Re: Questions and wishes from a Necromancer, feedback wanted.:

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Posted by Waigerits(VIP) on November 4, 2000 at 09:31:51:

In Reply to: Questions and wishes from a Necromancer, feedback wanted. posted by Shamseddin on November 4, 2000 at 06:05:14:

> The Imperial city is great. Good thing always comes to the Empire for one day we shall rule all. Enough rhetoric. There are some things that are wrong with the Empire and Necromancers that I have decided to addressee. A death gave me a chance (See log board for details).


> 1) With all the strength, might and glory of the Empire how come you are more protected from attack in a village guild than you are within the core of the Empire. It just doesn?t make sense that you can be summoned out of the palace. This doesn?t really lead us to feel at home in the citadel/palace when we are not safe there. As it is now it foolish running to the palace rather than to Galadon.

Yeah. I stopped sleeping/practicing in cabal after
Septach and Elandren killed me at the entrance to the
tower. Cabals are very unsafe if you have a summoner
in pk. It is much better to go to some distant area
and practice there. As for making sense... when I
played an imperial I used to put centurions at the
northen entrance to Baltor. Empire has guards to guard
their palace, but if no one places them... sorry, then
imperial cabal is no better than any other no matter
what "strength, might and glory" empire has.

> 2) Not really sure I should bring this up but the fact that you can summon undeads out of your range is also just plain wrong. Animating undeads is harder and takes longer time than conjuring and then some hero Maran/Sylvan decides to practice summon and you lose hours of real time work. Needless to say this goes for golems/mummys/merc. Ect. Well aware that necromancers are not powerless without zombies as conjures are without minions. Make is to only those in your range can summon followers because as it is now it is fare from perfect.

Zombies like any other charmie becomes not unprotected
by pk range of their master when they aren't in the same
room with him. Then anyone can attack/summon them
(*mutter about dying to Hvitlok's ghouls out of pk*).
I never saw charmies summoned out of pk from the same
room as their master was. Well, maybe I am wrong.

> 3) Last, the questions from the sect-guards. They will get Citizens killed. Without triggers to answer them it takes to long to get in and then they sort of loses the point. This is another reason not to come to the palace.

Dunno, didn't have an imperial for a long time.

>
> Responds would be appreciated

Ok, here's one.

P.S. I use hard line breaks but I am not Sebeok. I use
them because I use netscape and it doesn't wrap long
lines.


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