Ok, agreed... no sort of this time (lots of off-topic text):

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Posted by The Arcane(VIP) on August 3, 2000 at 07:39:36:

In Reply to: Agreed with that, sort of (probably very elitist and confusing) posted by Nepenthe(IMM) on August 2, 2000 at 19:43:27:

> A) You intend to try to kill one or maybe two people at a time, depending on your class. There are some exceptions to this, but in general if you start swarming one person the others are going to clear out, if they believe themselves to be in trouble.

Not really with snare, which was what spawned this argument initially, but overall, yeah. I've personally done the "snare a group, set a wall, kill one at a time" thing... well, once, anyway.

> Obviously the RP restrictions Sylvan lays on you are something to consider, too. They can't look at as much of their range and say 'Hell yeah I'm gonna kill that guy' as most people. . .or at least, not for long.

Eh... Sylvan has a LOT of targets. Sure, you can't necessarily smack that Dawnie elf for his cool eq, but you've got Masters, Imperials, and conjurers by default to kill. Throw in the duergar/drow who don't fit into the above. Basically, throw in almost any evil, though this isn't iron-clad... but really, most of them defile at some point in the course of ranking. Apparently, there are arguments for adding Scarabs to the list, though I don't buy them. I can make good ones for hunting Arbiters as a Sylvan, and obviously if you're wanted.... I dunno, that's a pretty long list.

Random anecdote... I'd intentionally never killed nature-stuff while ranking/practicing as Dhaevor, because I wanted to get along with Sylvans, since Battle wasn't doing too well initially. It sort of worked, but sort of didn't. Turns out that when I was level 16 or so, I'd tripped a random elf named Dharlome to death, and then taunted him, commenting on the sensation of iron searing weak elven flesh. I'd totally forgotten about the episode, until months later, when a hero Dharlome was chasing me around with Culhwch and Asicrom (gee, go figure). :P

> I like the Master powers quite a bit if you think in terms of fighting groups of 3-6 and killing at least one, rather than one shot, one kill. Battle is. . .an experience.

Hey, don't knock Battle. :P I still say that Battle is really, really good for honing your pursuit and (probably more often :P) your escape/avoidance/hiding skills, especially as a warrior, and for coping with death. I probably died 20 times as Dhaevor, and always managed to get myself a brand new sick suit within a day... I still hated dying, obviously, but getting used to it happening is an odd and comforting thing, and I took a lot more risks as a result and thus had lots more fun. Also, in the absence of preparation, tactics become paramount (obviously not in the case of some of the "call bloo;bash;bash;bash" folk, but among those who are more successful).... I think some of the habitual Rager players don't get enough credit in terms of skill... while I was playing Dhaevor, I saw some really, really impressive shit from Iolanthe and Ludi in particular. Ludi in particular taught me at least two things I can think of about warrior tactics, just when I really thought I pretty much knew everything about them.

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Anyway, I think we're mostly in agreement about Sylvan.

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