Re: Ideas... (text):

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Posted by IoS on March 23, 2000 at 06:25:42:

In Reply to: Ideas... (text) posted by Drex on March 23, 2000 at 02:46:15:

> Brainstorming new ideas for the mud:
>
> Enforced sleeping xx hours a day, elves meditate maybe 3-4 hours a day, dwarves maybe 10 hours etc... This would create a "nightlife" when the nightwalkers are active during the night and they would sleep during daylight. Some would enjoy the night and others the day. Increases rp.

Seems cool, especially that my hero is an assassin... would be a lot easier on stalking... I kind of like this idea...
>
> Maybe time should go faster? Seldom people dies of old age I've noticed.

Nah, growing a hero character is not easy... you want to have some time to enjoy playing with it...
>

> Something has to be done about this statsrolling cheating. A child can make a script or a program that runs until you get the best stats. Maybe this could be done by tuping the alphabetical value of a stat instead of seeing it in digits. Maybe there should be a temporary stat which you get when you create your char and a "hidden" potentional stat which varies randomly which is your maximum potentional value that is individually. Also, considered adding abilites that shows up later in life? Level 20 or after? Especially dextrous, strong, ability to polymorph, ambidextrious (100% dualwield) etc... Maybe also flaws, ugly, scars, easy to bleed etc... There are just some examples.
>
I sometimes heard about "hidden stats" such as luck (when a backstab is successful per exemple), and the fact that you can't see all of them.... it might be an urban legend though...
I also noticed that certain of my chars with low int were actually learning FASTER than the ones more clever.... could be sheer luck though
> Certain abilities for "heroes" may also be available. For example ability to walk further and withstand hunger and thirst for a longer period, nightvision, sight sense etc...

You legs get stronger as you grow up (more moves), you can sustain hunger and thirst longer too (more hp's)...
>
> Maybe you should have to draw your weapon in order to wield it, not just run around with a drawn weapon all the time. In protected cities it would be forbidden to walk around with a drawn weapon and killing any form of humanoid creatures in cities would be illegal (guards citizens ...)

Yes, and implementing a skill called quick-draw to go with that... for warriors and assassins...
>
> Drugs, and possibility to get addicted. If you're addicted to something, you've got to drink/eat/inhale whatever it is every xx hours, if you don't you are damaged each tick until you get your drug. Each time you are damaged there's a little chance that you get rid of the addictness.

We already are real-life addicts (to CF)... I don't feel like roleplaying one...
>
> Drunktalk, you speak fuzzy when drunk and maybe walk randomly. Walking into walls would hurt you. (1-3 hp?)

I get plenty enough of slurred speech with rager wannabes... plus, a good roleplayer WILL talk that way anyway...
>

> Possibility to bury stuff in wood/hill areas and to dig it up.

Great! Let me bury something in the Grove with my Hero so my paladin pupil can go dig it up 2 minutes later!
>
> It would be cool to have a stadium where you can bet on horses etc. Or playing other games. I know there are gambling to some degree but I miss some things.

That would be nice... I'm often in a gambling mood...
>
> Thieves being able to tail someone in city areas? Following them without being seen, like assassin's stalks. Maybe also ability to mask yourself so that you appear as "Masked person", making it unable to see who you are.

sneak, hide, follow Victim, steal 1. Victim
>
> Languages? That'd be awesome. Dwarves speaking dwarfish but all races should have a "common speech" too, making it easier to communicate. Learning other languages should be able but not everyone can learn everyone's language. Being bad at speaking a language would add random letters or something to the talk...

Well... I'd like this too.... but would it REALLY add something valuable rp-wise?
>
> I miss some of the mage images. A true mage doesn't open a door with his hands or pick items from the floor using physical strength. A mage uses air to open doors and telekinesi to get things. Maybe not essential in PK but an important roleplaying image from my point of view. Costing maybe 1 mana but what that heck...

emote mutters a small phrase under his breath. The door in the northern wall emits a clicketing sound and grinds open.
open north

> Mages being able to unlock / lock using magics. Also magical locks would be cool, pickproof, but not bash proof.

Would be nice...
>
> Brewing potions, scribing scrolls etc?

Brew: old Master power
And you can get almost any spell written on a scroll... you just have to find where it is
>
> Forging weapons etc., enchanting objects, creating magical objects?

Invokers used to have "Enchant weapon" and "Enchant armor"
Transmuters (if I recall correctly) used to have "create wand" or something (although I never had an old-school transmuter so I could be wrong on this)

> A mercenary clan? Or bountyhunters? Possibility to set bounties on people, bountyhunters can see the price on 'who bounty', and collect income from the client. Mercenaries are available for money, choosing allies with wealth. (*cough* sphere greed *cough*)

A failed attempt at this was the Syndicate... And with SO MUCH support (none!) to it, we won't see that happening for a while...


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