Posted by Nepenthe(IMM) on October 16, 2000 at 12:20:15:
In Reply to: Re: Well... posted by Frustrated telnet user... on October 16, 2000 at 11:16:24:
I've been using just telnet since day one. While I don't think I'm as sharp as I once might have been, it's safe to say I do all right. > Triggers that initiate combat seem to be the only good way to "chase" someone once they've started fleeing... The problem with triggers or automating things in general (without resorting to the kind of massively evil AI I occasionally dream of writing) is that it breaks down as soon as you have insufficient information or information other than what you expected. Quiet moving and autosneak, to name just two examples, are going to rob you of the information you'd want to trigger on. The other danger there is that a trigger is going to give other players (should they be clever enough to figure out that A) You have a trigger and B) What it is) a chance to control what your character does. If I think that emoting has summoned you! is going to get you killed, watch out. The only real good solution is to become *good* at chasing people. Knowing the areas helps. Being fast (both player reaction and connection speed) helps as well.
> My question, then: Is it, for all intensive purposes, a _requirement_ that one connect via a MUD-specific client in order to be an effective PKer? Or am I just not creative/skilled enough to pull it off w/ plain-jane telnet?