*duh* realism Plus it would it add a a piece of true work to the game.:

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Posted by Archer wanna be on March 31, 2000 at 11:10:43:

In Reply to: Ranged weapons... Why? posted by Radakh on March 31, 2000 at 10:53:37:

> All thoughts of coding aside... Why do we need it? What's it going
> to bring to the game? So you sit a few rooms away and shoot or cast
> at someone a ways away. Big deal. Does it help the idea of roleplaying?
> Hardly. Now you don't even have to get next to your opponent to fight.
> Just sit from a distance and plink away with a bow or spell. As far as
> being in the 21st century. Why does putting in ranged weapons modernize
> the mud. Just because some other muds have it? CF does more than just
> fine without ranged weapons. As far as realism goes. If you want ranged
> weapons then I hope you want all the pain of upkeep. Making sure you have
> arrows, picking them up after you fire, not being able to parry so much as
> a butter knife with your bow. Having it break when you pull it back to far
> causing shards of wood to embed themselves in your skin. Bow strings breaking
> at the wrong times. Not being able to do squat against plate and chainmail.
> What's next? Blackpower guns and cannons?


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