Just an idea...:

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Posted by [_SnArF_] on April 2, 2000 at 11:48:35:


Well, I was bored rolling another conjurer (yes, I'm fully aware I suck at this game, but I'm addicted to conjurers...) and started thinking of interesting things that would make CF a bit more realistic, but hold back on the overpowered crap. Well, sort of anyway. I mean, who wouldn't want a badass character? I could use half a dozen myself. Anyway, the idea I came up with would be based on hits you sustain during combat, and where on your body would get hit. The more a part of your body gets slammed into with a huge sword/mace, the more likely you are to be able to use it.
I figure a point system, say 10 * char_level = num_points, would work. Each body part has X chance of getting hit:
head = 1/10
torso = 3/10
l_arm = 1/5
r_arm = 1/5
l_leg = 1/10
r_leg = 1/10
So, a level 10 (random class here) would have 100 points split between the six different body locations:
10 points for head shots
30 points for torso shots
10 points for l_arm shots
10 points for r_arm shots
20 points for l_leg shots
20 points for r_leg shots
-------------------------
110 points total (damn, my algebra teacher would be proud)
For each successful hit scored on a person, a check could be thrown in to see where it hit, better chance of hitting square on the body, maybe a leg/arm shot, with a possible lucky headshot every so often. Armor could be taken into account to possibly deflect the shot, causing a point to be deducted, or maybe only 1/2 of one instead of a full. This could incorporate armor needing to be better for certain potsitions, and also a more successful fighter can render his opponent unconcious (or atleast fatally wounded) without actually having to kill them.
There could even be a way to split up the individual positions into even more detailed places, ie: War1 scored 1 hit on Mage1, random roll ended up being an arm shit, check to see where on the arm it hit (forarm, elbow, bicep area [i'm not a doctor, i don't know the specific names]), check for armor to see if it deflected or if if the damage was > some_set_number then only decrease by 1. This could be done for each body section, or just the general few spots would work, either way.
Some of the results of having the body slammed with so many blows in certain areas could cause some side affects:
head: if your a mage, harder to concentrate more; you could be rendered unconcious more often; skills wouldn't work as well.
body: cause internal bleeding (maybe take damage every tick like being hungry); harder to breath making skills/spells harder to do successfully
arms: lose an attack, lose that wear location for random amount of time (no shield block, no main weapon, no dual wield).
legs: harder to walk (lose more move); possibly break a leg and unable to walk/flee.
This would make healers even more important to a group, and maybe even warriors a bit more 'powerful' than they already are, but it's just a few thoughts. I'd like to see what everyone else thinks, and I'm sure there's a lot of improvement that could be done by someone out there, and I really want to hear it!
--The SnArFer

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