There are some drawbacks to berserk. Obviously, that's not your point, but there *are* more than just the armor class penalty. n/t:

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Posted by Macheath on January 23, 2000 at 10:07:11:

In Reply to: An idea/change posted by Søren(VIP) on January 23, 2000 at 07:11:50:

> Hi
> I went to the movie yesterday. I saw the 13'Th warrior, and it was not as bad as I feared. After the movie my friends and me talked a bit, and we came up with two points.
> 1) They did NOT speak any Scandinavian language in the beginning, it was gibberish
> 2) The Vikings did not berserk.

> This led me, as so many other things, to think of CF.
> Before I came to Thera with all my spare time, I played at another mud called the edge of darkness. When a warrior went berserk there, he REALLY went berserk. Not this wussy heal-self berserk as the Theranian warrior, No. We couldn't flee nor use any kind of return/transport potions (No problem here, can't quaff in battle). This meant berserk was a dangerous skill and very hard to master. But the benefit from berserk was enormous, if translated into CF it would, at hero, be something like +25/30. I liked this, and I think as berserk is now, it just a way for warriors to heal themselves, the armorclass penalty is not a thing to fear anyway.

> Just my toughs, and yes, I have played a warrior.

> Søren

> Ps. Actually, the same should go with bloodlust. Doesn't make sense that you attack EVERYTHING in a rouse of blood, and then flee when you see your own.

>


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