Thief Ideas.:

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Posted by Humble Explorer on September 13, 2000 at 10:23:28:

Howdy,
I had some ideas rolling around in my mind for thief changes. Any comments?

1) Change a thieves "sneak" skill so that when sneaking mobs can no longer track them. Assassins already have a different type of "hide" skill that allows them to hide in the wilderness...

2) Give them a skill called "bargin" It would allow a thief to sort of haggle a price with a mob to buy a piece of it's equipment. Similar to request, and difficulty based on level difference and alighnments. Price would depend on item sought.

3) Give elder thieves (rank 40+) the ability to use staves and maybe wands. Hero level thieves have a hard time surviving against other hero ranked.

4) Improve "pick lock" skill for thieves only. Bards and anti-pals can keep the weaker version. It would not open all locks, but open up some possibilities. (or let ap's and bards loose pick locks to make it unique)

5) Give thieves an "envenom" skill allowing them to mix their own poisons to apply to weapons for a short duration.

6) Give thieves a "climb skill" This would allow a thief to escape from "certain" trap types. Such al climbing out of a pit, avalanch, etc.

7) remove a thieves dual backstab- it can be a little too effective, and turns thieves into assassins instead.

8) give thieves enhanced damage earlier in life.

9) (this was mentioned earlier by someone else...) Give thieves the skill "pry" it would allow a thief to get one item from an unconscious victem that they are holding or wearing.

10) give elder thieves a new version of hide allowing them a "chance" to avoid being seen by non-thieves with detect hidden.

11) give thieves "dark vision", like rangers but forbid them to hide and sneak if they are wearing glowing equipment...

Thanks.
H. E.

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