No no! Show yesterdays battle! I can beat ya 5 on one, but get whupped two on one. Go figure n/t:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum Log Board ]

Posted by Flontinot on May 17, 2000 at 12:39:38:

In Reply to: Sylvan Fun posted by Aradan on May 17, 2000 at 11:58:22:

>
>
>

>
>
> *** Just strolling along, admiring the breeze..***
> <1098hp 902m 634mv> Two Partially Constructed Towers
>
> [Exits: north east south west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> This area seems unusually leafy.
> *** The fu... ***
> <1098hp 902m 631mv> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <1098hp 902m 628mv> n
> n
> n
> The Beginnings of the Imperial City
>
> [Exits: south west]
>
> <1098hp 902m 627mv> Alas, you cannot go that way.
>
> <1098hp 902m 627mv> where pk
> Alas, you cannot go that way.
>
> <1098hp 902m 627mv> People near you:
> (PK) Aradan The Beginnings of the Imperial City
>
> <1098hp 902m 627mv> w
> w
> w
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <1098hp 902m 625mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <1098hp 902m 623mv> An Unnamed Road
>
> [Exits: north east west]
>
> <1098hp 902m 621mv> af
> You are affected by:
> Commune: 'sanctuary' modifies none by 0 for 8 hours.
> Spell: 'dragon strength' modifies dexterity by -2 for 7 hours.
> Spell: 'dragon strength' modifies strength by 2 for 7 hours.
> Spell: 'dragon strength' modifies armor class by 10 for 7 hours.
> Spell: 'dragon strength' modifies damage roll by 2 for 7 hours.
> Spell: 'dragon strength' modifies hit roll by 2 for 7 hours.
> Commune: 'frenzy' modifies armor class by 40 for 3 hours.
> Commune: 'frenzy' modifies damage roll by 8 for 3 hours.
> Commune: 'frenzy' modifies hit roll by 8 for 3 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 43 hours.
> Skill: 'warcry' modifies hit roll by 6 for 43 hours.
> Commune: 'detect invis' modifies none by 0 for 9 hours.
>
> <1098hp 902m 621mv> com protective
> You close your eyes and hum for an instant.
> You lost your concentration.
>
> <1098hp 899m 638mv> where pk
> com protective
> People near you:
> (PK) Aradan An Unnamed Road
>
> <1098hp 899m 638mv> You close your eyes and hum for an instant.
> You are surrounded by a protective shield.
>
> <1098hp 853m 638mv>
> Eadric tells you 'I'm quite busy doing something rather productive. If you have a complaint please take it up with an apostle.'
>
> <1098hp 853m 638mv> af
> You are affected by:
> Commune: 'protective shield' modifies none by 0 for 9 hours.
> Commune: 'sanctuary' modifies none by 0 for 7 hours.
> Spell: 'dragon strength' modifies dexterity by -2 for 6 hours.
> Spell: 'dragon strength' modifies strength by 2 for 6 hours.
> Spell: 'dragon strength' modifies armor class by 10 for 6 hours.
> Spell: 'dragon strength' modifies damage roll by 2 for 6 hours.
> Spell: 'dragon strength' modifies hit roll by 2 for 6 hours.
> Commune: 'frenzy' modifies armor class by 40 for 2 hours.
> Commune: 'frenzy' modifies damage roll by 8 for 2 hours.
> Commune: 'frenzy' modifies hit roll by 8 for 2 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 42 hours.
> Skill: 'warcry' modifies hit roll by 6 for 42 hours.
> Commune: 'detect invis' modifies none by 0 for 8 hours.
>
> <1098hp 853m 638mv> where pk
> People near you:
> (PK) Aradan An Unnamed Road
>
> <1098hp 853m 638mv> repl Heh, the apostles are afraid too
> You tell Eadric 'Heh, the apostles are afraid too'
>
> <1098hp 853m 638mv> g something special robe
> You get something special from a black robe of the Magi.
>
> <1098hp 853m 638mv> quaff something special
> You quaff something special.
> You are surrounded by a force shield.
>
> <1098hp 853m 638mv> e
> e
> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <1098hp 853m 636mv> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <1098hp 853m 634mv> e
> e
> The Beginnings of the Imperial City
>
> [Exits: south west]
>
> <1098hp 853m 632mv> Alas, you cannot go that way.
>
> <1098hp 853m 632mv> s
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <1098hp 853m 631mv> sca s
> You scan south.
> ***** Range 1 *****
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
>
> ***** Range 2 *****
> An Imperial Guardsman watches over the countryside.
>
>
> <1098hp 904m 638mv> s
> com earthquake
> Two Partially Constructed Towers
>
> [Exits: north east south west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> This area seems unusually leafy.
>
> <1098hp 904m 635mv> The earth trembles beneath your feet!
> The Treant yells 'Die, Aradan, you sorcerous dog!'
> Your earthquake DISMEMBERS the Treant!
> A savage wolverine yells 'Die, Aradan, you sorcerous dog!'
> Your earthquake misses a savage wolverine.
> Someone yells 'Die, Aradan, you sorcerous dog!'
> Your earthquake misses someone.
> Someone yells 'Die, Aradan, you sorcerous dog!'
> Your earthquake misses someone.
> The Treant has a few scratches. (90-99%)
>
> <1098hp 895m 635mv> fle
> fle
> fle
>
> The Treant's pound misses you.
> The Treant's pound injures you.
> The Treant's pound injures you.
> You can't see a thing!
> Someone's kicked dirt scratches you.
> Your shield blocks someone's claw.
> Your shield blocks someone's claw.
> Your shield blocks someone's claw.
> Your acidic bite MANGLES someone!
> Someone steps out from its cover.
> Someone's smash devastates you!
> Your shield blocks someone's claw.
> Someone's smash devastates you!
> Someone steps out from its cover.
> Someone's cleave injures you.
> You parry someone's cleave.
> Someone has some small but disgusting cuts. (75-90%)
>
> <992hp 895m 635mv>
> Someone narrows its eyes and glares in your direction.
> Someone burns you with the light of the sun!
> Someone's sunray *** DEMOLISHES *** you!
> Someone has some small but disgusting cuts. (75-90%)
>
> <884hp 895m 635mv> You can't see a thing!
> You flee from combat!
>
> <884hp 895m 632mv> You aren't fighting anyone.
>
> <884hp 895m 632mv> n
> You aren't fighting anyone.
> Someone tells you 'Please explain how they are afraid. I know for a fact Iracundur is also rather busy doing something rather productive.'
>
> <884hp 895m 632mv> n
> n
> You can't see a thing!
>
> <884hp 895m 631mv> Alas, you cannot go that way.
>
> <884hp 895m 631mv> Alas, you cannot go that way.
>
> <884hp 895m 631mv> n
> Alas, you cannot go that way.
>
> <884hp 895m 631mv> w
> w
> w
> You can't see a thing!
>
> <884hp 895m 629mv> You can't see a thing!
>
> <884hp 895m 627mv> w
> You can't see a thing!
>
> <884hp 895m 625mv> w
> You can't see a thing!
>
> <884hp 895m 621mv> You can't see a thing!
>
> <884hp 895m 615mv> Now targeting Saldarito. F12 for options.
> w
> w
> You can't see a thing!
>
> <884hp 895m 611mv> where pk
> You can't see a thing!
>
> <884hp 895m 609mv> You can't see a thing!
>
> <884hp 895m 609mv> n
> n
> n
> You can't see a thing!
>
> <884hp 895m 607mv> where pk
> You can't see a thing!
>
> <884hp 895m 605mv> You can't see a thing!
>
> <884hp 895m 603mv> You can't see a thing!
>
> <884hp 895m 603mv> n
> n
> n
> You can't see a thing!
>
> <884hp 895m 601mv> You can't see a thing!
>
> <884hp 895m 599mv> Alas, you cannot go that way.
>
> <884hp 895m 599mv> af
> You are affected by:
> Physical malady: 'dirt kicking' modifies hit roll by -4 for 0 hours.
> Spell: 'shield' modifies armor class by -30 for 11 hours.
> Commune: 'protective shield' modifies none by 0 for 8 hours.
> Commune: 'sanctuary' modifies none by 0 for 6 hours.
> Spell: 'dragon strength' modifies dexterity by -2 for 5 hours.
> Spell: 'dragon strength' modifies strength by 2 for 5 hours.
> Spell: 'dragon strength' modifies armor class by 10 for 5 hours.
> Spell: 'dragon strength' modifies damage roll by 2 for 5 hours.
> Spell: 'dragon strength' modifies hit roll by 2 for 5 hours.
> Commune: 'frenzy' modifies armor class by 40 for 1 hours.
> Commune: 'frenzy' modifies damage roll by 8 for 1 hours.
> Commune: 'frenzy' modifies hit roll by 8 for 1 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 41 hours.
> Skill: 'warcry' modifies hit roll by 6 for 41 hours.
> Commune: 'detect invis' modifies none by 0 for 7 hours.
>
> <884hp 895m 599mv>
> You rub the dirt out of your eyes.
>
> <900hp 913m 638mv> e
> e
> An Unnamed Road Near a Great Palace
>
> [Exits: south west]
> An Imperial Guardsman watches over the growing city.
> An Imperial Guardsman watches over the growing city.
>
> <900hp 913m 636mv> where pk
> Alas, you cannot go that way.
>
> <900hp 913m 636mv> People near you:
> (PK) Aradan An Unnamed Road Near a Great Palace
>
> <900hp 913m 636mv> s
> An Unnamed Road Near a Great Palace
>
> [Exits: north south west]
> An Imperial Guardsman watches over the growing city.
>
> <900hp 913m 634mv> whois fl
> No one of that name is in Thera.
>
> <900hp 913m 634mv> whois sa
> No one of that name is in Thera.
>
> <900hp 913m 634mv> s
> s
> af
> An Intersection Near a Great Palace
>
> [Exits: north east south west]
> An Imperial slavemaster stands watch over the workers.
> An Imperial Guardsman watches over the growing city.
>
> <900hp 913m 632mv> An Unfinished Building
>
> [Exits: north east south west]
> An Imperial slavemaster stands watch over the workers.
>
> <900hp 913m 630mv> You are affected by:
> Spell: 'shield' modifies armor class by -30 for 10 hours.
> Commune: 'protective shield' modifies none by 0 for 7 hours.
> Commune: 'sanctuary' modifies none by 0 for 5 hours.
> Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
> Spell: 'dragon strength' modifies strength by 2 for 4 hours.
> Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
> Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
> Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
> Commune: 'frenzy' modifies armor class by 40 for 0 hours.
> Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
> Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
> Skill: 'warcry' modifies hit roll by 6 for 40 hours.
> Commune: 'detect invis' modifies none by 0 for 6 hours.
>
> <900hp 913m 630mv> s
> s
> An Unfinished Building
>
> [Exits: north east south west]
> An Imperial slavemaster stands watch over the workers.
>
> <900hp 913m 628mv> com 'cure crit'
> An Unfinished Building
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <900hp 913m 626mv> You close your eyes and concentrate for a moment.
> You feel better!
>
> <957hp 900m 626mv> com 'cure crit'
> where
> You close your eyes and concentrate for a moment.
> You feel better!
>
> <1018hp 887m 626mv> who pk
> People near you:
> (PK) Aradan An Unfinished Building
> (PK) Flontinot The Imperial Road
>
> <1018hp 887m 626mv> [ Storm ] (PK) Bazarat the Living Touch
> [ H-Elf ] (PK) Caleisn the Elemental Lord, Servant of the Dawn, Priest of the Kara Chal
> * Duerg * (PK) [EMPIRE] Aradan the Holy of Faith, Imperial High Priest
> [ Arial ] (PK) Corinthar the Knight Hero
> [ Elf ] (PK) Iracundur the Planewalker, Apostle of the Dawn
> [ Human ] (PK) [EMPIRE] Ambros the Invoker Hero, Imperial High Arcanus
> [ Cloud ] (PK) (WANTED) Lauderan the Knight Hero
> [ Felar ] (PK) Shalandria the Assassin Heroine, Servant of the Dawn
> [ Felar ] (PK) Flontinot the Master of the Glade, Warder Lieutenant
> [ Arial ] (PK) Mithadris the Spectre, Lord Adept of Necromancy
> [ H-Elf ] (PK) Eadric the Bard Hero, Servant of the Dawn
>
> Players found: 11
>
> <1018hp 887m 626mv> af
> You are affected by:
> Spell: 'shield' modifies armor class by -30 for 10 hours.
> Commune: 'protective shield' modifies none by 0 for 7 hours.
> Commune: 'sanctuary' modifies none by 0 for 5 hours.
> Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
> Spell: 'dragon strength' modifies strength by 2 for 4 hours.
> Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
> Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
> Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
> Commune: 'frenzy' modifies armor class by 40 for 0 hours.
> Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
> Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
> Skill: 'warcry' modifies hit roll by 6 for 40 hours.
> Commune: 'detect invis' modifies none by 0 for 6 hours.
>
> <1018hp 887m 626mv> e
> e
> e
> The River Llorenthin
>
> [Exits: north east west]
>
> <1018hp 887m 622mv> sca s
> The River Llorenthin
>
> [Exits: north east west]
>
> <1018hp 887m 616mv> An Unnamed Road
>
> [Exits: north east west]
>
> <1018hp 887m 612mv> You scan south.
>
> <1018hp 887m 612mv> e
> e
> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <1018hp 887m 610mv> sca s
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <1018hp 887m 608mv> You scan south.
>
> <1018hp 887m 608mv> e
> e
> The Beginnings of the Imperial City
>
> [Exits: south west]
>
> <1018hp 887m 606mv> Alas, you cannot go that way.
>
> <1018hp 887m 606mv> where pk
>
> The day has begun.
>
> <1018hp 887m 606mv> People near you:
> (PK) Aradan The Beginnings of the Imperial City
> (PK) Flontinot An Unnamed Road Before the Imperial Palace
>
> <1018hp 887m 606mv> w
> w
> where pk
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <1018hp 887m 604mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <1018hp 887m 602mv> People near you:
> (PK) Aradan An Unnamed Road
> (PK) Flontinot A Bridge over The River Llorenthin
>
> <1018hp 887m 602mv> Now targeting Flontinot. F12 for options.
> n
>
> Your rage ebbs.
>
> <1033hp 918m 638mv> An Unfinished Building
>
> [Exits: north east south west]
> A slave quietly goes about his duties completely broken.
>
> <1033hp 918m 636mv> com fae Flontinot
> w
> w
> They aren't here.
>
> <1033hp 918m 636mv> com fae Flontinot
> An Unfinished Building
>
> [Exits: north east south west]
> A slave quietly goes about his duties completely broken.
>
> <1033hp 918m 634mv> The River Llorenthin
>
> [Exits: north east south west]
>
> <1033hp 918m 630mv> where pk
> They aren't here.
>
> <1033hp 918m 630mv> People near you:
> (PK) Aradan The River Llorenthin
> (PK) Flontinot The Beginnings of the Imperial City
>
> <1033hp 918m 630mv> s
> s
> The River Llorenthin
>
> [Exits: north east west]
>
> <1033hp 918m 624mv> e
> e
> e
> Alas, you cannot go that way.
>
> <1033hp 918m 624mv> e
> e
> An Unnamed Road
>
> [Exits: north east west]
>
> <1033hp 918m 620mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <1033hp 918m 618mv> e
> e
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <1033hp 918m 616mv> The Beginnings of the Imperial City
>
> [Exits: south west]
> Flontinot is here.
> Target is here!
>
> <1033hp 918m 614mv> com fae Flontinot
> Alas, you cannot go that way.
>
> <1033hp 918m 614mv> Alas, you cannot go that way.
>
> <1033hp 918m 614mv> Alas, you cannot go that way.
>
> <1033hp 918m 614mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> You narrow your eyes and glare in Flontinot's direction.
> Flontinot is surrounded by a pink outline.
> You have become better at faerie fire!
> Flontinot misses you.
> Flontinot's kicked dirt misses you.
> Flontinot parries your acidic bite.
> Flontinot's smash decimates you!
> You parry Flontinot's claw.
> You parry Flontinot's smash.
> Flontinot's ranger's staff glows blue!
> Flontinot is in perfect health. (100%)
>
> <1008hp 915m 614mv>
> Flontinot parries your acidic bite.
> Flontinot parries your acidic bite.
> Flontinot's smash MUTILATES you!
> Flontinot's claw decimates you!
> Flontinot's smash devastates you!
> Flontinot is in perfect health. (100%)
>
> <913hp 915m 614mv> fle
> fle
> fle
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
> You flee from combat!
>
> <913hp 915m 613mv> You aren't fighting anyone.
>
> <913hp 915m 613mv> You aren't fighting anyone.
>
> <913hp 915m 613mv> call cent
> Two centurions come to fortify this road.
>
> <913hp 849m 613mv>
> Flontinot has arrived.
> Target has arrived!
>
> <913hp 849m 613mv>
> You yell 'Help! I am being attacked by Flontinot!'
> Flontinot's smash mauls you.
> Flontinot is in perfect health. (100%)
>
> <890hp 849m 613mv>
> Flontinot dodges your acidic bite.
> Flontinot parries your acidic bite.
> Flontinot's smash maims you!
> You parry Flontinot's claw.
> Your shield blocks Flontinot's smash.
> Flontinot is in perfect health. (100%)
>
> <854hp 849m 613mv>
> Semamon has arrived.
> The enslaved arial lord has arrived.
> Flontinot is in perfect health. (100%)
>
> <854hp 849m 613mv>
> Semamon leaves north.
> The enslaved arial lord leaves north.
> Flontinot is in perfect health. (100%)
>
> <854hp 849m 613mv> com 'cure crit'
>
> Your acidic bite MASSACRES Flontinot!
> Flontinot parries your acidic bite.
> You parry Flontinot's smash.
> You parry Flontinot's claw.
> Flontinot has a few scratches. (90-99%)
>
> <854hp 849m 613mv> You close your eyes and concentrate for a moment.
> You feel better!
> Flontinot has a few scratches. (90-99%)
>
> <909hp 836m 613mv>
> Flontinot parries your acidic bite.
> Flontinot's smash decimates you!
> Your shield blocks Flontinot's claw.
> Flontinot has a few scratches. (90-99%)
>
> <883hp 836m 613mv>
> You avoid Flontinot's pugil strike.
> Flontinot's pugil strike misses you.
> Flontinot has a few scratches. (90-99%)
>
> <883hp 836m 613mv> fle
> fle
>
> Semamon has arrived.
> The enslaved arial lord has arrived.
> Flontinot has a few scratches. (90-99%)
>
> <883hp 836m 613mv> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
> The sun rises in the east.
>
> <883hp 836m 612mv> You aren't fighting anyone.
>
> <883hp 836m 612mv> s
> The Imperial Road
>
> [Exits: north south]
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Translucent) Saldarito is here.
> (Pink Aura) Flontinot is here.
> A Centurion stands here collecting the tithe for the Empire.
> A Centurion stands here collecting the tithe for the Empire.
> An Imperial Guardsman watches over the countryside.
>
> <883hp 836m 611mv> com wither Flontinot
>
> You yell 'Help! I am being attacked by Saldarito!'
> You parry Saldarito's cleave.
> Saldarito is in perfect health. (100%)
>
> <883hp 836m 611mv> You can't concentrate enough.
> Saldarito is in perfect health. (100%)
>
> <883hp 836m 611mv> fle
>
> Saldarito parries your acidic bite.
> Saldarito parries your acidic bite.
> You parry Saldarito's cleave.
> You parry a savage wolverine's claw.
> Your shield blocks a savage wolverine's claw.
> You parry a savage wolverine's claw.
> You parry the Treant's pound.
> Saldarito is in perfect health. (100%)
>
> <883hp 836m 611mv> fle
> fle
> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
>
> <883hp 836m 610mv> You aren't fighting anyone.
>
> <883hp 836m 610mv> You aren't fighting anyone.
>
> <883hp 836m 610mv> s
> com wither Flontinot
> The Imperial Road
>
> [Exits: north south]
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Translucent) Saldarito is here.
> (Pink Aura) Flontinot is here.
> A Centurion stands here collecting the tithe for the Empire.
> A Centurion stands here collecting the tithe for the Empire.
> An Imperial Guardsman watches over the countryside.
> You yell 'Die, Saldarito, you sorcerous dog!'
> Saldarito narrows his eyes and glares in your direction.
> Saldarito burns you with the light of the sun!
> Saldarito's sunray DISMEMBERS you!
> Saldarito is in perfect health. (100%)
>
> <840hp 860m 637mv>
> You yell 'Help! I am being attacked by Flontinot!'
> You parry Flontinot's smash.
> Saldarito is in perfect health. (100%)
>
> <840hp 860m 637mv> You can't concentrate enough.
> Saldarito is in perfect health. (100%)
>
> <840hp 860m 637mv>
> Saldarito parries your acidic bite.
> Saldarito parries your acidic bite.
> You parry Flontinot's smash.
> You parry Flontinot's claw.
> You parry Flontinot's smash.
> You parry Flontinot's claw.
> A savage wolverine's claw MUTILATES you!
> A savage wolverine's claw MUTILATES you!
> Your shield blocks a savage wolverine's claw.
> You parry the Treant's pound.
> You parry the Treant's pound.
> You parry Saldarito's cleave.
> Saldarito is in perfect health. (100%)
>
> <764hp 860m 637mv> com bli
> You narrow your eyes and glare in Saldarito's direction.
> You failed to blind Saldarito.
> Saldarito is in perfect health. (100%)
>
> <764hp 857m 637mv>
> Semamon has arrived.
> The enslaved arial lord has arrived.
> Saldarito is in perfect health. (100%)
>
> <764hp 857m 637mv> fle
> fle
>
> Saldarito narrows his eyes and glares in your direction.
> Saldarito burns you with the light of the sun!
> Saldarito's sunray DISMEMBERS you!
> The Treant's pound injures you.
> Your shield blocks the Treant's pound.
> A savage wolverine's claw maims you!
> Your shield blocks a savage wolverine's claw.
> A savage wolverine's claw maims you!
> Saldarito parries your acidic bite.
> You parry Flontinot's smash.
> You parry Flontinot's claw.
> You parry Saldarito's cleave.
> Saldarito is in perfect health. (100%)
> fle
>
> <624hp 857m 637mv>
> You yell 'Help! Flontinot is bearcharging me!'
> Flontinot's bearcharge slides off your protective shield.
> Saldarito is in perfect health. (100%)
>
> <624hp 857m 637mv> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
>
> <624hp 857m 636mv> You aren't fighting anyone.
>
> <624hp 857m 636mv> s
> You aren't fighting anyone.
>
> <624hp 857m 636mv> The Imperial Road
>
> [Exits: north south]
> (Charmed) An enslaved arial lord stands here in chains.
> (Invis) Semamon is here.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Translucent) Saldarito is here.
> (Pink Aura) Flontinot is here.
> A Centurion stands here collecting the tithe for the Empire.
> A Centurion stands here collecting the tithe for the Empire.
> An Imperial Guardsman watches over the countryside.
>
> <624hp 857m 63com wither Flontinot
> 5mv>
> You yell 'Help! I am being attacked by Saldarito!'
> You parry Saldarito's cleave.
> Saldarito is in perfect health. (100%)
>
> <624hp 857m 635mv> You can't concentrate enough.
> Saldarito is in perfect health. (100%)
>
> <624hp 857m 635mv> fle
> fle
> fle
> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
>
> <624hp 857m 634mv> You aren't fighting anyone.
>
> <624hp 857m 634mv> You aren't fighting anyone.
>
> <624hp 857m 634mv> w
> w
> com 'cure crit'
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <624hp 857m 632mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <624hp 857m 630mv> You close your eyes and concentrate for a moment.
> You feel better!
>
> <686hp 844m 630mv> com 'cure crit'
> e
> e
> You close your eyes and concentrate for a moment.
> You feel better!
>
> <744hp 831m 630mv> s
> com wither Flontinot
> An Intersection
>
> [Exits: north east west]
> (Charmed) An enslaved arial lord stands here in chains.
> (Invis) Semamon is here.
> An Imperial Guardsman watches over the growing city.
>
> <744hp 831m 628mv> The Beginnings of the Imperial City
>
> [Exits: south west]
>
> <744hp 831m 626mv> The Imperial Road
>
> [Exits: north south]
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Translucent) Saldarito is here.
> (Pink Aura) Flontinot is here.
> A Centurion stands here collecting the tithe for the Empire.
> A Centurion stands here collecting the tithe for the Empire.
> An Imperial Guardsman watches over the countryside.
>
> <744hp 831m 625mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> You narrow your eyes and glare in Flontinot's direction.
> Flontinot can no longer find the strength to wield a ranger's staff.
> You wither the flesh of Flontinot!
> Your withering MASSACRES Flontinot!
> You yell 'Help! I am being attacked by Saldarito!'
> You parry Saldarito's cleave.
> Flontinot has some small but disgusting cuts. (75-90%)
>
> <744hp 715m 625mv>
> Your acidic bite DISMEMBERS Flontinot!
> The double-bladed axe of Trel'aran suddenly shifts to the likeness of a gaping dragon head, as it spits out a blast of acid!
> Your blast of acid *** DEMOLISHES *** Flontinot!
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> Your shield blocks a savage wolverine's claw.
> A savage wolverine's claw MUTILATES you!
> You parry the Treant's pound.
> Your shield blocks the Treant's pound.
> You parry Saldarito's cleave.
> You parry Saldarito's cleave.
> Flontinot is covered with bleeding wounds. (50-75%)
>
> <704hp 715m 625mv> com dem
>
> You parry the Treant's pound.
> The Treant's pound wounds you.
> The Treant's pound mauls you.
> Your shield blocks a savage wolverine's claw.
> A savage wolverine's claw devastates you!
> Your acidic bite MASSACRES Flontinot!
> Flontinot dodges your acidic bite.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> Your shield blocks Saldarito's cleave.
> Flontinot is covered with bleeding wounds. (50-75%)
>
> <641hp 730m 638mv> You narrow your eyes and glare in Flontinot's direction.
> You conjure forth the demons of hell!
> Your torments *** DEVASTATES *** Flontinot!
> Flontinot is gushing blood. (30-50%)
>
> <641hp 717m 638mv>
> Semamon has arrived.
> The enslaved arial lord has arrived.
> Flontinot is gushing blood. (30-50%)
>
> <641hp 717m 638mv> com dem
>
> The Treant's pound mauls you.
> The Treant's pound injures you.
> A savage wolverine's claw MUTILATES you!
> Your shield blocks a savage wolverine's claw.
> Your acidic bite MANGLES Flontinot!
> Your acidic bite misses Flontinot.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> Your shield blocks Saldarito's cleave.
> You parry Saldarito's cleave.
> Flontinot is gushing blood. (30-50%)
>
> <562hp 717m 638mv> fle
> fle
> fle
>
> Saldarito narrows his eyes and glares in your direction.
> Saldarito burns you with the light of the sun!
> Saldarito's sunray EVISCERATES you!
> Semamon sits down and rests.
> Flontinot is gushing blood. (30-50%)
>
> <512hp 717m 638mv> You narrow your eyes and glare in Flontinot's direction.
> You conjure forth the demons of hell!
> Your torments MASSACRES Flontinot!
> Flontinot is writhing in agony. (15-30%)
>
> <512hp 704m 638mv>
> You parry the Treant's pound.
> Your shield blocks the Treant's pound.
> Your shield blocks the Treant's pound.
> Your shield blocks a savage wolverine's claw.
> You parry a savage wolverine's claw.
> A savage wolverine's claw maims you!
> Flontinot dodges your acidic bite.
> You parry Flontinot's claw.
> You parry Saldarito's cleave.
> Flontinot is writhing in agony. (15-30%)
>
> <478hp 704m 638mv>
> Saldarito narrows his eyes and glares in your direction.
> Saldarito throws a handful of fire seeds at you!
> Saldarito's fire seed hits you.
> You narrowly avoid the rest of Saldarito's fire seeds.
> Flontinot is writhing in agony. (15-30%)
>
> <466hp 704m 638mv> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
>
> <466hp 704m 637mv> You aren't fighting anyone.
>
> <466hp 704m 637mv> s
> You aren't fighting anyone.
>
> <466hp 704m 637mv> The Imperial Road
>
> [Exits: north south]
> (Charmed) An enslaved arial lord stands here in chains.
> (Invis) Semamon is resting here.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Translucent) Saldarito is here.
> (Pink Aura) Flontinot is here.
> A Centurion stands here collecting the tithe for the Empire.
> A Centurion stands here collecting the tithe for the Empire.
> An Imperial Guardsman watches over the countryside.
>
> <466hpcom demonfire Flontinot
> 704m 636mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
> You narrow your eyes and glare in Flontinot's direction.
> You conjure forth the demons of hell!
> Your torments *** DEMOLISHES *** Flontinot!
> Flontinot is convulsing on the ground. (1-15%)
>
> <466hp 691m 636mv> com demonfire Flontinot
>
> You yell 'Help! I am being attacked by Saldarito!'
> Saldarito's cleave injures you.
> Flontinot is convulsing on the ground. (1-15%)
>
> <453hp 691m 636mv>
> Flontinot dodges your acidic bite.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> You parry Flontinot's claw.
> Your shield blocks a savage wolverine's claw.
> Your shield blocks a savage wolverine's claw.
> Your shield blocks a savage wolverine's claw.
> You parry the Treant's pound.
> Your shield blocks the Treant's pound.
> The Treant's pound injures you.
> You parry Saldarito's cleave.
> Saldarito's cleave hits you.
> Flontinot is convulsing on the ground. (1-15%)
>
> <425hp 691m 636mv> You narrow your eyes and glare in Flontinot's direction.
> You conjure forth the demons of hell!
> Your torments *** DEVASTATES *** Flontinot!
> Flontinot is DEAD!!
> Flontinot's ranger's staff disappears.
> Flontinot's head is shattered, and his brains splash all over you.
>
> <425hp 678m 636mv> g all corpse
> fle
> fle
> fle
>
> You parry the Treant's pound.
> A savage wolverine's claw misses you.
> A savage wolverine's claw MUTILATES you!
> You parry a savage wolverine's claw.
> Your acidic bite MASSACRES the Treant!
> Saldarito's cleave injures you.
> The Treant has some small but disgusting cuts. (75-90%)
>
> <374hp 678m 636mv>
> A savage wolverine gets a fur-lined poncho from the corpse of Flontinot.
> A savage wolverine gets an adamantite bracer from the corpse of Flontinot.
> A savage wolverine gets a spiked collar from the corpse of Flontinot.
> A savage wolverine gets a granite ring from the corpse of Flontinot.
> A savage wolverine gets the blademaster's sash from the corpse of Flontinot.
> A savage wolverine gets a bandit's robe from the corpse of Flontinot.
> A savage wolverine gets rear-claw extensions from the corpse of Flontinot.
> A savage wolverine gets a water skin from the corpse of Flontinot.
> A savage wolverine gets the hide of the Ancient Blue Dragon from the corpse of Flontinot.
> A savage wolverine gets Leggings from the Scales of Tiamat from the corpse of Flontinot.
> A savage wolverine gets a studded leather bracer from the corpse of Flontinot.
> A savage wolverine gets an Arkham signet ring from the corpse of Flontinot.
> A savage wolverine gets a pair of silver-lined sleeves from the corpse of Flontinot.
> A savage wolverine gets gauntlets of ogre power from the corpse of Flontinot.
> A savage wolverine gets the horns of Icingdeath from the corpse of Flontinot.
> A savage wolverine gets a seashell ring from the corpse of Flontinot.
> A savage wolverine gets the cape of living flames from the corpse of Flontinot.
> A savage wolverine's burning hands devastates him!
> A savage wolverine gets a potion of flying from the corpse of Flontinot.
> A savage wolverine gets a fine steel longsword from the corpse of Flontinot.
> A savage wolverine gets a potion of transportation from the corpse of Flontinot.
> A savage wolverine gets 47533 gold coins from the corpse of Flontinot.
> The Treant has some small but disgusting cuts. (75-90%)
>
> <374hp 678m 636mv> I see nothing in the corpse.
> The Treant has some small but disgusting cuts. (75-90%)
>
> <374hp 678m 636mv> The centurion steps aside for you.
> The centurion steps aside for you.
> The Beginnings of the Imperial City
>
> [Exits: south west]
> You flee from combat!
>
> <374hp 678m 635mv> You aren't fighting anyone.
>
> <374hp 678m 635mv> n
> You aren't fighting anyone.
>
> <374hp 678m 635mv> Alas, you cannot go that way.
>
> <374hp 678m 635mv> w
> w
> w
> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <374hp 678m 633mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <374hp 678m 631mv> An Unnamed Road
>
> [Exits: north east west]
>
> <374hp 678m 629mv> com sum treeant
> You failed.
>
> <374hp 645m 629mv> com sum treant
> You failed.
>
> <374hp 612m 629mv> com 'cure crit'
> com 'cure crit'
> n
>
> You are thirsty.
>
> <390hp 629m 638mv> n
> n
> You close your eyes and concentrate for a moment.
> You feel better!
>
> <455hp 616m 638mv> n
> n
> You close your eyes and concentrate for a moment.
> You feel better!
>
> <508hp 603m 638mv> An Unfinished Building
>
> [Exits: north east south west]
> A slave quietly goes about his duties completely broken.
>
> <508hp 603m 636mv> The River Llorenthin
>
> [Exits: east south west]
>
> <508hp 603m 632mv> Alas, you cannot go that way.
>
> <508hp 603m 632mv> Alas, you cannot go that way.
>
> <508hp 603m 632mv> Alas, you cannot go that way.
>
> <508hp 603m 632mv> w
> n
> n
> n
> The River Llorenthin
>
> [Exits: east south west]
>
> <508hp 603m 626mv> n
> n
> n
> Alas, you cannot go that way.
>
> <508hp 603m 626mv> Alas, you cannot go that way.
>
> <508hp 603m 626mv> Alas, you cannot go that way.
>
> <508hp 603m 626mv> w
> Alas, you cannot go that way.
>
> <508hp 603m 626mv> n
> n
> Alas, you cannot go that way.
>
> <508hp 603m 626mv> n
> Alas, you cannot go that way.
>
> <508hp 603m 626mv> n
> n
> An Unfinished Building
>
> [Exits: north east south west]
> A slave quietly goes about his duties completely broken.
> A slave quietly goes about his duties, never thinking of disobeying.
>
> <508hp 603m 622mv> n
> An Unnamed Road Before the Imperial Palace
>
> [Exits: north east south west]
>
> <508hp 603m 620mv> n
> n
> n
> The Gates of the Palace
>
> [Exits: north south]
> The Vanquisher of the Empire defends the Palace to the death!
> The Imperial Vanquisher says 'Greetings, Citizen.'
>
> <508hp 603m 619mv> A Hallway
>
> [Exits: north south]
> (White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.
>
> <508hp 603m 618mv> The End of the Hallway
>
> [Exits: south up]
>
> <508hp 603m 617mv>
> [EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!
> [EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!
> [EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!
>
> <508hp 603m 617mv> Alas, you cannot go that way.
>
> <508hp 603m 617mv> Alas, you cannot go that way.
>
> <508hp 603m 617mv> u
> u
> Alas, you cannot go that way.
>
> <508hp 603m 617mv> Alas, you cannot go that way.
>
> <508hp 603m 617mv> Alas, you cannot go that way.
>
> <508hp 603m 617mv> The Chamber of the Council of Four
>
> [Exits: north east south west up down]
>
> <508hp 603m 616mv> heal h
> The Imperial Throne Room
>
> [Exits: down]
> The Throne of the Emperor rests here in the center of the room.
> The Centurion Omegus stands before the Imperial Throne existing only to kill!
> (White Aura) The Imperial Healer stands here communing the blessings of the Dark Gods on the Empire.
>
> <508hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
> A warm feeling fills your body.
>
> <608hp 603m 615mv> heal h
> heal h
>
> The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.
>
> <608hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
> A warm feeling fills your body.
>
> <708hp 603m 615mv> Now targeting Saldarito. F12 for options.
> heal h
> d
> The Imperial Healer utters the words 'pzar'.
> A warm feeling fills your body.
> The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.
>
> <808hp 603m 615mv> d
> The Imperial Healer utters the words 'pzar'.
> A warm feeling fills your body.
>
> <908hp 603m 615mv>
> The Imperial Healer closes its eyes for a moment and nods at you.
> You feel fully refreshed!
>
> <908hp 603m 638mv>
> [EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!
>
> <908hp 603m 638mv> The Chamber of the Council of Four
>
> [Exits: north east south west up down]
>
> <908hp 603m 637mv> d
> The End of the Hallway
>
> [Exits: south up]
>
> <908hp 603m 636mv> s
> s
> s
> Alas, you cannot go that way.
>
> <908hp 603m 636mv> s
> A Hallway
>
> [Exits: north south]
> (White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.
>
> <908hp 603m 635mv> s
> s
> s
> s
> The Gates of the Palace
>
> [Exits: north south]
> The Vanquisher of the Empire defends the Palace to the death!
> The Imperial Vanquisher says 'Greetings, Citizen.'
>
> <908hp 603m 634mv> An Unnamed Road Before the Imperial Palace
>
> [Exits: north east south west]
>
> <908hp 603m 633mv> where pk
> e
> An Unfinished Building
>
> [Exits: north east south west]
> A slave quietly goes about his duties completely broken.
> A slave quietly goes about his duties, never thinking of disobeying.
>
> <908hp 603m 631mv> e
> e
> The River Llorenthin
>
> [Exits: north east south west]
>
> <908hp 603m 627mv> e
> The River Llorenthin
>
> [Exits: north east west]
>
> <908hp 603m 621mv> e
> Alas, you cannot go that way.
>
> <908hp 603m 621mv> e
> Alas, you cannot go that way.
>
> <908hp 603m 621mv> e
> People near you:
> (PK) Aradan The River Llorenthin
> (PK) Saldarito Two Partially Constructed Towers
>
> <908hp 603m 621mv> The River Llorenthin
>
> [Exits: north east west]
>
> <908hp 603m 615mv> An Unnamed Road
>
> [Exits: north east west]
>
> <908hp 603m 611mv> An Unnamed Road
>
> [Exits: north east west]
> A slave quietly goes about his duties completely broken.
> An Imperial Guardsman watches over the growing city.
>
> <908hp 603m 609mv> An Intersection
>
> [Exits: north east west]
> An Imperial Guardsman watches over the growing city.
>
> <908hp 603m 607mv> The Beginnings of the Imperial City
>
> [Exits: south west]
>
> <908hp 603m 605mv> e
> Alas, you cannot go that way.
>
> <908hp 603m 605mv> s
> Alas, you cannot go that way.
>
> <908hp 603m 605mv> Alas, you cannot go that way.
>
> <908hp 603m 605mv> com damnation Saldarito
> The Imperial Road
>
> [Exits: north south]
> ( 2) The corpse of an Imperial Centurion is lying here.
> The severed ear of an Imperial Centurion lies here.
> The corpse of Flontinot is lying here.
> The splattered brains of Flontinot are lying here.
> (Charmed) An enslaved arial lord stands here in chains.
> (Invis) Semamon is here.
> An Imperial Guardsman watches over the countryside.
> A flesh golem has arrived.
> A zombie of a lady ranger has arrived.
> A mummy has arrived.
>
> <908hp 603m 604mv> They aren't here.
>
> <908hp 603m 604mv> s
>
> Semamon leaves north.
> The enslaved arial lord leaves north.
>
> <908hp 603m 604mv> Two Partially Constructed Towers
>
> [Exits: north east south west]
> This area seems unusually leafy.
>
> <908hp 603m 601mv> com damnation Saldarito
> They aren't here.
>
> <908hp 603m 601mv> where pk
> w
> People near you:
> (PK) Aradan Two Partially Constructed Towers
> (PK) Saldarito The Imperial Road
>
> <908hp 603m 601mv> An Unfinished Tower
>
> [Exits: east]
>
> <908hp 603m 598mv> com summon Saldarito
> You failed.
>
> <908hp 570m 598mv> where pk
> e
>
> You are thirsty.
> You feel the strength of the dragon leave you.
>
> <917hp 591m 638mv> where pk
> s
> s
> s
> People near you:
> (PK) Aradan An Unfinished Tower
> (PK) Saldarito The Imperial Road
>
> <917hp 591m 638mv> Two Partially Constructed Towers
>
> [Exits: north east south west]
> This area seems unusually leafy.
>
> <917hp 591m 635mv> People near you:
> (PK) Aradan Two Partially Constructed Towers
> (PK) Saldarito The Imperial Road
>
> <917hp 591m 635mv> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <917hp 591m 632mv> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 631mv> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 630mv> s
> s
> s
> s
> A Bend in the Imperial Road
>
> [Exits: north east]
>
> <917hp 591m 629mv> s
> Alas, you cannot go that way.
>
> <917hp 591m 629mv> where pk
> e
> Alas, you cannot go that way.
>
> <917hp 591m 629mv> e
> Alas, you cannot go that way.
>
> <917hp 591m 629mv> Alas, you cannot go that way.
>
> <917hp 591m 629mv> People near you:
> (PK) Aradan A Bend in the Imperial Road
>
> <917hp 591m 629mv> The Imperial Road
>
> [Exits: east west]
>
> <917hp 591m 628mv> s
> s
> A Bend in the Imperial Road
>
> [Exits: south west]
> (Charmed) A flesh golem stands here.
> (Charmed) A zombie of a lady ranger is here.
> (Charmed) A shambling mummy sways here reeking of the grave.
> Fosterian is here.
>
> <917hp 591m 627mv> s
> s
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <917hp 591m 626mv> s
> s
> s
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <917hp 591m 625mv> s
> s
> s
> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 624mv> s
> s
> s
> s
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <917hp 591m 623mv> s
> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 622mv> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 621mv> where pk
> The Imperial Road
>
> [Exits: north south]
> An Imperial Guardsman watches over the countryside.
>
> <917hp 591m 620mv> The Imperial Road
>
> [Exits: north south]
>
> <917hp 591m 619mv> Entrance to the Imperial Lands
>
> [Exits: north east south west]
>
> <917hp 591m 618mv> Entrance to the village of Balator
>
> [Exits: north south]
> A villager passes by on their way about town.
> A human member of the Balator town watch keeps the peace here.
> A villager passes by on their way about town.
>
> <917hp 591m 617mv> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
>
> <917hp 591m 616mv> com summon Saldarito
> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
>
> <917hp 591m 615mv> On the main path through the village
>
> [Exits: north east south west]
>
> <917hp 591m 614mv> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
> A villager passes by on their way about town.
>
> <917hp 591m 613mv> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
>
> <917hp 591m 612mv> People near you:
> (PK) Aradan On the main path through the village
> (PK) Saldarito On a dirt road
>
> <917hp 591m 612mv> You failed.
>
> <917hp 558m 612mv> s
> s
> s
> s
> On the main path through the village
>
> [Exits: north east south west]
> A human member of the Balator town watch keeps the peace here.
>
> <917hp 558m 611mv> where pk
> On the main path through the village
>
> [Exits: north east south west]
> Water splashes forth from an ornate fountain.
>
> <917hp 558m 610mv> s
> s
> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
>
> <917hp 558m 609mv> s
> s
> s
> On the main path through the village
>
> [Exits: north east south west]
> A villager passes by on their way about town.
>
> <917hp 558m 608mv> People near you:
> (PK) Aradan On the main path through the village
>
> <917hp 558m 608mv> On the main path through the village
>
> [Exits: north east south west]
>
> <917hp 558m 607mv> s
> s
> On the main path through the village
>
> [Exits: north east south west]
>
> <917hp 558m 606mv> s
> s
> s
> Entrance to the village of Balator
>
> [Exits: north south]
> A villager passes by on their way about town.
>
> <917hp 558m 605mv> s
> s
> s
> On a dirt road just outside Balator
>
> [Exits: north south]
> A villager passes by on their way about town.
>
> <917hp 558m 604mv> s
> s
> s
> On a dirt road south of Balator
>
> [Exits: north south]
>
> <917hp 558m 603mv> s
> s
> On a dirt road south of Balator
>
> [Exits: north south]
>
> <917hp 558m 602mv> On a dirt road
>
> [Exits: north south]
>
> <917hp 558m 601mv> On the Merchant's Road
>
> [Exits: north south]
> A human sentry keeps watch over the Merchant's Road.
>
> <917hp 558m 600mv> On the Merchant's Road
>
> [Exits: north south]
> A human sentry keeps watch over the Merchant's Road.
>
> <917hp 558m 599mv> s
> On the Merchant's Road
>
> [Exits: north south]
> A human sentry keeps watch over the Merchant's Road.
>
> <917hp 558m 598mv> s
> s
> On the Merchant's Road
>
> [Exits: north south]
> A human sentry keeps watch over the Merchant's Road.
>
> <917hp 558m 597mv> s
> s
> On the Merchant's Road
>
> [Exits: north south]
> A human sentry keeps watch over the Merchant's Road.
>
> <917hp 558m 596mv> where pk
> Edge of the forest
>
> [Exits: north east south west]
>
> <917hp 558m 594mv> On the Plains
>
> [Exits: north east south west]
> (Hide) Perrten is here.
> Perrten steps out of the shadows.
>
> <917hp 558m 590mv> On the Plains
>
> [Exits: north east south west]
>
> <917hp 558m 586mv> com summon Saldarito
> Outside the Northern Gate of New Thalos
>
> [Exits: north south]
> A vulture circles above you.
>
> <917hp 558m 583mv> Inside the Northern Gate of New Thalos
>
> [Exits: north east south west]
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
>
> <917hp 558m 582mv> Sultan's Walk
>
> [Exits: north south]
>
> <917hp 558m 581mv> Sultan's Walk
>
> [Exits: north east south west]
> A guard stands here, protecting the innocent.
>
> <917hp 558m 579mv> Sultan's Walk
>
> [Exits: north south]
> A guard stands here, protecting the innocent.
> A guard stands here, protecting the innocent.
>
> <917hp 558m 577mv> Sultan's Walk
>
> [Exits: north south]
>
> <917hp 558m 576mv> The Northern Market Square
>
> [Exits: north east south west]
>
> <917hp 558m 575mv> The Center of Market Square
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
>
> <917hp 558m 574mv> People near you:
> (PK) Aradan The Center of Market Square
> (PK) Saldarito The Medina
>
> <917hp 558m 574mv> Saldarito arrives suddenly.
>
> <917hp 525m 574mv>
> Saldarito tries to blend in with his surroundings but fails miserably.
> *** Now why would he try and chameleon in the center of MS right after being summoned? -cough cough- ***
>
> <917hp 525m 574mv> look Saldarito
>
> You yell 'Help! I am being attacked by Saldarito!'
> Your shield blocks Saldarito's cleave.
> Your acidic bite MASSACRES Saldarito!
> You parry Saldarito's cleave.
> Saldarito's cleave injures you.
> Saldarito has some small but disgusting cuts. (75-90%)
>
> <904hp 525m 574mv> The winds come and go, plants age and grow, yet the waters shall blow
> unbounded by a life of love and woe...
>
> From the light brown hair, accentuated only with a faint grayness at
> the ears, to the flowing gray robes of his attire, you cannot but help
> but hum that simple rhyme, as if something about him were as timeless
> as Theran soil itself.
>
> Tis not the stillness, for there is none. His ruby-colored eyes search
> every which way for sights...drinking in the land through his eyes as
> mightily as any falcon could take a fish out of the sea. His robes flow
> evenly, coursing throughout the length of his body like many ripples of
> time and space, moving, but timeless. And yet, you sense there is more
> tunseen, like a phantom of air itself...teasing you to no end.
>
> A singular leather strap, slung across his shoulders holds but still a
> small bound book titled "Natures love" within its leathery grasp. It
> holds steadfast to all movement, as if neither time nor space could harm
> the contents. Only the bookmark, plucked from fowl unknown, betrays the
> illusion, bending ever so slightly with the ebb and flow of the wind.
> Saldarito, a male gnome, has some small but disgusting cuts. (75-90%)
>
> Saldarito is using:
> (Glowing) a banded ring
> (Glowing) a banded ring
> blood-soaked cape
> blood-soaked cape
> a serpent-scale torso
> three-horned helmet
> some leggings from the snow worm
> the boots of stealth
> a pair of black steel gauntlets
> a pair of armguards from the snow worm
> (Invis) (Glowing) an obsidian shield
> (Glowing) fiery-red runed robe
> a girdle of many pouches
> serpent-scale bracer
> serpent-scale bracer
> an etched mithril axe
> Saldarito has some small but disgusting cuts. (75-90%)
>
> <904hp 525m 574mv>
> You are thirsty.
> The white aura around your body fades.
> Saldarito has some small but disgusting cuts. (75-90%)
>
> <911hp 557m 625mv>
> Saldarito parries your acidic bite.
> Saldarito's cleave devastates you!
> Your shield blocks Saldarito's cleave.
> Saldarito has some small but disgusting cuts. (75-90%)
>
> <879hp 557m 625mv> com bli
> You narrow your eyes and glare in Saldarito's direction.
> Saldarito appears to be blinded.
> Saldarito leaves west.
> Saldarito has fled!
>
> <879hp 554m 625mv>
> Saldarito has arrived.
> Target has arrived!
>
> <879hp 554m 625mv>
> Saldarito leaves east.
>
> <879hp 554m 625mv> com sanc
> e
> e
> e
> You close your eyes and concentrate for a moment.
> You reverse the polarity of your sanctuary to negative energy.
> You are surrounded by a black aura.
>
> <879hp 505m 625mv> where pk
> where pk
> The Eastern Market Square
>
> [Exits: north east south west]
> A young man dressed in peasant clothes lounges here.
> A nomad merchant looks you over.
>
> <879hp 505m 624mv> s
> East Main Street
>
> [Exits: east west]
> A bodyguard stands here.
> A bodyguard stands here.
> A bodyguard stands here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A vulture circles above you.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <879hp 505m 622mv> com summon Saldarito
> East Main Street
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <879hp 505m 620mv> People near you:
> (PK) Aradan East Main Street
>
> <879hp 505m 620mv> People near you:
> (PK) Aradan East Main Street
>
> <879hp 505m 620mv> Alley
>
> [Exits: north south west]
>
> <879hp 505m 618mv> You failed.
>
> <879hp 472m 618mv> n
> where treant
> e
> e
> East Main Street
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <879hp 472m 616mv> the Treant The Medina
>
> <879hp 472m 616mv> East Main Street
>
> [Exits: north east south west]
>
> <879hp 472m 614mv> e
> East Main Street
>
> [Exits: north east west]
>
> <879hp 472m 612mv> e
> Inside the Eastern Gate of New Thalos
>
> [Exits: north east west]
> A vulture circles above you.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
>
> <879hp 472m 610mv> where pk
> Outside the Eastern Gate of New Thalos
>
> [Exits: east south west]
>
> <879hp 472m 608mv> w
> w
> People near you:
> (PK) Aradan Outside the Eastern Gate of New Thalos
>
> <879hp 472m 608mv> w
> Inside the Eastern Gate of New Thalos
>
> [Exits: north east west]
> A vulture circles above you.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
>
> <879hp 472m 606mv> w
> East Main Street
>
> [Exits: north east west]
>
> <879hp 472m 604mv> w
> w
> w
> East Main Street
>
> [Exits: north east south west]
>
> <879hp 472m 602mv> East Main Street
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <879hp 472m 600mv> East Main Street
>
> [Exits: east west]
> A bodyguard stands here.
> A bodyguard stands here.
> A bodyguard stands here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A vulture circles above you.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <879hp 472m 598mv> The Eastern Market Square
>
> [Exits: north east south west]
> A young man dressed in peasant clothes lounges here.
> A nomad merchant looks you over.
>
> <879hp 472m 596mv> The Center of Market Square
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
>
> <879hp 472m 595mv> where
> People near you:
> (PK) Aradan The Center of Market Square
> Isilthe The secret library
>
> <879hp 472m 595mv> s
> s
> s
> The Southern Market Square
>
> [Exits: north east south west]
> Mahmoud the Sorcerer stands here brooding and mumbling.
> A horse stands here.
>
> <879hp 472m 594mv> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> A guard stands here, protecting the innocent.
> A small grey-haired man walks around spouting gospel.
> A small grey-haired man walks around spouting gospel.
> A panhandler rests here.
>
> <879hp 472m 592mv> The Medina
>
> [Exits: north south]
> A grubby beggar sits here in the filth.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
>
> <879hp 472m 590mv> n
> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> A guard stands here, protecting the innocent.
> A small grey-haired man walks around spouting gospel.
> A small grey-haired man walks around spouting gospel.
> A panhandler rests here.
>
> <879hp 472m 588mv> k treant
> Your acidic bite MANGLES the Treant!
> The Treant leaves south.
> The Treant has fled!
>
> <879hp 472m 588mv> s
> k treant
> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A grubby beggar sits here in the filth.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
>
> <879hp 472m 586mv> Your acidic bite MANGLES the Treant!
> The Treant leaves north.
> The Treant has fled!
>
> <879hp 472m 586mv> n
> k treant
> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> (Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
> A guard stands here, protecting the innocent.
> A small grey-haired man walks around spouting gospel.
> A small grey-haired man walks around spouting gospel.
> A panhandler rests here.
>
> <879hp 472m 584mv> Your acidic bite MASSACRES the Treant!
> The Treant leaves south.
> The Treant has fled!
>
> <879hp 472m 584mv> s
> k treant
> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A grubby beggar sits here in the filth.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
>
> <879hp 472m 582mv> The Treant parries your acidic bite.
> The Treant is covered with bleeding wounds. (50-75%)
>
> <879hp 472m 582mv>
> You parry the Treant's pound.
> Your shield blocks the Treant's pound.
> Your acidic bite MASSACRES the Treant!
> The Treant leaves south.
> The Treant has fled!
>
> <879hp 472m 582mv> com dem
> On whom?
>
> <879hp 472m 582mv> s
> The Common Square
>
> [Exits: north east south west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A guard stands here, protecting the innocent.
>
> <879hp 472m 580mv>
> You are thirsty.
> You no longer see invisible objects.
>
> <885hp 484m 631mv> com dem treant
> The Treant yells 'Die, Aradan, you sorcerous dog!'
> You narrow your eyes and glare in the Treant's direction.
> You conjure forth the demons of hell!
> Your torments DISMEMBERS the Treant!
> The Treant leaves north.
> The Treant has fled!
>
> <885hp 471m 631mv> n
> k treant
> The Medina
>
> [Exits: north south]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A grubby beggar sits here in the filth.
> A grubby beggar sits here in the filth.
> A panhandler rests here.
>
> <885hp 471m 629mv> The Treant parries your acidic bite.
> The Treant is gushing blood. (30-50%)
>
> <885hp 471m 629mv>
> The Treant's pound injures you.
> You parry the Treant's pound.
> You parry the Treant's pound.
> Your acidic bite MANGLES the Treant!
> The Treant leaves south.
> The Treant has fled!
>
> <872hp 471m 629mv> where
> s
> People near you:
> (PK) Aradan The Medina
>
> <872hp 471m 629mv> The Common Square
>
> [Exits: north east south west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A guard stands here, protecting the innocent.
>
> <872hp 471m 627mv> k treant
> Your acidic bite MANGLES the Treant!
> The Treant leaves west.
> The Treant has fled!
>
> <872hp 471m 627mv> w
> k treant
> West Khalid Drive
>
> [Exits: east west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A strong dockworker walks by moving crates.
>
> <872hp 471m 625mv> Your acidic bite MASSACRES the Treant!
> The Treant leaves west.
> The Treant has fled!
>
> <872hp 471m 625mv> w
> k treant
> West Khalid Drive
>
> [Exits: north east south west]
> (Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
> A strong dockworker walks by moving crates.
> A strong dockworker walks by moving crates.
>
> <872hp 471m 623mv> Your acidic bite *** DEMOLISHES *** the Treant!
> The Treant is DEAD!!
> You receive 72 experience points.
> You hear the Treant's death cry.
> I see nothing like that in the corpse.
>
> <872hp 471m 623mv> l
> g all
> West Khalid Drive
> The cobblestone road is moist here, the trail of water heading down to
> the boat ramp. Catching your balance as you start to slide on the slick
> pavement you grab on to the handrail someone has conveniently placed here.
> To the north is the Shipwright and Khalid Drive continues east and west.
>
> [Exits: north east south west]
> The corpse of the Treant is lying here.
> A strong dockworker walks by moving crates.
> A strong dockworker walks by moving crates.
>
> <872hp 471m 623mv> The corpse of the Treant: you can't carry that much weight.
>
> <872hp 471m 623mv> g all corpse
> You get a potion of transportation from the corpse of the Treant.
> You get a fine steel longsword from the corpse of the Treant.
> You get a potion of flying from the corpse of the Treant.
> You get the cape of living flames from the corpse of the Treant.
> You burn your hands trying to pick this up.
> Your burning hands hits you.
> You get a seashell ring from the corpse of the Treant.
> You get the horns of Icingdeath from the corpse of the Treant.
> You get gauntlets of ogre power from the corpse of the Treant.
> You get a pair of silver-lined sleeves from the corpse of the Treant.
> You get an Arkham signet ring from the corpse of the Treant.
> You get a studded leather bracer from the corpse of the Treant.
> You get Leggings from the Scales of Tiamat from the corpse of the Treant.
> You get the hide of the Ancient Blue Dragon from the corpse of the Treant.
> A water skin: you can't carry that many items.
> Rear-claw extensions: you can't carry that many items.
> A bandit's robe: you can't carry that many items.
> The blademaster's sash: you can't carry that many items.
> A granite ring: you can't carry that many items.
> A spiked collar: you can't carry that many items.
> An adamantite bracer: you can't carry that many items.
> A fur-lined poncho: you can't carry that many items.
>
>

>



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