Posted by Lhuzias on November 2, 2000 at 16:48:15:
In Reply to: Here ya go.... posted by Eric Prothero on November 2, 2000 at 15:32:23:
> Thought we already dualed our hands.... > > Hand to Hand Mastery 38 As advancement continues the warrior's specialized skills do more damage and the time of being off balance between feats decreases. > > Knee Jab 41 In the chaos of combat in close quarters a knee jab can cause much anguish. This is an automatic skill that can only be used on humaniod-like foes. > Any one who thinks getting kicked in the balls is a show stopper is a poone. 1 they retract out of the way, 2 what about females? (Shaddup I know it hurts them too) kicked in the nuts or getting disemboweled.....Okay kick me in the balls get it right the first time though. heh I see you want a neet skill but I feel like their are enough -strthingies out their...I could go for a loss of an attack or a forgoing of a dual wield if it were a good solid ball smacker though! Good for fiction..I like it 2 thumbs up!! > > Bear Hug 46 Wrapping your arms around your opponent while lifting him off the groud in a feat of strength. > This one is already out there...and it is a good one too. > It's neat and I've thought about it but I don't think it would be good for game balance. Those seem like rewards or quests for me (Quest for a nutcracker?) You get the point. Neat ideas though. > Pro I in no way see a double spec as being overpowered, basicly you are forfeiting the ability to be good in not one but 2 weapons. This giving you more adapatability. ie..sword/whip, sword for tanking and whip for the tricks. A little something for everything. If I go mace mace..I still will most likely never be able to tank worth a shit, but It would be nice to learn a few more trinkets to make up for my full dedication in one weapon, and one weapon only.
> > Proximity 35 Learning to close the distance to his opponent quicker the warrior can effectively dual wield his hands.
> >
> > So, you get the idea. It seems most specs have 6 or so skills. As the double spec should be an extension of the relevant first spec it ought be composed of fewer, albeit more "powerful," feats. Comments welcome.
> FTA
I would have given anything to take a mace/mace spec. It just fit the RP perfectly and I couldnt see myself using anything else, for the goals I had to acompolish. Some people tild me to go mace/mace and shoot for a quest skill but I didnt see the potential to get it.
Lhuzias, who REALLY REALLY REALLY wants to see a shield spec.