So is the trick with wall basically, don't walk into the woods? n/t:

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Posted by Someone on August 2, 2000 at 17:23:12:

In Reply to: Hmm... agreed, sort of. posted by The Arcane(VIP) on August 2, 2000 at 17:05:49:

>
> > B) The Sylvan powers are pretty good, but like anything else they can be compensated for, prepared for, or otherwise countered by a good player.
> >
> > I'd be surprised if The Arcane, to name one of the better players (if theoretically retired at present) hasn't had similar experiences.
>
> Similar experiences, for the most part. Shaitar was my last character to die due to Sylvan powers that I can recall, though in retrospect, it was a realistically unavoidable death (easily one of my all-time most wall-punchingly frustrating... I logged on in the then-Fortification and took one step... into a wall of thorns... INSIDE the cabal... got insected and beaten down by a cham Imrahil and Steinberg, I think it was, losing HumanSunder, blademaster's and other goodies).
>
> However, having seen them from both inside and out, I'll still insist that:
>
> The Sylvan powers are the best pure-PK powers in the game, and best-suited for the so-called "elite" player. At the higher echelons of skill, and especially at higher levels, the real key is keeping your foe from escaping. Beating them such that they have to flee is generally trivial, especially with the advantage of surprise and preparation. Keeping them from fleeing such that they die is tricker. As someone who's played nothing but Ragers and conjurers in the past year, I can certainly testify to that.
>
> What Sylvan gives the player won't necessarily compensate for lack of skill in the sense that transform or deathblow would, enabling them to outlast or outhit an opponent that they would otherwise be unable to, but rather gives something that's relatively useless to the mediocre player, but incomparable for the "elite."
>
> Insect/wall are like a toned-down force duel... they won't do you a whole lot of good if you can't win a fight with the guy you want to kill, but if you can beat him down, they VASTLY increase the odds that it'll be a kill (whereas force duel made it certain). In the hands of a very good player, this sort of ability is genuinely sick, especially when many classes are created and balanced taking into account their inability to keep people from fleeing (old-school paladins, shamans, etc.).
>
> I can think of no cabal powers that I'd rather have than Sylvan cabal powers. Do you disagree?

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