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Posted by Aradan on May 17, 2000 at 11:58:22:






*** Just strolling along, admiring the breeze..***
<1098hp 902m 634mv> Two Partially Constructed Towers

[Exits: north east south west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
This area seems unusually leafy.
*** The fu... ***
<1098hp 902m 631mv> The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<1098hp 902m 628mv> n
n
n
The Beginnings of the Imperial City

[Exits: south west]

<1098hp 902m 627mv> Alas, you cannot go that way.

<1098hp 902m 627mv> where pk
Alas, you cannot go that way.

<1098hp 902m 627mv> People near you:
(PK) Aradan The Beginnings of the Imperial City

<1098hp 902m 627mv> w
w
w
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<1098hp 902m 625mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<1098hp 902m 623mv> An Unnamed Road

[Exits: north east west]

<1098hp 902m 621mv> af
You are affected by:
Commune: 'sanctuary' modifies none by 0 for 8 hours.
Spell: 'dragon strength' modifies dexterity by -2 for 7 hours.
Spell: 'dragon strength' modifies strength by 2 for 7 hours.
Spell: 'dragon strength' modifies armor class by 10 for 7 hours.
Spell: 'dragon strength' modifies damage roll by 2 for 7 hours.
Spell: 'dragon strength' modifies hit roll by 2 for 7 hours.
Commune: 'frenzy' modifies armor class by 40 for 3 hours.
Commune: 'frenzy' modifies damage roll by 8 for 3 hours.
Commune: 'frenzy' modifies hit roll by 8 for 3 hours.
Skill: 'warcry' modifies save vs spell by -12 for 43 hours.
Skill: 'warcry' modifies hit roll by 6 for 43 hours.
Commune: 'detect invis' modifies none by 0 for 9 hours.

<1098hp 902m 621mv> com protective
You close your eyes and hum for an instant.
You lost your concentration.

<1098hp 899m 638mv> where pk
com protective
People near you:
(PK) Aradan An Unnamed Road

<1098hp 899m 638mv> You close your eyes and hum for an instant.
You are surrounded by a protective shield.

<1098hp 853m 638mv>
Eadric tells you 'I'm quite busy doing something rather productive. If you have a complaint please take it up with an apostle.'

<1098hp 853m 638mv> af
You are affected by:
Commune: 'protective shield' modifies none by 0 for 9 hours.
Commune: 'sanctuary' modifies none by 0 for 7 hours.
Spell: 'dragon strength' modifies dexterity by -2 for 6 hours.
Spell: 'dragon strength' modifies strength by 2 for 6 hours.
Spell: 'dragon strength' modifies armor class by 10 for 6 hours.
Spell: 'dragon strength' modifies damage roll by 2 for 6 hours.
Spell: 'dragon strength' modifies hit roll by 2 for 6 hours.
Commune: 'frenzy' modifies armor class by 40 for 2 hours.
Commune: 'frenzy' modifies damage roll by 8 for 2 hours.
Commune: 'frenzy' modifies hit roll by 8 for 2 hours.
Skill: 'warcry' modifies save vs spell by -12 for 42 hours.
Skill: 'warcry' modifies hit roll by 6 for 42 hours.
Commune: 'detect invis' modifies none by 0 for 8 hours.

<1098hp 853m 638mv> where pk
People near you:
(PK) Aradan An Unnamed Road

<1098hp 853m 638mv> repl Heh, the apostles are afraid too
You tell Eadric 'Heh, the apostles are afraid too'

<1098hp 853m 638mv> g something special robe
You get something special from a black robe of the Magi.

<1098hp 853m 638mv> quaff something special
You quaff something special.
You are surrounded by a force shield.

<1098hp 853m 638mv> e
e
An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<1098hp 853m 636mv> An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<1098hp 853m 634mv> e
e
The Beginnings of the Imperial City

[Exits: south west]

<1098hp 853m 632mv> Alas, you cannot go that way.

<1098hp 853m 632mv> s
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<1098hp 853m 631mv> sca s
You scan south.
***** Range 1 *****
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.

***** Range 2 *****
An Imperial Guardsman watches over the countryside.


<1098hp 904m 638mv> s
com earthquake
Two Partially Constructed Towers

[Exits: north east south west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
This area seems unusually leafy.

<1098hp 904m 635mv> The earth trembles beneath your feet!
The Treant yells 'Die, Aradan, you sorcerous dog!'
Your earthquake DISMEMBERS the Treant!
A savage wolverine yells 'Die, Aradan, you sorcerous dog!'
Your earthquake misses a savage wolverine.
Someone yells 'Die, Aradan, you sorcerous dog!'
Your earthquake misses someone.
Someone yells 'Die, Aradan, you sorcerous dog!'
Your earthquake misses someone.
The Treant has a few scratches. (90-99%)

<1098hp 895m 635mv> fle
fle
fle

The Treant's pound misses you.
The Treant's pound injures you.
The Treant's pound injures you.
You can't see a thing!
Someone's kicked dirt scratches you.
Your shield blocks someone's claw.
Your shield blocks someone's claw.
Your shield blocks someone's claw.
Your acidic bite MANGLES someone!
Someone steps out from its cover.
Someone's smash devastates you!
Your shield blocks someone's claw.
Someone's smash devastates you!
Someone steps out from its cover.
Someone's cleave injures you.
You parry someone's cleave.
Someone has some small but disgusting cuts. (75-90%)

<992hp 895m 635mv>
Someone narrows its eyes and glares in your direction.
Someone burns you with the light of the sun!
Someone's sunray *** DEMOLISHES *** you!
Someone has some small but disgusting cuts. (75-90%)

<884hp 895m 635mv> You can't see a thing!
You flee from combat!

<884hp 895m 632mv> You aren't fighting anyone.

<884hp 895m 632mv> n
You aren't fighting anyone.
Someone tells you 'Please explain how they are afraid. I know for a fact Iracundur is also rather busy doing something rather productive.'

<884hp 895m 632mv> n
n
You can't see a thing!

<884hp 895m 631mv> Alas, you cannot go that way.

<884hp 895m 631mv> Alas, you cannot go that way.

<884hp 895m 631mv> n
Alas, you cannot go that way.

<884hp 895m 631mv> w
w
w
You can't see a thing!

<884hp 895m 629mv> You can't see a thing!

<884hp 895m 627mv> w
You can't see a thing!

<884hp 895m 625mv> w
You can't see a thing!

<884hp 895m 621mv> You can't see a thing!

<884hp 895m 615mv> Now targeting Saldarito. F12 for options.
w
w
You can't see a thing!

<884hp 895m 611mv> where pk
You can't see a thing!

<884hp 895m 609mv> You can't see a thing!

<884hp 895m 609mv> n
n
n
You can't see a thing!

<884hp 895m 607mv> where pk
You can't see a thing!

<884hp 895m 605mv> You can't see a thing!

<884hp 895m 603mv> You can't see a thing!

<884hp 895m 603mv> n
n
n
You can't see a thing!

<884hp 895m 601mv> You can't see a thing!

<884hp 895m 599mv> Alas, you cannot go that way.

<884hp 895m 599mv> af
You are affected by:
Physical malady: 'dirt kicking' modifies hit roll by -4 for 0 hours.
Spell: 'shield' modifies armor class by -30 for 11 hours.
Commune: 'protective shield' modifies none by 0 for 8 hours.
Commune: 'sanctuary' modifies none by 0 for 6 hours.
Spell: 'dragon strength' modifies dexterity by -2 for 5 hours.
Spell: 'dragon strength' modifies strength by 2 for 5 hours.
Spell: 'dragon strength' modifies armor class by 10 for 5 hours.
Spell: 'dragon strength' modifies damage roll by 2 for 5 hours.
Spell: 'dragon strength' modifies hit roll by 2 for 5 hours.
Commune: 'frenzy' modifies armor class by 40 for 1 hours.
Commune: 'frenzy' modifies damage roll by 8 for 1 hours.
Commune: 'frenzy' modifies hit roll by 8 for 1 hours.
Skill: 'warcry' modifies save vs spell by -12 for 41 hours.
Skill: 'warcry' modifies hit roll by 6 for 41 hours.
Commune: 'detect invis' modifies none by 0 for 7 hours.

<884hp 895m 599mv>
You rub the dirt out of your eyes.

<900hp 913m 638mv> e
e
An Unnamed Road Near a Great Palace

[Exits: south west]
An Imperial Guardsman watches over the growing city.
An Imperial Guardsman watches over the growing city.

<900hp 913m 636mv> where pk
Alas, you cannot go that way.

<900hp 913m 636mv> People near you:
(PK) Aradan An Unnamed Road Near a Great Palace

<900hp 913m 636mv> s
An Unnamed Road Near a Great Palace

[Exits: north south west]
An Imperial Guardsman watches over the growing city.

<900hp 913m 634mv> whois fl
No one of that name is in Thera.

<900hp 913m 634mv> whois sa
No one of that name is in Thera.

<900hp 913m 634mv> s
s
af
An Intersection Near a Great Palace

[Exits: north east south west]
An Imperial slavemaster stands watch over the workers.
An Imperial Guardsman watches over the growing city.

<900hp 913m 632mv> An Unfinished Building

[Exits: north east south west]
An Imperial slavemaster stands watch over the workers.

<900hp 913m 630mv> You are affected by:
Spell: 'shield' modifies armor class by -30 for 10 hours.
Commune: 'protective shield' modifies none by 0 for 7 hours.
Commune: 'sanctuary' modifies none by 0 for 5 hours.
Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
Spell: 'dragon strength' modifies strength by 2 for 4 hours.
Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
Commune: 'frenzy' modifies armor class by 40 for 0 hours.
Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
Skill: 'warcry' modifies hit roll by 6 for 40 hours.
Commune: 'detect invis' modifies none by 0 for 6 hours.

<900hp 913m 630mv> s
s
An Unfinished Building

[Exits: north east south west]
An Imperial slavemaster stands watch over the workers.

<900hp 913m 628mv> com 'cure crit'
An Unfinished Building

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<900hp 913m 626mv> You close your eyes and concentrate for a moment.
You feel better!

<957hp 900m 626mv> com 'cure crit'
where
You close your eyes and concentrate for a moment.
You feel better!

<1018hp 887m 626mv> who pk
People near you:
(PK) Aradan An Unfinished Building
(PK) Flontinot The Imperial Road

<1018hp 887m 626mv> [ Storm ] (PK) Bazarat the Living Touch
[ H-Elf ] (PK) Caleisn the Elemental Lord, Servant of the Dawn, Priest of the Kara Chal
* Duerg * (PK) [EMPIRE] Aradan the Holy of Faith, Imperial High Priest
[ Arial ] (PK) Corinthar the Knight Hero
[ Elf ] (PK) Iracundur the Planewalker, Apostle of the Dawn
[ Human ] (PK) [EMPIRE] Ambros the Invoker Hero, Imperial High Arcanus
[ Cloud ] (PK) (WANTED) Lauderan the Knight Hero
[ Felar ] (PK) Shalandria the Assassin Heroine, Servant of the Dawn
[ Felar ] (PK) Flontinot the Master of the Glade, Warder Lieutenant
[ Arial ] (PK) Mithadris the Spectre, Lord Adept of Necromancy
[ H-Elf ] (PK) Eadric the Bard Hero, Servant of the Dawn

Players found: 11

<1018hp 887m 626mv> af
You are affected by:
Spell: 'shield' modifies armor class by -30 for 10 hours.
Commune: 'protective shield' modifies none by 0 for 7 hours.
Commune: 'sanctuary' modifies none by 0 for 5 hours.
Spell: 'dragon strength' modifies dexterity by -2 for 4 hours.
Spell: 'dragon strength' modifies strength by 2 for 4 hours.
Spell: 'dragon strength' modifies armor class by 10 for 4 hours.
Spell: 'dragon strength' modifies damage roll by 2 for 4 hours.
Spell: 'dragon strength' modifies hit roll by 2 for 4 hours.
Commune: 'frenzy' modifies armor class by 40 for 0 hours.
Commune: 'frenzy' modifies damage roll by 8 for 0 hours.
Commune: 'frenzy' modifies hit roll by 8 for 0 hours.
Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
Skill: 'warcry' modifies hit roll by 6 for 40 hours.
Commune: 'detect invis' modifies none by 0 for 6 hours.

<1018hp 887m 626mv> e
e
e
The River Llorenthin

[Exits: north east west]

<1018hp 887m 622mv> sca s
The River Llorenthin

[Exits: north east west]

<1018hp 887m 616mv> An Unnamed Road

[Exits: north east west]

<1018hp 887m 612mv> You scan south.

<1018hp 887m 612mv> e
e
An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<1018hp 887m 610mv> sca s
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<1018hp 887m 608mv> You scan south.

<1018hp 887m 608mv> e
e
The Beginnings of the Imperial City

[Exits: south west]

<1018hp 887m 606mv> Alas, you cannot go that way.

<1018hp 887m 606mv> where pk

The day has begun.

<1018hp 887m 606mv> People near you:
(PK) Aradan The Beginnings of the Imperial City
(PK) Flontinot An Unnamed Road Before the Imperial Palace

<1018hp 887m 606mv> w
w
where pk
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<1018hp 887m 604mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<1018hp 887m 602mv> People near you:
(PK) Aradan An Unnamed Road
(PK) Flontinot A Bridge over The River Llorenthin

<1018hp 887m 602mv> Now targeting Flontinot. F12 for options.
n

Your rage ebbs.

<1033hp 918m 638mv> An Unfinished Building

[Exits: north east south west]
A slave quietly goes about his duties completely broken.

<1033hp 918m 636mv> com fae Flontinot
w
w
They aren't here.

<1033hp 918m 636mv> com fae Flontinot
An Unfinished Building

[Exits: north east south west]
A slave quietly goes about his duties completely broken.

<1033hp 918m 634mv> The River Llorenthin

[Exits: north east south west]

<1033hp 918m 630mv> where pk
They aren't here.

<1033hp 918m 630mv> People near you:
(PK) Aradan The River Llorenthin
(PK) Flontinot The Beginnings of the Imperial City

<1033hp 918m 630mv> s
s
The River Llorenthin

[Exits: north east west]

<1033hp 918m 624mv> e
e
e
Alas, you cannot go that way.

<1033hp 918m 624mv> e
e
An Unnamed Road

[Exits: north east west]

<1033hp 918m 620mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<1033hp 918m 618mv> e
e
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<1033hp 918m 616mv> The Beginnings of the Imperial City

[Exits: south west]
Flontinot is here.
Target is here!

<1033hp 918m 614mv> com fae Flontinot
Alas, you cannot go that way.

<1033hp 918m 614mv> Alas, you cannot go that way.

<1033hp 918m 614mv> Alas, you cannot go that way.

<1033hp 918m 614mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
You narrow your eyes and glare in Flontinot's direction.
Flontinot is surrounded by a pink outline.
You have become better at faerie fire!
Flontinot misses you.
Flontinot's kicked dirt misses you.
Flontinot parries your acidic bite.
Flontinot's smash decimates you!
You parry Flontinot's claw.
You parry Flontinot's smash.
Flontinot's ranger's staff glows blue!
Flontinot is in perfect health. (100%)

<1008hp 915m 614mv>
Flontinot parries your acidic bite.
Flontinot parries your acidic bite.
Flontinot's smash MUTILATES you!
Flontinot's claw decimates you!
Flontinot's smash devastates you!
Flontinot is in perfect health. (100%)

<913hp 915m 614mv> fle
fle
fle
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.
You flee from combat!

<913hp 915m 613mv> You aren't fighting anyone.

<913hp 915m 613mv> You aren't fighting anyone.

<913hp 915m 613mv> call cent
Two centurions come to fortify this road.

<913hp 849m 613mv>
Flontinot has arrived.
Target has arrived!

<913hp 849m 613mv>
You yell 'Help! I am being attacked by Flontinot!'
Flontinot's smash mauls you.
Flontinot is in perfect health. (100%)

<890hp 849m 613mv>
Flontinot dodges your acidic bite.
Flontinot parries your acidic bite.
Flontinot's smash maims you!
You parry Flontinot's claw.
Your shield blocks Flontinot's smash.
Flontinot is in perfect health. (100%)

<854hp 849m 613mv>
Semamon has arrived.
The enslaved arial lord has arrived.
Flontinot is in perfect health. (100%)

<854hp 849m 613mv>
Semamon leaves north.
The enslaved arial lord leaves north.
Flontinot is in perfect health. (100%)

<854hp 849m 613mv> com 'cure crit'

Your acidic bite MASSACRES Flontinot!
Flontinot parries your acidic bite.
You parry Flontinot's smash.
You parry Flontinot's claw.
Flontinot has a few scratches. (90-99%)

<854hp 849m 613mv> You close your eyes and concentrate for a moment.
You feel better!
Flontinot has a few scratches. (90-99%)

<909hp 836m 613mv>
Flontinot parries your acidic bite.
Flontinot's smash decimates you!
Your shield blocks Flontinot's claw.
Flontinot has a few scratches. (90-99%)

<883hp 836m 613mv>
You avoid Flontinot's pugil strike.
Flontinot's pugil strike misses you.
Flontinot has a few scratches. (90-99%)

<883hp 836m 613mv> fle
fle

Semamon has arrived.
The enslaved arial lord has arrived.
Flontinot has a few scratches. (90-99%)

<883hp 836m 613mv> The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!
The sun rises in the east.

<883hp 836m 612mv> You aren't fighting anyone.

<883hp 836m 612mv> s
The Imperial Road

[Exits: north south]
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Translucent) Saldarito is here.
(Pink Aura) Flontinot is here.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
An Imperial Guardsman watches over the countryside.

<883hp 836m 611mv> com wither Flontinot

You yell 'Help! I am being attacked by Saldarito!'
You parry Saldarito's cleave.
Saldarito is in perfect health. (100%)

<883hp 836m 611mv> You can't concentrate enough.
Saldarito is in perfect health. (100%)

<883hp 836m 611mv> fle

Saldarito parries your acidic bite.
Saldarito parries your acidic bite.
You parry Saldarito's cleave.
You parry a savage wolverine's claw.
Your shield blocks a savage wolverine's claw.
You parry a savage wolverine's claw.
You parry the Treant's pound.
Saldarito is in perfect health. (100%)

<883hp 836m 611mv> fle
fle
The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!

<883hp 836m 610mv> You aren't fighting anyone.

<883hp 836m 610mv> You aren't fighting anyone.

<883hp 836m 610mv> s
com wither Flontinot
The Imperial Road

[Exits: north south]
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Translucent) Saldarito is here.
(Pink Aura) Flontinot is here.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
An Imperial Guardsman watches over the countryside.
You yell 'Die, Saldarito, you sorcerous dog!'
Saldarito narrows his eyes and glares in your direction.
Saldarito burns you with the light of the sun!
Saldarito's sunray DISMEMBERS you!
Saldarito is in perfect health. (100%)

<840hp 860m 637mv>
You yell 'Help! I am being attacked by Flontinot!'
You parry Flontinot's smash.
Saldarito is in perfect health. (100%)

<840hp 860m 637mv> You can't concentrate enough.
Saldarito is in perfect health. (100%)

<840hp 860m 637mv>
Saldarito parries your acidic bite.
Saldarito parries your acidic bite.
You parry Flontinot's smash.
You parry Flontinot's claw.
You parry Flontinot's smash.
You parry Flontinot's claw.
A savage wolverine's claw MUTILATES you!
A savage wolverine's claw MUTILATES you!
Your shield blocks a savage wolverine's claw.
You parry the Treant's pound.
You parry the Treant's pound.
You parry Saldarito's cleave.
Saldarito is in perfect health. (100%)

<764hp 860m 637mv> com bli
You narrow your eyes and glare in Saldarito's direction.
You failed to blind Saldarito.
Saldarito is in perfect health. (100%)

<764hp 857m 637mv>
Semamon has arrived.
The enslaved arial lord has arrived.
Saldarito is in perfect health. (100%)

<764hp 857m 637mv> fle
fle

Saldarito narrows his eyes and glares in your direction.
Saldarito burns you with the light of the sun!
Saldarito's sunray DISMEMBERS you!
The Treant's pound injures you.
Your shield blocks the Treant's pound.
A savage wolverine's claw maims you!
Your shield blocks a savage wolverine's claw.
A savage wolverine's claw maims you!
Saldarito parries your acidic bite.
You parry Flontinot's smash.
You parry Flontinot's claw.
You parry Saldarito's cleave.
Saldarito is in perfect health. (100%)
fle

<624hp 857m 637mv>
You yell 'Help! Flontinot is bearcharging me!'
Flontinot's bearcharge slides off your protective shield.
Saldarito is in perfect health. (100%)

<624hp 857m 637mv> The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!

<624hp 857m 636mv> You aren't fighting anyone.

<624hp 857m 636mv> s
You aren't fighting anyone.

<624hp 857m 636mv> The Imperial Road

[Exits: north south]
(Charmed) An enslaved arial lord stands here in chains.
(Invis) Semamon is here.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Translucent) Saldarito is here.
(Pink Aura) Flontinot is here.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
An Imperial Guardsman watches over the countryside.

<624hp 857m 63com wither Flontinot
5mv>
You yell 'Help! I am being attacked by Saldarito!'
You parry Saldarito's cleave.
Saldarito is in perfect health. (100%)

<624hp 857m 635mv> You can't concentrate enough.
Saldarito is in perfect health. (100%)

<624hp 857m 635mv> fle
fle
fle
The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!

<624hp 857m 634mv> You aren't fighting anyone.

<624hp 857m 634mv> You aren't fighting anyone.

<624hp 857m 634mv> w
w
com 'cure crit'
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<624hp 857m 632mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<624hp 857m 630mv> You close your eyes and concentrate for a moment.
You feel better!

<686hp 844m 630mv> com 'cure crit'
e
e
You close your eyes and concentrate for a moment.
You feel better!

<744hp 831m 630mv> s
com wither Flontinot
An Intersection

[Exits: north east west]
(Charmed) An enslaved arial lord stands here in chains.
(Invis) Semamon is here.
An Imperial Guardsman watches over the growing city.

<744hp 831m 628mv> The Beginnings of the Imperial City

[Exits: south west]

<744hp 831m 626mv> The Imperial Road

[Exits: north south]
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Translucent) Saldarito is here.
(Pink Aura) Flontinot is here.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
An Imperial Guardsman watches over the countryside.

<744hp 831m 625mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
You narrow your eyes and glare in Flontinot's direction.
Flontinot can no longer find the strength to wield a ranger's staff.
You wither the flesh of Flontinot!
Your withering MASSACRES Flontinot!
You yell 'Help! I am being attacked by Saldarito!'
You parry Saldarito's cleave.
Flontinot has some small but disgusting cuts. (75-90%)

<744hp 715m 625mv>
Your acidic bite DISMEMBERS Flontinot!
The double-bladed axe of Trel'aran suddenly shifts to the likeness of a gaping dragon head, as it spits out a blast of acid!
Your blast of acid *** DEMOLISHES *** Flontinot!
You parry Flontinot's claw.
You parry Flontinot's claw.
You parry Flontinot's claw.
Your shield blocks a savage wolverine's claw.
A savage wolverine's claw MUTILATES you!
You parry the Treant's pound.
Your shield blocks the Treant's pound.
You parry Saldarito's cleave.
You parry Saldarito's cleave.
Flontinot is covered with bleeding wounds. (50-75%)

<704hp 715m 625mv> com dem

You parry the Treant's pound.
The Treant's pound wounds you.
The Treant's pound mauls you.
Your shield blocks a savage wolverine's claw.
A savage wolverine's claw devastates you!
Your acidic bite MASSACRES Flontinot!
Flontinot dodges your acidic bite.
You parry Flontinot's claw.
You parry Flontinot's claw.
You parry Flontinot's claw.
Your shield blocks Saldarito's cleave.
Flontinot is covered with bleeding wounds. (50-75%)

<641hp 730m 638mv> You narrow your eyes and glare in Flontinot's direction.
You conjure forth the demons of hell!
Your torments *** DEVASTATES *** Flontinot!
Flontinot is gushing blood. (30-50%)

<641hp 717m 638mv>
Semamon has arrived.
The enslaved arial lord has arrived.
Flontinot is gushing blood. (30-50%)

<641hp 717m 638mv> com dem

The Treant's pound mauls you.
The Treant's pound injures you.
A savage wolverine's claw MUTILATES you!
Your shield blocks a savage wolverine's claw.
Your acidic bite MANGLES Flontinot!
Your acidic bite misses Flontinot.
You parry Flontinot's claw.
You parry Flontinot's claw.
Your shield blocks Saldarito's cleave.
You parry Saldarito's cleave.
Flontinot is gushing blood. (30-50%)

<562hp 717m 638mv> fle
fle
fle

Saldarito narrows his eyes and glares in your direction.
Saldarito burns you with the light of the sun!
Saldarito's sunray EVISCERATES you!
Semamon sits down and rests.
Flontinot is gushing blood. (30-50%)

<512hp 717m 638mv> You narrow your eyes and glare in Flontinot's direction.
You conjure forth the demons of hell!
Your torments MASSACRES Flontinot!
Flontinot is writhing in agony. (15-30%)

<512hp 704m 638mv>
You parry the Treant's pound.
Your shield blocks the Treant's pound.
Your shield blocks the Treant's pound.
Your shield blocks a savage wolverine's claw.
You parry a savage wolverine's claw.
A savage wolverine's claw maims you!
Flontinot dodges your acidic bite.
You parry Flontinot's claw.
You parry Saldarito's cleave.
Flontinot is writhing in agony. (15-30%)

<478hp 704m 638mv>
Saldarito narrows his eyes and glares in your direction.
Saldarito throws a handful of fire seeds at you!
Saldarito's fire seed hits you.
You narrowly avoid the rest of Saldarito's fire seeds.
Flontinot is writhing in agony. (15-30%)

<466hp 704m 638mv> The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!

<466hp 704m 637mv> You aren't fighting anyone.

<466hp 704m 637mv> s
You aren't fighting anyone.

<466hp 704m 637mv> The Imperial Road

[Exits: north south]
(Charmed) An enslaved arial lord stands here in chains.
(Invis) Semamon is resting here.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Translucent) Saldarito is here.
(Pink Aura) Flontinot is here.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
An Imperial Guardsman watches over the countryside.

<466hpcom demonfire Flontinot
704m 636mv> Flontinot yells 'Die, Aradan, you sorcerous dog!'
You narrow your eyes and glare in Flontinot's direction.
You conjure forth the demons of hell!
Your torments *** DEMOLISHES *** Flontinot!
Flontinot is convulsing on the ground. (1-15%)

<466hp 691m 636mv> com demonfire Flontinot

You yell 'Help! I am being attacked by Saldarito!'
Saldarito's cleave injures you.
Flontinot is convulsing on the ground. (1-15%)

<453hp 691m 636mv>
Flontinot dodges your acidic bite.
You parry Flontinot's claw.
You parry Flontinot's claw.
You parry Flontinot's claw.
Your shield blocks a savage wolverine's claw.
Your shield blocks a savage wolverine's claw.
Your shield blocks a savage wolverine's claw.
You parry the Treant's pound.
Your shield blocks the Treant's pound.
The Treant's pound injures you.
You parry Saldarito's cleave.
Saldarito's cleave hits you.
Flontinot is convulsing on the ground. (1-15%)

<425hp 691m 636mv> You narrow your eyes and glare in Flontinot's direction.
You conjure forth the demons of hell!
Your torments *** DEVASTATES *** Flontinot!
Flontinot is DEAD!!
Flontinot's ranger's staff disappears.
Flontinot's head is shattered, and his brains splash all over you.

<425hp 678m 636mv> g all corpse
fle
fle
fle

You parry the Treant's pound.
A savage wolverine's claw misses you.
A savage wolverine's claw MUTILATES you!
You parry a savage wolverine's claw.
Your acidic bite MASSACRES the Treant!
Saldarito's cleave injures you.
The Treant has some small but disgusting cuts. (75-90%)

<374hp 678m 636mv>
A savage wolverine gets a fur-lined poncho from the corpse of Flontinot.
A savage wolverine gets an adamantite bracer from the corpse of Flontinot.
A savage wolverine gets a spiked collar from the corpse of Flontinot.
A savage wolverine gets a granite ring from the corpse of Flontinot.
A savage wolverine gets the blademaster's sash from the corpse of Flontinot.
A savage wolverine gets a bandit's robe from the corpse of Flontinot.
A savage wolverine gets rear-claw extensions from the corpse of Flontinot.
A savage wolverine gets a water skin from the corpse of Flontinot.
A savage wolverine gets the hide of the Ancient Blue Dragon from the corpse of Flontinot.
A savage wolverine gets Leggings from the Scales of Tiamat from the corpse of Flontinot.
A savage wolverine gets a studded leather bracer from the corpse of Flontinot.
A savage wolverine gets an Arkham signet ring from the corpse of Flontinot.
A savage wolverine gets a pair of silver-lined sleeves from the corpse of Flontinot.
A savage wolverine gets gauntlets of ogre power from the corpse of Flontinot.
A savage wolverine gets the horns of Icingdeath from the corpse of Flontinot.
A savage wolverine gets a seashell ring from the corpse of Flontinot.
A savage wolverine gets the cape of living flames from the corpse of Flontinot.
A savage wolverine's burning hands devastates him!
A savage wolverine gets a potion of flying from the corpse of Flontinot.
A savage wolverine gets a fine steel longsword from the corpse of Flontinot.
A savage wolverine gets a potion of transportation from the corpse of Flontinot.
A savage wolverine gets 47533 gold coins from the corpse of Flontinot.
The Treant has some small but disgusting cuts. (75-90%)

<374hp 678m 636mv> I see nothing in the corpse.
The Treant has some small but disgusting cuts. (75-90%)

<374hp 678m 636mv> The centurion steps aside for you.
The centurion steps aside for you.
The Beginnings of the Imperial City

[Exits: south west]
You flee from combat!

<374hp 678m 635mv> You aren't fighting anyone.

<374hp 678m 635mv> n
You aren't fighting anyone.

<374hp 678m 635mv> Alas, you cannot go that way.

<374hp 678m 635mv> w
w
w
An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<374hp 678m 633mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<374hp 678m 631mv> An Unnamed Road

[Exits: north east west]

<374hp 678m 629mv> com sum treeant
You failed.

<374hp 645m 629mv> com sum treant
You failed.

<374hp 612m 629mv> com 'cure crit'
com 'cure crit'
n

You are thirsty.

<390hp 629m 638mv> n
n
You close your eyes and concentrate for a moment.
You feel better!

<455hp 616m 638mv> n
n
You close your eyes and concentrate for a moment.
You feel better!

<508hp 603m 638mv> An Unfinished Building

[Exits: north east south west]
A slave quietly goes about his duties completely broken.

<508hp 603m 636mv> The River Llorenthin

[Exits: east south west]

<508hp 603m 632mv> Alas, you cannot go that way.

<508hp 603m 632mv> Alas, you cannot go that way.

<508hp 603m 632mv> Alas, you cannot go that way.

<508hp 603m 632mv> w
n
n
n
The River Llorenthin

[Exits: east south west]

<508hp 603m 626mv> n
n
n
Alas, you cannot go that way.

<508hp 603m 626mv> Alas, you cannot go that way.

<508hp 603m 626mv> Alas, you cannot go that way.

<508hp 603m 626mv> w
Alas, you cannot go that way.

<508hp 603m 626mv> n
n
Alas, you cannot go that way.

<508hp 603m 626mv> n
Alas, you cannot go that way.

<508hp 603m 626mv> n
n
An Unfinished Building

[Exits: north east south west]
A slave quietly goes about his duties completely broken.
A slave quietly goes about his duties, never thinking of disobeying.

<508hp 603m 622mv> n
An Unnamed Road Before the Imperial Palace

[Exits: north east south west]

<508hp 603m 620mv> n
n
n
The Gates of the Palace

[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

<508hp 603m 619mv> A Hallway

[Exits: north south]
(White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.

<508hp 603m 618mv> The End of the Hallway

[Exits: south up]

<508hp 603m 617mv>
[EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!
[EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!
[EMPIRE] an Imperial Centurion: Help! a savage wolverine is attacking me!

<508hp 603m 617mv> Alas, you cannot go that way.

<508hp 603m 617mv> Alas, you cannot go that way.

<508hp 603m 617mv> u
u
Alas, you cannot go that way.

<508hp 603m 617mv> Alas, you cannot go that way.

<508hp 603m 617mv> Alas, you cannot go that way.

<508hp 603m 617mv> The Chamber of the Council of Four

[Exits: north east south west up down]

<508hp 603m 616mv> heal h
The Imperial Throne Room

[Exits: down]
The Throne of the Emperor rests here in the center of the room.
The Centurion Omegus stands before the Imperial Throne existing only to kill!
(White Aura) The Imperial Healer stands here communing the blessings of the Dark Gods on the Empire.

<508hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
A warm feeling fills your body.

<608hp 603m 615mv> heal h
heal h

The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.

<608hp 603m 615mv> The Imperial Healer utters the words 'pzar'.
A warm feeling fills your body.

<708hp 603m 615mv> Now targeting Saldarito. F12 for options.
heal h
d
The Imperial Healer utters the words 'pzar'.
A warm feeling fills your body.
The Imperial Healer closes its eyes for a moment and nods at the Centurion Omegus.

<808hp 603m 615mv> d
The Imperial Healer utters the words 'pzar'.
A warm feeling fills your body.

<908hp 603m 615mv>
The Imperial Healer closes its eyes for a moment and nods at you.
You feel fully refreshed!

<908hp 603m 638mv>
[EMPIRE] an Imperial Centurion: Help! Saldarito is attacking me!

<908hp 603m 638mv> The Chamber of the Council of Four

[Exits: north east south west up down]

<908hp 603m 637mv> d
The End of the Hallway

[Exits: south up]

<908hp 603m 636mv> s
s
s
Alas, you cannot go that way.

<908hp 603m 636mv> s
A Hallway

[Exits: north south]
(White Aura) The Imperial Scribe stands here recording the Imperial Chronicles.

<908hp 603m 635mv> s
s
s
s
The Gates of the Palace

[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

<908hp 603m 634mv> An Unnamed Road Before the Imperial Palace

[Exits: north east south west]

<908hp 603m 633mv> where pk
e
An Unfinished Building

[Exits: north east south west]
A slave quietly goes about his duties completely broken.
A slave quietly goes about his duties, never thinking of disobeying.

<908hp 603m 631mv> e
e
The River Llorenthin

[Exits: north east south west]

<908hp 603m 627mv> e
The River Llorenthin

[Exits: north east west]

<908hp 603m 621mv> e
Alas, you cannot go that way.

<908hp 603m 621mv> e
Alas, you cannot go that way.

<908hp 603m 621mv> e
People near you:
(PK) Aradan The River Llorenthin
(PK) Saldarito Two Partially Constructed Towers

<908hp 603m 621mv> The River Llorenthin

[Exits: north east west]

<908hp 603m 615mv> An Unnamed Road

[Exits: north east west]

<908hp 603m 611mv> An Unnamed Road

[Exits: north east west]
A slave quietly goes about his duties completely broken.
An Imperial Guardsman watches over the growing city.

<908hp 603m 609mv> An Intersection

[Exits: north east west]
An Imperial Guardsman watches over the growing city.

<908hp 603m 607mv> The Beginnings of the Imperial City

[Exits: south west]

<908hp 603m 605mv> e
Alas, you cannot go that way.

<908hp 603m 605mv> s
Alas, you cannot go that way.

<908hp 603m 605mv> Alas, you cannot go that way.

<908hp 603m 605mv> com damnation Saldarito
The Imperial Road

[Exits: north south]
( 2) The corpse of an Imperial Centurion is lying here.
The severed ear of an Imperial Centurion lies here.
The corpse of Flontinot is lying here.
The splattered brains of Flontinot are lying here.
(Charmed) An enslaved arial lord stands here in chains.
(Invis) Semamon is here.
An Imperial Guardsman watches over the countryside.
A flesh golem has arrived.
A zombie of a lady ranger has arrived.
A mummy has arrived.

<908hp 603m 604mv> They aren't here.

<908hp 603m 604mv> s

Semamon leaves north.
The enslaved arial lord leaves north.

<908hp 603m 604mv> Two Partially Constructed Towers

[Exits: north east south west]
This area seems unusually leafy.

<908hp 603m 601mv> com damnation Saldarito
They aren't here.

<908hp 603m 601mv> where pk
w
People near you:
(PK) Aradan Two Partially Constructed Towers
(PK) Saldarito The Imperial Road

<908hp 603m 601mv> An Unfinished Tower

[Exits: east]

<908hp 603m 598mv> com summon Saldarito
You failed.

<908hp 570m 598mv> where pk
e

You are thirsty.
You feel the strength of the dragon leave you.

<917hp 591m 638mv> where pk
s
s
s
People near you:
(PK) Aradan An Unfinished Tower
(PK) Saldarito The Imperial Road

<917hp 591m 638mv> Two Partially Constructed Towers

[Exits: north east south west]
This area seems unusually leafy.

<917hp 591m 635mv> People near you:
(PK) Aradan Two Partially Constructed Towers
(PK) Saldarito The Imperial Road

<917hp 591m 635mv> The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<917hp 591m 632mv> The Imperial Road

[Exits: north south]

<917hp 591m 631mv> The Imperial Road

[Exits: north south]

<917hp 591m 630mv> s
s
s
s
A Bend in the Imperial Road

[Exits: north east]

<917hp 591m 629mv> s
Alas, you cannot go that way.

<917hp 591m 629mv> where pk
e
Alas, you cannot go that way.

<917hp 591m 629mv> e
Alas, you cannot go that way.

<917hp 591m 629mv> Alas, you cannot go that way.

<917hp 591m 629mv> People near you:
(PK) Aradan A Bend in the Imperial Road

<917hp 591m 629mv> The Imperial Road

[Exits: east west]

<917hp 591m 628mv> s
s
A Bend in the Imperial Road

[Exits: south west]
(Charmed) A flesh golem stands here.
(Charmed) A zombie of a lady ranger is here.
(Charmed) A shambling mummy sways here reeking of the grave.
Fosterian is here.

<917hp 591m 627mv> s
s
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<917hp 591m 626mv> s
s
s
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<917hp 591m 625mv> s
s
s
The Imperial Road

[Exits: north south]

<917hp 591m 624mv> s
s
s
s
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<917hp 591m 623mv> s
The Imperial Road

[Exits: north south]

<917hp 591m 622mv> The Imperial Road

[Exits: north south]

<917hp 591m 621mv> where pk
The Imperial Road

[Exits: north south]
An Imperial Guardsman watches over the countryside.

<917hp 591m 620mv> The Imperial Road

[Exits: north south]

<917hp 591m 619mv> Entrance to the Imperial Lands

[Exits: north east south west]

<917hp 591m 618mv> Entrance to the village of Balator

[Exits: north south]
A villager passes by on their way about town.
A human member of the Balator town watch keeps the peace here.
A villager passes by on their way about town.

<917hp 591m 617mv> On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.

<917hp 591m 616mv> com summon Saldarito
On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.

<917hp 591m 615mv> On the main path through the village

[Exits: north east south west]

<917hp 591m 614mv> On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.
A villager passes by on their way about town.

<917hp 591m 613mv> On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.

<917hp 591m 612mv> People near you:
(PK) Aradan On the main path through the village
(PK) Saldarito On a dirt road

<917hp 591m 612mv> You failed.

<917hp 558m 612mv> s
s
s
s
On the main path through the village

[Exits: north east south west]
A human member of the Balator town watch keeps the peace here.

<917hp 558m 611mv> where pk
On the main path through the village

[Exits: north east south west]
Water splashes forth from an ornate fountain.

<917hp 558m 610mv> s
s
On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.

<917hp 558m 609mv> s
s
s
On the main path through the village

[Exits: north east south west]
A villager passes by on their way about town.

<917hp 558m 608mv> People near you:
(PK) Aradan On the main path through the village

<917hp 558m 608mv> On the main path through the village

[Exits: north east south west]

<917hp 558m 607mv> s
s
On the main path through the village

[Exits: north east south west]

<917hp 558m 606mv> s
s
s
Entrance to the village of Balator

[Exits: north south]
A villager passes by on their way about town.

<917hp 558m 605mv> s
s
s
On a dirt road just outside Balator

[Exits: north south]
A villager passes by on their way about town.

<917hp 558m 604mv> s
s
s
On a dirt road south of Balator

[Exits: north south]

<917hp 558m 603mv> s
s
On a dirt road south of Balator

[Exits: north south]

<917hp 558m 602mv> On a dirt road

[Exits: north south]

<917hp 558m 601mv> On the Merchant's Road

[Exits: north south]
A human sentry keeps watch over the Merchant's Road.

<917hp 558m 600mv> On the Merchant's Road

[Exits: north south]
A human sentry keeps watch over the Merchant's Road.

<917hp 558m 599mv> s
On the Merchant's Road

[Exits: north south]
A human sentry keeps watch over the Merchant's Road.

<917hp 558m 598mv> s
s
On the Merchant's Road

[Exits: north south]
A human sentry keeps watch over the Merchant's Road.

<917hp 558m 597mv> s
s
On the Merchant's Road

[Exits: north south]
A human sentry keeps watch over the Merchant's Road.

<917hp 558m 596mv> where pk
Edge of the forest

[Exits: north east south west]

<917hp 558m 594mv> On the Plains

[Exits: north east south west]
(Hide) Perrten is here.
Perrten steps out of the shadows.

<917hp 558m 590mv> On the Plains

[Exits: north east south west]

<917hp 558m 586mv> com summon Saldarito
Outside the Northern Gate of New Thalos

[Exits: north south]
A vulture circles above you.

<917hp 558m 583mv> Inside the Northern Gate of New Thalos

[Exits: north east south west]
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.

<917hp 558m 582mv> Sultan's Walk

[Exits: north south]

<917hp 558m 581mv> Sultan's Walk

[Exits: north east south west]
A guard stands here, protecting the innocent.

<917hp 558m 579mv> Sultan's Walk

[Exits: north south]
A guard stands here, protecting the innocent.
A guard stands here, protecting the innocent.

<917hp 558m 577mv> Sultan's Walk

[Exits: north south]

<917hp 558m 576mv> The Northern Market Square

[Exits: north east south west]

<917hp 558m 575mv> The Center of Market Square

[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.

<917hp 558m 574mv> People near you:
(PK) Aradan The Center of Market Square
(PK) Saldarito The Medina

<917hp 558m 574mv> Saldarito arrives suddenly.

<917hp 525m 574mv>
Saldarito tries to blend in with his surroundings but fails miserably.
*** Now why would he try and chameleon in the center of MS right after being summoned? -cough cough- ***

<917hp 525m 574mv> look Saldarito

You yell 'Help! I am being attacked by Saldarito!'
Your shield blocks Saldarito's cleave.
Your acidic bite MASSACRES Saldarito!
You parry Saldarito's cleave.
Saldarito's cleave injures you.
Saldarito has some small but disgusting cuts. (75-90%)

<904hp 525m 574mv> The winds come and go, plants age and grow, yet the waters shall blow
unbounded by a life of love and woe...

From the light brown hair, accentuated only with a faint grayness at
the ears, to the flowing gray robes of his attire, you cannot but help
but hum that simple rhyme, as if something about him were as timeless
as Theran soil itself.

Tis not the stillness, for there is none. His ruby-colored eyes search
every which way for sights...drinking in the land through his eyes as
mightily as any falcon could take a fish out of the sea. His robes flow
evenly, coursing throughout the length of his body like many ripples of
time and space, moving, but timeless. And yet, you sense there is more
tunseen, like a phantom of air itself...teasing you to no end.

A singular leather strap, slung across his shoulders holds but still a
small bound book titled "Natures love" within its leathery grasp. It
holds steadfast to all movement, as if neither time nor space could harm
the contents. Only the bookmark, plucked from fowl unknown, betrays the
illusion, bending ever so slightly with the ebb and flow of the wind.
Saldarito, a male gnome, has some small but disgusting cuts. (75-90%)

Saldarito is using:
<worn on finger> (Glowing) a banded ring
<worn on finger> (Glowing) a banded ring
<worn around neck> blood-soaked cape
<worn around neck> blood-soaked cape
<worn on body> a serpent-scale torso
<worn on head> three-horned helmet
<worn on legs> some leggings from the snow worm
<worn on feet> the boots of stealth
<worn on hands> a pair of black steel gauntlets
<worn on arms> a pair of armguards from the snow worm
<worn as shield> (Invis) (Glowing) an obsidian shield
<worn about body> (Glowing) fiery-red runed robe
<worn about waist> a girdle of many pouches
<worn around wrist> serpent-scale bracer
<worn around wrist> serpent-scale bracer
<wielded> an etched mithril axe
Saldarito has some small but disgusting cuts. (75-90%)

<904hp 525m 574mv>
You are thirsty.
The white aura around your body fades.
Saldarito has some small but disgusting cuts. (75-90%)

<911hp 557m 625mv>
Saldarito parries your acidic bite.
Saldarito's cleave devastates you!
Your shield blocks Saldarito's cleave.
Saldarito has some small but disgusting cuts. (75-90%)

<879hp 557m 625mv> com bli
You narrow your eyes and glare in Saldarito's direction.
Saldarito appears to be blinded.
Saldarito leaves west.
Saldarito has fled!

<879hp 554m 625mv>
Saldarito has arrived.
Target has arrived!

<879hp 554m 625mv>
Saldarito leaves east.

<879hp 554m 625mv> com sanc
e
e
e
You close your eyes and concentrate for a moment.
You reverse the polarity of your sanctuary to negative energy.
You are surrounded by a black aura.

<879hp 505m 625mv> where pk
where pk
The Eastern Market Square

[Exits: north east south west]
A young man dressed in peasant clothes lounges here.
A nomad merchant looks you over.

<879hp 505m 624mv> s
East Main Street

[Exits: east west]
A bodyguard stands here.
A bodyguard stands here.
A bodyguard stands here.
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.
A vulture circles above you.
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.

<879hp 505m 622mv> com summon Saldarito
East Main Street

[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.

<879hp 505m 620mv> People near you:
(PK) Aradan East Main Street

<879hp 505m 620mv> People near you:
(PK) Aradan East Main Street

<879hp 505m 620mv> Alley

[Exits: north south west]

<879hp 505m 618mv> You failed.

<879hp 472m 618mv> n
where treant
e
e
East Main Street

[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.

<879hp 472m 616mv> the Treant The Medina

<879hp 472m 616mv> East Main Street

[Exits: north east south west]

<879hp 472m 614mv> e
East Main Street

[Exits: north east west]

<879hp 472m 612mv> e
Inside the Eastern Gate of New Thalos

[Exits: north east west]
A vulture circles above you.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.

<879hp 472m 610mv> where pk
Outside the Eastern Gate of New Thalos

[Exits: east south west]

<879hp 472m 608mv> w
w
People near you:
(PK) Aradan Outside the Eastern Gate of New Thalos

<879hp 472m 608mv> w
Inside the Eastern Gate of New Thalos

[Exits: north east west]
A vulture circles above you.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.

<879hp 472m 606mv> w
East Main Street

[Exits: north east west]

<879hp 472m 604mv> w
w
w
East Main Street

[Exits: north east south west]

<879hp 472m 602mv> East Main Street

[Exits: north east south west]
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.

<879hp 472m 600mv> East Main Street

[Exits: east west]
A bodyguard stands here.
A bodyguard stands here.
A bodyguard stands here.
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.
A vulture circles above you.
A citizen of New Thalos stands here wrapped in colorful clothes.
A citizen of New Thalos stands here wrapped in colorful clothes.

<879hp 472m 598mv> The Eastern Market Square

[Exits: north east south west]
A young man dressed in peasant clothes lounges here.
A nomad merchant looks you over.

<879hp 472m 596mv> The Center of Market Square

[Exits: north east south west]
A large fountain is here gurgling out an endless stream of water.

<879hp 472m 595mv> where
People near you:
(PK) Aradan The Center of Market Square
Isilthe The secret library

<879hp 472m 595mv> s
s
s
The Southern Market Square

[Exits: north east south west]
Mahmoud the Sorcerer stands here brooding and mumbling.
A horse stands here.

<879hp 472m 594mv> The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
A guard stands here, protecting the innocent.
A small grey-haired man walks around spouting gospel.
A small grey-haired man walks around spouting gospel.
A panhandler rests here.

<879hp 472m 592mv> The Medina

[Exits: north south]
A grubby beggar sits here in the filth.
A grubby beggar sits here in the filth.
A panhandler rests here.

<879hp 472m 590mv> n
The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
A guard stands here, protecting the innocent.
A small grey-haired man walks around spouting gospel.
A small grey-haired man walks around spouting gospel.
A panhandler rests here.

<879hp 472m 588mv> k treant
Your acidic bite MANGLES the Treant!
The Treant leaves south.
The Treant has fled!

<879hp 472m 588mv> s
k treant
The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A grubby beggar sits here in the filth.
A grubby beggar sits here in the filth.
A panhandler rests here.

<879hp 472m 586mv> Your acidic bite MANGLES the Treant!
The Treant leaves north.
The Treant has fled!

<879hp 472m 586mv> n
k treant
The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
(Charmed) A vicious wolverine brandishes deadly claws and razor-sharp fangs.
A guard stands here, protecting the innocent.
A small grey-haired man walks around spouting gospel.
A small grey-haired man walks around spouting gospel.
A panhandler rests here.

<879hp 472m 584mv> Your acidic bite MASSACRES the Treant!
The Treant leaves south.
The Treant has fled!

<879hp 472m 584mv> s
k treant
The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A grubby beggar sits here in the filth.
A grubby beggar sits here in the filth.
A panhandler rests here.

<879hp 472m 582mv> The Treant parries your acidic bite.
The Treant is covered with bleeding wounds. (50-75%)

<879hp 472m 582mv>
You parry the Treant's pound.
Your shield blocks the Treant's pound.
Your acidic bite MASSACRES the Treant!
The Treant leaves south.
The Treant has fled!

<879hp 472m 582mv> com dem
On whom?

<879hp 472m 582mv> s
The Common Square

[Exits: north east south west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A guard stands here, protecting the innocent.

<879hp 472m 580mv>
You are thirsty.
You no longer see invisible objects.

<885hp 484m 631mv> com dem treant
The Treant yells 'Die, Aradan, you sorcerous dog!'
You narrow your eyes and glare in the Treant's direction.
You conjure forth the demons of hell!
Your torments DISMEMBERS the Treant!
The Treant leaves north.
The Treant has fled!

<885hp 471m 631mv> n
k treant
The Medina

[Exits: north south]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A grubby beggar sits here in the filth.
A grubby beggar sits here in the filth.
A panhandler rests here.

<885hp 471m 629mv> The Treant parries your acidic bite.
The Treant is gushing blood. (30-50%)

<885hp 471m 629mv>
The Treant's pound injures you.
You parry the Treant's pound.
You parry the Treant's pound.
Your acidic bite MANGLES the Treant!
The Treant leaves south.
The Treant has fled!

<872hp 471m 629mv> where
s
People near you:
(PK) Aradan The Medina

<872hp 471m 629mv> The Common Square

[Exits: north east south west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A guard stands here, protecting the innocent.

<872hp 471m 627mv> k treant
Your acidic bite MANGLES the Treant!
The Treant leaves west.
The Treant has fled!

<872hp 471m 627mv> w
k treant
West Khalid Drive

[Exits: east west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A strong dockworker walks by moving crates.

<872hp 471m 625mv> Your acidic bite MASSACRES the Treant!
The Treant leaves west.
The Treant has fled!

<872hp 471m 625mv> w
k treant
West Khalid Drive

[Exits: north east south west]
(Charmed) A huge tree has uprooted itself at the bidding of Saldarito.
A strong dockworker walks by moving crates.
A strong dockworker walks by moving crates.

<872hp 471m 623mv> Your acidic bite *** DEMOLISHES *** the Treant!
The Treant is DEAD!!
You receive 72 experience points.
You hear the Treant's death cry.
I see nothing like that in the corpse.

<872hp 471m 623mv> l
g all
West Khalid Drive
The cobblestone road is moist here, the trail of water heading down to
the boat ramp. Catching your balance as you start to slide on the slick
pavement you grab on to the handrail someone has conveniently placed here.
To the north is the Shipwright and Khalid Drive continues east and west.

[Exits: north east south west]
The corpse of the Treant is lying here.
A strong dockworker walks by moving crates.
A strong dockworker walks by moving crates.

<872hp 471m 623mv> The corpse of the Treant: you can't carry that much weight.

<872hp 471m 623mv> g all corpse
You get a potion of transportation from the corpse of the Treant.
You get a fine steel longsword from the corpse of the Treant.
You get a potion of flying from the corpse of the Treant.
You get the cape of living flames from the corpse of the Treant.
You burn your hands trying to pick this up.
Your burning hands hits you.
You get a seashell ring from the corpse of the Treant.
You get the horns of Icingdeath from the corpse of the Treant.
You get gauntlets of ogre power from the corpse of the Treant.
You get a pair of silver-lined sleeves from the corpse of the Treant.
You get an Arkham signet ring from the corpse of the Treant.
You get a studded leather bracer from the corpse of the Treant.
You get Leggings from the Scales of Tiamat from the corpse of the Treant.
You get the hide of the Ancient Blue Dragon from the corpse of the Treant.
A water skin: you can't carry that many items.
Rear-claw extensions: you can't carry that many items.
A bandit's robe: you can't carry that many items.
The blademaster's sash: you can't carry that many items.
A granite ring: you can't carry that many items.
A spiked collar: you can't carry that many items.
An adamantite bracer: you can't carry that many items.
A fur-lined poncho: you can't carry that many items.





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