Posted by Magtograme on August 16, 2000 at 14:45:10:
In Reply to: Re: Wish list of things I'd like to see changed concerning combat. posted by Radakh on August 16, 2000 at 06:24:21:
just my thoughts on a couple of the things youve said.... (some food for thought if nothing else) > > > Sword: Get rid of flourintine. sure it will. Because if you try and hit someone with your sword you still have the other sword to parry with - if you have one sword every time you strike your defense is reduced. > > > Change flurry so that there's a chance for the defender to deal I kinda agree with that. Especially after seeing the logs of dagger specs where practically every move if failed leaves you open yet swords dont. That said though.. its got that large lag, so if you do fail, thats a lot of time for the oponent to do some nasty things.. including disarm you, collect your weapon and smack you around as you arent going to be attacking or defending as well anymore. agreed - offhand would be good - seems to me you would feint with the sword in the primary hand and then nail them with the dagger. > Try wrapping a flail around someone. There's not enough chain. If the chain's that long that you theres alot of different types of flails... some with longer cord/chain etc. You could also look at the heavy part of the flail whacking the throat - cant breathe/pass out. no - chargeset is actually useful, it dosent have to take half an hour to plant your polearm it can be done quickly and to effect. > Oh and as for charge. Err we're standing like right next to each other. Not that tough to get who said youre standing next to each other? some of the rooms in cf are actually pretty large - and mostly when someone is charging the move into the room and charge. If I line you up into the corner I can charge you. > >Also, "Back in the day", Humans were much more able bodied than the pasty white flabby bastards we've become. The romans also used comparitevly light/smaller weapons. They didnt use longswords. Seemed to be shortswords, spears/pikes and the large shields.
> > Why, dear God Why? Is the crack affecting your mind as well as your penis?
> Go fight someone using two swords. Your defense won't increase, but your offense
> will.
> > > damage to the one flurrying and drop the lag down to two rounds.
> > No. Like I said, Weed = ok, Crack = Bad. Even a Gnome Warrior Flurrying Every
> > Two rounds would be insane.
> Flurry as far as I know is a rush upon the opponent while throwing as many
> blows as possible. That means it's fairly uncontrolled and must be done
> fairly close to the opponent which would bring you within striking range, allowing
> them to strike back, perhaps with a risposte.
> > > Dagger: Make some of the skills usable in the offhand and make it's parrying ability almost nothing.
> > You can't find a no-rem dagger? Is it that hard son? And daggers parrying ability *IS* almost nothing.
> Sure I can find one, but shoving a dagger into someone really doesn't require your on side hand to do.
> can choke and pull then have a great time trying to use the thing.
(no not 100% realism - its only a game)
> > > Polearm: Get rid of charge and chargeset.
> > **** WHAT THE FUCK ARE YOU ON??? ***** Is it prescription or can I get some over the counter?
> Considering if I'm fighting you one on one and you set your pole against me I'll step around it
> and beat you to a pulp while you're trying to figure out why I didn't impale myself on it.
It can even be planted into the ground as you get with it. Thats why polearms/spears etc were used alot - against cavalry (brave heart) on castles in narrow fighting areas etc.
> the hell out of the way while you come running at me like something out of quest for the holy grail.
I dont have to run in a straight line either I can adjust if you try and move.
> Mmm not really. Most romans were quite a bit smaller than everyone else. Considering the lack of food and poor
> conditions I seriously doubt they all were hulking giants.