How about no, Scott?:

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Posted by `Shady on June 3, 2000 at 11:03:09:

In Reply to: the new way. HaH posted by Dorge(tm) on June 3, 2000 at 09:57:41:

> When i play (which is only once a week now'a days) i very much dislike my char being grouped killed over and over again. I do think there should be points added to the best pkers. and rewards to those that kill those with the most points.
>

Pking is not what the MUD is all about, although you'd be hardpressed to convince some people of that.


>
> I agree i sounds kinda videod gameic. But imagine Istendel with a 1000 points. And you with 10 points, kill him then.( i don know lets make something up you get 25% of his points, so you get to 10 + 25%of1000 = 260? i reckon it sounds good. So youve just killed Istendil you've 250 points, next person that kills you get 25% of 260 points.)
> Ok forget the Istendil bit, i can't work the percetages cause'o the beer, you figure it out. i like the sound'o it. Think i might make a mud of all that confusing stuff.
>

Carrionfields doesn't need to be anymore like a video game. I enjoy the stories and areas much more than I do the practicing or game mechanics, although it is pretty rewarding as well when you find a certain way to use a game mechanic to your advantage or find a particularly good place to practice. All this point system will do is promote more mindless pking the way it did when the All-time PK List was up on Dio's and the Carrionfields Homepage.

> Cause then you only get recognition if you kill a good pker why risk fighting a newbie if your a mad pker, cause if you do you might lose 25% of your kills.

I do understand what you're saying about the
biggest pkers also becoming the biggest targets, but it usually becomes that way anyhow when people get pissed off enough from being killed too many times and band together against a common enemy (note: doesn't seem to work against Zorszaul)

> Half drunken idea to you.
> Dorge(tm)amf
>
> ask me first.


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