Of course it works against him, that is why he is playing it smart and not logging on for a while...he will come back in force when some of the angst against him fades I am willing to bet....nt:

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Posted by Grallon on June 3, 2000 at 11:10:42:

In Reply to: How about no, Scott? posted by `Shady on June 3, 2000 at 11:03:09:

> > When i play (which is only once a week now'a days) i very much dislike my char being grouped killed over and over again. I do think there should be points added to the best pkers. and rewards to those that kill those with the most points.
> >
>
> Pking is not what the MUD is all about, although you'd be hardpressed to convince some people of that.
>
>
> >
> > I agree i sounds kinda videod gameic. But imagine Istendel with a 1000 points. And you with 10 points, kill him then.( i don know lets make something up you get 25% of his points, so you get to 10 + 25%of1000 = 260? i reckon it sounds good. So youve just killed Istendil you've 250 points, next person that kills you get 25% of 260 points.)
> > Ok forget the Istendil bit, i can't work the percetages cause'o the beer, you figure it out. i like the sound'o it. Think i might make a mud of all that confusing stuff.
> >
>
> Carrionfields doesn't need to be anymore like a video game. I enjoy the stories and areas much more than I do the practicing or game mechanics, although it is pretty rewarding as well when you find a certain way to use a game mechanic to your advantage or find a particularly good place to practice. All this point system will do is promote more mindless pking the way it did when the All-time PK List was up on Dio's and the Carrionfields Homepage.
>
> > Cause then you only get recognition if you kill a good pker why risk fighting a newbie if your a mad pker, cause if you do you might lose 25% of your kills.
>
> I do understand what you're saying about the
> biggest pkers also becoming the biggest targets, but it usually becomes that way anyhow when people get pissed off enough from being killed too many times and band together against a common enemy (note: doesn't seem to work against Zorszaul)
>
> > Half drunken idea to you.
> > Dorge(tm)amf
> >
> > ask me first.


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