Posted by Warrior on May 30, 2000 at 23:14:06:
In Reply to: Changes to Battle, at least what I believe they should be posted by Hifflio on May 30, 2000 at 22:53:02:
I think Defender should lose double block and get DOUBLE RESISTANCE. No senses in double block if your not suppose to gang bang.
> After fighting every kind, I can see the weaknesses
> and the benefits of each of the different kind of villagers.
> But the one kind of villager that is greatly lacking in
> ability is the Defender. One would think a Defender would be
> a better defender of the village than say a berserker, but it
> just does not seem to be true. Since Berserkers not only get
> big damage in deathblow and do not have to type anything in for
> it to happen (unlike scouts) makes them the best offensively
> (understandable). But what is so strange is that a berserker villager
> is also better defensively which I believe they should not.
> The Berserker is all about getting angry and causing damage to
> anyone who stands in their way, illustrated by their powers, poncho,
> bloodthirst, deathblow. But why should they get a defensive ability
> with bloodthirst, area spellbane?. A berserker should not even care
> about taking damage, it is just dealing damage out, the Defender should
> have more of the position of "I cannot do big damage, but I can wear
> you down because you can't hurt me and I can heal myself."
> Right now Defenders eat damage way quicker than they should. I see defenders
> take more damage in one spell then they can heal. Basically, they just die.
> My suggestion, berserkers loose area spellbane, because right now there
> is no player reason to be a Defender except to make your life much
> more difficult and have nothing on Berserkers except a much lower con.
> Give Defenders area spellbane all the time. Their spellbane power is well,
> area spellbane. Give Berserkers some form of weakness. Because I know as
> well as anyone else that there is no way I can stand in front of Minalcar
> or any of those other berserkers very long even with all my protections and
> such. So instead, I just have to kill them when they sleep in front of me
> and I am forced to hold them up and fumble them and kill them with a staff of
> striking (thats for you Minalcar). And before anyone says that bloodthirst has
> its "drawbacks", I have played a villager and damn, bloodthirst was one of
> my best friends. yes there are places where you would not want it, but being
> able to choose when you do it, and having it so that you don't lose movement when
> you are thirsted and that flurry movement loss does not matter to you and added
> on top of that all the benefits you get from hit, "haste/+17 +17 and - to ac"
> greatly, and I mean greatly, outweighed any drawbacks you can see. Bloodthirst
> utilized with any form of intelligence and understanding of the situation will
> greatly lower the drawbacks, believe me I have done it. So in final, take area spellbane
> away from berserkser, give it to Defenders all the time. Give PLAYERS a reason to
> play Defenders instead of just giving them "roleplay" reasons to, and placing
> the "I'm going to die quicker than any berserker" message on their forehead.
> Good war, and Lauderan and Minalcar, you boys are taking
> this war a little too seriously, I mean damn guys relax and
> play!
>
> Hifflio