Graham...:

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Posted by Nivek on August 29, 2000 at 14:26:32:

In Reply to: (IDEAS) re:guerric posted by Graham on August 29, 2000 at 11:46:23:

You definitely have some good ideas. Zepachu definitely has some good ideas. I think the problem is that you're just being a bit too defensive about the whole thing. It's like you said, "Ok, here are some ideas for the game, but don't anybody criticize them!" Zepachu did, and you destroyed him for it, which was the exact same thing you didn't want done to yourself. Again, you have some good ideas - try not to blow your stack when someone offers up what they think.


> ok don't flame don't bitch and fucking argue no idea can be right or wrong so don't go bitching about them - just state your ideas. If you have any then represent, if you don't, shut up fool!

>
> --To hook people Cf needs to be more of a fantasy adventure than a game.
> Rich background.
> Different races.
> Different cultures amongst races.
> Real differences between races (not just stats).
> Consistency...

> --Emote function (as with stand/rest/sleep) for drink,eat,cardinal directions (not emote for arriving, just leaving) and casting (most difficult to implement).

> --Cabals more choosy (other than empire/dawn) therefore more uncaballeds running around and those caballed better represent the ideals of the cabal (more hardcore).

> --Reduce cabal membership to approx 10-20% of Thera (As many bloodoath as you wish, but not imperial)

> --Age more relevant, so those elves can be leisurely in the way they do things but arials cannot. No more grummores.....

> --Make fights longer - mulitply damage by 0.9 (or 0.8)

> --2con per death - mercy command- same as TV guards, you lie unconscious for X ticks upon a blow that would have killed you (if mercy = off, you die) Person that mercied you can loot you, gods of mercy (Bria) protects you otherwise.

> --Techniques to gain exp (idealised/ignoring problems such as pfile size)
> Exp for quests
> Exp for areas/rooms/locations visited (multiplier for explore areas - affected by number in group)
> Exp for loring/id'ing new piece of equipment
> Exp for skill/spell/commune used successfully (level dependant - yours/it)
> Exp for getting better at a skill/spell/commune
> Exp for winning a fight. (person dying)
> Exp for taking part in a fight (per round? includes friendly sparring)
> Exp multiplier per opponent fought (players only or affected by level ...ie 20 kobolds = zilch unless rank 1-2)
> Exp for getting a tattoo
> Exp for joining a cabal
> Exp for grouping with different people (multiplier affected by time grouped with person)


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