Good ideas. A couple thoughts and another skill idea...:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by Zebulost on June 4, 2000 at 23:26:50:

In Reply to: After some thoughts on the latest ideas, here comes mine. posted by Never liked the thief anyway on June 4, 2000 at 16:19:41:

Investigate should not go so far back in time (2h real life is a lot of info to store, esp. for market square or eastern road. Also, not that useful to have 2h old information I don't think.)

What would be the mechanism for decoy? thieves don't get spells anymore, and I can't really see constructing a model in the time it takes you to flee.

lvl 30ish: Disguise
Syntax: disguise mob_name
Mob must be in the same room as the thief. Works like dopplegang, but on mobs rather then players. Anyone looking directly at the disguised thief would see through the disguise (see desc and eq).

Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]