Posted by Proud Blade(VIP) on June 2, 2000 at 17:15:39:
In Reply to: Re: Which is more important, avg or hit and dam... and why? NT posted by JM02Cents on June 2, 2000 at 14:36:56:
> > I said NT!!!!!!!! Moron
> I think it is like what everyone is alluding too. It depends on how the formula is actually implemented but here is how
> I understand it:
> Average is well ... average - For example a weapon with 6d8 (Spiked bloody club) and
> a weapon with 8d6 (mace of holy Empowerment), will not have the same average (which BTW should
> actually be called mean rather than average). The first number is constant the second number is
> variable. Therefore, the spiked club will do between 6 - 48 dam with the mean/av of 27 and the
> mace doing between 8 - 48 with the mean/av of 28. The damage is delivered in whole numbers. For
> instance the bloddy spiked club will be multiples of 8 up to 48.
> Damage is then added to the roll (i.e. the whole number given out by the object + dam stat).
> Modifiers - Enhanced Damage, char level, Cabal powers, etc.
> Final Damage, I think, is: (object's role + Damage)* modifiers
> Hit roll: chance of delivering the Damage rolled.
>
> So, IMHO, it appears that in most cases you would want your average to increase more than your dam, but without the hit increasing
> the point is mute because you will never deliver the damage to your enemy. So, in general, if I am comfortable with my hit/dam stats,
> I would go with the higher average. This is how I have somewhat figured it out, but I may be way off base which is probably why I suck
> at PK'ing :) I have only figured this out empirically and not in any real scientific manner, but it works for me.
>