Posted by Zepachu(DIP) on September 8, 2000 at 09:20:59:
In Reply to: Strange Strange World Of Thera posted by Iracundur Maneiurllach on September 8, 2000 at 06:49:36:
>
>
>
>
>
> *Been Chasing him and spying on him trying to find his location*
> *I gaunted him and he was protected, so I knew he was NOT at least*
> *and I started my search.. wala.. here he is*
>
>
> The Village Green
> The center of the small town, the Village Green is the place of meeting, and
> festival. The large patch of grass for which it got its name used to be used
> for grazing, but is now dominated by nothing in particular, a place of spring
> dancing as opposed to spring feeding. Small children run about, playing on the
> grass and chasing each other.
>
> [Exits: north south]
> A small girl dances about happily.
> Running errands for her mother, a young woman walks past.
>
> where
> People near you:
> (PK) Iracundur The Village Green
> (PK) Crayne The road to Aturi
>
> s
> s
> Main Street
> This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> catch your eye, and the thick smell of biscuits and roasted everything fills
> your nose. Small children run about, and wagons roll by carrying goods to and
> from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> air, although nothing compared to the boisterous noise of large cities. The Inn
> of the Howling Bear dominates the view to the east, and a small farm house
> catches your eye to the west. The expanse of the Village Green can be spotted
> to the north.
>
> [Exits: north east south]
> Running errands for her mother, a young woman walks past.
>
> s
> s
> Main Street
> This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> catch your eye, and the thick smell of biscuits and roasted everything fills
> your nose. Small children run about, and wagons roll by carrying goods to and
> from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> air, although nothing compared to the boisterous noise of large cities. The
> entrance to a home can be seen far to the east. The General Store is seen to
> the west.
>
> [Exits: north east west]
> A young man is here, practicing with his sword.
> A young man is here, practicing with his sword.
>
>
> A lesser archangel has arrived.
> A water elemental has arrived.
>
>
> e
> Main Street
> This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> catch your eye, and the thick smell of biscuits and roasted everything fills
> your nose. Small children run about, and wagons roll by carrying goods to and
> from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> air, although nothing compared to the boisterous noise of large cities.
>
> [Exits: east west]
> Crayne the fire giant is here.
> A small girl dances about happily.
>
> lash crayne
> lash crayne
> You lash at Crayne's feet with your weapon!
> Your lash misses Crayne.
> Crayne yells 'Help! Iracundur is lashing me!'
> Crayne has a few scratches.
>
>
> *Lash perfected.. about... 400 hours ago btw*
>
>
>
>
> Crayne utters the words, 'hzrzsafh'.
> A lesser archangel has arrived.
> Crayne yells 'Help! I'm being attacked by a lesser archangel!'
> A lesser archangel's wrath MANGLES Crayne!
> A lesser archangel's wrath *** DEMOLISHES *** Crayne!
> A water elemental has arrived.
> Crayne yells 'Help! I'm being attacked by a water elemental!'
> A water elemental's drowning *** DEMOLISHES *** Crayne!
> A water elemental's drowning *** DEMOLISHES *** Crayne!
> Crayne is gushing blood.
>
> lash crayne
>
> A water elemental's drowning *** DEMOLISHES *** Crayne!
> Crayne's slice MUTILATES you!
> You parry Crayne's stab.
> Crayne parries your whip.
> Crayne is writhing in agony.
>
> lash crayne
>
> Crayne leaves east.
> Crayne has fled!
>
> e
> e
> .
>
> Main Street
> This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> catch your eye, and the thick smell of biscuits and roasted everything fills
> your nose. Small children run about, and wagons roll by carrying goods to and
> from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> air, although nothing compared to the boisterous noise of large cities. A small
> house dominates the area to the east.
>
> [Exits: south west]
>
>
>
> s
> s
>
> Main Street
> This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> catch your eye, and the thick smell of biscuits and roasted everything fills
> your nose. Small children run about, and wagons roll by carrying goods to and
> from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> air, although nothing compared to the boisterous noise of large cities. A
> rather large farm house can be seen to the west.
>
> [Exits: north east]
> An old farm-dog trots about here, looking for shade.
> A small boy runs about, playing by himself.
>
>
>
> where
> where
> e
> People near you:
> (PK) Iracundur Main Street
> A lesser archangel has arrived.
> A water elemental has arrived.
> The small boy leaves east.
>
> e
> lash crayneThe road to Aturi
> This cart worn road approaches the small town of Aturi from the south, and
> lighted windows and chimney smoke catch your eye as you overtake the top of a
> small hill. Far from the hustle and bustle of Seantryn Modan, the area is
> relatively quiet, except for the occasional exclamation of a small child, or the
> barking of a dog.
>
> [Exits: south west]
> A small boy runs about, playing by himself.
>
>
>
>
> where
> where
> People near you:
> (PK) Iracundur The road to Aturi
>
> who pk
> who pk
> [ Elf ] (PK) Amardaine the Master of the Material Realms
> [ Elf ] (PK) [DAWN] Solian the Holy Priest of the Kara Chal, Servant of the Dawn
> * Elf * (PK) [DAWN] Iracundur the Planewalker, Servant of the Dawn
> [ Storm ] (PK) Aristreide the Holy of Faith
> [ Fire ] (PK) Crayne the Spreader of Pestilence, Imperial Sorceror
> [ Arial ] (PK) Arvam Raenau, Festival Director of the Eternal Star
> [ Elf ] (PK) [DAWN] Feiriel the Oathbreaking Bard, Servant of the Dawn
>
> Players found: 7
>
>
> A water elemental has arrived.
>
> c 'tess' crayne
> c 'tess' crayne
> As you utter the words, time and space seem to blur. You feel as though
> space and time are shifting all around you while you remain motionless.
> A bend in the road
> The road here is less dusty, as the surrounding forest offers shelter from the
> wind of the plains. Tall branches stretch overhead, creating a thin canopy over
> the road. As you walk along the road, you hear the soft chirping of birds from
> above, and the foliage of the forest itself seems alive with the rustling of
> small animals. The road curves, leading north and east.
>
> [Exits: north east]
> Crayne the fire giant is here.
>
>
> Crayne leaves north.
>
>
>
> where
> where
> Alas, you cannot go that way.
>
> A long dirt road
> The road here is less dusty, as the surrounding forest offers shelter from the
> wind of the plains. Tall branches stretch overhead, creating a thin canopy over
> the road. As you walk along the road, you hear the soft chirping of birds from
> above, and the foliage of the forest itself seems alive with the rustling of
> small animals. The road continues to the north and south.
>
> [Exits: north south]
> A servant dressed in blue and white livery passes through here.
>
> n
> n
> People near you:
> (PK) Iracundur A long dirt road
>
>
> *Damn Teleported... good idea.*
>
>
> Lightning flashes in the sky.
>
> n
> People near you:
> (PK) Iracundur A long dirt road
> A lesser archangel has arrived.
> A water elemental has arrived.
>
>
> c 'teleport'
> c 'teleport'
>
>
>
> The Northern Pier
> A sturdy pier made of thick gray wooden planks extends east towards the city
> and further west over the water. The smell of the water hangs in the air, mixed
> with the scents of tar and rope. The boat slip is to the south is occupied by
> a medium sized merchant's ship. The entrance to the shipyard is to the north.
>
> [Exits: north east west]
>
> where
> where
> People near you:
> (PK) Iracundur The Northern Pier
> (PK) Crayne The Docks of Seantryn Modan
> Crayne has arrived.
>
>
> A lesser archangel has arrived.
> A water elemental has arrived.
> A lesser archangel yells 'Crayne! Now you die!'
> A lesser archangel DISMEMBERS Crayne!
> Crayne leaves north.
> Crayne has fled!
>
> *WHOA This thing really works!*
>
>
> n
> n
> lash crayne
> The Shipyard
> Thick wooden beams support an extremely high roof for this structure. The air
> is damp and cool, and saturated with the smell of tar. You see men working on
> ships, building and repairing. The floor is lightly covered with sawdust from
> the days work. Skeletons of boats are placed around the over-sized building as
> they are assembled. Much of the room is empty, indicating this shipyard's work
> is not in as much demand as it once was.
>
> [Exits: north south west]
> A man stands here working on a ship.
>
>
> They aren't here.
>
> n
> n
>
> The Back of the Shipyard
> Thick wooden beams support an extremely high roof for this structure. The air
> is damp and cool, and saturated with the smell of tar. You see men working on
> ships, building and repairing. The floor is lightly covered with sawdust from
> the days work. Skeletons of boats are placed around the over-sized building as
> they are assembled. Much of the room is empty, indicating this shipyard's work
> is not in as much demand as it once was. To the east, several boats creak with
> the movement of the water, in a small dock used by the shipyard for repairs and
> the testing of new ships.
>
> [Exits: south]
> A man stands here working on a ship.
> A man stands here working on a ship.
>
> where
>
> where
> s
> People near you:
> (PK) Iracundur The Back of the Shipyard
> A lesser archangel has arrived.
> A water elemental has arrived.
>
> sw
>
> wThe Shipyard
> Thick wooden beams support an extremely high roof for this structure. The air
> is damp and cool, and saturated with the smell of tar. You see men working on
> ships, building and repairing. The floor is lightly covered with sawdust from
> the days work. Skeletons of boats are placed around the over-sized building as
> they are assembled. Much of the room is empty, indicating this shipyard's work
> is not in as much demand as it once was.
>
> [Exits: north south west]
> A man stands here working on a ship.
>
>
>
> c 'teleport'
> c 'teleport'
> The Stable
> Sturdy wooden stalls fill this small building. The large stalls
> are numerous, each one with a name plate and a sturdy iron lock.
> It is clear that the caretakers of these animals care for them
> greatly from the well maintained nature of the building. While
> the stable is covered by a roof there are no doors just vast open
> entrances so that the light can always reach the animals. Out the
> southern entrance wide bales of hay lie, ready to be used. The
> stable is currently empty, likely all the animals outside grazing.
>
> [Exits: south west]
> A horse is here, grazing.
> The stablemaster keeps a sharp eye upon his fine beasts.
>
> where
> where
> People near you:
> (PK) Iracundur The Stable
> (PK) Crayne The End of the Hallway
> A lesser archangel has arrived.
> A water elemental has arrived.
>
>
> *ok.. this is gettin kinda spooky*
>
>
>
> time
> time
> It is 8 o'clock PM, Day of Freedom, 11th of the Month of the Dragon.
> The moon is currently new.
> The Carrion Fields started up at Thu Sep 7 12:51:21 2000
> The system time is Fri Sep 8 08:35:58 2000
>
> where
> where
> w
> People near you:
> (PK) Iracundur The Stable
>
>
> c 'teleport'
> c 'teleport'
> The Gate House
> The walls end as the road meets flush with the large iron gate.
> The cumbersome spiked iron doors are rarely open, guarding all
> who seek to enter the keep. Looking to the inside wall, a simple
> pulley system is set up so that the gate can be easily sealed by
> one man. A long thick steel bar leans beside the pulley, ready to
> be thrust into the handles of the gate, quickly sealing it in
> times of battle. Further inside the courtyard looms the entrance
> to the tower proper, a stout oak door blocks you from seeing
> within.
>
> [Exits: east]
> A sergeant stands here waiting for a chance to give orders.
>
>
> A lesser archangel has arrived.
> A water elemental has arrived.
>
> where
> where
> time
> People near you:
> (PK) Iracundur The Gate House
> (PK) Crayne Inside the Gate
>
> *WHAT THA!*
>
>
> time
> It is 9 o'clock PM, Day of Freedom, 11th of the Month of the Dragon.
> The moon is currently new.
> The Carrion Fields started up at Thu Sep 7 12:51:21 2000
> The system time is Fri Sep 8 08:36:37 2000
>
> where
> where
> e
> People near you:
> (PK) Iracundur The Gate House
>
>
> *Strange Strange World of Thera*
>
>
>
>
> --------------------------------------------------------------------------------