Thanks! NT:

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Posted by New to Conjurers on September 9, 2000 at 07:46:54:

In Reply to: Regarding the uses of Elementals posted by The Cyclone on September 9, 2000 at 00:20:50:

> Well, here I go again.

> Elementals have a couple simple guidelines for
> usage when ranking, but in PK situations, it's hard
> to say what to use unless you or another circumstance
> (i.e. defending/raiding) determines it for you.

> In ranking situations, use earth elementals if there
> are other mobs in the room that you can't or don't
> want to take the time to fight. If you have a tank
> who can take on all the mobs in a room and WILL DO SO,
> i.e. an assassin blindness dusting to tank all the
> dryads, blah blah, then your choices expand. The earth
> elemental's area effect, earthquake, will NOT hit other
> mobs in the room unless they are already fighting you,
> but it will bring people in PK NOT in your group into
> combat. The fire, air, and water elementals will
> hit all the other mobs in the area with their explosive
> abilities.

> If you're in a PK situation, same rules apply: Don't
> get an air/fire/water elemental if you are going to be
> fighting in a place with allies who are not in your
> group, or where there will be lots of troublesome
> monsters hanging around waiting to be brought into
> battle. However, if you are, say, defending a cabal,
> your choices expand. Use the appropriate type of
> elemental that plays on the vulnerability of your
> foes.

> Now, if you have a great assassin or someone who can
> tank maus zombies and will dust them all in or walk in
> first, bring a fire elemental- you'll dust them FAST.

> Later ranking sessions will allow you to bring more
> types of elementals when you are fighting only one mob
> per room.

> Hope this helps.


> T*H*E C*Y*C*L*O*N*E


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