Here ya go....:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by Eric Prothero on November 2, 2000 at 15:32:23:

In Reply to: Ideas for double specializations posted by Quipahe on November 2, 2000 at 13:50:53:

> Proximity 35 Learning to close the distance to his opponent quicker the warrior can effectively dual wield his hands.

Thought we already dualed our hands....

> Hand to Hand Mastery 38 As advancement continues the warrior's specialized skills do more damage and the time of being off balance between feats decreases.

> Knee Jab 41 In the chaos of combat in close quarters a knee jab can cause much anguish. This is an automatic skill that can only be used on humaniod-like foes.

Any one who thinks getting kicked in the balls is a show stopper is a poone. 1 they retract out of the way, 2 what about females? (Shaddup I know it hurts them too) kicked in the nuts or getting disemboweled.....Okay kick me in the balls get it right the first time though. heh I see you want a neet skill but I feel like their are enough -strthingies out their...I could go for a loss of an attack or a forgoing of a dual wield if it were a good solid ball smacker though! Good for fiction..I like it 2 thumbs up!!

> Bear Hug 46 Wrapping your arms around your opponent while lifting him off the groud in a feat of strength.

This one is already out there...and it is a good one too.
>
> So, you get the idea. It seems most specs have 6 or so skills. As the double spec should be an extension of the relevant first spec it ought be composed of fewer, albeit more "powerful," feats. Comments welcome.

It's neat and I've thought about it but I don't think it would be good for game balance. Those seem like rewards or quests for me (Quest for a nutcracker?) You get the point. Neat ideas though.

Pro
FTA

Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]