Posted by Eric Prothero on November 2, 2000 at 15:32:23:
In Reply to: Ideas for double specializations posted by Quipahe on November 2, 2000 at 13:50:53:
> Proximity 35 Learning to close the distance to his opponent quicker the warrior can effectively dual wield his hands. Thought we already dualed our hands.... > Hand to Hand Mastery 38 As advancement continues the warrior's specialized skills do more damage and the time of being off balance between feats decreases. > Knee Jab 41 In the chaos of combat in close quarters a knee jab can cause much anguish. This is an automatic skill that can only be used on humaniod-like foes. Any one who thinks getting kicked in the balls is a show stopper is a poone. 1 they retract out of the way, 2 what about females? (Shaddup I know it hurts them too) kicked in the nuts or getting disemboweled.....Okay kick me in the balls get it right the first time though. heh I see you want a neet skill but I feel like their are enough -strthingies out their...I could go for a loss of an attack or a forgoing of a dual wield if it were a good solid ball smacker though! Good for fiction..I like it 2 thumbs up!! > Bear Hug 46 Wrapping your arms around your opponent while lifting him off the groud in a feat of strength. This one is already out there...and it is a good one too. It's neat and I've thought about it but I don't think it would be good for game balance. Those seem like rewards or quests for me (Quest for a nutcracker?) You get the point. Neat ideas though. Pro
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> So, you get the idea. It seems most specs have 6 or so skills. As the double spec should be an extension of the relevant first spec it ought be composed of fewer, albeit more "powerful," feats. Comments welcome.
FTA