 1%mv> where
> People near you:
> Moxeleur Entangled undergrowth
> Mesarutun Western Woodlands
> Xerroth Entangled undergrowth
> (PK) Vingal The Main Street
>
> <100%hp 100%m 1%mv> e
> Market Square
> You are standing on the market square, the Square of Midgaard. It seems
> that a large, peculiar looking statue is being built here in the middle of
> the square. Roads lead to the north, east, and west: north to the temple
> square, east and west along the main street.
>
> [Exits: north east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 0%mv> where
> People near you:
> (PK) Vingal Market Square
> (PK) Toth The Void
> (PK) Rifen The Void
>
> <100%hp 100%m 0%mv> e
> e
> e
> e
> You are too exhausted.
>
> <100%hp 100%m 0%mv> You are too exhausted.
>
> <100%hp 100%m 0%mv> You are too exhausted.
>
> <100%hp 100%m 0%mv> You are too exhausted.
>
> <100%hp 100%m 0%mv> scream
> ARRRRRRRRRRGH!!!!!
> A dwarven mercenary tells the group 'Right outside, eh?'
>
> <100%hp 100%m 0%mv> sleep
> You go to sleep.
>
> <100%hp 100%m 0%mv> gt I told you I need full rest.
> You tell your group 'I told you I need full rest.'
>
> <100%hp 100%m 11%mv> gt but ye would not hold yer toungue...I should not have been goaded into going sooner
> You tell your group 'but ye would not hold yer toungue...I should not have been goaded into going sooner'
>
> <100%hp 100%m 11%mv> gt Probably be better off just to leave you in the past.
> You tell your group 'Probably be better off just to leave you in the past.'
>
> <100%hp 100%m 11%mv> gt From here on out we are doing this my way.
> You tell your group 'From here on out we are doing this my way.'
>
> <100%hp 100%m 22%mv>
> A dwarven mercenary tells the group 'Fine by me. I've got enough gold to drink for several moons.'
>
> <100%hp 100%m 22%mv> gt Is that understood?
> You tell your group 'Is that understood?'
>
> <100%hp 100%m 22%mv> gr
>
> You no longer see invisible objects.
>
> <100%hp 100%m 33%mv> Vingal's group:
> [12 A-P] Vingal 100% hp 100% mana 33% mv 57070 xp
> [12 Mob] Someone 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 100%m 33%mv> st
> You wake and stand up.
>
> <100%hp 100%m 33%mv> ca 'detect invis
> Your eyes tingle.
>
> <100%hp 87%m 33%mv> sleep
>
> A dwarven mercenary tells the group 'yap yap yap. Haven't we been doing it your way all along?'
>
> <100%hp 87%m 33%mv> af
> You go to sleep.
>
> <100%hp 87%m 33%mv> You are affected by:
> Spell: 'detect invis'.
> Spell: 'invis'.
> Spell: 'protection'.
>
> <100%hp 87%m 33%mv> gt Nay, I keep moving about just to get you to shut that infectious hole in your head.
> You tell your group 'Nay, I keep moving about just to get you to shut that infectious hole in your head.'
>
> <100%hp 87%m 33%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 99% mana 44% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 99%m 44%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 99% mana 44% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 99%m 44%mv> whoi toth
> [ W-Elf ] (PK) Toth the Hunter
>
> <100%hp 99%m 44%mv> whoi riv
> No one of that name is in Thera.
>
> <100%hp 99%m 44%mv> whoi r
> [ Duerg ] Rapsis the Soldier
> [ Elf ] Runanda the Scholar of Magic
> [ D-Elf ] Regreath the Spell Student
> [ Felar ] (PK) Rifen the Master Scout
>
> [Exits: north east south west]
> A dwarven mercenary has arrived.
>
> <100%hp 97%m 5%mv> n
> where
> The Lane
> Tall trees line this shady lane that slopes upwards to the north to
> become the Osenrein Road and down southward to join with the Eastern
> Road. A flowering hedge runs along behind the trees, sending a
> sharp, sweet smell drifting on the breeze. A stone marker sits
> to one side of the road.
>
> [Exits: north south]
> A dwarven mercenary has arrived.
>
> <100%hp 97%m 5%mv> People near you:
> Azengard The Osendrelle Fields
> (PK) Vingal The Lane
>
> <100%hp 97%m 5%mv> s
> s
> The large crossroads
> You are standing at what appears to have once been a grand intersection
> of two major roads. Here, the Great Eastern Road intersects with an
> older road, which does not seem to have seen nearly as much use, that
> leads to the old Dwarven Kingdom to the north. To the south, a road
> leads off into a forest of short, stubby trees. Long ago, it led to
> the Grand City of Thalos. After the fall of Thalos to the invading
> army of giants, the road fell into disuse. The countryside is very
> sparse here, and there are few signs of habitation. A few burned-out
> farmhouses still stand here, but they seem to have been deserted since
> the time of Thalos. The Eastern Road leads east and west through the
> countryside, while Osenrein road stretches north through the plains.
> South of here is the dwarf forest.
>
> [Exits: north east south west]
> A dwarven mercenary has arrived.
>
> <100%hp 97%m 5%mv> where
> The dwarf forest
> You see many stunted trees here. You don't see any leaves on these barren
> trees. No grass grows on the ground.
>
> [Exits: north south]
> A dwarven mercenary has arrived.
>
> <100%hp 97%m 3%mv> People near you:
> Drakkarim A junction in the dwarf forest
> (PK) Vingal The dwarf forest
>
> You tell your group 'Keep watch.'
>
> <100%hp 97%m 1%mv> gr
> Vingal's group:
> [12 A-P] Vingal 100% hp 97% mana 1% mv 57070 xp
> [12 Mob] A dwarven mercenary 100% hp 100% mana 100% mv 0 xp
>
> <100%hp 97%m 1%mv>
> A dwarven mercenary tells the group 'fine'
>
> <100%hp 100%m 12%mv> gt Your endurance is admittedly impressive.
> You tell your group 'Your endurance is admittedly impressive.'
>
>
> <100%hp 100%m 36%mv> gt Perhaps we could catch some off guard near Balator.
> You tell your group 'Perhaps we could catch some off guard near Balator.'
>
>
> <100%hp 100%m 25%mv> The centurion blocks your path and tells you to pay the toll to pass.
>
> <100%hp 100%m 25%mv> People near you:
> Larseval The large crossroads
> (PK) Vingal Approaching a bridge over the River Khalid
>
> <100%hp 100%m 25%mv> People near you:
> Larseval The large crossroads
> (PK) Vingal Approaching a bridge over the River Khalid
>
> <100%hp 100%m 25%mv> mutter
> You mutter quietly to yourself.
>
> <100%hp 100%m 25%mv> pary
> Huh?
>
> <100%hp 100%m 25%mv> pay
> You must pay with 888 coins or a single item worth 888 coins.
>
> <100%hp 100%m 25%mv> pay 888
> The centurions motion to you that you can leave.
>
> <100%hp 100%m 25%mv> e
>
> A dwarven mercenary looks at an Imperial Centurion.
>
> <100%hp 100%m 25%mv> The centurion steps aside for you.
> The centurion steps aside for you.
> On a bridge over the River Khalid
> You are standing in the middle of a large wooden bridge across the
> River Khalid. All about you, merchants and caravans make their way to
> or from the city of New Thalos. A few cast questioning glances at
> you, but most just seem intent on their own business. You see many
> different kinds of goods going in and out of the city. Unlike some of
> the other cities, New Thalos relies more heavily on its position as
> a trading center, as its proximity to the desert makes farmland almost
> impossible to find. Below you, the River Khalid continues slowly
> along its course. The Eastern Road lies to the west, or you can
> approach the city gates to the east.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 24%mv> e
> Approaching the Gates of New Thalos
> You are standing on the eastern bank of the River Khalid. A large
> wooden bridge has been erected here to allow the myriad trade caravans
> that are the lifeblood of the city access to the Eastern Road. The
> bridge is not quite as impressive as some, such as some of those
> across the Erinin, but it is certainly functional enough, as you see
> several well-laden wagons crossing over now. A few of the merchants
> in passing caravans cast an occasional glance at you, but the majority
> seem to be intent on whatever business it is that takes them to or from
> the city. To the southwest, the Sands of Sorrow stretch out as far as
> you can see. The bridge leads west to the Eastern Road and beyond,
> while to the east lie the proud gates of New Thalos.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 24%mv> e
> e
> e
> e
> Outside the West Gate of New Thalos
> You stand outside the city walls, the iron gate to the east. The bustling
> city lies beyond the gate to the east. The eastern road leads off to the
> west.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 23%mv> Inside the West Gate of New Thalos
> Two large stone towers embedded in the wall loom over you. The massive
> iron gate, emblazoned with the crest of New Thalos, swings easily on
> four ornately crafted hinges. It is obvious the makers of this city
> spared no expense to protect their home. Main street heads eastward to the
> noise and crowds of the market and the Eastern Road passes through the Sands
> of Sorrow to the west.
>
> [Exits: east west]
> A strong dockworker walks by moving crates.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 23%mv> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> A small man walks around scribbling in a notebook.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 22%mv> West Main Street
> A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>
> [Exits: north east south west]
> A construction worker steadily works here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 21%mv> e
> West Main Street
> You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place. The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 20%mv> where
> People near you:
> (PK) Vignale The Common Square
> (PK) Vingal West Main Street
>
> <100%hp 100%m 20%mv> w
> West Main Street
> A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>
> [Exits: north east south west]
> A construction worker steadily works here.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 19%mv> w
> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> A small man walks around scribbling in a notebook.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 25%mv> w
> Inside the West Gate of New Thalos
> Two large stone towers embedded in the wall loom over you. The massive
> iron gate, emblazoned with the crest of New Thalos, swings easily on
> four ornately crafted hinges. It is obvious the makers of this city
> spared no expense to protect their home. Main street heads eastward to the
> noise and crowds of the market and the Eastern Road passes through the Sands
> of Sorrow to the west.
>
> [Exits: east west]
> A strong dockworker walks by moving crates.
> A dwarven mercenary has arrived.
>
> <10e
> 0%hp 100%m 24%mv> n
> n
> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> A small man walks around scribbling in a notebook.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 23%mv> n
> The Temple Square
> You are standing on the meeting grounds of those with holy intentions.
> Monks, bards, paladins and clerics mill around either preaching or
> listening to their fellows preach. Huge marble steps lead up to the
> gates of the temple and Main Street lies to the south.
>
> [Exits: north east south up]
> A large fountain is here gurgling out an endless stream of water.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 22%mv> The Temple Gates
> You stand before the entrance way to the Temple of New Thalos. Two large
> wrought iron gates lie open before you. Although they might not ever be
> used, the priests in the temple are ready to defend themselves, should
> their city ever come under siege again.
>
> [Exits: north east south down]
> A quiet servant fades into the background.
> A small grey-haired man walks around spouting gospel.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 21%mv> Inside the Temple
> Huge marble pillars rise on either side of you and grab hold of the ceiling.
> Between each of these, fine softstone frescoes have been carved depicting
> scenes from the religous history of New Thalos. Rows of pews face forward
> giving their full attention to the pulpit rising high above the ground. The
> deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
> that New Thalonians take religion seriously.
>
> ** You can go down to get to the Academy. (below level 5)
>
> [Exits: north east south west]
> A pit for sacrifices is in front of the altar.
> (White Aura) A healer is here selling his spells.
> A dwarven mercenary has arrived.
>
> <100%hp 100%m 21%mv> heal refresh
> The healer utters the words 'candusima'.
> You feel less tired.
>
> <100%hp 100%m 45%mv> heal refresh
> The healer utters the words 'candusima'.
> You feel less tired.
>
> <100%hp 100%m 69%mv> heal refresh
> The healer utters the words 'candusima'.
> You feel less tired.
>
> <100%hp 100%m 92%mv> heal refresh
> wo
> The healer utters the words 'candusima'.
> You feel fully refreshed!
>
> <100%hp 100%m 100%mv>
> You no longer see invisible objects.
>
> <100%hp 100%m 100%mv> You have 3298 gold, and 57070 experience (3190 exp to level).
>
> <100%hp 100%m 100%mv> ca 'detect invis
> You lost your concentration.
>
> <100%hp 93%m 100%mv> where
> People near you:
> (PK) Vignale The Common Square
> (PK) Vingal Inside the Temple
>
> <100%hp 93%m 100%mv> ca 'detect invis
> Your eyes tingle.
> You have become better at detect invis!
>
> <100%hp 81%m 100%mv> whoi vignale
> [ Human ] (PK) Vignale the Cavalier
>
> <100%hp 81%m 100%mv> s
> The Temple Gates
> s
> You stand before the entrance way to the Temple of New Thalos. Two large
> wrought iron gates lie open before you. Although they might not ever be
> used, the priests in the temple are ready to defend themselves, should
> their city ever come under siege again.
>
> [Exits: north east south down]
> A quiet servant fades into the background.
> A small grey-haired man walks around spouting gospel.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 99%mv> s
> The Temple Square
> You are standing on the meeting grounds of those with holy intentions.
> Monks, bards, paladins and clerics mill around either preaching or
> listening to their fellows preach. Huge marble steps lead up to the
> gates of the temple and Main Street lies to the south.
>
> [Exits: north east south up]
> A large fountain is here gurgling out an endless stream of water.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 98%mv> e
> e
> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> A small man walks around scribbling in a notebook.
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 98%mv> e
> West Main Street
> A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>
> [Exits: north east south west]
> A construction worker steadily works here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 97%mv> West Main Street
> You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place. The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 96%mv> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 95%mv> e
> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> A bodyguard stands here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 95%mv> s
> s
> The Southern Market Square
> Pushing your way through the bartering farmers and the mercenary-
> flanked merchants you struggle to keep from being overwhelmed by the
> stench and flood of voices of those around you. The stones of the
> street beneath you grow slick with spilt beer and animal dung and it's
> an effort just to stay standing. To the north a grand fountain bursts
> up and away from the clutches of the milling crowds. To the south the
> masses spill out into a wide street leaing away from the Square.
>
> [Exits: north east south west]
> A sailor wanders through the crowds.
> A small grey-haired man walks around spouting gospel.
> Mahmoud the Sorcerer stands here brooding and mumbling.
> A bodyguard stands here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 94%mv> The Medina
> You are walking along a wide open expanse of road connecting the market
> square to the common square. Panhandlers, beggars, and other such riff-
> raff wander about hoping to catch those few who with open hearts.
> The medina continues to the south and the market spreads out to the north.
>
> [Exits: north south]
> A strong dockworker walks by moving crates.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 94%mv> s
>
> Vignale has arrived.
>
> <100%hp 81%m 94%mv>
> Vignale leaves north.
> The Medina
> You stand on the Medina, one of the larger open areas in New Thalos. People
> walk to and fro carrying on their day to day business. The Common Square
> of the people opens up to the south and the Medina continues north.
>
> [Exits: north south]
> A panhandler rests here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 93%mv> n
> The Medina
> You are walking along a wide open expanse of road connecting the market
> square to the common square. Panhandlers, beggars, and other such riff-
> raff wander about hoping to catch those few who with open hearts.
> The medina continues to the south and the market spreads out to the north.
>
> [Exits: north south]
> A strong dockworker walks by moving crates.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 92%mv> n
> The Southern Market Square
> Pushing your way through the bartering farmers and the mercenary-
> flanked merchants you struggle to keep from being overwhelmed by the
> stench and flood of voices of those around you. The stones of the
> street beneath you grow slick with spilt beer and animal dung and it's
> an effort just to stay standing. To the north a grand fountain bursts
> up and away from the clutches of the milling crowds. To the south the
> masses spill out into a wide street leaing away from the Square.
>
> [Exits: north east south west]
> A sailor wanders through the crowds.
> A small grey-haired man walks around spouting gospel.
> Mahmoud the Sorcerer stands here brooding and mumbling.
> A bodyguard stands here.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 91%mv> l vignale
> You do not see that here.
>
> <100%hp 81%m 91%mv> where
> People near you:
> (PK) Vignale Inside the Eastern Gate of New Thalos
> (PK) Vingal The Southern Market Square
>
> <100%hp 81%m 91%mv> e
> e
> e
> e
> e
> e
> The Southeastern Market Square
> Mercenaries and heavily armed sailors linger in this region of the
> Square, amid the merchants, traders, priests and porters. Above the
> Armory and Weaponsmith shops at the south and eastern edges of the
> Square the cracked and leaning walls of apartments overhang the noisy
> crowds. Laundry hangs out of reach far overhead and seagulls stain
> the walls and overhangs, squawking at the chaos below them.
>
> [Exits: north east south west]
> A bodyguard stands here.
> A bodyguard stands here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 90%mv> Abdul's Armory
> Across the walls and from hooks suspended from the rafters hang the
> finest suits of armor that the city has to offer. Apprentices hammer
> and lace new creations along the southern wall of the shop, hunched over
> workbenches cluttered with studs, straps, and quilted padding. A veteran
> of the Sultan's army, Abdul displays his trophies of war behind the shop's
> counter; it's a meager display, but displayed proudly. At the end of the
> counter hangs a note.
>
> <100%hp 81%m 90%mv> w
> n
> The Southeastern Market Square
> Mercenaries and heavily armed sailors linger in this region of the
> Square, amid the merchants, traders, priests and porters. Above the
> Armory and Weaponsmith shops at the south and eastern edges of the
> Square the cracked and leaning walls of apartments overhang the noisy
> crowds. Laundry hangs out of reach far overhead and seagulls stain
> the walls and overhangs, squawking at the chaos below them.
>
> [Exits: north east south west]
> A bodyguard stands here.
> A bodyguard stands here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 90%mv> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a se
> treet leads away from the chaos.
>
> [Exits: north east south west]
> A meek serving woman carries on her master's business.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 89%mv> e
> e
> East Main Street
> The eastern extent of Main Street is paved with interlocking hexagonal
> e
> stones in a pattern of dull red and orange. Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds. From the grated windows in the shop to the north come
> the screams of animals being butchered for market. Smoke from the armory
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to the
> e
> chimney. The street continues eastward through the shops and homes and
> leads west to the main square.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 88%mv> e
> e
> East Main Street
> You are on East Main Street. To the North is the beginning of
> Guildsman's Row. To the South is a dark alley. The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>
> [Exits: north east south west]
> A quiet servant fades into the background.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 87%mv> e
> East Main Street
> Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road. Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter. Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands. To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> cacti. The eastern half of Main Street continues east and west from here.
>
> [Exits: north east south west]
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 86%mv> where
> East Main Street
> The Main street through eastern New Thalos begins here and heads westward
> towards the marketplace. One of the main gates can be seen to the east, and
> Braheem's Magic Shop awaits your business to the north.
>
> [Exits: north east west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A dwarven mercenary has arrived.
>
> <100%hp 81%m 86%mv> Inside the Eastern Gate of New Thalos
> Two large stone towers imbedded in the wall loom over you. The massive
> iron gate, emblazened with the crest of New Thalos, swings easily on
> four ornately crafted hinges. It is obvious the makers of this city spared no
> expense in protecting their home. Main street heads towards the market
> westward and the wilderness beckons from the east. To the north lies the
> entrance to the mages' guild.
>
> [Exits: north east west]
> A bodyguard stands here.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A dwarven mercenary has arrived.
>
>
> <100%hp 84%m 65%mv>
> A dwarven mercenary tells the group 'Hey genius...'
>
> <100%hp 84%m 65%mv> gt Eh?
>
> The sky is getting cloudy.
>
> <100%hp 84%m 65%mv> You tell your group 'Eh?'
>
> <100%hp 84%m 65%mv> where
> People near you:
> (PK) Vignale Training Grounds
> (PK) Vingal The Wharf
>
>
> A dwarven mercenary tells the group 'Look where you are...notice a lack of anything?'
>
> You tell your group 'That's right, unprepared again eh?'
>
> A dwarven mercenary tells the group 'You paid me to fight...not to be a bloody fisherman.'
>
> n
> n
> n
> You tell your group 'We have one'
>
>
> <100%hp 93%m 80%mv> growl
> Grrrrrrrrrr...
>
> <100%hp 96%m 86%mv> gt Hiding wench
> You tell your group 'Hiding wench'
>
>
>
> <100%hp 87%m 78%mv> where
> People near you:
> Moxeleur Along the Eastern Road
> Kraraun Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Oacos Approaching a bridge over the River Khalid
> Elim Approaching a bridge over the River Khalid
> Simka Approaching a bridge over the River Khalid
> Simka yawns.
>
> <100%hp 87%m 78%mv>
> Kalstyr has arrived.
>
> <100%hp 87%m 78%mv> wo
> You have 298 gold, and 57072 experience (3188 exp to level).
>
> <100%hp 87%m 78%mv>
> Elim turns away from the roadblock and heads back the way he came.
> Elim leaves east.
> Oacos turns away from the roadblock and heads back the way he came.
> Oacos leaves east.
>
> <100%hp 87%m 78%mv>
> Someone coughs violently.
>
> <100%hp 87%m 78%mv> where
>
> Simka looks at Kalstyr.
>
> <100%hp 87%m 78%mv> People near you:
> Kalstyr Approaching a bridge over the River Khalid
> Moxeleur Along the Eastern Road
> Kraraun Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Oacos Approaching the Gates of New Thalos
> Elim Approaching the Gates of New Thalos
> Simka Approaching a bridge over the River Khalid
>
> <100%hp 87%m 78%mv> af
> You are affected by:
> Spell: 'detect invis'.
> Spell: 'invis'.
>
> <100%hp 87%m 78%mv>
> The sun rises in the east.
>
> <100%hp 87%m 78%mv> ca prot
> You lost your concentration.
>
> <100%hp 83%m 78%mv> ca prot
>
> Kalstyr shrugs helplessly.
>
> <100%hp 83%m 78%mv> You lost your concentration.
>
> <100%hp 79%m 78%mv> ca prot
> You feel protected.
>
> <100%hp 74%m 84%mv> where
> People near you:
> Kalstyr Approaching a bridge over the River Khalid
> Moxeleur Along the Eastern Road
> Rapsis On a bridge over the River Khalid
> Kraraun Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Simka Approaching a bridge over the River Khalid
>
> <100%hp 74%m 84%mv> Rapsis has arrived.
>
> <100%hp 74%m 84%mv>
> Kalstyr turns away from the roadblock and heads back the way he came.
> Kalstyr leaves east.
>
> <100%hp 74%m 84%mv> where
> l
>
> Kraraun utters the words, 'yazfuz yao'.
> Kraraun conjures a cloud of purple smoke.
> Rapsis is revealed!
> Rapsis is covered with glowing purple dust.
> A dwarven mercenary is revealed!
> A dwarven mercenary is covered with glowing purple dust.
> You are revealed!
> You are covered with glowing purple dust.
> Amarandra is revealed!
> Amarandra is covered with glowing purple dust.
> Simka is revealed!
> Simka is covered with glowing purple dust.
> An Imperial Centurion is revealed!
> An Imperial Centurion is covered with glowing purple dust.
> An Imperial Centurion is revealed!
> An Imperial Centurion is covered with glowing purple dust.
>
> <100%hp 74%m 84%mv> People near you:
> Moxeleur Along the Eastern Road
> Rapsis Approaching a bridge over the River Khalid
> Kraraun Approaching a bridge over the River Khalid
> (PK) Amarandra Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Simka Approaching a bridge over the River Khalid
>
> <100%hp 74%m 84%mv> Approaching a bridge over the River Khalid
> The Eastern Road ends here at the banks of the River Khalid. A large
> wooden bridge has been erected to allow the myriad trade caravans that
> are the lifeblood of the city access to the road. The bridge is not
> quite as impressive as some, such as some of those across the Erinin,
> but it is certainly functional enough, as you see several well-laden
> wagons crossing over now. A few of the merchants in passing caravans
> cast an occasional glance at you, but the majority seem to be intent
> on whatever business it is that takes them to or from the city. To
> the southwest, the Sands of Sorrow stretch out as far as you can see.
> The Eastern Road leads off west along the edge of the desert, and the
> bridge towards the city lies east.
>
> [Exits: north east west]
> The corpse of Kraraun is lying here.
> (Purple Aura) Rapsis the duergar is here.
> (Charmed) (Purple Aura) A dwarven mercenary stands ready here.
> (Purple Aura) Amarandra the arial is here.
> Kraraun the human is here.
> (Purple Aura) Simka the fire giant is here.
> (Purple Aura) A Centurion stands here collecting the tithe for the Empire.
> (Purple Aura) A Centurion stands here collecting the tithe for the Empire.
>
> <100%hp 74%m 84%mv>
> Amarandra turns away from the roadblock and heads back the way she came.
>
> <100%hp 74%m 84%mv> growl
> Grrrrrrrrrr...
>
> <100%hp 74%m 84%mv> where
>
> Kraraun utters the words, 'yazfuz yao'.
> Kraraun conjures a cloud of purple smoke.
> A dwarven mercenary is revealed!
> You are revealed!
> Simka is revealed!
> An Imperial Centurion is revealed!
> An Imperial Centurion is revealed!
> People near you:
> Rapsis Approaching a bridge over the River Khalid
> Kraraun Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Simka Approaching a bridge over the River Khalid
>
> <100%hp 74%m 84%mv>
> A dwarven mercenary tells the group 'there she is!'
>
> <100%hp 74%m 84%mv> trip amarandra
> They aren't here.
>
> <100%hp 74%m 84%mv> where
> People near you:
> Rapsis Approaching a bridge over the River Khalid
> Kraraun Approaching a bridge over the River Khalid
> (PK) Vingal Approaching a bridge over the River Khalid
> Simka Approaching a bridge over the River Khalid
>
> <100%hp 74%m 84%mv> e
> e
>
> Rapsis looks at Simka.
> You turn away from the roadblock and head back the way you came.
> On a bridge over the River Khalid
> You are standing in the middle of a large wooden bridge across the
> River Khalid. All about you, merchants and caravans make their way to
> or from the city of New Thalos. A few cast questioning glances at
> you, but most just seem intent on their own business. You see many
> different kinds of goods going in and out of the city. Unlike some of
> the other cities, New Thalos relies more heavily on its position as
> a trading center, as its proximity to the desert makes farmland almost
> impossible to find. Below you, the River Khalid continues slowly
> along its course. The Eastern Road lies to the west, or you can
> approach the city gates to the east.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 84%mv> Approaching the Gates of New Thalos
> You are standing on the eastern bank of the River Khalid. A large
> wooden bridge has been erected here to allow the myriad trade caravans
> that are the lifeblood of the city access to the Eastern Road. The
> bridge is not quite as impressive as some, such as some of those
> across the Erinin, but it is certainly functional enough, as you see
> several well-laden wagons crossing over now. A few of the merchants
> in passing caravans cast an occasional glance at you, but the majority
> seem to be intent on whatever business it is that takes them to or from
> the city. To the southwest, the Sands of Sorrow stretch out as far as
> you can see. The bridge leads west to the Eastern Road and beyond,
> while to the east lie the proud gates of New Thalos.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 84%mv> whoi am
> e
> e
> e
> [ Arial ] (PK) Amarandra the Tateken
> [ Human ] Ambros the Invoker Hero
>
> <100%hp 74%m 84%mv> e
> Outside the West Gate of New Thalos
> e
> You stand outside the city walls, the iron gate to the east. The bustling
> city lies beyond the gate to the east. The eastern road leads off to the
> west.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 83%mv> e
> e
> e
> Inside the West Gate of New Thalos
> Two large stone towers embedded in the wall loom over you. The massive
> iron gate, emblazoned with the crest of New Thalos, swings easily on
> four ornately crafted hinges. It is obvious the makers of this city
> spared no expense to protect their home. Main street heads eastward to the
> noise and crowds of the market and the Eastern Road passes through the Sands
> of Sorrow to the west.
>
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> A strong dockworker walks by moving crates.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 82%mv> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> The splattered brains of the wandering prophet are lying here.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 82%mv> where
> West Main Street
> A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>
> [Exits: north east south west]
> A construction worker steadily works here.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 81%mv> West Main Street
> You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place. The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 80%mv> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> ( 2) The sliced-off leg of a nomad merchant is lying here.
> ( 2) The severed head of a nomad merchant is lying here.
> A steaming pile of a nomad merchant's entrails is lying here.
> A sledge hammer lies here.
> The severed ear of a nomad merchant lies here.
> Mecherath the Sage of New Thalos wanders here, lost in thought.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 79%mv> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> (Purple Aura) Amarandra the arial is here.
> Oacos the human is here.
> (Invis) Elim the human is here.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 79%mv> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A meek serving woman carries on her master's business.
> A dwarven mercenary has arrived.
>
> <100%hp 74%m 78%mv> People near you:
> (PK) Amarandra The Center of Market Square
> (PK) Vingal The Eastern Market Square
> Oacos The Center of Market Square
> Elim The Center of Market Square
>
> <100%hp 74%m 78%mv> trip amarandra
> w
> They aren't here.
>
> <100%hp 77%m 84%mv> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> (Purple Aura) Amarandra the arial is here.
> Oacos the human is here.
> (Invis) Elim the human is here.
> A dwarven mercenary has arrived.
>
> <100%hp 77%m 84%mv> trip amarandra
> Her feet aren't on the ground.
>
> <100%hp 77%m 84%mv>
> Elim drinks water from a fountain.
>
> <100%hp 77%m 84%mv> ca blind amarandra
> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You lost your concentration.
> Amarandra injures you.
> Elim fills a metal canteen insulated in a wolf's pelt with water.
> Amarandra is in perfect health.
>
> <93%hp 74%m 84%mv> ca blind amarandra
>
> You parry Amarandra's slash.
> Amarandra parries your crush.
> A dwarven mercenary's pierce misses Amarandra.
> Amarandra is in perfect health.
>
> <93%hp 74%m 84%mv>
> Amarandra leaves east.
> Amarandra has fled!
>
> <93%hp 74%m 84%mv> They aren't here.
>
> <93%hp 74%m 84%mv> ca blind amarandra
> They aren't here.
>
> <93%hp 74%m 84%mv> e
> e
>
> Amarandra has arrived.
>
> <93%hp 74%m 84%mv> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A meek serving woman carries on her master's business.
> A dwarven mercenary has arrived.
>
> <93%hp 74%m 84%mv> East Main Street
> The eastern extent of Main Street is paved with interlocking hexagonal
> stones in a pattern of dull red and orange. Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds. From the grated windows in the shop to the north come
> the screams of animals being butchered for market. Smoke from the armory
> w
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to thw
> e
> chimney. The street continues eastward through the shops and homes and
> leads west to the main square.
>
> [Exits: east west]
> A dwarven mercenary has arrived.
>
> <93%hp 74%m 83%mv> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A meek serving woman carries on her master's business.
> A dwarven mercenary has arrived.
>
> <93%hp 74%m 82%mv> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> Oacos the human is here.
> (Invis) Elim the human is here.
> A dwarven mercenary has arrived.
> Elim fades into existence.
>
> <93%hp 74%m 82%mv> ca blind amarandra
>
> Amarandra has arrived.
> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You failed to blind Amarandra.
> You parry Amarandra's slash.
> Amarandra is in perfect health.
>
> <93%hp 69%m 82%mv>
> Amarandra leaves east.
> Amarandra has fled!
>
> <93%hp 69%m 82%mv> e
> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> (Purple Aura) Amarandra the arial is here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A meek serving woman carries on her master's business.
> A dwarven mercenary has arrived.
>
> <93%hp 69%m 81%mv> ca blind amarandra
> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You lost your concentration.
> You parry Amarandra's slash.
> You parry Amarandra's slash.
> Amarandra parries your crush.
> Your crush MUTILATES Amarandra!
> A dwarven mercenary's pierce misses Amarandra.
> A dwarven mercenary's pierce misses Amarandra.
> A dwarven mercenary's pierce misses Amarandra.
> Amarandra has some small but disgusting cuts.
>
> <93%hp 67%m 81%mv>
> Amarandra leaves west.
> Amarandra has fled!
>
> <93%hp 67%m 81%mv> w
> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> Oacos the human is here.
> Elim the human is here.
> A dwarven mercenary has arrived.
>
> <93%hp 67%m 81%mv> trip amarandra
> They aren't here.
>
> <93%hp 67%m 81%mv> ca blind amarandra
>
> Oacos scratches a group of bumps on his right arm leaving them oozing.
> Elim coughs violently.
>
> <93%hp 67%m 81%mv> They aren't here.
>
> <93%hp 67%m 81%mv> where
> People near you:
> (PK) Amarandra The Western Market Square
> (PK) Vingal The Center of Market Square
> Oacos The Center of Market Square
> Elim The Center of Market Square
>
> <93%hp 67%m 81%mv> w
> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> ( 2) The sliced-off leg of a nomad merchant is lying here.
> The severed head of a nomad merchant is lying here.
> A steaming pile of a nomad merchant's entrails is lying here.
> A sledge hammer lies here.
> The severed ear of a nomad merchant lies here.
> (Purple Aura) Amarandra the arial is here.
> Mecherath the Sage of New Thalos wanders here, lost in thought.
> A dwarven mercenary has arrived.
>
> <93%hp 67%m 80%mv> ca blind amarandra
> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You failed to blind Amarandra.
> You parry Amarandra's slash.
> Amarandra has some small but disgusting cuts.
>
> <93%hp 62%m 80%mv>
> Amarandra leaves east.
> Amarandra has fled!
>
> <93%hp 62%m 80%mv> e
> ca blind amarandra
> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> (Purple Aura) Amarandra the arial is here.
> Oacos the human is here.
> Elim the human is here.
> A dwarven mercenary has arrived.
>
> <93%hp 62%m 80%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You failed to blind Amarandra.
> Amarandra injures you.
> Amarandra has some small but disgusting cuts.
>
> <87%hp 57%m 80%mv>
> Amarandra leaves north.
> Amarandra has fled!
>
> <87%hp 57%m 80%mv> n
>
> The glowing purple dust rubs off.
> Oacos's hunger scratches him.
>
> <90%hp 60%m 86%mv>
> Elim leaves north.
> Oacos leaves north.
>
> <90%hp 60%m 86%mv> ca blind amarandra
> The Northern Market Square
> The crowds here swarm about in an endless stream of conversation, barker's
> cries, curses, laughter, and shouting. Gossiping women gather around the
> fountain to the south, refusing to give way to the surge of merchants,
> sailors, and mercenaries that bring a wealth of gold and treasures to the
> Sultan's city. To the north a wide road leads up towards the Palace of
> New Thalos. Elsewhere the busy market thrives around you.
>
> [Exits: north east south west]
> Oacos the human is here.
> Elim the human is here.
> Amarandra the arial is here.
> A dwarven mercenary has arrived.
>
> <90%hp 60%m 86%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> You failed to blind Amarandra.
> Amarandra injures you.
> Elim utters the words, 'uizug'.
> Amarandra fades out of existence.
> Amarandra has some small but disgusting cuts.
>
> <83%hp 55%m 86%mv>
> Amarandra fades into existence.
> Amarandra's slash hits you.
> You parry Amarandra's slash.
> Your crush MUTILATES Amarandra!
> Your crush maims Amarandra!
> A dwarven mercenary's pierce misses Amarandra.
> A dwarven mercenary's pierce misses Amarandra.
> Amarandra is gushing blood.
>
> <78%hp 55%m 86%mv>
> Amarandra leaves west.
> Amarandra has fled!
>
> <78%hp 55%m 86%mv> w
> ca blind amarandra
> The Northwestern Market Square
> This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks. Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches. To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>
> [Exits: north east south west]
> Amarandra the arial is here.
> A small grey-haired man walks around spouting gospel.
> A young man dressed in peasant clothes lounges here.
> A grubby beggar sits here in the filth.
> A dwarven mercenary has arrived.
>
> <78%hp 55%m 85%mv> Amarandra yells 'Die, Vingal, you sorcerous dog!'
> Amarandra appears to be blinded.
> You parry Amarandra's slash.
> Your shield blocks Amarandra's slash.
> Amarandra's slash misses you.
> Your crush EVISCERATES Amarandra!
> Amarandra leaves north.
> Amarandra has fled!
>
> <78%hp 50%m 85%mv> n
> ca blind amarandra
>
> Yilake steps out of the shadows.
>
> <78%hp 50%m 85%mv> Ahkeem's Apparel Shop
> This delapidated old shop looks much larger and sturdier once you're
> indoors. Ahkeem fills his shelves and racks with new and used clothing,
> much of which he has made himself. A bronze idol in the shape of a three-
> headed elephant greets customers at the front door, holding a bowl for
> donations to the poor. Worn tapestries hang from the rafters obscuring the
> windows across the upper half of the vaulted ceiling. You get the feeling
> old Ahkeem might be over-rated as a craftsman, but his clothes are fashionable
> nonetheless. A note hangs askew from a bent nail in the doorframe.
>
> [Exits: south]
> Amarandra the arial is here.
> Zindani practices his forms here.
> Ahkeem the Tailor welcomes you to his store.
> A dwarven mercenary has arrived.
>
> <78%hp 50%m 84%mv> Amarandra yells 'Help someone is attacking me!'
> Amarandra is already blind.
> Your shield blocks Amarandra's slash.
> Amarandra is writhing in agony.
>
> <78%hp 45%m 84%mv>
> Amarandra leaves south.
> Amarandra has fled!
>
> <78%hp 45%m 84%mv> s
> The Northwestern Market Square
> This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks. Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches. To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>
> [Exits: north east south west]
> Amarandra the arial is here.
> Oacos the human is here.
> Elim the human is here.
> A small grey-haired man walks around spouting gospel.
> A young man dressed in peasant clothes lounges here.
> A grubby beggar sits here in the filth.
> A dwarven mercenary has arrived.
>
> <78%hp 45%m 84%mv>
> Elim leaves south.
> Oacos leaves south.
>
> <78%hp 45%m 84%mv> ca chill amarandra
> Amarandra yells 'Help someone is attacking me!'
> Amarandra turns blue and shivers.
> Your chilling touch DISMEMBERS Amarandra!
> Amarandra is DEAD!!
> Amarandra's ear is sliced from her dead body.
>
> <78%hp 37%m 84%mv> o all get all corpse
> Ok.
>
> <78%hp 37%m 84%mv> get all corpse
> You get a ringmail shirt from the corpse of Amarandra.
> You get a practice dagger from the corpse of Amarandra.
> You get a practice sword from the corpse of Amarandra.
> You get a royal steel sword from the corpse of Amarandra.
> You get a small wooden ring from the corpse of Amarandra.
> You get 4426 gold coins from the corpse of Amarandra.
> Just keep it all.
>
> <78%hp 37%m 84%mv> l in corpse
> The corpse of Amarandra contains:
> Nothing.
>
> <
> A dwarven mercenary tells the group 'See...I can fight.'
>
> < dwarven mercenary looks at you.
>
>
>
> < dwarven mercenary can't carry that much weight.
>
> <90%hp 26%m 44%mv>
> A dwarven mercenary mutters something quietly to himself.
>
> <90%hp 26%m 44%mv> give sword mercenary
> A dwarven mercenary can't carry that much weight.
>
> <90%hp 26%m 44%mv>
> A dwarven mercenary wears a pair of dwarven gloves on his hands.
>
> <90%hp 26%m 44%mv>
> A dwarven mercenary drops a large sack.
>
> <90%hp 26%m 44%mv>
> A dwarven mercenary drops a large sack.
>
> <90%hp 26%m 44%mv> say Take these things, I told you that I had no concern for them.
>
> A dwarven mercenary drops a metal canteen insulated in a wolf's pelt.
>
> <90%hp 26%m 44%mv> You say 'Take these things, I told you that I had no concern for them.'
>
> <90%hp 26%m 44%mv> i
> You are carrying:
> a small wooden ring
> a royal steel sword
> a practice sword
> a practice dagger
> a ringmail shirt
> a water skin
> (Humming) a jewelled broadsword
> a metal canteen insulated in a wolf's pelt
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
>
> <90%hp 26%m 44%mv> give ring mercenary
>
> A dwarven mercenary wears a pale white skull ring on his left finger.
> A dwarven mercenary wears a black silk robe about his body.
> A dwarven mercenary wears an opal ring on his right finger.
> A dwarven mercenary wears leggings of mithril chain mesh on his legs.
> A dwarven mercenary wears a pair of chain mail sleeves on his arms.
> A dwarven mercenary wears some leather travelling boots on his feet.
> A dwarven mercenary wears the platinum girth about his waist.
> A dwarven mercenary wears an adamantite helm on his head.
> A dwarven mercenary wears an adamantite breastplate on his body.
>
> <90%hp 26%m 44%mv> You give a small wooden ring to a dwarven mercenary.
>
> <90%hp 26%m 44%mv> give sword mercenary
> You give a royal steel sword to a dwarven mercenary.
>
> <90%hp 26%m 44%mv> give sword mercenary
>
> A dwarven mercenary drops a mug of rich dark red Dwarven Ale.
>
> <90%hp 26%m 44%mv> You give a practice sword to a dwarven mercenary.
>
> <90%hp 26%m 44%mv> give dagger mercenary
> i
>
> A dwarven mercenary drops a splinted shield.
>
> <90%hp 26%m 44%mv> You give a practice dagger to a dwarven mercenary.
>
> <90%hp 26%m 44%mv> You are carrying:
> a ringmail shirt
> a water skin
> (Humming) a jewelled broadsword
> a metal canteen insulated in a wolf's pelt
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
> Elim tells you 'Care to third when you finish with the assassin whore?'
>
> <90%hp 26%m 44%mv>
> A dwarven mercenary drops a practice dagger.
>
> <93%hp 29%m 50%mv> whoi elim
> [ Human ] Elim the Theurgist
>
> <93%hp 29%m 50%mv> reply She is nothing but a corpse.
> You tell Elim 'She is nothing but a corpse.'
>
> <93%hp 29%m 50%mv>
> A dwarven mercenary says 'Hey, you know what they say about a well-paid mercenary?'
>
> <93%hp 29%m 50%mv>
> Elim tells you 'Excellent.'
>
> <93%hp 29%m 50%mv> say What is that?
> You say 'What is that?'
>
> <93%hp 29%m 50%mv>
> A dwarven mercenary stops using a practice spear.
>
> <93%hp 29%m 50%mv> give shirt mercenary
>
> A dwarven mercenary drops a practice spear.
>
> <93%hp 29%m 50%mv> A dwarven mercenary can't carry that much weight.
>
> <93%hp 29%m 50%mv> i
>
> A dwarven mercenary wields a practice sword.
>
> <93%hp 29%m 50%mv> You are carrying:
> a ringmail shirt
> a water skin
> (Humming) a jewelled broadsword
> a metal canteen insulated in a wolf's pelt
> (Humming) mahn-Tor's Great Axe
> a raft
> a large sack
>
> <93%hp 29%m 50%mv> drop shit
> You do not have that item.
>
> <93%hp 29%m 50%mv> drop shirt
> You drop a ringmail shirt.
>
> <93%hp 29%m 50%mv>
> A dwarven mercenary stops using a practice sword.
>
> <93%hp 29%m 50%mv>
> A dwarven mercenary drops a practice sword.
>
> <93%hp 29%m 50%mv>
> A dwarven mercenary drops a practice dagger.
>
> <96%hp 32%m 55%mv>
> A dwarven mercenary wields a scimitar.
>
> <96%hp 32%m 55%mv>
> A dwarven mercenary looks at a pipe for a moment.
>
> <96%hp 32%m 55%mv>
> A dwarven mercenary drops a wooden pipe.
>
> <96%hp 32%m 55%mv> say I must take my leave now Hval, I would enjoy running about laying elves low but it cannot be helped.
> You say 'I must take my leave now Hval, I would enjoy running about laying elves low but it cannot be helped.'
>
> <96%hp 32%m 55%mv>
> Delshimna tells you 'grouping?'
>
> <96%hp 32%m 55%mv> reply nay, not at the moment.
> You tell Delshimna 'nay, not at the moment.'
>
> <96%hp 32%m 55%mv>
> A dwarven mercenary gallantly tips his hat.
>
> <96%hp 32%m 55%mv>
> Delshimna tells you 'want to?'
>
> <96%hp 32%m 55%mv> say Will you stay here then?
> You say 'Will you stay here then?'
>
> <96%hp 32%m 55%mv>
> A dwarven mercenary says 'Release me.'
>
> <100%hp 35%m 61%mv> nod
> You nod.
>
> <100%hp 35%m 61%mv> release mercenary
> You send a dwarven mercenary back home.
> A dwarven mercenary stops following you.
>
> <
>
>
>
>
> --------------------------------------------------------------------------------