My take.:

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Posted by Proud Blade(VIP) on May 24, 2000 at 11:23:33:

In Reply to: Re: No, but can I make one suggestion for CF? (text) posted by Brian S. on May 24, 2000 at 10:53:36:

> Or, make it so they can't use the tactic of sleep, flee, sleep, flee, sleep.

> Or, make it so they can't use the tactic of sleep, flee, sleep, flee, sleep.

This is the one tactic I have a problem with. It would be nice to get a zero-to-one-tick "no sleep spell" flag on you to limit this sort of thing. All it does it reward trigger/macros, punish people with lag, and give naked necros a few chances for a lucky kill. Ditto for that bard song, while we are at it.

As far as the claims that sleep works virtually all the time, that simply isn't true at all for AP's, and it's tricky for necros. AP's don't get spellcraft, and they have an xp penalty, so a lot of the time that sleep spell is actually a lower level than its target. As anyone with hold person knows, level makes a big difference in saving throws.

For necros, the opposite is true. Not only does spellcraft boost the level of the sleep spell, but they are likely higher level than you on top of that, especially since most of them are humans. (Also, an awful lot of people gear for damage over saves, but that's not the code's problem.) Level and spellcraft should make a difference- human necros should be better at the spell than their A-P counterparts, and their level advantage has been gained because humans don't have extra racial bonuses, and as a class, they aren't as versatile as AP's. If you tone down sleep, A-P sleep will virtually never work. If you tone down necro sleep only, you take away the advantage you should gain from playing a human mage.

Of course, necros and APs are among the game's more powerful classes at higher ranks anyway. (With conjurers.) A little tweak probably couldn't hurt.

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