Posted by Forum Reader on June 7, 2000 at 11:24:42:
In Reply to: Some answers. posted by Quintius on June 7, 2000 at 10:29:50:
> The purpose of an arbiter Lord and Elder is to do inductions, obviously, and co-ordinate the guarding of the cities, pursuit of criminals, raids against entropy, and, in my opinion, making certain his arbiters are at least decently clothed and RANKING AS MUCH AS THEY CAN.
I would say even this is micromanaged, but it's true these would be
the duties of a Lord.
> > Do they actually hold a leadership position? If so,
> The IC reason is that the main enemy of arbiters is criminals, not other cabals except entropy. Getting muddled with other cabal wars distracts us from our main duty.
That's granted, but considering the situation. It's not like the Ragers took the item
once and left it alone. They've gone out of their way to decimate your cabal and it's
members. I could argue IC that the arbiters need to regain control of the law and the
protected cities, and the only way to do this is to take the war to the Ragers. When
the situation is extreme and necessary, shouldn't declared war by the arbiter leadership
be an option?
> OOC, when arbies do go to war, it gets UGLY fast. Getting PKed is bad enough, but I've noticed that, more often than not, when I fight someone in my PK range with special guards, the guards get the killing blow, which means a really nice XP hole for the looser.
This is where the potential abuse potential really is. Why not get rid of the exp loss caused by special
guards? It's difficult to come up with an IC explanation for exp loss due to being wanted.
> Now you can normally avoid this by just obeying the Law. In a war, an arb could hypothetically but you in a 80K+ xp hole without too much trouble. That makes the game a little unbalanced because of that.
This does make sense, but again it's an ooc explanation for an IC occurance. I don't know how to get around
it though. It's a good point all around.
> Believe me, I get tired too, especially watching every single other Lord and Elder delete these past few months.
>
> The main reason is the amount of damage you can do to someone with the XP holes your guards give them, makes the IMMs reign us in a little.
>
> It makes sence, but I really think the ragers have abused our non-raiding policy way to damn much. I know a war, with it's oh-so-annoying XP holes would make this shit stop. Fast.
It makes sense, but when the extreme occurs what do you do? Wait and hope the Masters get a backbone or the Imperials
re-group, get a council and actually take the emperor's items? In the meantime, the arbiter cabal suffers, and they
already have Zors to deal with.
> -Quintius
Thanks for the response.