Posted by Graham on August 29, 2000 at 11:46:23:
ok don't flame don't bitch and fucking argue no idea can be right or wrong so don't go bitching about them - just state your ideas. If you have any then represent, if you don't, shut up fool! --Emote function (as with stand/rest/sleep) for drink,eat,cardinal directions (not emote for arriving, just leaving) and casting (most difficult to implement). --Cabals more choosy (other than empire/dawn) therefore more uncaballeds running around and those caballed better represent the ideals of the cabal (more hardcore). --Reduce cabal membership to approx 10-20% of Thera (As many bloodoath as you wish, but not imperial) --Age more relevant, so those elves can be leisurely in the way they do things but arials cannot. No more grummores..... --Make fights longer - mulitply damage by 0.9 (or 0.8) --2con per death - mercy command- same as TV guards, you lie unconscious for X ticks upon a blow that would have killed you (if mercy = off, you die) Person that mercied you can loot you, gods of mercy (Bria) protects you otherwise. --Techniques to gain exp (idealised/ignoring problems such as pfile size)
--To hook people Cf needs to be more of a fantasy adventure than a game.
Rich background.
Different races.
Different cultures amongst races.
Real differences between races (not just stats).
Consistency...
Exp for quests
Exp for areas/rooms/locations visited (multiplier for explore areas - affected by number in group)
Exp for loring/id'ing new piece of equipment
Exp for skill/spell/commune used successfully (level dependant - yours/it)
Exp for getting better at a skill/spell/commune
Exp for winning a fight. (person dying)
Exp for taking part in a fight (per round? includes friendly sparring)
Exp multiplier per opponent fought (players only or affected by level ...ie 20 kobolds = zilch unless rank 1-2)
Exp for getting a tattoo
Exp for joining a cabal
Exp for grouping with different people (multiplier affected by time grouped with person)