Take the text... imagine it going the other way, too. Look at that pretty Christmas tree. Go Ludi. (N/T):

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Posted by Sandy Claws on October 19, 2000 at 22:20:52:

In Reply to: Dare I ask if a purge would be fun? (Far less outlandish things inside.) posted by Ludi on October 19, 2000 at 12:07:48:

> I think the imms have sort of stated purges are not toys. But the last one did mark
> huge changes in the cabal ideals and was the start of some semblence of roleplay for the mud.
> (Descriptions mandadory?!)

>
> Challen, a string of your characters were well known among people on IRQ, etc, which
> are some of the more skilled players. Most everyone there likes you, and I think it's
> possible that those two things can make your character's life even more mundane. I'd
> bet there were some characters with opportunities and every IC reason to go after say,
> Dhaevor, who didn't because they knew it was Challen behind the wheel. That's not a
> knock on you, I'm sure I've done the same in other situations, but if you really want a
> bit more of a challenge, try keeping it under your hat, and play a true bastard. I'm
> sure tons of people sat around deciding what race/class/cabal they should roll up just to defeat
> Palan, or Zorszaul, or whoever else pissed them off enough. You certainly have the skills
> and RP to make someone hated enough to bring out the best in people. But keep it to yourself.
> I'm thinking any totally badass fire giant spear specs would draw some speculation right now too...
> Do you agree at all, or think it actually draws more trouble to you when people know?

> I think I'd agree with most of the points people below have
> posted.

> Most players now:

> Rank faster
> Delete faster
> Have characters of various rank/cabal at once so they never have to be the whipping boy.
> Have friends OOC through IRQ, e-mail, etc that allow them to design perfect pk groups.

>
> In some sense, the problem is that the player base is far smarter in some ways than they
> were when I first was playing. When I was CuChulain, my char age died at 560ish hours,
> and only managed to rank up to level 46. He was leader of battle, and had been for I'd
> guess half those hours, if not more. I only played him, I played him constantly. I actually knew
> every person in battle, and probably most of the applicants. People took a long time to
> level up, even at the 20's. Applicants would come on raids and actually fight other 20ish
> players, and have rivalries with them. Most people stayed the same level for longish periods
> of time, and not because they were out spamming dirt mist 1000 times. How long do you think the
> average leader is around these days?

> Con-loss has made slow leveling a bit less appealing. Now, a lot of people delete if they lose a con
> before 40, as if that 10 hp will be the reason they're getting tooled regularly. I'd hate to try
> and count the times I've seen a "delete;delete" log on the board from some lowbie warrior or
> assassin who gets dirted and disarmed, and then decides it's a good idea to sweep kick or bash that
> giant as a felar, instead of fleeing or picking up their weapon. They die, and proclaim they had
> "all weapons and defenses perfected." Translated, that means "Clearly it was just a fluke I died."
> So instead of training con and risking a char with a few less hp at hero, they spend another 40 hours
> rolling and spamming skills at level 10, only to get up to 25 and realize they still don't know anything.

> The biggest reason we don't see balanced cabal wars day to day is because too many people are afraid to risk
> dying and losing con or that perfect set of eq or too childish to see any fun in being on the losing end of
> something when they could just quit and log on a char that could be a winner for the day. I wish everone would
> play a rager warrior, just to figure out how easy it is to go out and re-equip on unlimited gear in about 20
> minutes and beat most people. That's true for any class, assuming you know how to play it well.

> While I think all of these things make the mud less fun, I don't see a solution. The imms really can't prevent most of these
> things, and I really doubt they'd want to spend all their time doing it even if they could. I'm sure players who don't resort
> to these things are rewared by the imms. Beyond that, if the players don't want to grow up, not a whole lot we can do.

> One thing I really like is the changes that have happened to lagging commands over time. Long ago, if you say, bashed someone
> and missed just as they bashed you, you'd end up lagged for up to 5 rounds. Now lagging attacks seem to run concurently, which
> greatly increases your chances of escaping a really bad lowbie pk group.

> Ludi


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