You are primarily an Empirial player, I'm guessing. n/t:

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Posted by me on May 8, 2000 at 11:44:01:

In Reply to: pointless gear talk for the newbies posted by ok, so I'm bored. on May 8, 2000 at 10:10:59:

> What I am about to talk about maybe obvious, hell,
> even pointless, but here it is anyway. For the
> newbies out there, this is for you.
>
> I think that it's important to know that if you're
> just starting, which classes and cabals you should
> pick. Of course cabal wise, there's the matter
> of how hard it is to rp. As for class, there's
> a varying degree on how fast and easy you can level.
> What I would like to address is how easy it is for
> each class to gear and knowing what to gear up for
> in order to be effective in PK. Of course it also
> depends on what level you are. Invoker without
> shields would gear differently than one with.
>
> Anti
> Empire: str, dam
> Assn
> Empire: str, dam
> Battle: more saves than empire
> Bard
> Empire: gear like empower class, a good balance
> Battle: more saves, mana, hp
> Conj
> Master: hp, mana, more mana than other conj
> Empire: definitely more hp
> Drui
> Sylvan: hp, mana, svs, dam
> Heal
> Empire: more hp than other healers
> Invo
> um, mages are pretty much set on what
> they wear
> Necr
> more hps, maledictions don't cost much
> Pala
> good balance
> storms need more mana, elf needs more hp and dam
> Rang
> Battle: svs, dam
> Sylvan: dam, hp, svs
> Sham
> more hp and mana than a paladin would gear
> Thie
> more hit than warrior
> Tran
> more prog gear for arcane
> hp, mana
> Warr
> Empire: dam, str, svs
> Battle: svs, str, dam
>
> um, I'm prolly wrong, please correct me.
> This is, however, based on alot of suppositions.
> One of which is that Sylvan mages don't come
> around enough to make a difference. Maybe
> some are coming. For the most part, the fights
> have been between battle and empire/master..so
> one should gear accordingly. As for dawn, one
> would assume to wear more hp for the use of powers.
> As for the bar people, um, they don't count :p
> Arbiters should gear like they're uncaballed..heh.
> As for Scarab, you shouldn't be reading this since
> it's almost impossible for a newbie to get in.


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