Posted by [_SnArF_] on April 2, 2000 at 14:20:54:
In Reply to: Just an idea... posted by [_SnArF_] on April 2, 2000 at 11:48:35:
>
> Well, I was bored rolling another conjurer (yes, I'm fully aware I suck at this game, but I'm addicted to conjurers...) and started thinking of interesting things that would make CF a bit more realistic, but hold back on the overpowered crap. Well, sort of anyway. I mean, who wouldn't want a badass character? I could use half a dozen myself. Anyway, the idea I came up with would be based on hits you sustain during combat, and where on your body would get hit. The more a part of your body gets slammed into with a huge sword/mace, the more likely you are to be able to use it.
> I figure a point system, say 10 * char_level = num_points, would work. Each body part has X chance of getting hit:
> head = 1/10
> torso = 3/10
> l_arm = 1/5
> r_arm = 1/5
> l_leg = 1/10
> r_leg = 1/10
> So, a level 10 (random class here) would have 100 points split between the six different body locations:
> 10 points for head shots
> 30 points for torso shots
> 10 points for l_arm shots
> 10 points for r_arm shots
> 20 points for l_leg shots
> 20 points for r_leg shots
> -------------------------
> 100 points total (damn, my algebra teacher would be proud)
> For each successful hit scored on a person, a check could be thrown in to see where it hit, better chance of hitting square on the body, maybe a leg/arm shot, with a possible lucky headshot every so often. Armor could be taken into account to possibly deflect the shot, causing a point to be deducted, or maybe only 1/2 of one instead of a full. This could incorporate armor needing to be better for certain potsitions, and also a more successful fighter can render his opponent unconcious (or atleast fatally wounded) without actually having to kill them.
> There could even be a way to split up the individual positions into even more detailed places, ie: War1 scored 1 hit on Mage1, random roll ended up being an arm shit, check to see where on the arm it hit (forarm, elbow, bicep area [i'm not a doctor, i don't know the specific names]), check for armor to see if it deflected or if if the damage was > some_set_number then only decrease by 1. This could be done for each body section, or just the general few spots would work, either way.
> Some of the results of having the body slammed with so many blows in certain areas could cause some side affects:
> head: if your a mage, harder to concentrate more; you could be rendered unconcious more often; skills wouldn't work as well.
> body: cause internal bleeding (maybe take damage every tick like being hungry); harder to breath making skills/spells harder to do successfully
> arms: lose an attack, lose that wear location for random amount of time (no shield block, no main weapon, no dual wield).
> legs: harder to walk (lose more move); possibly break a leg and unable to walk/flee.
> This would make healers even more important to a group, and maybe even warriors a bit more 'powerful' than they already are, but it's just a few thoughts. I'd like to see what everyone else thinks, and I'm sure there's a lot of improvement that could be done by someone out there, and I really want to hear it!
> --The SnArFer