Masters Powers are better now?! Yeah Ok, who's smoking the Crack. And you can't even deny both the Cabals they war with just got a big Boost! n/t:

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Posted by OLD MASTER on February 3, 2000 at 08:35:32:

In Reply to: Waaaah! Mommy! Whining Fucking Maggots. posted by The Ancient Master on February 3, 2000 at 06:47:39:

> You're so full of it, I'm not even amused.

> Masters are significantly better off now,
> with their new powers.

> You miss mana transfer. Wah. Mana transfer
> has sucked for the Masters ever since Clerics
> and Paladins couldn't join (being able to
> sanc and heal made them damn near perpetual
> motion machines). The only thing it was
> really useful for was practicing. Know what?
> I'd have taken Orderly Mind over it any day,
> because you don't need another Master to sit
> around with you all day long to get any use
> from it. Tome kicks the shit out of both of
> them. In fact, Tome is so much better that
> I wouldn't even consider playing a non-Master
> Invoker simply for the amount of time I'd save
> on practicing because of it.

> Brew. Waah. I can't brew. What good was
> brew? If you sat around spamming brew all
> day, you might end up with an aura potion or
> two, and an anti-magic shell potion or two,
> along with a bunch of others that sucked ass
> (oh, yay, detect invis!).

> Demon Summon. Okay, the Demon was a semi-
> useful pet for the bash and trip that came
> out like 1 in every 20 rounds. If you want
> that, go buy a merc. As far as damage, it
> didn't do all that much. Mostly the reason
> it's gone is that I would guess that it
> makes zero fucking sense for masters to get
> a power that perfectly mimics the main
> ability of one of its classes
.

> No more Anti-Paladins. Gee, maybe because
> the Tower is supposed to be a cabal of mages,
> and now that we've got four mage classes,
> it's enough to warrant not having non-mage
> classes. Also, by taking out APs the Tower
> was moved back towards an even distribution
> of alignments, since there's a decent reason
> to play a good-aligned conjurer for the
> advantage it gives. As far as the classes
> compare, Conjurers tank just as well as APs,
> and can dish out a hell of a lot more damage.
> So stick that in your crack pipe.

> Complaining about Sylvan? Where the fuck
> have you been? The War with Sylvan is ancient
> news, from like a year ago. Battle has
> tough powers? Wah, they actually fight back
> now, and don't just die in droves to a single
> master. Wah. I remember when Battle actually
> fought back against the Tower and won half
> the time, back when we *had* all the powers
> you list. Times changed, Battle has now
> changed with it. Mages are stronger in
> general now, so put up, or shut up.

> Don't like Sylvan Air Majors? Play a Master
> Air Major, and kick his ass out of the sky.

> Mental Knife. Wah. Mental Knife was useful
> more for ranking than anything else. The
> only people who didn't have something better
> were Transmuters, and now Conjurers. As
> far as Transmuters go, once they hit higher
> levels they'll have a decent form to fight
> with anyway.. and there's almost no reason
> to play a Master Arcane (though I won't say
> why), you should be a shifter with shapeshift
> skill (especially since Tome makes it damn
> easy to perfect the spell). Conjurers have
> no real need of it, they do obscene amounts
> of damage as is, whether ranking or fighting.

> The Master powers make sense now. The cabal
> is also better off for them. Get your head
> out of your ass, and maybe you'd see that.

> Go back to your crib and smoke some more crack, crybaby.


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