Posted by Simka on May 17, 2000 at 12:46:28:
In Reply to: No no! Show yesterdays battle! I can beat ya 5 on one, but get whupped two on one. Go figure n/t posted by Flontinot on May 17, 2000 at 12:39:38:
> >
> >
> >
> >
> >
> > *** Just strolling along, admiring the breeze..***
> > <1098hp 902m 634mv> Two Partially Constructed Towers
> >
> > [Exits: north east south west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > This area seems unusually leafy.
> > *** The fu... ***
> > <1098hp 902m 631mv> The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <1098hp 902m 628mv> n
> > n
> > n
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> >
> > <1098hp 902m 627mv> Alas, you cannot go that way.
> >
> > <1098hp 902m 627mv> where pk
> > Alas, you cannot go that way.
> >
> > <1098hp 902m 627mv> People near you:
> > (PK) Aradan The Beginnings of the Imperial City
> >
> > <1098hp 902m 627mv> w
> > w
> > w
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <1098hp 902m 625mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <1098hp 902m 623mv> An Unnamed Road
> >
> > [Exits: north east west]
> >
> > <1098hp 902m 621mv> af
> > You are affected by:
> > Commune: 'sanctuary' modifies none by 0 for 8 hours.
> > Spell: 'dragon strength' modifies dexterity by -2 for 7 hours.
> > Spell: 'dragon strength' modifies strength by 2 for 7 hours.
> > Spell: 'dragon strength' modifies armor class by 10 for 7 hours.
> > Spell: 'dragon strength' modifies damage roll by 2 for 7 hours.
> > Spell: 'dragon strength' modifies hit roll by 2 for 7 hours.
> > Commune: 'frenzy' modifies armor class by 40 for 3 hours.
> > Commune: 'frenzy' modifies damage roll by 8 for 3 hours.
> > Commune: 'frenzy' modifies hit roll by 8 for 3 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 43 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 43 hours.
> > Commune: 'detect invis' modifies none by 0 for 9 hours.
> >
> > <1098hp 902m 621mv> com protective
> > You close your eyes and hum for an instant.
> > You lost your concentration.
> >
> > <1098hp 899m 638mv> where pk
> > com protective
> > People near you:
> > (PK) Aradan An Unnamed Road
> >
> > <1098hp 899m 638mv> You close your eyes and hum for an instant.
> > You are surrounded by a protective shield.
> >
> > <1098hp 853m 638mv>
> > Eadric tells you 'I'm quite busy doing something rather productive. If you have a complaint please take it up with an apostle.'
> >
> > <1098hp 853m 638mv> af
> > You are affected by:
> > Commune: 'protective shield' modifies none by 0 for 9 hours.
> > Commune: 'sanctuary' modifies none by 0 for 7 hours.
> > Spell: 'dragon strength' modifies dexterity by -2 for 6 hours.
> > Spell: 'dragon strength' modifies strength by 2 for 6 hours.
> > Spell: 'dragon strength' modifies armor class by 10 for 6 hours.
> > Spell: 'dragon strength' modifies damage roll by 2 for 6 hours.
> > Spell: 'dragon strength' modifies hit roll by 2 for 6 hours.
> > Commune: 'frenzy' modifies armor class by 40 for 2 hours.
> > Commune: 'frenzy' modifies damage roll by 8 for 2 hours.
> > Commune: 'frenzy' modifies hit roll by 8 for 2 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 42 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 42 hours.
> > Commune: 'detect invis' modifies none by 0 for 8 hours.
> >
> > <1098hp 853m 638mv> where pk
> > People near you:
> > (PK) Aradan An Unnamed Road
> >
> > <1098hp 853m 638mv> repl Heh, the apostles are afraid too
> > You tell Eadric 'Heh, the apostles are afraid too'
> >
> > <1098hp 853m 638mv> g something special robe
> > You get something special from a black robe of the Magi.
> >
> > <1098hp 853m 638mv> quaff something special
> > You quaff something special.
> > You are surrounded by a force shield.
> >
> > <1098hp 853m 638mv> e
> > e
> > An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <1098hp 853m 636mv> An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <1098hp 853m 634mv> e
> > e
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> >
> > <1098hp 853m 632mv> Alas, you cannot go that way.
> >
> > <1098hp 853m 632mv> s
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <1098hp 853m 631mv> sca s
> > You scan south.
> > ***** Range 1 *****
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> >
> > ***** Range 2 *****
> > An Imperial Guardsman watches over the countryside.
> >
> >
> > <1098hp 904m 638mv> s
> > com earthquake
> > Two Partially Constructed Towers
> >
> > [Exits: north east south west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > This area seems unusually leafy.
> >
> > <1098hp 904m 635mv> The earth trembles beneath your feet!
> > The Treant yells 'Die, Aradan, you sorcerous dog!'
> > Your earthquake DISMEMBERS the Treant!
> > A savage wolverine yells 'Die, Aradan, you sorcerous dog!'
> > Your earthquake misses a savage wolverine.
> > Someone yells 'Die, Aradan, you sorcerous dog!'
> > Your earthquake misses someone.
> > Someone yells 'Die, Aradan, you sorcerous dog!'
> > Your earthquake misses someone.
> > The Treant has a few scratches. (90-99%)
> >
> > <1098hp 895m 635mv> fle
> > fle
> > fle
> >
> > The Treant's pound misses you.
> > The Treant's pound injures you.
> > The Treant's pound injures you.
> > You can't see a thing!
> > Someone's kicked dirt scratches you.
> > Your shield blocks someone's claw.
> > Your shield blocks someone's claw.
> > Your shield blocks someone's claw.
> > Your acidic bite MANGLES someone!
> > Someone steps out from its cover.
> > Someone's smash devastates you!
> > Your shield blocks someone's claw.
> > Someone's smash devastates you!
> > Someone steps out from its cover.
> > Someone's cleave injures you.
> > You parry someone's cleave.
> > Someone has some small but disgusting cuts. (75-90%)
> >
> > <992hp 895m 635mv>
> > Someone narrows its eyes and glares in your direction.
> > Someone burns you with the light of the sun!
> > Someone's sunray *** DEMOLISHES *** you!
> > Someone has some small but disgusting cuts. (75-90%)
> >
> > <884hp 895m 635mv> You can't see a thing!
> > You flee from combat!
> >
> > <884hp 895m 632mv> You aren't fighting anyone.
> >
> > <884hp 895m 632mv> n
> > You aren't fighting anyone.
> > Someone tells you 'Please explain how they are afraid. I know for a fact Iracundur is also rather busy doing something rather productive.'
> >
> > <884hp 895m 632mv> n
> > n
> > You can't see a thing!
> >
> > <884hp 895m 631mv> Alas, you cannot go that way.
> >
> > <884hp 895m 631mv> Alas, you cannot go that way.
> >
> > <884hp 895m 631mv> n
> > Alas, you cannot go that way.
> >
> > <884hp 895m 631mv> w
> > w
> > w
> > You can't see a thing!
> >
> > <884hp 895m 629mv> You can't see a thing!
> >
> > <884hp 895m 627mv> w
> > You can't see a thing!
> >
> > <884hp 895m 625mv> w
> > You can't see a thing!
> >
> > <884hp 895m 621mv> You can't see a thing!
> >
> > <884hp 895m 615mv> Now targeting Saldarito. F12 for options.
> > w
> > w
> > You can't see a thing!
> >
> > <884hp 895m 611mv> where pk
> > You can't see a thing!
> >
> > <884hp 895m 609mv> You can't see a thing!
> >
> > <884hp 895m 609mv> n
> > n
> > n
> > You can't see a thing!
> >
> > <884hp 895m 607mv> where pk
> > You can't see a thing!
> >
> > <884hp 895m 605mv> You can't see a thing!
> >
> > <884hp 895m 603mv> You can't see a thing!
> >
> > <884hp 895m 603mv> n
> > n
> > n
> > You can't see a thing!
> >
> > <884hp 895m 601mv> You can't see a thing!
> >
> > <884hp 895m 599mv> Alas, you cannot go that way.
> >
> > <884hp 895m 599mv> af
> > You are affected by:
> > Physical malady: 'dirt kicking' modifies hit roll by -4 for 0 hours.
> > Spell: 'shield' modifies armor class by -30 for 11 hours.
> > Commune: 'protective shield' modifies none by 0 for 8 hours.
> > Commune: 'sanctuary' modifies none by 0 for 6 hours.
> > Spell: 'dragon strength' modifies dexterity by -2 for 5 hours.
> > Spell: 'dragon strength' modifies strength by 2 for 5 hours.
> > Spell: 'dragon strength' modifies armor class by 10 for 5 hours.
> > Spell: 'dragon strength' modifies damage roll by 2 for 5 hours.
> > Spell: 'dragon strength' modifies hit roll by 2 for 5 hours.
> > Commune: 'frenzy' modifies armor class by 40 for 1 hours.
> > Commune: 'frenzy' modifies damage roll by 8 for 1 hours.
> > Commune: 'frenzy' modifies hit roll by 8 for 1 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 41 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 41 hours.
> > Commune: 'detect invis' modifies none by 0 for 7 hours.
> >
> > <884hp 895m 599mv>
> > You rub the dirt out of your eyes.
> >
> > <900hp 913m 638mv> e
> > e
> > An Unnamed Road Near a Great Palace
> >
> > [Exits: south west]
> > An Imperial Guardsman watches over the growing city.
> > An Imperial Guardsman watches over the growing city.
> >
> > <900hp 913m 636mv> where pk
> > Alas, you cannot go that way.
> >
> > <900hp 913m 636mv> People near you:
> > (PK) Aradan An Unnamed Road Near a Great Palace
> >
> > <900hp 913m 636mv> s
> > An Unnamed Road Near a Great Palace
> >
> > [Exits: north south west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <900hp 913m 634mv> whois fl
> > No one of that name is in Thera.
> >
> > <900hp 913m 634mv> whois sa
> > No one of that name is in Thera.
> >
> > <900hp 913m 634mv> s
> > s
> > af
> > An Intersection Near a Great Palace
> >
> > [Exits: north east south west]
> > An Imperial slavemaster stands watch over the workers.
> > An Imperial Guardsman watches over the growing city.
> >
> > <900hp 913m 632mv> An Unfinished Building
> >
> > [Exits: north east south west]
> > An Imperial slavemaster stands watch over the workers.
> >
> > <900hp 913m 630mv> You are affected by:
> > Spell: 'shield' modifies armor class by -30 for 10 hours.
> > Commune: 'protective shield' modifies none by 0 for 7 hours.
> > Commune: 'sanctuary' modifies none by 0 for 5 hours.
> > Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
> > Spell: 'dragon strength' modifies strength by 2 for 4 hours.
> > Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
> > Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
> > Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
> > Commune: 'frenzy' modifies armor class by 40 for 0 hours.
> > Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
> > Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 40 hours.
> > Commune: 'detect invis' modifies none by 0 for 6 hours.
> >
> > <900hp 913m 630mv> s
> > s
> > An Unfinished Building
> >
> > [Exits: north east south west]
> > An Imperial slavemaster stands watch over the workers.
> >
> > <900hp 913m 628mv> com 'cure crit'
> > An Unfinished Building
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <900hp 913m 626mv> You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <957hp 900m 626mv> com 'cure crit'
> > where
> > You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <1018hp 887m 626mv> who pk
> > People near you:
> > (PK) Aradan An Unfinished Building
> > (PK) Flontinot The Imperial Road
> >
> > <1018hp 887m 626mv> [ Storm ] (PK) Bazarat the Living Touch
> > [ H-Elf ] (PK) Caleisn the Elemental Lord, Servant of the Dawn, Priest of the Kara Chal
> > * Duerg * (PK) [EMPIRE] Aradan the Holy of Faith, Imperial High Priest
> > [ Arial ] (PK) Corinthar the Knight Hero
> > [ Elf ] (PK) Iracundur the Planewalker, Apostle of the Dawn
> > [ Human ] (PK) [EMPIRE] Ambros the Invoker Hero, Imperial High Arcanus
> > [ Cloud ] (PK) (WANTED) Lauderan the Knight Hero
> > [ Felar ] (PK) Shalandria the Assassin Heroine, Servant of the Dawn
> > [ Felar ] (PK) Flontinot the Master of the Glade, Warder Lieutenant
> > [ Arial ] (PK) Mithadris the Spectre, Lord Adept of Necromancy
> > [ H-Elf ] (PK) Eadric the Bard Hero, Servant of the Dawn
> >
> > Players found: 11
> >
> > <1018hp 887m 626mv> af
> > You are affected by:
> > Spell: 'shield' modifies armor class by -30 for 10 hours.
> > Commune: 'protective shield' modifies none by 0 for 7 hours.
> > Commune: 'sanctuary' modifies none by 0 for 5 hours.
> > Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
> > Spell: 'dragon strength' modifies strength by 2 for 4 hours.
> > Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
> > Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
> > Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
> > Commune: 'frenzy' modifies armor class by 40 for 0 hours.
> > Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
> > Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 40 hours.
> > Commune: 'detect invis' modifies none by 0 for 6 hours.
> >
> > <1018hp 887m 626mv> e
> > e
> > e
> > The River Llorenthin
> >
> > [Exits: north east west]
> >
> > <1018hp 887m 622mv> sca s
> > The River Llorenthin
> >
> > [Exits: north east west]
> >
> > <1018hp 887m 616mv> An Unnamed Road
> >
> > [Exits: north east west]
> >
> > <1018hp 887m 612mv> You scan south.
> >
> > <1018hp 887m 612mv> e
> > e
> > An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <1018hp 887m 610mv> sca s
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <1018hp 887m 608mv> You scan south.
> >
> > <1018hp 887m 608mv> e
> > e
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> >
> > <1018hp 887m 606mv> Alas, you cannot go that way.
> >
> > <1018hp 887m 606mv> where pk
> >
> > The day has begun.
> >
> > <1018hp 887m 606mv> People near you:
> > (PK) Aradan The Beginnings of the Imperial City
> > (PK) Flontinot An Unnamed Road Before the Imperial Palace
> >
> > <1018hp 887m 606mv> w
> > w
> > where pk
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <1018hp 887m 604mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <1018hp 887m 602mv> People near you:
> > (PK) Aradan An Unnamed Road
> > (PK) Flontinot A Bridge over The River Llorenthin
> >
> > <1018hp 887m 602mv> Now targeting Flontinot. F12 for options.
> > n
> >
> > Your rage ebbs.
> >
> > <1033hp 918m 638mv> An Unfinished Building
> >
> > [Exits: north east south west]
> > A slave quietly goes about his duties completely broken.
> >
> > <1033hp 918m 636mv> com fae Flontinot
> > w
> > w
> > They aren't here.
> >
> > <1033hp 918m 636mv> com fae Flontinot
> > An Unfinished Building
> >
> > [Exits: north east south west]
> > A slave quietly goes about his duties completely broken.
> >
> > <1033hp 918m 634mv> The River Llorenthin
> >
> > [Exits: north east south west]
> >
> > <1033hp 918m 630mv> where pk
> > They aren't here.
> >
> > <1033hp 918m 630mv> People near you:
> > (PK) Aradan The River Llorenthin
> > (PK) Flontinot The Beginnings of the Imperial City
> >
> > <1033hp 918m 630mv> s
> > s
> > The River Llorenthin
> >
> > [Exits: north east west]
> >
> > <1033hp 918m 624mv> e
> > e
> > e
> > Alas, you cannot go that way.
> >
> > <1033hp 918m 624mv> e
> > e
> > An Unnamed Road
> >
> > [Exits: north east west]
> >
> > <1033hp 918m 620mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <1033hp 918m 618mv> e
> > e
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <1033hp 918m 616mv> The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > Flontinot is here.
> > Target is here!
> >
> > <1033hp 918m 614mv> com fae Flontinot
> > Alas, you cannot go that way.
> >
> > <1033hp 918m 614mv> Alas, you cannot go that way.
> >
> > <1033hp 918m 614mv> Alas, you cannot go that way.
> >
> > <1033hp 918m 614mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> > You narrow your eyes and glare in Flontinot's direction.
> > Flontinot is surrounded by a pink outline.
> > You have become better at faerie fire!
> > Flontinot misses you.
> > Flontinot's kicked dirt misses you.
> > Flontinot parries your acidic bite.
> > Flontinot's smash decimates you!
> > You parry Flontinot's claw.
> > You parry Flontinot's smash.
> > Flontinot's ranger's staff glows blue!
> > Flontinot is in perfect health. (100%)
> >
> > <1008hp 915m 614mv>
> > Flontinot parries your acidic bite.
> > Flontinot parries your acidic bite.
> > Flontinot's smash MUTILATES you!
> > Flontinot's claw decimates you!
> > Flontinot's smash devastates you!
> > Flontinot is in perfect health. (100%)
> >
> > <913hp 915m 614mv> fle
> > fle
> > fle
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> > You flee from combat!
> >
> > <913hp 915m 613mv> You aren't fighting anyone.
> >
> > <913hp 915m 613mv> You aren't fighting anyone.
> >
> > <913hp 915m 613mv> call cent
> > Two centurions come to fortify this road.
> >
> > <913hp 849m 613mv>
> > Flontinot has arrived.
> > Target has arrived!
> >
> > <913hp 849m 613mv>
> > You yell 'Help! I am being attacked by Flontinot!'
> > Flontinot's smash mauls you.
> > Flontinot is in perfect health. (100%)
> >
> > <890hp 849m 613mv>
> > Flontinot dodges your acidic bite.
> > Flontinot parries your acidic bite.
> > Flontinot's smash maims you!
> > You parry Flontinot's claw.
> > Your shield blocks Flontinot's smash.
> > Flontinot is in perfect health. (100%)
> >
> > <854hp 849m 613mv>
> > Semamon has arrived.
> > The enslaved arial lord has arrived.
> > Flontinot is in perfect health. (100%)
> >
> > <854hp 849m 613mv>
> > Semamon leaves north.
> > The enslaved arial lord leaves north.
> > Flontinot is in perfect health. (100%)
> >
> > <854hp 849m 613mv> com 'cure crit'
> >
> > Your acidic bite MASSACRES Flontinot!
> > Flontinot parries your acidic bite.
> > You parry Flontinot's smash.
> > You parry Flontinot's claw.
> > Flontinot has a few scratches. (90-99%)
> >
> > <854hp 849m 613mv> You close your eyes and concentrate for a moment.
> > You feel better!
> > Flontinot has a few scratches. (90-99%)
> >
> > <909hp 836m 613mv>
> > Flontinot parries your acidic bite.
> > Flontinot's smash decimates you!
> > Your shield blocks Flontinot's claw.
> > Flontinot has a few scratches. (90-99%)
> >
> > <883hp 836m 613mv>
> > You avoid Flontinot's pugil strike.
> > Flontinot's pugil strike misses you.
> > Flontinot has a few scratches. (90-99%)
> >
> > <883hp 836m 613mv> fle
> > fle
> >
> > Semamon has arrived.
> > The enslaved arial lord has arrived.
> > Flontinot has a few scratches. (90-99%)
> >
> > <883hp 836m 613mv> The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> > The sun rises in the east.
> >
> > <883hp 836m 612mv> You aren't fighting anyone.
> >
> > <883hp 836m 612mv> s
> > The Imperial Road
> >
> > [Exits: north south]
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Translucent) Saldarito is here.
> > (Pink Aura) Flontinot is here.
> > A Centurion stands here collecting the tithe for the Empire.
> > A Centurion stands here collecting the tithe for the Empire.
> > An Imperial Guardsman watches over the countryside.
> >
> > <883hp 836m 611mv> com wither Flontinot
> >
> > You yell 'Help! I am being attacked by Saldarito!'
> > You parry Saldarito's cleave.
> > Saldarito is in perfect health. (100%)
> >
> > <883hp 836m 611mv> You can't concentrate enough.
> > Saldarito is in perfect health. (100%)
> >
> > <883hp 836m 611mv> fle
> >
> > Saldarito parries your acidic bite.
> > Saldarito parries your acidic bite.
> > You parry Saldarito's cleave.
> > You parry a savage wolverine's claw.
> > Your shield blocks a savage wolverine's claw.
> > You parry a savage wolverine's claw.
> > You parry the Treant's pound.
> > Saldarito is in perfect health. (100%)
> >
> > <883hp 836m 611mv> fle
> > fle
> > The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> >
> > <883hp 836m 610mv> You aren't fighting anyone.
> >
> > <883hp 836m 610mv> You aren't fighting anyone.
> >
> > <883hp 836m 610mv> s
> > com wither Flontinot
> > The Imperial Road
> >
> > [Exits: north south]
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Translucent) Saldarito is here.
> > (Pink Aura) Flontinot is here.
> > A Centurion stands here collecting the tithe for the Empire.
> > A Centurion stands here collecting the tithe for the Empire.
> > An Imperial Guardsman watches over the countryside.
> > You yell 'Die, Saldarito, you sorcerous dog!'
> > Saldarito narrows his eyes and glares in your direction.
> > Saldarito burns you with the light of the sun!
> > Saldarito's sunray DISMEMBERS you!
> > Saldarito is in perfect health. (100%)
> >
> > <840hp 860m 637mv>
> > You yell 'Help! I am being attacked by Flontinot!'
> > You parry Flontinot's smash.
> > Saldarito is in perfect health. (100%)
> >
> > <840hp 860m 637mv> You can't concentrate enough.
> > Saldarito is in perfect health. (100%)
> >
> > <840hp 860m 637mv>
> > Saldarito parries your acidic bite.
> > Saldarito parries your acidic bite.
> > You parry Flontinot's smash.
> > You parry Flontinot's claw.
> > You parry Flontinot's smash.
> > You parry Flontinot's claw.
> > A savage wolverine's claw MUTILATES you!
> > A savage wolverine's claw MUTILATES you!
> > Your shield blocks a savage wolverine's claw.
> > You parry the Treant's pound.
> > You parry the Treant's pound.
> > You parry Saldarito's cleave.
> > Saldarito is in perfect health. (100%)
> >
> > <764hp 860m 637mv> com bli
> > You narrow your eyes and glare in Saldarito's direction.
> > You failed to blind Saldarito.
> > Saldarito is in perfect health. (100%)
> >
> > <764hp 857m 637mv>
> > Semamon has arrived.
> > The enslaved arial lord has arrived.
> > Saldarito is in perfect health. (100%)
> >
> > <764hp 857m 637mv> fle
> > fle
> >
> > Saldarito narrows his eyes and glares in your direction.
> > Saldarito burns you with the light of the sun!
> > Saldarito's sunray DISMEMBERS you!
> > The Treant's pound injures you.
> > Your shield blocks the Treant's pound.
> > A savage wolverine's claw maims you!
> > Your shield blocks a savage wolverine's claw.
> > A savage wolverine's claw maims you!
> > Saldarito parries your acidic bite.
> > You parry Flontinot's smash.
> > You parry Flontinot's claw.
> > You parry Saldarito's cleave.
> > Saldarito is in perfect health. (100%)
> > fle
> >
> > <624hp 857m 637mv>
> > You yell 'Help! Flontinot is bearcharging me!'
> > Flontinot's bearcharge slides off your protective shield.
> > Saldarito is in perfect health. (100%)
> >
> > <624hp 857m 637mv> The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> >
> > <624hp 857m 636mv> You aren't fighting anyone.
> >
> > <624hp 857m 636mv> s
> > You aren't fighting anyone.
> >
> > <624hp 857m 636mv> The Imperial Road
> >
> > [Exits: north south]
> > (Charmed) An enslaved arial lord stands here in chains.
> > (Invis) Semamon is here.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Translucent) Saldarito is here.
> > (Pink Aura) Flontinot is here.
> > A Centurion stands here collecting the tithe for the Empire.
> > A Centurion stands here collecting the tithe for the Empire.
> > An Imperial Guardsman watches over the countryside.
> >
> > <624hp 857m 63com wither Flontinot
> > 5mv>
> > You yell 'Help! I am being attacked by Saldarito!'
> > You parry Saldarito's cleave.
> > Saldarito is in perfect health. (100%)
> >
> > <624hp 857m 635mv> You can't concentrate enough.
> > Saldarito is in perfect health. (100%)
> >
> > <624hp 857m 635mv> fle
> > fle
> > fle
> > The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> >
> > <624hp 857m 634mv> You aren't fighting anyone.
> >
> > <624hp 857m 634mv> You aren't fighting anyone.
> >
> > <624hp 857m 634mv> w
> > w
> > com 'cure crit'
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <624hp 857m 632mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <624hp 857m 630mv> You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <686hp 844m 630mv> com 'cure crit'
> > e
> > e
> > You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <744hp 831m 630mv> s
> > com wither Flontinot
> > An Intersection
> >
> > [Exits: north east west]
> > (Charmed) An enslaved arial lord stands here in chains.
> > (Invis) Semamon is here.
> > An Imperial Guardsman watches over the growing city.
> >
> > <744hp 831m 628mv> The Beginnings of the Imperial City
> >
> > [Exits: south west]
> >
> > <744hp 831m 626mv> The Imperial Road
> >
> > [Exits: north south]
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Translucent) Saldarito is here.
> > (Pink Aura) Flontinot is here.
> > A Centurion stands here collecting the tithe for the Empire.
> > A Centurion stands here collecting the tithe for the Empire.
> > An Imperial Guardsman watches over the countryside.
> >
> > <744hp 831m 625mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> > You narrow your eyes and glare in Flontinot's direction.
> > Flontinot can no longer find the strength to wield a ranger's staff.
> > You wither the flesh of Flontinot!
> > Your withering MASSACRES Flontinot!
> > You yell 'Help! I am being attacked by Saldarito!'
> > You parry Saldarito's cleave.
> > Flontinot has some small but disgusting cuts. (75-90%)
> >
> > <744hp 715m 625mv>
> > Your acidic bite DISMEMBERS Flontinot!
> > The double-bladed axe of Trel'aran suddenly shifts to the likeness of a gaping dragon head, as it spits out a blast of acid!
> > Your blast of acid *** DEMOLISHES *** Flontinot!
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > Your shield blocks a savage wolverine's claw.
> > A savage wolverine's claw MUTILATES you!
> > You parry the Treant's pound.
> > Your shield blocks the Treant's pound.
> > You parry Saldarito's cleave.
> > You parry Saldarito's cleave.
> > Flontinot is covered with bleeding wounds. (50-75%)
> >
> > <704hp 715m 625mv> com dem
> >
> > You parry the Treant's pound.
> > The Treant's pound wounds you.
> > The Treant's pound mauls you.
> > Your shield blocks a savage wolverine's claw.
> > A savage wolverine's claw devastates you!
> > Your acidic bite MASSACRES Flontinot!
> > Flontinot dodges your acidic bite.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > Your shield blocks Saldarito's cleave.
> > Flontinot is covered with bleeding wounds. (50-75%)
> >
> > <641hp 730m 638mv> You narrow your eyes and glare in Flontinot's direction.
> > You conjure forth the demons of hell!
> > Your torments *** DEVASTATES *** Flontinot!
> > Flontinot is gushing blood. (30-50%)
> >
> > <641hp 717m 638mv>
> > Semamon has arrived.
> > The enslaved arial lord has arrived.
> > Flontinot is gushing blood. (30-50%)
> >
> > <641hp 717m 638mv> com dem
> >
> > The Treant's pound mauls you.
> > The Treant's pound injures you.
> > A savage wolverine's claw MUTILATES you!
> > Your shield blocks a savage wolverine's claw.
> > Your acidic bite MANGLES Flontinot!
> > Your acidic bite misses Flontinot.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > Your shield blocks Saldarito's cleave.
> > You parry Saldarito's cleave.
> > Flontinot is gushing blood. (30-50%)
> >
> > <562hp 717m 638mv> fle
> > fle
> > fle
> >
> > Saldarito narrows his eyes and glares in your direction.
> > Saldarito burns you with the light of the sun!
> > Saldarito's sunray EVISCERATES you!
> > Semamon sits down and rests.
> > Flontinot is gushing blood. (30-50%)
> >
> > <512hp 717m 638mv> You narrow your eyes and glare in Flontinot's direction.
> > You conjure forth the demons of hell!
> > Your torments MASSACRES Flontinot!
> > Flontinot is writhing in agony. (15-30%)
> >
> > <512hp 704m 638mv>
> > You parry the Treant's pound.
> > Your shield blocks the Treant's pound.
> > Your shield blocks the Treant's pound.
> > Your shield blocks a savage wolverine's claw.
> > You parry a savage wolverine's claw.
> > A savage wolverine's claw maims you!
> > Flontinot dodges your acidic bite.
> > You parry Flontinot's claw.
> > You parry Saldarito's cleave.
> > Flontinot is writhing in agony. (15-30%)
> >
> > <478hp 704m 638mv>
> > Saldarito narrows his eyes and glares in your direction.
> > Saldarito throws a handful of fire seeds at you!
> > Saldarito's fire seed hits you.
> > You narrowly avoid the rest of Saldarito's fire seeds.
> > Flontinot is writhing in agony. (15-30%)
> >
> > <466hp 704m 638mv> The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> >
> > <466hp 704m 637mv> You aren't fighting anyone.
> >
> > <466hp 704m 637mv> s
> > You aren't fighting anyone.
> >
> > <466hp 704m 637mv> The Imperial Road
> >
> > [Exits: north south]
> > (Charmed) An enslaved arial lord stands here in chains.
> > (Invis) Semamon is resting here.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Translucent) Saldarito is here.
> > (Pink Aura) Flontinot is here.
> > A Centurion stands here collecting the tithe for the Empire.
> > A Centurion stands here collecting the tithe for the Empire.
> > An Imperial Guardsman watches over the countryside.
> >
> > <466hpcom demonfire Flontinot
> > 704m 636mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> > You narrow your eyes and glare in Flontinot's direction.
> > You conjure forth the demons of hell!
> > Your torments *** DEMOLISHES *** Flontinot!
> > Flontinot is convulsing on the ground. (1-15%)
> >
> > <466hp 691m 636mv> com demonfire Flontinot
> >
> > You yell 'Help! I am being attacked by Saldarito!'
> > Saldarito's cleave injures you.
> > Flontinot is convulsing on the ground. (1-15%)
> >
> > <453hp 691m 636mv>
> > Flontinot dodges your acidic bite.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > You parry Flontinot's claw.
> > Your shield blocks a savage wolverine's claw.
> > Your shield blocks a savage wolverine's claw.
> > Your shield blocks a savage wolverine's claw.
> > You parry the Treant's pound.
> > Your shield blocks the Treant's pound.
> > The Treant's pound injures you.
> > You parry Saldarito's cleave.
> > Saldarito's cleave hits you.
> > Flontinot is convulsing on the ground. (1-15%)
> >
> > <425hp 691m 636mv> You narrow your eyes and glare in Flontinot's direction.
> > You conjure forth the demons of hell!
> > Your torments *** DEVASTATES *** Flontinot!
> > Flontinot is DEAD!!
> > Flontinot's ranger's staff disappears.
> > Flontinot's head is shattered, and his brains splash all over you.
> >
> > <425hp 678m 636mv> g all corpse
> > fle
> > fle
> > fle
> >
> > You parry the Treant's pound.
> > A savage wolverine's claw misses you.
> > A savage wolverine's claw MUTILATES you!
> > You parry a savage wolverine's claw.
> > Your acidic bite MASSACRES the Treant!
> > Saldarito's cleave injures you.
> > The Treant has some small but disgusting cuts. (75-90%)
> >
> > <374hp 678m 636mv>
> > A savage wolverine gets a fur-lined poncho from the corpse of Flontinot.
> > A savage wolverine gets an adamantite bracer from the corpse of Flontinot.
> > A savage wolverine gets a spiked collar from the corpse of Flontinot.
> > A savage wolverine gets a granite ring from the corpse of Flontinot.
> > A savage wolverine gets the blademaster's sash from the corpse of Flontinot.
> > A savage wolverine gets a bandit's robe from the corpse of Flontinot.
> > A savage wolverine gets rear-claw extensions from the corpse of Flontinot.
> > A savage wolverine gets a water skin from the corpse of Flontinot.
> > A savage wolverine gets the hide of the Ancient Blue Dragon from the corpse of Flontinot.
> > A savage wolverine gets Leggings from the Scales of Tiamat from the corpse of Flontinot.
> > A savage wolverine gets a studded leather bracer from the corpse of Flontinot.
> > A savage wolverine gets an Arkham signet ring from the corpse of Flontinot.
> > A savage wolverine gets a pair of silver-lined sleeves from the corpse of Flontinot.
> > A savage wolverine gets gauntlets of ogre power from the corpse of Flontinot.
> > A savage wolverine gets the horns of Icingdeath from the corpse of Flontinot.
> > A savage wolverine gets a seashell ring from the corpse of Flontinot.
> > A savage wolverine gets the cape of living flames from the corpse of Flontinot.
> > A savage wolverine's burning hands devastates him!
> > A savage wolverine gets a potion of flying from the corpse of Flontinot.
> > A savage wolverine gets a fine steel longsword from the corpse of Flontinot.
> > A savage wolverine gets a potion of transportation from the corpse of Flontinot.
> > A savage wolverine gets 47533 gold coins from the corpse of Flontinot.
> > The Treant has some small but disgusting cuts. (75-90%)
> >
> > <374hp 678m 636mv> I see nothing in the corpse.
> > The Treant has some small but disgusting cuts. (75-90%)
> >
> > <374hp 678m 636mv> The centurion steps aside for you.
> > The centurion steps aside for you.
> > The Beginnings of the Imperial City
> >
> > [Exits: south west]
> > You flee from combat!
> >
> > <374hp 678m 635mv> You aren't fighting anyone.
> >
> > <374hp 678m 635mv> n
> > You aren't fighting anyone.
> >
> > <374hp 678m 635mv> Alas, you cannot go that way.
> >
> > <374hp 678m 635mv> w
> > w
> > w
> > An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <374hp 678m 633mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <374hp 678m 631mv> An Unnamed Road
> >
> > [Exits: north east west]
> >
> > <374hp 678m 629mv> com sum treeant
> > You failed.
> >
> > <374hp 645m 629mv> com sum treant
> > You failed.
> >
> > <374hp 612m 629mv> com 'cure crit'
> > com 'cure crit'
> > n
> >
> > You are thirsty.
> >
> > <390hp 629m 638mv> n
> > n
> > You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <455hp 616m 638mv> n
> > n
> > You close your eyes and concentrate for a moment.
> > You feel better!
> >
> > <508hp 603m 638mv> An Unfinished Building
> >
> > [Exits: north east south west]
> > A slave quietly goes about his duties completely broken.
> >
> > <508hp 603m 636mv> The River Llorenthin
> >
> > [Exits: east south west]
> >
> > <508hp 603m 632mv> Alas, you cannot go that way.
> >
> > <508hp 603m 632mv> Alas, you cannot go that way.
> >
> > <508hp 603m 632mv> Alas, you cannot go that way.
> >
> > <508hp 603m 632mv> w
> > n
> > n
> > n
> > The River Llorenthin
> >
> > [Exits: east south west]
> >
> > <508hp 603m 626mv> n
> > n
> > n
> > Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> w
> > Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> n
> > n
> > Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> n
> > Alas, you cannot go that way.
> >
> > <508hp 603m 626mv> n
> > n
> > An Unfinished Building
> >
> > [Exits: north east south west]
> > A slave quietly goes about his duties completely broken.
> > A slave quietly goes about his duties, never thinking of disobeying.
> >
> > <508hp 603m 622mv> n
> > An Unnamed Road Before the Imperial Palace
> >
> > [Exits: north east south west]
> >
> > <508hp 603m 620mv> n
> > n
> > n
> > The Gates of the Palace
> >
> > [Exits: north south]
> > The Vanquisher of the Empire defends the Palace to the death!
> > The Imperial Vanquisher says 'Greetings, Citizen.'
> >
> > <508hp 603m 619mv> A Hallway
> >
> > [Exits: north south]
> > (White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.
> >
> > <508hp 603m 618mv> The End of the Hallway
> >
> > [Exits: south up]
> >
> > <508hp 603m 617mv>
> > [EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!
> > [EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!
> > [EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!
> >
> > <508hp 603m 617mv> Alas, you cannot go that way.
> >
> > <508hp 603m 617mv> Alas, you cannot go that way.
> >
> > <508hp 603m 617mv> u
> > u
> > Alas, you cannot go that way.
> >
> > <508hp 603m 617mv> Alas, you cannot go that way.
> >
> > <508hp 603m 617mv> Alas, you cannot go that way.
> >
> > <508hp 603m 617mv> The Chamber of the Council of Four
> >
> > [Exits: north east south west up down]
> >
> > <508hp 603m 616mv> heal h
> > The Imperial Throne Room
> >
> > [Exits: down]
> > The Throne of the Emperor rests here in the center of the room.
> > The Centurion Omegus stands before the Imperial Throne existing only to kill!
> > (White Aura) The Imperial Healer stands here communing the blessings of the Dark Gods on the Empire.
> >
> > <508hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
> > A warm feeling fills your body.
> >
> > <608hp 603m 615mv> heal h
> > heal h
> >
> > The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.
> >
> > <608hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
> > A warm feeling fills your body.
> >
> > <708hp 603m 615mv> Now targeting Saldarito. F12 for options.
> > heal h
> > d
> > The Imperial Healer utters the words 'pzar'.
> > A warm feeling fills your body.
> > The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.
> >
> > <808hp 603m 615mv> d
> > The Imperial Healer utters the words 'pzar'.
> > A warm feeling fills your body.
> >
> > <908hp 603m 615mv>
> > The Imperial Healer closes its eyes for a moment and nods at you.
> > You feel fully refreshed!
> >
> > <908hp 603m 638mv>
> > [EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!
> >
> > <908hp 603m 638mv> The Chamber of the Council of Four
> >
> > [Exits: north east south west up down]
> >
> > <908hp 603m 637mv> d
> > The End of the Hallway
> >
> > [Exits: south up]
> >
> > <908hp 603m 636mv> s
> > s
> > s
> > Alas, you cannot go that way.
> >
> > <908hp 603m 636mv> s
> > A Hallway
> >
> > [Exits: north south]
> > (White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.
> >
> > <908hp 603m 635mv> s
> > s
> > s
> > s
> > The Gates of the Palace
> >
> > [Exits: north south]
> > The Vanquisher of the Empire defends the Palace to the death!
> > The Imperial Vanquisher says 'Greetings, Citizen.'
> >
> > <908hp 603m 634mv> An Unnamed Road Before the Imperial Palace
> >
> > [Exits: north east south west]
> >
> > <908hp 603m 633mv> where pk
> > e
> > An Unfinished Building
> >
> > [Exits: north east south west]
> > A slave quietly goes about his duties completely broken.
> > A slave quietly goes about his duties, never thinking of disobeying.
> >
> > <908hp 603m 631mv> e
> > e
> > The River Llorenthin
> >
> > [Exits: north east south west]
> >
> > <908hp 603m 627mv> e
> > The River Llorenthin
> >
> > [Exits: north east west]
> >
> > <908hp 603m 621mv> e
> > Alas, you cannot go that way.
> >
> > <908hp 603m 621mv> e
> > Alas, you cannot go that way.
> >
> > <908hp 603m 621mv> e
> > People near you:
> > (PK) Aradan The River Llorenthin
> > (PK) Saldarito Two Partially Constructed Towers
> >
> > <908hp 603m 621mv> The River Llorenthin
> >
> > [Exits: north east west]
> >
> > <908hp 603m 615mv> An Unnamed Road
> >
> > [Exits: north east west]
> >
> > <908hp 603m 611mv> An Unnamed Road
> >
> > [Exits: north east west]
> > A slave quietly goes about his duties completely broken.
> > An Imperial Guardsman watches over the growing city.
> >
> > <908hp 603m 609mv> An Intersection
> >
> > [Exits: north east west]
> > An Imperial Guardsman watches over the growing city.
> >
> > <908hp 603m 607mv> The Beginnings of the Imperial City
> >
> > [Exits: south west]
> >
> > <908hp 603m 605mv> e
> > Alas, you cannot go that way.
> >
> > <908hp 603m 605mv> s
> > Alas, you cannot go that way.
> >
> > <908hp 603m 605mv> Alas, you cannot go that way.
> >
> > <908hp 603m 605mv> com damnation Saldarito
> > The Imperial Road
> >
> > [Exits: north south]
> > ( 2) The corpse of an Imperial Centurion is lying here.
> > The severed ear of an Imperial Centurion lies here.
> > The corpse of Flontinot is lying here.
> > The splattered brains of Flontinot are lying here.
> > (Charmed) An enslaved arial lord stands here in chains.
> > (Invis) Semamon is here.
> > An Imperial Guardsman watches over the countryside.
> > A flesh golem has arrived.
> > A zombie of a lady ranger has arrived.
> > A mummy has arrived.
> >
> > <908hp 603m 604mv> They aren't here.
> >
> > <908hp 603m 604mv> s
> >
> > Semamon leaves north.
> > The enslaved arial lord leaves north.
> >
> > <908hp 603m 604mv> Two Partially Constructed Towers
> >
> > [Exits: north east south west]
> > This area seems unusually leafy.
> >
> > <908hp 603m 601mv> com damnation Saldarito
> > They aren't here.
> >
> > <908hp 603m 601mv> where pk
> > w
> > People near you:
> > (PK) Aradan Two Partially Constructed Towers
> > (PK) Saldarito The Imperial Road
> >
> > <908hp 603m 601mv> An Unfinished Tower
> >
> > [Exits: east]
> >
> > <908hp 603m 598mv> com summon Saldarito
> > You failed.
> >
> > <908hp 570m 598mv> where pk
> > e
> >
> > You are thirsty.
> > You feel the strength of the dragon leave you.
> >
> > <917hp 591m 638mv> where pk
> > s
> > s
> > s
> > People near you:
> > (PK) Aradan An Unfinished Tower
> > (PK) Saldarito The Imperial Road
> >
> > <917hp 591m 638mv> Two Partially Constructed Towers
> >
> > [Exits: north east south west]
> > This area seems unusually leafy.
> >
> > <917hp 591m 635mv> People near you:
> > (PK) Aradan Two Partially Constructed Towers
> > (PK) Saldarito The Imperial Road
> >
> > <917hp 591m 635mv> The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <917hp 591m 632mv> The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 631mv> The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 630mv> s
> > s
> > s
> > s
> > A Bend in the Imperial Road
> >
> > [Exits: north east]
> >
> > <917hp 591m 629mv> s
> > Alas, you cannot go that way.
> >
> > <917hp 591m 629mv> where pk
> > e
> > Alas, you cannot go that way.
> >
> > <917hp 591m 629mv> e
> > Alas, you cannot go that way.
> >
> > <917hp 591m 629mv> Alas, you cannot go that way.
> >
> > <917hp 591m 629mv> People near you:
> > (PK) Aradan A Bend in the Imperial Road
> >
> > <917hp 591m 629mv> The Imperial Road
> >
> > [Exits: east west]
> >
> > <917hp 591m 628mv> s
> > s
> > A Bend in the Imperial Road
> >
> > [Exits: south west]
> > (Charmed) A flesh golem stands here.
> > (Charmed) A zombie of a lady ranger is here.
> > (Charmed) A shambling mummy sways here reeking of the grave.
> > Fosterian is here.
> >
> > <917hp 591m 627mv> s
> > s
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <917hp 591m 626mv> s
> > s
> > s
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <917hp 591m 625mv> s
> > s
> > s
> > The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 624mv> s
> > s
> > s
> > s
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <917hp 591m 623mv> s
> > The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 622mv> The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 621mv> where pk
> > The Imperial Road
> >
> > [Exits: north south]
> > An Imperial Guardsman watches over the countryside.
> >
> > <917hp 591m 620mv> The Imperial Road
> >
> > [Exits: north south]
> >
> > <917hp 591m 619mv> Entrance to the Imperial Lands
> >
> > [Exits: north east south west]
> >
> > <917hp 591m 618mv> Entrance to the village of Balator
> >
> > [Exits: north south]
> > A villager passes by on their way about town.
> > A human member of the Balator town watch keeps the peace here.
> > A villager passes by on their way about town.
> >
> > <917hp 591m 617mv> On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> >
> > <917hp 591m 616mv> com summon Saldarito
> > On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> >
> > <917hp 591m 615mv> On the main path through the village
> >
> > [Exits: north east south west]
> >
> > <917hp 591m 614mv> On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> > A villager passes by on their way about town.
> >
> > <917hp 591m 613mv> On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> >
> > <917hp 591m 612mv> People near you:
> > (PK) Aradan On the main path through the village
> > (PK) Saldarito On a dirt road
> >
> > <917hp 591m 612mv> You failed.
> >
> > <917hp 558m 612mv> s
> > s
> > s
> > s
> > On the main path through the village
> >
> > [Exits: north east south west]
> > A human member of the Balator town watch keeps the peace here.
> >
> > <917hp 558m 611mv> where pk
> > On the main path through the village
> >
> > [Exits: north east south west]
> > Water splashes forth from an ornate fountain.
> >
> > <917hp 558m 610mv> s
> > s
> > On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> >
> > <917hp 558m 609mv> s
> > s
> > s
> > On the main path through the village
> >
> > [Exits: north east south west]
> > A villager passes by on their way about town.
> >
> > <917hp 558m 608mv> People near you:
> > (PK) Aradan On the main path through the village
> >
> > <917hp 558m 608mv> On the main path through the village
> >
> > [Exits: north east south west]
> >
> > <917hp 558m 607mv> s
> > s
> > On the main path through the village
> >
> > [Exits: north east south west]
> >
> > <917hp 558m 606mv> s
> > s
> > s
> > Entrance to the village of Balator
> >
> > [Exits: north south]
> > A villager passes by on their way about town.
> >
> > <917hp 558m 605mv> s
> > s
> > s
> > On a dirt road just outside Balator
> >
> > [Exits: north south]
> > A villager passes by on their way about town.
> >
> > <917hp 558m 604mv> s
> > s
> > s
> > On a dirt road south of Balator
> >
> > [Exits: north south]
> >
> > <917hp 558m 603mv> s
> > s
> > On a dirt road south of Balator
> >
> > [Exits: north south]
> >
> > <917hp 558m 602mv> On a dirt road
> >
> > [Exits: north south]
> >
> > <917hp 558m 601mv> On the Merchant's Road
> >
> > [Exits: north south]
> > A human sentry keeps watch over the Merchant's Road.
> >
> > <917hp 558m 600mv> On the Merchant's Road
> >
> > [Exits: north south]
> > A human sentry keeps watch over the Merchant's Road.
> >
> > <917hp 558m 599mv> s
> > On the Merchant's Road
> >
> > [Exits: north south]
> > A human sentry keeps watch over the Merchant's Road.
> >
> > <917hp 558m 598mv> s
> > s
> > On the Merchant's Road
> >
> > [Exits: north south]
> > A human sentry keeps watch over the Merchant's Road.
> >
> > <917hp 558m 597mv> s
> > s
> > On the Merchant's Road
> >
> > [Exits: north south]
> > A human sentry keeps watch over the Merchant's Road.
> >
> > <917hp 558m 596mv> where pk
> > Edge of the forest
> >
> > [Exits: north east south west]
> >
> > <917hp 558m 594mv> On the Plains
> >
> > [Exits: north east south west]
> > (Hide) Perrten is here.
> > Perrten steps out of the shadows.
> >
> > <917hp 558m 590mv> On the Plains
> >
> > [Exits: north east south west]
> >
> > <917hp 558m 586mv> com summon Saldarito
> > Outside the Northern Gate of New Thalos
> >
> > [Exits: north south]
> > A vulture circles above you.
> >
> > <917hp 558m 583mv> Inside the Northern Gate of New Thalos
> >
> > [Exits: north east south west]
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> >
> > <917hp 558m 582mv> Sultan's Walk
> >
> > [Exits: north south]
> >
> > <917hp 558m 581mv> Sultan's Walk
> >
> > [Exits: north east south west]
> > A guard stands here, protecting the innocent.
> >
> > <917hp 558m 579mv> Sultan's Walk
> >
> > [Exits: north south]
> > A guard stands here, protecting the innocent.
> > A guard stands here, protecting the innocent.
> >
> > <917hp 558m 577mv> Sultan's Walk
> >
> > [Exits: north south]
> >
> > <917hp 558m 576mv> The Northern Market Square
> >
> > [Exits: north east south west]
> >
> > <917hp 558m 575mv> The Center of Market Square
> >
> > [Exits: north east south west]
> > A large fountain is here gurgling out an endless stream of water.
> >
> > <917hp 558m 574mv> People near you:
> > (PK) Aradan The Center of Market Square
> > (PK) Saldarito The Medina
> >
> > <917hp 558m 574mv> Saldarito arrives suddenly.
> >
> > <917hp 525m 574mv>
> > Saldarito tries to blend in with his surroundings but fails miserably.
> > *** Now why would he try and chameleon in the center of MS right after being summoned? -cough cough- ***
> >
> > <917hp 525m 574mv> look Saldarito
> >
> > You yell 'Help! I am being attacked by Saldarito!'
> > Your shield blocks Saldarito's cleave.
> > Your acidic bite MASSACRES Saldarito!
> > You parry Saldarito's cleave.
> > Saldarito's cleave injures you.
> > Saldarito has some small but disgusting cuts. (75-90%)
> >
> > <904hp 525m 574mv> The winds come and go, plants age and grow, yet the waters shall blow
> > unbounded by a life of love and woe...
> >
> > From the light brown hair, accentuated only with a faint grayness at
> > the ears, to the flowing gray robes of his attire, you cannot but help
> > but hum that simple rhyme, as if something about him were as timeless
> > as Theran soil itself.
> >
> > Tis not the stillness, for there is none. His ruby-colored eyes search
> > every which way for sights...drinking in the land through his eyes as
> > mightily as any falcon could take a fish out of the sea. His robes flow
> > evenly, coursing throughout the length of his body like many ripples of
> > time and space, moving, but timeless. And yet, you sense there is more
> > tunseen, like a phantom of air itself...teasing you to no end.
> >
> > A singular leather strap, slung across his shoulders holds but still a
> > small bound book titled "Natures love" within its leathery grasp. It
> > holds steadfast to all movement, as if neither time nor space could harm
> > the contents. Only the bookmark, plucked from fowl unknown, betrays the
> > illusion, bending ever so slightly with the ebb and flow of the wind.
> > Saldarito, a male gnome, has some small but disgusting cuts. (75-90%)
> >
> > Saldarito is using:
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Saldarito has some small but disgusting cuts. (75-90%)
> >
> > <904hp 525m 574mv>
> > You are thirsty.
> > The white aura around your body fades.
> > Saldarito has some small but disgusting cuts. (75-90%)
> >
> > <911hp 557m 625mv>
> > Saldarito parries your acidic bite.
> > Saldarito's cleave devastates you!
> > Your shield blocks Saldarito's cleave.
> > Saldarito has some small but disgusting cuts. (75-90%)
> >
> > <879hp 557m 625mv> com bli
> > You narrow your eyes and glare in Saldarito's direction.
> > Saldarito appears to be blinded.
> > Saldarito leaves west.
> > Saldarito has fled!
> >
> > <879hp 554m 625mv>
> > Saldarito has arrived.
> > Target has arrived!
> >
> > <879hp 554m 625mv>
> > Saldarito leaves east.
> >
> > <879hp 554m 625mv> com sanc
> > e
> > e
> > e
> > You close your eyes and concentrate for a moment.
> > You reverse the polarity of your sanctuary to negative energy.
> > You are surrounded by a black aura.
> >
> > <879hp 505m 625mv> where pk
> > where pk
> > The Eastern Market Square
> >
> > [Exits: north east south west]
> > A young man dressed in peasant clothes lounges here.
> > A nomad merchant looks you over.
> >
> > <879hp 505m 624mv> s
> > East Main Street
> >
> > [Exits: east west]
> > A bodyguard stands here.
> > A bodyguard stands here.
> > A bodyguard stands here.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A vulture circles above you.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> >
> > <879hp 505m 622mv> com summon Saldarito
> > East Main Street
> >
> > [Exits: north east south west]
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> >
> > <879hp 505m 620mv> People near you:
> > (PK) Aradan East Main Street
> >
> > <879hp 505m 620mv> People near you:
> > (PK) Aradan East Main Street
> >
> > <879hp 505m 620mv> Alley
> >
> > [Exits: north south west]
> >
> > <879hp 505m 618mv> You failed.
> >
> > <879hp 472m 618mv> n
> > where treant
> > e
> > e
> > East Main Street
> >
> > [Exits: north east south west]
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> >
> > <879hp 472m 616mv> the Treant The Medina
> >
> > <879hp 472m 616mv> East Main Street
> >
> > [Exits: north east south west]
> >
> > <879hp 472m 614mv> e
> > East Main Street
> >
> > [Exits: north east west]
> >
> > <879hp 472m 612mv> e
> > Inside the Eastern Gate of New Thalos
> >
> > [Exits: north east west]
> > A vulture circles above you.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> >
> > <879hp 472m 610mv> where pk
> > Outside the Eastern Gate of New Thalos
> >
> > [Exits: east south west]
> >
> > <879hp 472m 608mv> w
> > w
> > People near you:
> > (PK) Aradan Outside the Eastern Gate of New Thalos
> >
> > <879hp 472m 608mv> w
> > Inside the Eastern Gate of New Thalos
> >
> > [Exits: north east west]
> > A vulture circles above you.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> > A guard stands here, watching the gate.
> >
> > <879hp 472m 606mv> w
> > East Main Street
> >
> > [Exits: north east west]
> >
> > <879hp 472m 604mv> w
> > w
> > w
> > East Main Street
> >
> > [Exits: north east south west]
> >
> > <879hp 472m 602mv> East Main Street
> >
> > [Exits: north east south west]
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> >
> > <879hp 472m 600mv> East Main Street
> >
> > [Exits: east west]
> > A bodyguard stands here.
> > A bodyguard stands here.
> > A bodyguard stands here.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A vulture circles above you.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> > A citizen of New Thalos stands here wrapped in colorful clothes.
> >
> > <879hp 472m 598mv> The Eastern Market Square
> >
> > [Exits: north east south west]
> > A young man dressed in peasant clothes lounges here.
> > A nomad merchant looks you over.
> >
> > <879hp 472m 596mv> The Center of Market Square
> >
> > [Exits: north east south west]
> > A large fountain is here gurgling out an endless stream of water.
> >
> > <879hp 472m 595mv> where
> > People near you:
> > (PK) Aradan The Center of Market Square
> > Isilthe The secret library
> >
> > <879hp 472m 595mv> s
> > s
> > s
> > The Southern Market Square
> >
> > [Exits: north east south west]
> > Mahmoud the Sorcerer stands here brooding and mumbling.
> > A horse stands here.
> >
> > <879hp 472m 594mv> The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > A guard stands here, protecting the innocent.
> > A small grey-haired man walks around spouting gospel.
> > A small grey-haired man walks around spouting gospel.
> > A panhandler rests here.
> >
> > <879hp 472m 592mv> The Medina
> >
> > [Exits: north south]
> > A grubby beggar sits here in the filth.
> > A grubby beggar sits here in the filth.
> > A panhandler rests here.
> >
> > <879hp 472m 590mv> n
> > The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > A guard stands here, protecting the innocent.
> > A small grey-haired man walks around spouting gospel.
> > A small grey-haired man walks around spouting gospel.
> > A panhandler rests here.
> >
> > <879hp 472m 588mv> k treant
> > Your acidic bite MANGLES the Treant!
> > The Treant leaves south.
> > The Treant has fled!
> >
> > <879hp 472m 588mv> s
> > k treant
> > The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A grubby beggar sits here in the filth.
> > A grubby beggar sits here in the filth.
> > A panhandler rests here.
> >
> > <879hp 472m 586mv> Your acidic bite MANGLES the Treant!
> > The Treant leaves north.
> > The Treant has fled!
> >
> > <879hp 472m 586mv> n
> > k treant
> > The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> > A guard stands here, protecting the innocent.
> > A small grey-haired man walks around spouting gospel.
> > A small grey-haired man walks around spouting gospel.
> > A panhandler rests here.
> >
> > <879hp 472m 584mv> Your acidic bite MASSACRES the Treant!
> > The Treant leaves south.
> > The Treant has fled!
> >
> > <879hp 472m 584mv> s
> > k treant
> > The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A grubby beggar sits here in the filth.
> > A grubby beggar sits here in the filth.
> > A panhandler rests here.
> >
> > <879hp 472m 582mv> The Treant parries your acidic bite.
> > The Treant is covered with bleeding wounds. (50-75%)
> >
> > <879hp 472m 582mv>
> > You parry the Treant's pound.
> > Your shield blocks the Treant's pound.
> > Your acidic bite MASSACRES the Treant!
> > The Treant leaves south.
> > The Treant has fled!
> >
> > <879hp 472m 582mv> com dem
> > On whom?
> >
> > <879hp 472m 582mv> s
> > The Common Square
> >
> > [Exits: north east south west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A guard stands here, protecting the innocent.
> >
> > <879hp 472m 580mv>
> > You are thirsty.
> > You no longer see invisible objects.
> >
> > <885hp 484m 631mv> com dem treant
> > The Treant yells 'Die, Aradan, you sorcerous dog!'
> > You narrow your eyes and glare in the Treant's direction.
> > You conjure forth the demons of hell!
> > Your torments DISMEMBERS the Treant!
> > The Treant leaves north.
> > The Treant has fled!
> >
> > <885hp 471m 631mv> n
> > k treant
> > The Medina
> >
> > [Exits: north south]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A grubby beggar sits here in the filth.
> > A grubby beggar sits here in the filth.
> > A panhandler rests here.
> >
> > <885hp 471m 629mv> The Treant parries your acidic bite.
> > The Treant is gushing blood. (30-50%)
> >
> > <885hp 471m 629mv>
> > The Treant's pound injures you.
> > You parry the Treant's pound.
> > You parry the Treant's pound.
> > Your acidic bite MANGLES the Treant!
> > The Treant leaves south.
> > The Treant has fled!
> >
> > <872hp 471m 629mv> where
> > s
> > People near you:
> > (PK) Aradan The Medina
> >
> > <872hp 471m 629mv> The Common Square
> >
> > [Exits: north east south west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A guard stands here, protecting the innocent.
> >
> > <872hp 471m 627mv> k treant
> > Your acidic bite MANGLES the Treant!
> > The Treant leaves west.
> > The Treant has fled!
> >
> > <872hp 471m 627mv> w
> > k treant
> > West Khalid Drive
> >
> > [Exits: east west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A strong dockworker walks by moving crates.
> >
> > <872hp 471m 625mv> Your acidic bite MASSACRES the Treant!
> > The Treant leaves west.
> > The Treant has fled!
> >
> > <872hp 471m 625mv> w
> > k treant
> > West Khalid Drive
> >
> > [Exits: north east south west]
> > (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> > A strong dockworker walks by moving crates.
> > A strong dockworker walks by moving crates.
> >
> > <872hp 471m 623mv> Your acidic bite *** DEMOLISHES *** the Treant!
> > The Treant is DEAD!!
> > You receive 72 experience points.
> > You hear the Treant's death cry.
> > I see nothing like that in the corpse.
> >
> > <872hp 471m 623mv> l
> > g all
> > West Khalid Drive
> > The cobblestone road is moist here, the trail of water heading down to
> > the boat ramp. Catching your balance as you start to slide on the slick
> > pavement you grab on to the handrail someone has conveniently placed here.
> > To the north is the Shipwright and Khalid Drive continues east and west.
> >
> > [Exits: north east south west]
> > The corpse of the Treant is lying here.
> > A strong dockworker walks by moving crates.
> > A strong dockworker walks by moving crates.
> >
> > <872hp 471m 623mv> The corpse of the Treant: you can't carry that much weight.
> >
> > <872hp 471m 623mv> g all corpse
> > You get a potion of transportation from the corpse of the Treant.
> > You get a fine steel longsword from the corpse of the Treant.
> > You get a potion of flying from the corpse of the Treant.
> > You get the cape of living flames from the corpse of the Treant.
> > You burn your hands trying to pick this up.
> > Your burning hands hits you.
> > You get a seashell ring from the corpse of the Treant.
> > You get the horns of Icingdeath from the corpse of the Treant.
> > You get gauntlets of ogre power from the corpse of the Treant.
> > You get a pair of silver-lined sleeves from the corpse of the Treant.
> > You get an Arkham signet ring from the corpse of the Treant.
> > You get a studded leather bracer from the corpse of the Treant.
> > You get Leggings from the Scales of Tiamat from the corpse of the Treant.
> > You get the hide of the Ancient Blue Dragon from the corpse of the Treant.
> > A water skin: you can't carry that many items.
> > Rear-claw extensions: you can't carry that many items.
> > A bandit's robe: you can't carry that many items.
> > The blademaster's sash: you can't carry that many items.
> > A granite ring: you can't carry that many items.
> > A spiked collar: you can't carry that many items.
> > An adamantite bracer: you can't carry that many items.
> > A fur-lined poncho: you can't carry that many items.
> >
> >
> >