Posted by Quipahe on November 2, 2000 at 13:50:53:
There seem to be, judging by the forum posters, a fair amount of people who think this would be a good idea. I think so as well so I 'd thouight I would toss a concrete suggestion out there rather than just the desire. So here's a take on a warrior who choses HTH as her first AND second spec. Ironhands 20 Allows you to parry with your bare hands. Evasion 22 Using the terrain to place the combatant out of range. Vital Area 23 Attemp to weaken an opponent with a strike to a vital area. Pummel 26 Attempt to land a powerful blow on your opponent. Stun 30 Attempt to knock a person unconscious. Crushing Blow 32 Lacing your hands in a massive strike on your opponent . Proximity 35 Learning to close the distance to his opponent quicker the warrior can effectively dual wield his hands. Hand to Hand Mastery 38 As advancement continues the warrior's specialized skills do more damage and the time of being off balance between feats decreases. Knee Jab 41 In the chaos of combat in close quarters a knee jab can cause much anguish. This is an automatic skill that can only be used on humaniod-like foes. Bear Hug 46 Wrapping your arms around your opponent while lifting him off the groud in a feat of strength.
So, you get the idea. It seems most specs have 6 or so skills. As the double spec should be an extension of the relevant first spec it ought be composed of fewer, albeit more "powerful," feats. Comments welcome.