Posted by The Cyclone on September 9, 2000 at 00:20:50:
In Reply to: Elementals posted by New to Conjurers on September 8, 2000 at 17:10:07:
Well, here I go again. Elementals have a couple simple guidelines for In ranking situations, use earth elementals if there If you're in a PK situation, same rules apply: Don't Now, if you have a great assassin or someone who can Later ranking sessions will allow you to bring more Hope this helps. T*H*E C*Y*C*L*O*N*E
usage when ranking, but in PK situations, it's hard
to say what to use unless you or another circumstance
(i.e. defending/raiding) determines it for you.
are other mobs in the room that you can't or don't
want to take the time to fight. If you have a tank
who can take on all the mobs in a room and WILL DO SO,
i.e. an assassin blindness dusting to tank all the
dryads, blah blah, then your choices expand. The earth
elemental's area effect, earthquake, will NOT hit other
mobs in the room unless they are already fighting you,
but it will bring people in PK NOT in your group into
combat. The fire, air, and water elementals will
hit all the other mobs in the area with their explosive
abilities.
get an air/fire/water elemental if you are going to be
fighting in a place with allies who are not in your
group, or where there will be lots of troublesome
monsters hanging around waiting to be brought into
battle. However, if you are, say, defending a cabal,
your choices expand. Use the appropriate type of
elemental that plays on the vulnerability of your
foes.
tank maus zombies and will dust them all in or walk in
first, bring a fire elemental- you'll dust them FAST.
types of elementals when you are fighting only one mob
per room.