Questions and wishes from a Necromancer, feedback wanted.:

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Posted by Shamseddin on November 4, 2000 at 06:05:14:

The Imperial city is great. Good thing always comes to the Empire for one day we shall rule all. Enough rhetoric. There are some things that are wrong with the Empire and Necromancers that I have decided to addressee. A death gave me a chance (See log board for details).

1) With all the strength, might and glory of the Empire how come you are more protected from attack in a village guild than you are within the core of the Empire. It just doesn’t make sense that you can be summoned out of the palace. This doesn’t really lead us to feel at home in the citadel/palace when we are not safe there. As it is now it foolish running to the palace rather than to Galadon.

2) Not really sure I should bring this up but the fact that you can summon undeads out of your range is also just plain wrong. Animating undeads is harder and takes longer time than conjuring and then some hero Maran/Sylvan decides to practice summon and you lose hours of real time work. Needless to say this goes for golems/mummys/merc. Ect. Well aware that necromancers are not powerless without zombies as conjures are without minions. Make is to only those in your range can summon followers because as it is now it is fare from perfect.

3) Last, the questions from the sect-guards. They will get Citizens killed. Without triggers to answer them it takes to long to get in and then they sort of loses the point. This is another reason not to come to the palace.

Concerning 2) there are ways for the necromancers to avoid the total newbie summon spam, but a bored paladin/shaman can easy find ways to circumvent them.


Responds would be appreciated

Shamseddin

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