*sniff* all the trouble of trying to hide my hp and seems I forgot one... well, my eq changes daily anyways so I suppose it doesn't really matter n/t:

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Posted by Halith on August 2, 2000 at 14:20:34:

In Reply to: Short, vaguely amusing and worthless little log I like to call, my picnic with Havilahd posted by Halith on August 2, 2000 at 14:16:22:

> Running up to imperial lands to fight Havilahd, a few minutes prior to this my modem started going nuts and I began having some delays with entering commands so I grab a Dawnie healer for some extra protection and help.
>
> People near you:
> (PK) Halith The Imperial Road
> (PK) Cartherlen The Imperial Road
> Gernlyun An Unnamed Road Before the Imperial Palace
> (PK) Havilahd An Unnamed Road Before the Imperial Palace
>
> Hi there sweetie...
>
> Havilahd has summoned you!
> An Unnamed Road Before the Imperial Palace
> You stand on a well-maintained road of exquisite engineering. All
> around you construction of every type is taking place. Buildings are
> being erected in every direction. Roadways cut perfect lines between
> half-finished structures. A great Palace rises before you to the
> northwest sharply contrasting the unfinished city surrounding
> it. Unnamed roads lead to the east and west, while to the east a
> bridge crosses a river. To the south there is construction.
>
> [Exits: north east south west]
> (Charmed) A zombie of a storm giant commander is here.
> (Invis) Gernlyun the duergar is here.
> (Charmed) A gibbering ghoul hovers here in the shadows.
> (Charmed) A flesh golem stands here.
> (Charmed) A zombie of a storm giant lieutenant is here.
> (Ghostly) Havilahd the human is here.
>
> s
> The Gates of the Palace
> You stand between two huge open portcullis, one to the north and
> one to the south. A ceiling lofts above you, held up by a series
> of stone arches. The walls to the east and west are covered with
> black scorch marks and pocked from splattered acid. The stone
> floor is cracked and broken from countless upheavals and eternally
> stained with the deep red of dried blood. You can continue
> further into the Palace to the north, or leave to the south.
>
> [Exits: north south]
> The Vanquisher of the Empire defends the Palace to the death!
>
> c halt havilahd
> An Unnamed Road Before the Imperial Palace
> You stand on a well-maintained road of exquisite engineering. All
> around you construction of every type is taking place. Buildings are
> being erected in every direction. Roadways cut perfect lines between
> half-finished structures. A great Palace rises before you to the
> northwest sharply contrasting the unfinished city surrounding
> it. Unnamed roads lead to the east and west, while to the east a
> bridge crosses a river. To the south there is construction.
>
> [Exits: north east south west]
> (Charmed) A zombie of a storm giant commander is here.
> (Invis) Gernlyun the duergar is here.
> (Charmed) A gibbering ghoul hovers here in the shadows.
> (Charmed) A flesh golem stands here.
> (Charmed) A zombie of a storm giant lieutenant is here.
> (Ghostly) Havilahd the human is here.
>
>
> Havilahd leaves north.
> A zombie of a storm giant commander leaves north.
> A ghoul leaves north.
> A flesh golem leaves north.
> A zombie of a storm giant lieutenant leaves north.
>
> They aren't here.
>
> <826hp 758m 505mv>
> Cartherlen has arrived through a gate.
>
> c halt havilahd
> They aren't here.
> Havilahd has arrived.
> A zombie of a storm giant lieutenant has arrived.
> A flesh golem has arrived.
> A ghoul has arrived.
> A zombie of a storm giant commander has arrived.
>
> c halt havilahd
>
> You yell 'Die, Havilahd, you sorcerous dog!'
> Havilahd utters the words, 'grzzs'.
> You feel very sleepy ..... zzzzzz.
>
> So I wait for a few minutes and hear Catharlen yelling a lot. Mostly it's just me telling him to just walk up and attack me. Eventually he takes off and we're alone at last.
>
> You yell 'Someone is a lousy thief!'
>
> inventory
> You are carrying:
> the pouch of nourishment
> a large water gourd
> Narya
> (Glowing) the scroll of storms
> (Glowing) a scroll of the Wolverine
>
>
> You yell 'Someone tried to rob me!'
>
> ;he stole my potion
> You tell your group 'he stole my potion'
>
> There goes my teleport potion, guess what happens next?
>
> You are affected by:
> Skill: 'poison' modifies strength by -5 for 11 hours.
> Physical malady: 'crimson scourge' modifies strength by -8 for 11 hours.
> Skill: 'sleep' modifies none by 0 for 1 hours.
> Power: 'golden aura' modifies save vs spell by -12 for 48 hours.
> Power: 'golden aura' modifies hit roll by 6 for 48 hours.
> Power: 'golden aura' modifies none by 0 for 48 hours.
> Commune: 'bless' modifies save vs spell by -12 for 48 hours.
> Commune: 'bless' modifies hit roll by 6 for 48 hours.
> Commune: 'resist negative' modifies none by 0 for 1 hours.
> Commune: 'resist mental' modifies none by 0 for 1 hours.
> Commune: 'frenzy' modifies armor class by 55 for 13 hours.
> Commune: 'frenzy' modifies damage roll by 11 for 13 hours.
> Commune: 'frenzy' modifies hit roll by 11 for 13 hours.
> Spell: 'pass door' modifies none by 0 for 9 hours.
> Spell: 'fly' modifies none by 0 for 3 hours.
> Spell: 'armor' modifies armor class by -20 for 6 hours.
>
>
> You yell 'Help someone is attacking me!'
> Your memory seems to fade away.
>
> and then....
>
>
> You yell 'Help!! Havilahd read a scroll in my general direction!'
> Havilahd's acid blast *** DEMOLISHES *** you!
> Havilahd's blast of flame maims you!
> Havilahd's blast of frost MASSACRES you!
> An Unfinished Building
> You stand in what will soon be a large building. You do not know what
> the structure will be when it is finished. All around you
> construction of every type is taking place. Buildings are being
> erected in every direction. Roadways cut perfect lines between half-
> finished structures. An Unnamed road waits to the north, while to the
> south and east The Llorenthin flows by. To the west another building is
> being constructed.
>
> [Exits: north east south west]
> An Imperial slavemaster stands watch over the workers.
> You flee from combat!
>
> Me running a bit.. and then a little help
>
> As Solian lays his hands upon you, a warm feeling suffuses your body.
> You feel better!
>
> One last attempt by our favorite necromancer..
>
> Havilahd has summoned you!
> An Unfinished Tower
> You have entered the dusty beginnings of what will soon be a great
> guard tower. The walls are made of a fused stone, giving the place a
> feeling that it will never be penetrated. The second floor of the
> tower has just begun construction, but you can not be sure how tall
> the final structure will be. The sound of stonework can be heard all
> around as the many slaves work to complete their work. A doorless
> entrance leads back to the road to the east.
>
> [Exits: east]
> (Charmed) A zombie of a storm giant lieutenant is here.
> (Charmed) A flesh golem stands here.
> (Charmed) A gibbering ghoul hovers here in the shadows.
> (Charmed) A zombie of a storm giant commander is here.
> (Ghostly) Havilahd the human is here.
>
> c word
>
> Back to nurse my wounds.... but wait, it seems I received a gift while I was sleeping. Havilahd was nice enough to replace my teleport potion for me.
>
> You are carrying:
> (Glowing) a potion of divine protection
> the pouch of nourishment
> a large water gourd
> Narya
> (Glowing) the scroll of storms
> (Glowing) a scroll of the Wolverine
>
> I feel so loved... the punchline?
>
> c id potion
> Object 'potion protection divine' is type potion, flags glowing.
> Weight is 0 lb 0 oz, value is 2000, level is 5.
> Material is glass.
> Level 30 spells of: 'blindness' 'teleport' 'acid blast'.
>
> The moral of this story? Always check that you have the right potion to teleport with after you've been slept and spelled up by a thieving necro. Sure, nobody ACTUALLY learned anything from this... but I did warn you... worthless and only vaguely amusing.


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