Ideas... (text):

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Posted by Drex on March 23, 2000 at 02:46:15:

Brainstorming new ideas for the mud:

Enforced sleeping xx hours a day, elves meditate maybe 3-4 hours a day, dwarves maybe 10 hours etc... This would create a "nightlife" when the nightwalkers are active during the night and they would sleep during daylight. Some would enjoy the night and others the day. Increases rp.

Prices should vary in all cities, maybe according to some index, cause of bad growth etc.

Maybe time should go faster? Seldom people dies of old age I've noticed.

Dirt kick is fine but I think it's a little bit easy to hit someone with. Why not add "dirty trick" or something instead which includes any method of blinding your opponent. (Putting your fingers into his eyes etc..)

Something has to be done about this statsrolling cheating. A child can make a script or a program that runs until you get the best stats. Maybe this could be done by tuping the alphabetical value of a stat instead of seeing it in digits. Maybe there should be a temporary stat which you get when you create your char and a "hidden" potentional stat which varies randomly which is your maximum potentional value that is individually. Also, considered adding abilites that shows up later in life? Level 20 or after? Especially dextrous, strong, ability to polymorph, ambidextrious (100% dualwield) etc... Maybe also flaws, ugly, scars, easy to bleed etc... There are just some examples.

Certain abilities for "heroes" may also be available. For example ability to walk further and withstand hunger and thirst for a longer period, nightvision, sight sense etc...

Maybe you should have to draw your weapon in order to wield it, not just run around with a drawn weapon all the time. In protected cities it would be forbidden to walk around with a drawn weapon and killing any form of humanoid creatures in cities would be illegal (guards citizens ...)

Drugs, and possibility to get addicted. If you're addicted to something, you've got to drink/eat/inhale whatever it is every xx hours, if you don't you are damaged each tick until you get your drug. Each time you are damaged there's a little chance that you get rid of the addictness.

Drunktalk, you speak fuzzy when drunk and maybe walk randomly. Walking into walls would hurt you. (1-3 hp?)

How the hell am I supposed to gain ranks with my elf healer pacifist? No one listens to a rank 1 kid. Maybe something else should give experience than killing mobs, improving skills and questing. Maybe travelling, dialoging, casting spells, taking hits etc...

Thieves could receive a skill called "cut", which means you cut a victims container or money pouch and spills his things to the ground. This should be able even if they wear the container. If you cut his money purse maybe there's a leak for 10 ticks or something and he leaves a gold trail after him.

Trails... Bloodtrails would be nice, if they're on like gushing or less they leave bloodtrails leading xx.

Possibility to bury stuff in wood/hill areas and to dig it up.

Using horses? No move penalty.

It would be cool to have a stadium where you can bet on horses etc. Or playing other games. I know there are gambling to some degree but I miss some things.

Thieves being able to tail someone in city areas? Following them without being seen, like assassin's stalks. Maybe also ability to mask yourself so that you appear as "Masked person", making it unable to see who you are.

Languages? That'd be awesome. Dwarves speaking dwarfish but all races should have a "common speech" too, making it easier to communicate. Learning other languages should be able but not everyone can learn everyone's language. Being bad at speaking a language would add random letters or something to the talk...

I miss some of the mage images. A true mage doesn't open a door with his hands or pick items from the floor using physical strength. A mage uses air to open doors and telekinesi to get things. Maybe not essential in PK but an important roleplaying image from my point of view. Costing maybe 1 mana but what that heck...

Bashing doors? (You can't do that, can you?)
Should be quite hard though.

Rangers should get more traps and such to make in the forests, not just snare. For example logs falling down crushing victims etc...

Mages being able to unlock / lock using magics. Also magical locks would be cool, pickproof, but not bash proof.

Brewing potions, scribing scrolls etc?

Forging weapons etc., enchanting objects, creating magical objects?

A mercenary clan? Or bountyhunters? Possibility to set bounties on people, bountyhunters can see the price on 'who bounty', and collect income from the client. Mercenaries are available for money, choosing allies with wealth. (*cough* sphere greed *cough*)

Hmm. I think that's all for now. I hope you'll think of it.

Drex.

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