Posted by An Old Arbiter on April 20, 2000 at 11:14:49:
1. Each one needs a bank. Why bother with Ofcol or Tar Valon since you basically have to walk back to Galadon to get money, anyways?
2. Each needs to have the essentials for re-equipping, place to buy sacks, skins, and decent food and maybe even a close place for armor. Also consider making shops that sell weapons that have SOME use and are half-decent, so gold has some worth in CF.
3. Each needs to have a water source. I think Arial City doesn't have a fountain and the only drinking containers you can buy there have booze.
4. It would be good for each to have places for newbies to rank, though many already do. Also, along the lines of being newbie friendly, I think Udguarrd doesn't have a down exit by the altar so any recalling newbies have to hoof it back.
5. For the overseas ones, consider selling boats or even code a "ship", like in other MUDs, that will transport someone from seantryn harbor to New Thalos or vice versa for a small passage fee. Of course, to prevent this being abused, people who have recently fought or are WANTED should be denied passage.
The ship captain flares his nostrils disdainfully at you.
The ship captain says "I'm not letting you get blood all over MY vessel."
Just a few thought.
An Old Arbiter