Posted by El mucho guapo on January 4, 2000 at 18:42:42:
In Reply to: 10% damage reduction for 66% of your mana? Do the math. Oh, yeah, and lag as big as request lag on a spell that gets spellbaned is a popular way to start fights. n/t posted by *boggle* on January 4, 2000 at 18:003:12:
> > > > >>Well, not many of the masters have 2100 hps. Anyway, it is rarely the added health that decides which way the battle goes when you fight a mage. > > > > Oh, that's just brilliant. I have seen countless logs of masters either getting away or killing ragers or sylvans where if he had had my health he would have died in the third round. How can you even say that an extra 750hp wouldn't decide a battle?!? If every time I died as my hero tranny (with < 500hp natural hp), I suddenly was bumped up to 750hp, I think I would still have that set of darkened I once had. And don't forget master necro's don't have to wait for their first couple of zombies, conjurers get pets that are half again as big as normal conjurers. After all, we all know how underpowered conjurers and necros are to begin with.