Posted by Ash on September 14, 2000 at 00:13:56:
In Reply to: Thief Ideas. posted by Humble Explorer on September 13, 2000 at 10:23:28:
I can go with this one. Would have to depend on how capable the mob is of detecting hidden people (like a Duergar from Mortorn wouldn't have as hard a time with it) > 2) Give them a skill called "bargin" It would allow a thief to sort of haggle a price with a mob to buy a piece of it's equipment. Similar to request, and difficulty based on level difference and alighnments. Price would depend on item sought. I'll agree with this, along with the suggestion that it be like request in that there's a chance to be attacked when using it. > 3) Give elder thieves (rank 40+) the ability to use staves and maybe wands. Hero level thieves have a hard time surviving against other hero ranked. Not a chance in hell of making this work. I agree that it's silly that thieves don't get a new skill after level 30, but this isn't the way to go. Hell, let's contemplate this for a moment, could you imagine fighting a thief who has a barrier wand at his disposal? Would be kinda sick. > 4) Improve "pick lock" skill for thieves only. Bards and anti-pals can keep the weaker version. It would not open all locks, but open up some possibilities. (or let ap's and bards loose pick locks to make it unique) Instead of improving pick lock, why not give thieves a skill to add a lock to a room? A private meeting, or a private treaure stash, and the only way in is through a lock the thief put on the room. > 5) Give thieves an "envenom" skill allowing them to mix their own poisons to apply to weapons for a short duration. Nah, now the thief is an herbalist too? Don't think so. > 6) Give thieves a "climb skill" This would allow a thief to escape from "certain" trap types. Such as climbing out of a pit, avalanch, etc. I can agree with this one too...Would add a bit of exploration depth to the class. > 7) remove a thieves dual backstab- it can be a little too effective, and turns thieves into assassins instead. Hmm, poison dagger doesn't make them into assassins, but dual backstab does? I'll pass on further comment here. > 8) give thieves enhanced damage earlier in life. I disagree here too. Give them a reason not to need enhanced damage, and remove it entirely. > 9) (this was mentioned earlier by someone else...) Give thieves the skill "pry" it would allow a thief to get one item from an unconscious victem that they are holding or wearing. This one makes more sense than anything else I've seen for thieves so far. It fits the class, works on their other skills, and gives them an added advantage (even in a fight) Imagine that anti-paladin all of a sudden in a fight with a thief, only his uber-powerful Unholy weapon is in the thief's sack... > 10) give elder thieves a new version of hide allowing them a "chance" to avoid being seen by non-thieves with detect hidden. Perhaps... > 11) give thieves "dark vision", like rangers but forbid them to hide and sneak if they are wearing glowing equipment... First part no, second part yes... I also have to add here, that I agree with the opinion somewhere in this thread that thieves shouldn't be a part of Ragers. Let's face it, the purpose of Ragers is rather un-thieflike. My opinion on this, might not be overly popular, but I'm gonna express it anyway. Rework the cabal structure, making Entropy more of an enigma (not automatically opposed by the Arbs as it has been in the past) and add a more suitable antithesis to the Arbiters...something of a Guild of Thieves. More anti-law...and not worldwide like Entropy is, but more fixated in the cities. Ash
> 1) Change a thieves "sneak" skill so that when sneaking mobs can no longer track them. Assassins already have a different type of "hide" skill that allows them to hide in the wilderness...