Posted by Iracundur on September 8, 2000 at 10:39:13:
In Reply to: I wonder if you ever learned how to use Nightgaunts... You tried three times on me, never succeeded. Hm? (n/t) posted by Zepachu(DIP) on September 8, 2000 at 09:20:59:
> >
> >
> >
> >
> >
> > *Been Chasing him and spying on him trying to find his location*
> > *I gaunted him and he was protected, so I knew he was NOT at least*
> > *and I started my search.. wala.. here he is*
> >
> >
> > The Village Green
> > The center of the small town, the Village Green is the place of meeting, and
> > festival. The large patch of grass for which it got its name used to be used
> > for grazing, but is now dominated by nothing in particular, a place of spring
> > dancing as opposed to spring feeding. Small children run about, playing on the
> > grass and chasing each other.
> >
> > [Exits: north south]
> > A small girl dances about happily.
> > Running errands for her mother, a young woman walks past.
> >
> > where
> > People near you:
> > (PK) Iracundur The Village Green
> > (PK) Crayne The road to Aturi
> >
> > s
> > s
> > Main Street
> > This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> > catch your eye, and the thick smell of biscuits and roasted everything fills
> > your nose. Small children run about, and wagons roll by carrying goods to and
> > from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> > air, although nothing compared to the boisterous noise of large cities. The Inn
> > of the Howling Bear dominates the view to the east, and a small farm house
> > catches your eye to the west. The expanse of the Village Green can be spotted
> > to the north.
> >
> > [Exits: north east south]
> > Running errands for her mother, a young woman walks past.
> >
> > s
> > s
> > Main Street
> > This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> > catch your eye, and the thick smell of biscuits and roasted everything fills
> > your nose. Small children run about, and wagons roll by carrying goods to and
> > from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> > air, although nothing compared to the boisterous noise of large cities. The
> > entrance to a home can be seen far to the east. The General Store is seen to
> > the west.
> >
> > [Exits: north east west]
> > A young man is here, practicing with his sword.
> > A young man is here, practicing with his sword.
> >
> >
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> >
> >
> > e
> > Main Street
> > This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> > catch your eye, and the thick smell of biscuits and roasted everything fills
> > your nose. Small children run about, and wagons roll by carrying goods to and
> > from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> > air, although nothing compared to the boisterous noise of large cities.
> >
> > [Exits: east west]
> > Crayne the fire giant is here.
> > A small girl dances about happily.
> >
> > lash crayne
> > lash crayne
> > You lash at Crayne's feet with your weapon!
> > Your lash misses Crayne.
> > Crayne yells 'Help! Iracundur is lashing me!'
> > Crayne has a few scratches.
> >
> >
> > *Lash perfected.. about... 400 hours ago btw*
> >
> >
> >
> >
> > Crayne utters the words, 'hzrzsafh'.
> > A lesser archangel has arrived.
> > Crayne yells 'Help! I'm being attacked by a lesser archangel!'
> > A lesser archangel's wrath MANGLES Crayne!
> > A lesser archangel's wrath *** DEMOLISHES *** Crayne!
> > A water elemental has arrived.
> > Crayne yells 'Help! I'm being attacked by a water elemental!'
> > A water elemental's drowning *** DEMOLISHES *** Crayne!
> > A water elemental's drowning *** DEMOLISHES *** Crayne!
> > Crayne is gushing blood.
> >
> > lash crayne
> >
> > A water elemental's drowning *** DEMOLISHES *** Crayne!
> > Crayne's slice MUTILATES you!
> > You parry Crayne's stab.
> > Crayne parries your whip.
> > Crayne is writhing in agony.
> >
> > lash crayne
> >
> > Crayne leaves east.
> > Crayne has fled!
> >
> > e
> > e
> > .
> >
> > Main Street
> > This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> > catch your eye, and the thick smell of biscuits and roasted everything fills
> > your nose. Small children run about, and wagons roll by carrying goods to and
> > from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> > air, although nothing compared to the boisterous noise of large cities. A small
> > house dominates the area to the east.
> >
> > [Exits: south west]
> >
> >
> >
> > s
> > s
> >
> > Main Street
> > This rutted strip of dirt road winds and turns through Aturi. Thatched roofs
> > catch your eye, and the thick smell of biscuits and roasted everything fills
> > your nose. Small children run about, and wagons roll by carrying goods to and
> > from Seantryn Modan. The sounds of play and work create a quiet buzz in the
> > air, although nothing compared to the boisterous noise of large cities. A
> > rather large farm house can be seen to the west.
> >
> > [Exits: north east]
> > An old farm-dog trots about here, looking for shade.
> > A small boy runs about, playing by himself.
> >
> >
> >
> > where
> > where
> > e
> > People near you:
> > (PK) Iracundur Main Street
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> > The small boy leaves east.
> >
> > e
> > lash crayneThe road to Aturi
> > This cart worn road approaches the small town of Aturi from the south, and
> > lighted windows and chimney smoke catch your eye as you overtake the top of a
> > small hill. Far from the hustle and bustle of Seantryn Modan, the area is
> > relatively quiet, except for the occasional exclamation of a small child, or the
> > barking of a dog.
> >
> > [Exits: south west]
> > A small boy runs about, playing by himself.
> >
> >
> >
> >
> > where
> > where
> > People near you:
> > (PK) Iracundur The road to Aturi
> >
> > who pk
> > who pk
> > [ Elf ] (PK) Amardaine the Master of the Material Realms
> > [ Elf ] (PK) [DAWN] Solian the Holy Priest of the Kara Chal, Servant of the Dawn
> > * Elf * (PK) [DAWN] Iracundur the Planewalker, Servant of the Dawn
> > [ Storm ] (PK) Aristreide the Holy of Faith
> > [ Fire ] (PK) Crayne the Spreader of Pestilence, Imperial Sorceror
> > [ Arial ] (PK) Arvam Raenau, Festival Director of the Eternal Star
> > [ Elf ] (PK) [DAWN] Feiriel the Oathbreaking Bard, Servant of the Dawn
> >
> > Players found: 7
> >
> >
> > A water elemental has arrived.
> >
> > c 'tess' crayne
> > c 'tess' crayne
> > As you utter the words, time and space seem to blur. You feel as though
> > space and time are shifting all around you while you remain motionless.
> > A bend in the road
> > The road here is less dusty, as the surrounding forest offers shelter from the
> > wind of the plains. Tall branches stretch overhead, creating a thin canopy over
> > the road. As you walk along the road, you hear the soft chirping of birds from
> > above, and the foliage of the forest itself seems alive with the rustling of
> > small animals. The road curves, leading north and east.
> >
> > [Exits: north east]
> > Crayne the fire giant is here.
> >
> >
> > Crayne leaves north.
> >
> >
> >
> > where
> > where
> > Alas, you cannot go that way.
> >
> > A long dirt road
> > The road here is less dusty, as the surrounding forest offers shelter from the
> > wind of the plains. Tall branches stretch overhead, creating a thin canopy over
> > the road. As you walk along the road, you hear the soft chirping of birds from
> > above, and the foliage of the forest itself seems alive with the rustling of
> > small animals. The road continues to the north and south.
> >
> > [Exits: north south]
> > A servant dressed in blue and white livery passes through here.
> >
> > n
> > n
> > People near you:
> > (PK) Iracundur A long dirt road
> >
> >
> > *Damn Teleported... good idea.*
> >
> >
> > Lightning flashes in the sky.
> >
> > n
> > People near you:
> > (PK) Iracundur A long dirt road
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> >
> >
> > c 'teleport'
> > c 'teleport'
> >
> >
> >
> > The Northern Pier
> > A sturdy pier made of thick gray wooden planks extends east towards the city
> > and further west over the water. The smell of the water hangs in the air, mixed
> > with the scents of tar and rope. The boat slip is to the south is occupied by
> > a medium sized merchant's ship. The entrance to the shipyard is to the north.
> >
> > [Exits: north east west]
> >
> > where
> > where
> > People near you:
> > (PK) Iracundur The Northern Pier
> > (PK) Crayne The Docks of Seantryn Modan
> > Crayne has arrived.
> >
> >
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> > A lesser archangel yells 'Crayne! Now you die!'
> > A lesser archangel DISMEMBERS Crayne!
> > Crayne leaves north.
> > Crayne has fled!
> >
> > *WHOA This thing really works!*
> >
> >
> > n
> > n
> > lash crayne
> > The Shipyard
> > Thick wooden beams support an extremely high roof for this structure. The air
> > is damp and cool, and saturated with the smell of tar. You see men working on
> > ships, building and repairing. The floor is lightly covered with sawdust from
> > the days work. Skeletons of boats are placed around the over-sized building as
> > they are assembled. Much of the room is empty, indicating this shipyard's work
> > is not in as much demand as it once was.
> >
> > [Exits: north south west]
> > A man stands here working on a ship.
> >
> >
> > They aren't here.
> >
> > n
> > n
> >
> > The Back of the Shipyard
> > Thick wooden beams support an extremely high roof for this structure. The air
> > is damp and cool, and saturated with the smell of tar. You see men working on
> > ships, building and repairing. The floor is lightly covered with sawdust from
> > the days work. Skeletons of boats are placed around the over-sized building as
> > they are assembled. Much of the room is empty, indicating this shipyard's work
> > is not in as much demand as it once was. To the east, several boats creak with
> > the movement of the water, in a small dock used by the shipyard for repairs and
> > the testing of new ships.
> >
> > [Exits: south]
> > A man stands here working on a ship.
> > A man stands here working on a ship.
> >
> > where
> >
> > where
> > s
> > People near you:
> > (PK) Iracundur The Back of the Shipyard
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> >
> > sw
> >
> > wThe Shipyard
> > Thick wooden beams support an extremely high roof for this structure. The air
> > is damp and cool, and saturated with the smell of tar. You see men working on
> > ships, building and repairing. The floor is lightly covered with sawdust from
> > the days work. Skeletons of boats are placed around the over-sized building as
> > they are assembled. Much of the room is empty, indicating this shipyard's work
> > is not in as much demand as it once was.
> >
> > [Exits: north south west]
> > A man stands here working on a ship.
> >
> >
> >
> > c 'teleport'
> > c 'teleport'
> > The Stable
> > Sturdy wooden stalls fill this small building. The large stalls
> > are numerous, each one with a name plate and a sturdy iron lock.
> > It is clear that the caretakers of these animals care for them
> > greatly from the well maintained nature of the building. While
> > the stable is covered by a roof there are no doors just vast open
> > entrances so that the light can always reach the animals. Out the
> > southern entrance wide bales of hay lie, ready to be used. The
> > stable is currently empty, likely all the animals outside grazing.
> >
> > [Exits: south west]
> > A horse is here, grazing.
> > The stablemaster keeps a sharp eye upon his fine beasts.
> >
> > where
> > where
> > People near you:
> > (PK) Iracundur The Stable
> > (PK) Crayne The End of the Hallway
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> >
> >
> > *ok.. this is gettin kinda spooky*
> >
> >
> >
> > time
> > time
> > It is 8 o'clock PM, Day of Freedom, 11th of the Month of the Dragon.
> > The moon is currently new.
> > The Carrion Fields started up at Thu Sep 7 12:51:21 2000
> > The system time is Fri Sep 8 08:35:58 2000
> >
> > where
> > where
> > w
> > People near you:
> > (PK) Iracundur The Stable
> >
> >
> > c 'teleport'
> > c 'teleport'
> > The Gate House
> > The walls end as the road meets flush with the large iron gate.
> > The cumbersome spiked iron doors are rarely open, guarding all
> > who seek to enter the keep. Looking to the inside wall, a simple
> > pulley system is set up so that the gate can be easily sealed by
> > one man. A long thick steel bar leans beside the pulley, ready to
> > be thrust into the handles of the gate, quickly sealing it in
> > times of battle. Further inside the courtyard looms the entrance
> > to the tower proper, a stout oak door blocks you from seeing
> > within.
> >
> > [Exits: east]
> > A sergeant stands here waiting for a chance to give orders.
> >
> >
> > A lesser archangel has arrived.
> > A water elemental has arrived.
> >
> > where
> > where
> > time
> > People near you:
> > (PK) Iracundur The Gate House
> > (PK) Crayne Inside the Gate
> >
> > *WHAT THA!*
> >
> >
> > time
> > It is 9 o'clock PM, Day of Freedom, 11th of the Month of the Dragon.
> > The moon is currently new.
> > The Carrion Fields started up at Thu Sep 7 12:51:21 2000
> > The system time is Fri Sep 8 08:36:37 2000
> >
> > where
> > where
> > e
> > People near you:
> > (PK) Iracundur The Gate House
> >
> >
> > *Strange Strange World of Thera*
> >
> >
> >
> >
> > --------------------------------------------------------------------------------