heh - cool, fair enough then (nt):

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Posted by Jachyra on July 3, 2000 at 20:33:01:

In Reply to: My plug for exploring Hamsah Mu'Tazz. posted by Proud Blade(VIP) on July 3, 2000 at 18:53:33:

> I'm guessing this guy hasn't set foot in Hamsah Mu'Tazz, or perhaps only long enough to realize that New Thalos isn't there any more.

> The town's general layout is:

> A) Very similar to New Thalos, on a "macroscopic" scale. If you know your way around NT, you're halfway there.
> B) A lot smaller than several other towns, as far as the street map. (It seems to have a lot more quiet nooks and crannies, including a lot of locked doors, and places like the Sultan's Palace that aren't open just yet. But the street map isn't so sprawling.)
> C) Arbies beware! Very conducive to PKing, in my opinion. The gates, the number of lockable rooms, the lack of straight roads, and the number of less-than-obvious rooms... all of these can be exploited, especially by a summoner.

> It's well worth exploring. Lots of "special" stuff, hidden items/containers, nifty things for sale, interesting mobs, and unique room descriptions. Turn off brief mode, kids.

> And the "starter" map costs 15 coins, if I remember right. I'm sure even guy who started this thread could dig that up.


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