Posted by PINI on June 20, 2000 at 12:44:52:
In Reply to: I'm not Proud Blade. Nor am I an imm. But I'll respond. posted by Macheath on June 20, 2000 at 07:45:32:
> > 1. Race languages-- its a good idea, one flaw-- people might get pissed at scrambled yelling in towns, also someone said people would make scripts to translate it-- make it change letters to random letter, then it would be pretty damn hard to translate.
>
> You can come up with your own race language if you like. Other players have. Just ask Vella. But for now, there's nothing wrong with everyone speaking a common dialect of "Theran."
>
> > 2. Upgrade the thief class-- give them more skills. Oft-Arbiter(VIP) had some really nice Ideas.
>
> The only idea I've seen recently that I'd say might add something to thieves is "gag." A supplement to bind, though just this one skill could make thieves sick. And that alone is reason for me to believe that the imms are doing a very good job of watching classes and keeping them balanced. Thieves are good as is -- ask anyone who can play one.
>
> > 3. I'm leaving for vacation soon... to a place where I can't get on every week so my chars don't get auto-deled. Is there anything i can do so i don't lose them (eg note to imms/imps or something)?
>
> You can ask a friend to log your character on/off quickly once every 25 days or so. That's technically multi-charring, but hey... so long as he doesn't linger online and have meaningful discussions with people, get you nice gear, and rack up 80 pkills for your unholy blessing, I don't see the problem. Of course, I'm not an imm.
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> > 4. A skill idea for rangers: Level 35: Enhanced creep(perfect camo, perfect creep) Lets you creep around freely, without lag, but with a chance of vising while moving.
>
> Rangers already have this. It's called, "Stay out of civilized areas, and you won't have any problems." Ever hear of Wilderness %?
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> > 5. :You're a ranger, practicing with your staff... how hard is it suddenly realize that by using the circlular motion of your staff you can deflect attacks. You should be able gain insight into skills from practice..
>
> Yes, except spin is a warrior skill. It's taught by the warrior guild, to warriors, as a reward for ranking up. If you want to learn other guilds' skills, you'll probably have to pay hefty royalties. "Insight into skills from practice" is generally known as "improving at the skills you're practicing."
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> > 6. There should be no fixed race max stats.. have maybe a max total, or just have certain stats, and the max be different for every char-- Is an exceptionally bright felar, or giant not possible? an exceptionally wise svirf, and exceptionally stupid elf etc.
>
> Fixed race max stats reflect racial characteristics. I guarantee you that I'll be more intelligent -- and probably less dextrous -- than any dog or cat you roll. Totals would lead to gnomes with 32 strength and 3 int/con/wis/dex. An exceptionally bright fire giant is something you could roleplay, and something that many people do roleplay. Same goes for dumb elves. There are those, however, who would suggest that fire giants have 15 int for a reason, and to roleplay otherwise makes you a mutant. Mutie.
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> > 7. You should be able to do "emotes that do things" in more than just rest, sleep, and stand. Also in get -- get
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> I don't doubt that this is something the imms have tossed back and forth before. However, it would lend itself to abuse. If I don't want you to see me drop something, or give something to another character (and I can think of several situations where I wouldn't), then I could simply emote that I'm picking my nose and you'd be none the wiser. They could probably code their way around this somehow, but then you wouldn't like the limitations on the emotes. Be satisfied that improvements like these are being made almost constantly.
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> > 8. Can a ranger chameleon on the eastern, and creep around (i'm in sylvan yet)?
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> If a druid has set plant growth there, sure. Though I don't think it's possible in some places anymore, where it used to be possible.
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> > 9. What makes places on eastern "unusually leafy"?
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> Plant growth.
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> > 10. Shouldn't pugil be two hits? You hit w/ left end of the staff, and w/ right end.
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> It is two hits. But those two hits are in one motion. That one motion does more damage than a single hit.
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> > 11. Tell... its not very realistic-- two people communicating from anywhere to anywhere. Make it a skill-- you get it at 100%, and it costs 5 mana each time no matter what level you are.
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> It's just as realistic as cabal channels, snares, clairvoyance/clairaudience, mark of the prey... or for that matter, me driving a large axe into either side of your body and not killing you. It's a game.
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> > 12. How long do different races live (in hours)?
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> Anywhere from arials (shortest lived) at around 450-550 hours to elves at 600-700 hours. In my experience, at any rate. I'm sure the actual numbers vary widely from my own estimations. And there are always, as with any randomly determined value, anomalies.
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> > 13. Idea.. Make hand to hand weapons-- gloves. Give gloves an average damage roll(like weapons) and when you're not using a normal weapon make it affect your damage.
>
> Two things... first, I was going to try and do something like this in one of my areas. Then I deleted. Second, I don't think it's a very good idea to wear spiked metal gauntlets which are designed to be weapons in and of themselves while attempting to wield a dagger or sword. It'd be a rather awkward arrangement.
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> > 14. I just reread the hobbit, more carefully: Thror is NOT an original name. Thorin's grandfather, and Thrain's father was Thror.
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> Damn, you're right!
>
> Sincerely,
> Macheath